Module:Skills/Artisan: Difference between revisions
From Melvor Idle
m (Add space for separator for herb itemsources) |
(Update for v1.3) |
||
Line 4: | Line 4: | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local | local Common = require('Module:Common') | ||
local GameData = require('Module:GameData') | local GameData = require('Module:GameData') | ||
local SkillData = GameData.skillData | local SkillData = GameData.skillData | ||
local Modifiers = require('Module:Modifiers') | |||
local Skills = require('Module:Skills') | |||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
Line 12: | Line 14: | ||
function p.getCookedItemsTable(frame) | function p.getCookedItemsTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local category = args[1] | |||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Cooking' | |||
local categoryMap = { | local categoryMap = { | ||
["Cooking Fire"] = 'melvorD:Fire', | ["Cooking Fire"] = 'melvorD:Fire', | ||
Line 24: | Line 34: | ||
local recipeArray = GameData.getEntities(SkillData.Cooking.recipes, | local recipeArray = GameData.getEntities(SkillData.Cooking.recipes, | ||
function(recipe) | function(recipe) | ||
return (categoryID == nil or recipe.categoryID == categoryID) and recipe.noMastery == nil | return ( | ||
end) | (categoryID == nil or recipe.categoryID == categoryID) | ||
table.sort(recipeArray, function(a, b) return a | and recipe.noMastery == nil | ||
and Skills.getRecipeRealm(recipe) == realm.id | |||
) | |||
end | |||
) | |||
table.sort(recipeArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | |||
-- Logic for generating some cells of the table which are consistent for normal & perfect items | -- Logic for generating some cells of the table which are consistent for normal & perfect items | ||
local getHealingCell = function(item, qty) | local getHealingCell = function(item, qty) | ||
if item ~= nil then | if item ~= nil then | ||
return 'data-sort-value="'..(math.floor(item.healsFor) * qty)..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..math.floor(item.healsFor * 10)..(qty > 1 and ' (x'..qty..')' or '') | return 'data-sort-value="'..(math.floor(item.healsFor) * qty)..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..Shared.formatnum(math.floor(item.healsFor * 10))..(qty > 1 and ' (x'..qty..')' or '') | ||
else | else | ||
return ' ' | return ' ' | ||
Line 38: | Line 53: | ||
local getSaleValueCell = function(item, qty) | local getSaleValueCell = function(item, qty) | ||
if item ~= nil then | if item ~= nil then | ||
return 'data-sort-value="'..math.floor(item.sellsFor * qty)..'"|'.. | return 'data-sort-value="'..math.floor(item.sellsFor * qty)..'"|'..Items.getValueText(item)..(qty > 1 and ' (x'..qty..')' or '') | ||
else | else | ||
return ' ' | return ' ' | ||
Line 47: | Line 62: | ||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | ||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | table.insert(resultPart, '\r\n|- class="headerRow-0"') | ||
table.insert(resultPart, '\r\n!colspan="3" rowspan="2"|Cooked Item!!rowspan="2"| | table.insert(resultPart, '\r\n!colspan="3" rowspan="2"|Cooked Item!!rowspan="2"|Requirements') | ||
table.insert(resultPart, '!!rowspan="2"|Cook Time (s)!!rowspan="2"|XP!!rowspan="2"|XP/s!!colspan="2"|Healing!!colspan="2"|Value!!rowspan="2"|Ingredients') | table.insert(resultPart, '!!rowspan="2"|Cook Time (s)!!rowspan="2"|XP!!rowspan="2"|XP/s!!colspan="2"|Healing!!colspan="2"|Value!!rowspan="2"|Ingredients') | ||
table.insert(resultPart, '\r\n|- class="headerRow-1"') | table.insert(resultPart, '\r\n|- class="headerRow-1"') | ||
Line 54: | Line 69: | ||
for i, recipe in ipairs(recipeArray) do | for i, recipe in ipairs(recipeArray) do | ||
local level = Skills.getRecipeLevel(skillID, recipe) | |||
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience | |||
local baseInt = recipe.baseInterval / 1000 | |||
local reqText = Skills.getRecipeRequirementText(SkillData.Cooking.name, recipe) | |||
local xpRate = baseXP / baseInt | |||
local item = Items.getItemByID(recipe.productID) | local item = Items.getItemByID(recipe.productID) | ||
local perfectItem = nil | local perfectItem = nil | ||
Line 73: | Line 93: | ||
table.insert(resultPart, Icons.getExpansionIcon(item.id)) | table.insert(resultPart, Icons.getExpansionIcon(item.id)) | ||
table.insert(resultPart, Icons.Icon({item.name, type='item', noicon = true})) | table.insert(resultPart, Icons.Icon({item.name, type='item', noicon = true})) | ||
table.insert(resultPart, '||style="text-align:right"|' .. | table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. level .. '"|' .. reqText) | ||
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. | table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseInt .. '"|' .. Shared.round(baseInt, 2, 0)) | ||
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. | table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseXP .. '"|' .. Shared.formatnum(baseXP)) | ||
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. xpRate .. '"|' .. Shared.formatnum(Shared.round(xpRate, 2, 0))) | |||
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. xpRate .. '"|' .. Shared.round(xpRate, 2, 0)) | |||
table.insert(resultPart, '||'..getHealingCell(item, qty)..'||'..getHealingCell(perfectItem, qty)) | table.insert(resultPart, '||'..getHealingCell(item, qty)..'||'..getHealingCell(perfectItem, qty)) | ||
table.insert(resultPart, '||'..getSaleValueCell(item, qty)..'||'..getSaleValueCell(perfectItem, qty)) | table.insert(resultPart, '||'..getSaleValueCell(item, qty)..'||'..getSaleValueCell(perfectItem, qty)) | ||
Line 101: | Line 120: | ||
return potion.customDescription | return potion.customDescription | ||
elseif type(potion.modifiers) == 'table' and not Shared.tableIsEmpty(potion.modifiers) then | elseif type(potion.modifiers) == 'table' and not Shared.tableIsEmpty(potion.modifiers) then | ||
return | return Modifiers.getModifiersText(potion.modifiers, false, true) | ||
else | else | ||
return '' | return '' | ||
Line 108: | Line 127: | ||
function p._getHerblorePotionTable(categoryName) | function p._getHerblorePotionTable(categoryName) | ||
local | local skillID = 'Herblore' | ||
local category = GameData.getEntityByName(SkillData.Herblore.categories, categoryName) | |||
if category == nil then | |||
local catNames = {} | |||
for i, cat in pairs(SkillData.Herblore.categories) do | |||
table.insert(catNames, cat.name) | |||
return Shared.printError('No such | end | ||
return Shared.printError('No such category ' .. categoryName .. ', the following are available: ' .. table.concat(catNames, ', ')) | |||
end | end | ||
local categoryID = category.id | |||
local potionArray = GameData.getEntities(SkillData.Herblore.recipes, | |||
function(potion) | |||
-- Category implies a realm selection, so no ned to check this separately | |||
return potion.categoryID == categoryID | |||
end | |||
) | |||
table.sort(potionArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | |||
table.sort(potionArray, function(a, b) return a | |||
local resultPart = {} | local resultPart = {} | ||
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"') | table.insert(resultPart, '{|class="wikitable sortable stickyHeader"') | ||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | table.insert(resultPart, '\r\n|- class="headerRow-0"') | ||
table.insert(resultPart, '\r\n!Potion!! | table.insert(resultPart, '\r\n!Potion!!Requirements') | ||
table.insert(resultPart, '!!XP!!Ingredients!!style="width:30px;"|Tier!!Value!!Charges!!Effect') | table.insert(resultPart, '!!XP!!Ingredients!!style="width:30px;"|Tier!!Value!!Charges!!Effect') | ||
for i, potion in ipairs(potionArray) do | for i, potion in ipairs(potionArray) do | ||
local level = Skills.getRecipeLevel(skillID, potion) | |||
local baseXP = potion.baseAbyssalExperience or potion.baseExperience | |||
local reqText = Skills.getRecipeRequirementText(SkillData.Herblore.name, potion) | |||
local costText = Common.getCostString({ | |||
["items"] = potion.itemCosts, | |||
["currencies"] = potion.currencyCosts | |||
}, 'N/A', nil, ', ') | |||
table.insert(resultPart, '\r\n|-') | table.insert(resultPart, '\r\n|-') | ||
local expIcon = Icons.getExpansionIcon(potion.potionIDs[1]) | local expIcon = Icons.getExpansionIcon(potion.potionIDs[1]) | ||
table.insert(resultPart, '\r\n|rowspan="4"|'..expIcon..'[['..potion.name..']]') | table.insert(resultPart, '\r\n|rowspan="4"|'..expIcon..'[['..potion.name..']]') | ||
table.insert(resultPart, '||rowspan="4" style="text-align:right"|'.. | table.insert(resultPart, '||rowspan="4" style="text-align:right" data-sort-value="' .. level .. '"|'..reqText) | ||
table.insert(resultPart, '||rowspan="4" style="text-align:right" | table.insert(resultPart, '||rowspan="4" style="text-align:right" data-sort-value="' .. baseXP .. '"|'..Shared.formatnum(baseXP)) | ||
table.insert(resultPart, '||rowspan="4"|'..costText..'||') | |||
table.insert(resultPart, '||rowspan="4"|'.. | |||
local tierRows = {} | local tierRows = {} | ||
Line 146: | Line 175: | ||
table.insert(rowTxt, Icons.Icon({tierPot.name, type='item', notext=true})) | table.insert(rowTxt, Icons.Icon({tierPot.name, type='item', notext=true})) | ||
table.insert(rowTxt, Icons.Icon({tierPot.name, tierSuffix[j], type = 'item', noicon=true})) | table.insert(rowTxt, Icons.Icon({tierPot.name, tierSuffix[j], type = 'item', noicon=true})) | ||
table.insert(rowTxt, '||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'.. | table.insert(rowTxt, '||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Items.getValueText(tierPot)) | ||
table.insert(rowTxt, '||style="text-align:right;"|'..tierPot.charges..'|| '..p._getPotionDescription(tierPot)) | table.insert(rowTxt, '||style="text-align:right;"|'..tierPot.charges..'|| '..p._getPotionDescription(tierPot)) | ||
table.insert(tierRows, table.concat(rowTxt)) | table.insert(tierRows, table.concat(rowTxt)) | ||
Line 158: | Line 187: | ||
function p.getHerblorePotionTable(frame) | function p.getHerblorePotionTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local category = args[1] | |||
return p._getHerblorePotionTable(category) | return p._getHerblorePotionTable(category) | ||
end | end | ||
function p._getHerbloreHerbTable( | function p._getHerbloreHerbTable(realmID) | ||
local allHerbs = {} | local allHerbs = {} | ||
-- Finds the herb from a potion along with the level required to make the potion. | -- Finds the herb from a potion along with the level required to make the potion. | ||
local function handlePotion(potion) | local function handlePotion(potion) | ||
local potionCosts = potion.itemCosts | local potionCosts = potion.itemCosts | ||
local level = potion | local level = Skills.getRecipeLevel('Herblore', potion) | ||
if potionCosts == nil or level == nil then | if potionCosts == nil or level == nil then | ||
return | return | ||
end | end | ||
-- Find if this potion uses a herb, and which herb it is. | -- Find if this potion uses a herb, and which herb it is. | ||
for _, ingredient in | for _, ingredient in ipairs(potionCosts) do | ||
local ingredientID = ingredient.id | local ingredientID = ingredient.id | ||
if ingredientID | if ingredientID ~= nil and string.sub(ingredientID, -5) == "_Herb" then | ||
-- Set the lowest level of potion this herb is used in. | |||
local currLevel = allHerbs[ingredientID] or 9999999 | |||
if level < currLevel then | |||
allHerbs[ingredientID] = level | |||
end | |||
end | end | ||
end | end | ||
end | end | ||
for _, potion in | local recipes = GameData.getEntities(SkillData.Herblore.recipes, | ||
function(obj) | |||
return Skills.getRecipeRealm(obj) == realmID | |||
end | |||
) | |||
for _, potion in ipairs(recipes) do | |||
handlePotion(potion) | handlePotion(potion) | ||
end | end | ||
Line 219: | Line 251: | ||
:tag("td"):wikitext(herbLevel) | :tag("td"):wikitext(herbLevel) | ||
:tag("td"):wikitext(dlcIcon .. Icons.Icon({herbItem.name, type='item'})) | :tag("td"):wikitext(dlcIcon .. Icons.Icon({herbItem.name, type='item'})) | ||
:tag("td"):wikitext( | :tag("td"):wikitext(Items.getValueText(herbItem)) | ||
:tag('td'):wikitext(ItemSourceTables._getItemSources(herbItem, false, nil, ' ')) | :tag('td'):wikitext(ItemSourceTables._getItemSources(herbItem, false, nil, ' ')) | ||
:done() | :done() | ||
Line 229: | Line 261: | ||
function p.getHerbloreHerbTable(frame) | function p.getHerbloreHerbTable(frame) | ||
local args = frame:getParent().args | local args = frame:getParent().args | ||
return p._getHerbloreHerbTable( | local realmName = args.realm | ||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
return p._getHerbloreHerbTable(realm.id) | |||
end | end | ||
Line 262: | Line 299: | ||
function p.getRunecraftingTable(frame) | function p.getRunecraftingTable(frame) | ||
local category = frame.args ~= nil and frame.args[1] or frame | local category = frame.args ~= nil and frame.args[1] or frame | ||
return p._getRecipeTable('Runecrafting', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', ' | return p._getRecipeTable('Runecrafting', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients', 'SkillXPSec', 'CurrencySec'}) | ||
end | end | ||
function p.getFletchingTable(frame) | function p.getFletchingTable(frame) | ||
local category = frame.args ~= nil and frame.args[1] or frame | local category = frame.args ~= nil and frame.args[1] or frame | ||
return p._getRecipeTable('Fletching', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', ' | return p._getRecipeTable('Fletching', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'}) | ||
end | end | ||
function p.getCraftingTable(frame) | function p.getCraftingTable(frame) | ||
local category = frame.args ~= nil and frame.args[1] or frame | local category = frame.args ~= nil and frame.args[1] or frame | ||
local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', ' | local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'} | ||
if category == 'Rings' or category == 'Necklaces' then | if category == 'Rings' or category == 'Necklaces' then | ||
table.insert(columns, "Description") | table.insert(columns, "Description") | ||
Line 281: | Line 318: | ||
function p.getSmithingTable(frame) | function p.getSmithingTable(frame) | ||
local category = frame.args ~= nil and frame.args[1] or frame | local category = frame.args ~= nil and frame.args[1] or frame | ||
local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', ' | local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'} | ||
if category ~= 'Bars' then | if category ~= 'Bars' and category ~= 'Abyssal Bars' then | ||
table.insert(columns, ' | table.insert(columns, 'CurrencyBar') | ||
end | end | ||
return p._getRecipeTable('Smithing', category, columns) | return p._getRecipeTable('Smithing', category, columns) | ||
Line 292: | Line 329: | ||
-- Note: This only supports a number of skills with consistent recipe data structures, being: | -- Note: This only supports a number of skills with consistent recipe data structures, being: | ||
-- Fletching, Crafting, and Runecrafting | -- Fletching, Crafting, and Runecrafting | ||
-- Valid column list options are: Item, SkillLevel, SkillXP, | -- Valid column list options are: Item, SkillLevel, SkillXP, Currency, Ingredients, SkillXPSec, CurrencySec, CurrencyBar | ||
function p._getRecipeTable(skillName, categoryName, columnList) | function p._getRecipeTable(skillName, categoryName, columnList) | ||
-- Validation: Parameters | -- Validation: Parameters | ||
Line 338: | Line 375: | ||
["SkillLevel"] = {["header"] = Icons.Icon({skillName, type='skill', notext=true}) .. ' Level', ["altRepeat"] = false}, | ["SkillLevel"] = {["header"] = Icons.Icon({skillName, type='skill', notext=true}) .. ' Level', ["altRepeat"] = false}, | ||
["SkillXP"] = {["header"] = 'XP', ["altRepeat"] = false}, | ["SkillXP"] = {["header"] = 'XP', ["altRepeat"] = false}, | ||
[" | ["Currency"] = {["header"] = 'Value', ["altRepeat"] = true}, | ||
["Ingredients"] = {["header"] = 'Ingredients', ["altRepeat"] = true}, | ["Ingredients"] = {["header"] = 'Ingredients', ["altRepeat"] = true}, | ||
["SkillXPSec"] = {["header"] = 'XP/s', ["altRepeat"] = false}, | ["SkillXPSec"] = {["header"] = 'XP/s', ["altRepeat"] = false}, | ||
[" | ["CurrencySec"] = {["header"] = 'Value/s', ["altRepeat"] = true}, | ||
[" | ["CurrencyBar"] = {["header"] = 'Value/Bar', ["altRepeat"] = true }, | ||
["Description"] = {["header"] = "Description", ["altRepeat"] = true} | ["Description"] = {["header"] = "Description", ["altRepeat"] = true} | ||
} | } | ||
Line 353: | Line 390: | ||
else | else | ||
table.insert(resultPart, '\r\n! ' .. columnDef[colID].header) | table.insert(resultPart, '\r\n! ' .. columnDef[colID].header) | ||
if colID == ' | if colID == 'CurrencyBar' then | ||
-- For Smithing, a | -- For Smithing, a currency value per bar column is included. If this | ||
-- is requested, then obtain a list of bar item IDs | -- is requested, then obtain a list of bar item IDs | ||
barIDList = p.getBarItemIDs() | barIDList = p.getBarItemIDs() | ||
Line 375: | Line 412: | ||
local ns, _ = GameData.getLocalID(recipe.id) | local ns, _ = GameData.getLocalID(recipe.id) | ||
local item = Items.getItemByID(recipe.productID) | local item = Items.getItemByID(recipe.productID) | ||
local level = Skills.getRecipeLevel(skillName, recipe) | |||
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience | |||
if item ~= nil then | if item ~= nil then | ||
-- Some recipes have alternative costs, so the recipe may require multiple rows | -- Some recipes have alternative costs, so the recipe may require multiple rows | ||
Line 404: | Line 443: | ||
table.insert(resultPart, '\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. Icons.getExpansionIcon(item.id) .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true})) | table.insert(resultPart, '\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. Icons.getExpansionIcon(item.id) .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true})) | ||
elseif colID == 'SkillLevel' then | elseif colID == 'SkillLevel' then | ||
table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' . | table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. level) | ||
elseif colID == 'SkillXP' then | elseif colID == 'SkillXP' then | ||
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. | table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. baseXP ..'" style="text-align:right"| ' .. Shared.formatnum(baseXP)) | ||
elseif colID == ' | elseif colID == 'Currency' then | ||
local val = math.floor(item.sellsFor) | local val = math.floor(item.sellsFor) | ||
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. (val * qty) .. '"| ' .. | table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. (val * qty) .. '"| ' .. Items.getValueText(item) .. (qty > 1 and ' (x' .. qty .. ')' or '')) | ||
elseif colID == 'Ingredients' then | elseif colID == 'Ingredients' then | ||
local matArray = {} | local matArray = {} | ||
local currCost = { ["items"] = {}, ["currencies"] = recipe.currencyCosts } | |||
local currText = Common.getCostString(currCost, nil, nil, ', ') | |||
if currText ~= nil then | |||
table.insert(matArray, currText) | |||
end | |||
for k, mat in ipairs(costDef.itemCosts) do | for k, mat in ipairs(costDef.itemCosts) do | ||
local matItem = Items.getItemByID(mat.id) | local matItem = Items.getItemByID(mat.id) | ||
Line 417: | Line 462: | ||
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity})) | table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity})) | ||
end | end | ||
end | end | ||
table.insert(resultPart, '\n|' .. (spanStr ~= '' and spanStr .. '| ' or ' ') .. table.concat(matArray, ', ')) | table.insert(resultPart, '\n|' .. (spanStr ~= '' and spanStr .. '| ' or ' ') .. table.concat(matArray, ', ')) | ||
elseif colID == 'SkillXPSec' then | elseif colID == 'SkillXPSec' then | ||
table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. string.format('%.2f', recipe.baseExperience / actionInterval)) | table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. string.format('%.2f', recipe.baseExperience / actionInterval)) | ||
elseif colID == ' | elseif colID == 'CurrencySec' then | ||
local saleCurrency = item.sellsForCurrency or 'melvorD:GP' | |||
local val = math.floor(item.sellsFor) * qty / actionInterval | local val = math.floor(item.sellsFor) * qty / actionInterval | ||
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. val .. '"| ' .. Icons. | table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. val .. '"| ' .. Icons._Currency(saleCurrency, string.format('%.2f', val))) | ||
elseif colID == ' | elseif colID == 'CurrencyBar' then | ||
local barQty = 0 | local barQty = 0 | ||
for k, mat in ipairs(costDef.itemCosts) do | for k, mat in ipairs(costDef.itemCosts) do | ||
Line 438: | Line 478: | ||
end | end | ||
if barQty > 0 then | if barQty > 0 then | ||
local saleCurrency = item.sellsForCurrency or 'melvorD:GP' | |||
local barVal = Shared.round(math.floor(item.sellsFor) * qty / barQty, 1, 1) | local barVal = Shared.round(math.floor(item.sellsFor) * qty / barQty, 1, 1) | ||
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. barVal .. '"| ' .. Icons. | table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. barVal .. '"| ' .. Icons._Currency(saleCurrency, barVal)) | ||
else | else | ||
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="0" class="table-na"| N/A') | table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="0" class="table-na"| N/A') | ||
Line 446: | Line 487: | ||
local descrip = Items._getItemStat(item, 'description') | local descrip = Items._getItemStat(item, 'description') | ||
if descrip == 'No Description' and item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then | if descrip == 'No Description' and item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then | ||
descrip = | descrip = Modifiers.getModifiersText(item.modifiers, false) | ||
end | end | ||
table.insert(resultPart, '\n| '..spanStr..'|'..descrip) | table.insert(resultPart, '\n| '..spanStr..'|'..descrip) | ||
Line 462: | Line 503: | ||
function p.getBarItemIDs() | function p.getBarItemIDs() | ||
local barCategories = { | |||
['melvorD:Bars'] = true, | |||
['melvorItA:AbyssalBars'] = true | |||
} | |||
local barIDList = {} | local barIDList = {} | ||
for i, recipe in ipairs(SkillData.Smithing.recipes) do | for i, recipe in ipairs(SkillData.Smithing.recipes) do | ||
if recipe.categoryID | if barCategories[recipe.categoryID] then | ||
table.insert(barIDList, recipe.productID) | table.insert(barIDList, recipe.productID) | ||
end | end |
Revision as of 17:55, 18 June 2024
Documentation for this module may be created at Module:Skills/Artisan/doc
--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local ItemSourceTables = require('Module:Items/SourceTables')
function p.getCookedItemsTable(frame)
local args = frame.args ~= nil and frame.args or frame
local category = args[1]
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Cooking'
local categoryMap = {
["Cooking Fire"] = 'melvorD:Fire',
["Furnace"] = 'melvorD:Furnace',
["Pot"] = 'melvorD:Pot'
}
local categoryID = categoryMap[category]
-- Find recipes for the relevant categories
-- Note: Excludes Lemon cake
local recipeArray = GameData.getEntities(SkillData.Cooking.recipes,
function(recipe)
return (
(categoryID == nil or recipe.categoryID == categoryID)
and recipe.noMastery == nil
and Skills.getRecipeRealm(recipe) == realm.id
)
end
)
table.sort(recipeArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
-- Logic for generating some cells of the table which are consistent for normal & perfect items
local getHealingCell = function(item, qty)
if item ~= nil then
return 'data-sort-value="'..(math.floor(item.healsFor) * qty)..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..Shared.formatnum(math.floor(item.healsFor * 10))..(qty > 1 and ' (x'..qty..')' or '')
else
return ' '
end
end
local getSaleValueCell = function(item, qty)
if item ~= nil then
return 'data-sort-value="'..math.floor(item.sellsFor * qty)..'"|'..Items.getValueText(item)..(qty > 1 and ' (x'..qty..')' or '')
else
return ' '
end
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="3" rowspan="2"|Cooked Item!!rowspan="2"|Requirements')
table.insert(resultPart, '!!rowspan="2"|Cook Time (s)!!rowspan="2"|XP!!rowspan="2"|XP/s!!colspan="2"|Healing!!colspan="2"|Value!!rowspan="2"|Ingredients')
table.insert(resultPart, '\r\n|- class="headerRow-1"')
table.insert(resultPart, '\r\n!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
table.insert(resultPart, '!!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
for i, recipe in ipairs(recipeArray) do
local level = Skills.getRecipeLevel(skillID, recipe)
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
local baseInt = recipe.baseInterval / 1000
local reqText = Skills.getRecipeRequirementText(SkillData.Cooking.name, recipe)
local xpRate = baseXP / baseInt
local item = Items.getItemByID(recipe.productID)
local perfectItem = nil
if recipe.perfectCookID ~= nil then
perfectItem = Items.getItemByID(recipe.perfectCookID)
end
local qty = recipe.baseQuantity or 1
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|class="table-img"|'..Icons.Icon({item.name, type='item', notext=true, size='50'}))
table.insert(resultPart, '\r\n|class="table-img"| ')
if perfectItem ~= nil then
table.insert(resultPart, Icons.Icon({perfectItem.name, type='item', notext=true, size='50'}))
end
table.insert(resultPart, '||')
if qty > 1 then
table.insert(resultPart, qty..'x ')
end
table.insert(resultPart, Icons.getExpansionIcon(item.id))
table.insert(resultPart, Icons.Icon({item.name, type='item', noicon = true}))
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. level .. '"|' .. reqText)
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseInt .. '"|' .. Shared.round(baseInt, 2, 0))
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. baseXP .. '"|' .. Shared.formatnum(baseXP))
table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. xpRate .. '"|' .. Shared.formatnum(Shared.round(xpRate, 2, 0)))
table.insert(resultPart, '||'..getHealingCell(item, qty)..'||'..getHealingCell(perfectItem, qty))
table.insert(resultPart, '||'..getSaleValueCell(item, qty)..'||'..getSaleValueCell(perfectItem, qty))
local matArray = {}
for j, mat in ipairs(recipe.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if matItem ~= nil then
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
end
end
table.insert(resultPart, '\r\n|'..table.concat(matArray, ' '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getPotionDescription(potion)
-- TODO: Temporary fix below for incorrect Traps Potion descriptions. To amend
-- once corrected within game data
if potion.customDescription and not Shared.contains(potion.id, 'melvorTotH:Traps_Potion_') then
return potion.customDescription
elseif type(potion.modifiers) == 'table' and not Shared.tableIsEmpty(potion.modifiers) then
return Modifiers.getModifiersText(potion.modifiers, false, true)
else
return ''
end
end
function p._getHerblorePotionTable(categoryName)
local skillID = 'Herblore'
local category = GameData.getEntityByName(SkillData.Herblore.categories, categoryName)
if category == nil then
local catNames = {}
for i, cat in pairs(SkillData.Herblore.categories) do
table.insert(catNames, cat.name)
end
return Shared.printError('No such category ' .. categoryName .. ', the following are available: ' .. table.concat(catNames, ', '))
end
local categoryID = category.id
local potionArray = GameData.getEntities(SkillData.Herblore.recipes,
function(potion)
-- Category implies a realm selection, so no ned to check this separately
return potion.categoryID == categoryID
end
)
table.sort(potionArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Potion!!Requirements')
table.insert(resultPart, '!!XP!!Ingredients!!style="width:30px;"|Tier!!Value!!Charges!!Effect')
for i, potion in ipairs(potionArray) do
local level = Skills.getRecipeLevel(skillID, potion)
local baseXP = potion.baseAbyssalExperience or potion.baseExperience
local reqText = Skills.getRecipeRequirementText(SkillData.Herblore.name, potion)
local costText = Common.getCostString({
["items"] = potion.itemCosts,
["currencies"] = potion.currencyCosts
}, 'N/A', nil, ', ')
table.insert(resultPart, '\r\n|-')
local expIcon = Icons.getExpansionIcon(potion.potionIDs[1])
table.insert(resultPart, '\r\n|rowspan="4"|'..expIcon..'[['..potion.name..']]')
table.insert(resultPart, '||rowspan="4" style="text-align:right" data-sort-value="' .. level .. '"|'..reqText)
table.insert(resultPart, '||rowspan="4" style="text-align:right" data-sort-value="' .. baseXP .. '"|'..Shared.formatnum(baseXP))
table.insert(resultPart, '||rowspan="4"|'..costText..'||')
local tierRows = {}
for j, potionID in ipairs(potion.potionIDs) do
local rowTxt = {}
local tierPot = Items.getItemByID(potionID)
table.insert(rowTxt, Icons.Icon({tierPot.name, type='item', notext=true}))
table.insert(rowTxt, Icons.Icon({tierPot.name, tierSuffix[j], type = 'item', noicon=true}))
table.insert(rowTxt, '||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Items.getValueText(tierPot))
table.insert(rowTxt, '||style="text-align:right;"|'..tierPot.charges..'|| '..p._getPotionDescription(tierPot))
table.insert(tierRows, table.concat(rowTxt))
end
table.insert(resultPart, table.concat(tierRows, '\r\n|-\r\n|'))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getHerblorePotionTable(frame)
local args = frame.args ~= nil and frame.args or frame
local category = args[1]
return p._getHerblorePotionTable(category)
end
function p._getHerbloreHerbTable(realmID)
local allHerbs = {}
-- Finds the herb from a potion along with the level required to make the potion.
local function handlePotion(potion)
local potionCosts = potion.itemCosts
local level = Skills.getRecipeLevel('Herblore', potion)
if potionCosts == nil or level == nil then
return
end
-- Find if this potion uses a herb, and which herb it is.
for _, ingredient in ipairs(potionCosts) do
local ingredientID = ingredient.id
if ingredientID ~= nil and string.sub(ingredientID, -5) == "_Herb" then
-- Set the lowest level of potion this herb is used in.
local currLevel = allHerbs[ingredientID] or 9999999
if level < currLevel then
allHerbs[ingredientID] = level
end
end
end
end
local recipes = GameData.getEntities(SkillData.Herblore.recipes,
function(obj)
return Skills.getRecipeRealm(obj) == realmID
end
)
for _, potion in ipairs(recipes) do
handlePotion(potion)
end
local sortedValues = Shared.sortDictionary(
allHerbs,
function (a, b) return a.value < b.value end)
local tbl = mw.html.create("table")
:addClass("wikitable sortable stickyHeader")
-- Add header
tbl :tag("tr"):addClass("headerRow-0")
:tag("th"):wikitext(Icons.Icon({'Herblore', type='skill', notext=true})..' Level')
:tag("th"):wikitext("Herb")
:tag("th"):wikitext("Value")
:tag("th"):wikitext("Herb Sources")
:done()
-- Fill wikitable.
for _, v in pairs(sortedValues) do
local herbItem = Items.getItemByID(v['key'])
local herbLevel = v['value']
local dlcIcon = Icons.getExpansionIcon(herbItem.id)
-- Add rows
tbl :tag("tr")
:tag("td"):wikitext(herbLevel)
:tag("td"):wikitext(dlcIcon .. Icons.Icon({herbItem.name, type='item'}))
:tag("td"):wikitext(Items.getValueText(herbItem))
:tag('td'):wikitext(ItemSourceTables._getItemSources(herbItem, false, nil, ' '))
:done()
end
return tostring(tbl)
end
function p.getHerbloreHerbTable(frame)
local args = frame:getParent().args
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
return p._getHerbloreHerbTable(realm.id)
end
function p.getPotionTable(frame)
local potionName = frame.args ~= nil and frame.args[1] or frame
local recipe = GameData.getEntityByName(SkillData.Herblore.recipes, potionName)
if recipe == nil then
return Shared.printError('No potion named "' .. potionName .. '" was found')
end
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"')
table.insert(resultPart, '\r\n!colspan=4|[['..potionName..']]')
table.insert(resultPart, '\r\n|-\r\n!Potion!!Tier!!Charges!!Effect')
for i, potionID in ipairs(recipe.potionIDs) do
local tier = tierSuffix[i]
local potion = Items.getItemByID(potionID)
if potion ~= nil then
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n| ' .. Icons.Icon({potion.name, type='item', notext=true, size='60'}))
table.insert(resultPart, '|| ' .. Icons.getExpansionIcon(potion.id) .. Icons.Icon({potion.name, tier, type='item', noicon=true}))
table.insert(resultPart, '|| ' .. potion.charges .. '|| ' .. p._getPotionDescription(potion))
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getRunecraftingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getRecipeTable('Runecrafting', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients', 'SkillXPSec', 'CurrencySec'})
end
function p.getFletchingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
return p._getRecipeTable('Fletching', category, {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'})
end
function p.getCraftingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'}
if category == 'Rings' or category == 'Necklaces' then
table.insert(columns, "Description")
end
return p._getRecipeTable('Crafting', category, columns)
end
function p.getSmithingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local columns = {'ItemImage', 'ItemName', 'SkillLevel', 'SkillXP', 'Currency', 'Ingredients'}
if category ~= 'Bars' and category ~= 'Abyssal Bars' then
table.insert(columns, 'CurrencyBar')
end
return p._getRecipeTable('Smithing', category, columns)
end
-- Given a skill name, category, and column list, produces a table of recipes for that
-- skill & category combination. If categoryName is '', all recipes are returned.
-- Note: This only supports a number of skills with consistent recipe data structures, being:
-- Fletching, Crafting, and Runecrafting
-- Valid column list options are: Item, SkillLevel, SkillXP, Currency, Ingredients, SkillXPSec, CurrencySec, CurrencyBar
function p._getRecipeTable(skillName, categoryName, columnList)
-- Validation: Parameters
if type(skillName) ~= 'string' then
return Shared.printError('skillName must be a string')
elseif not Shared.contains({'string', 'nil'}, type(categoryName)) then
return Shared.printError('category must be a string or nil')
elseif type(columnList) ~= 'table' or Shared.tableIsEmpty(columnList) then
return Shared.printError('columnList must be a table with 1+ elements')
end
local supportedSkills = {
'Smithing',
'Crafting',
'Fletching',
'Runecrafting'
}
if not Shared.contains(supportedSkills, skillName) then
return Shared.printError('The ' .. skillName .. ' skill is not supported by this function')
end
-- Validation: Category
local category = GameData.getEntityByName(SkillData[skillName].categories, categoryName)
if category == nil then
local catNames = {}
for i, cat in pairs(SkillData[skillName].categories) do
table.insert(catNames, cat.name)
end
return Shared.printError('No such category ' .. categoryName .. ' for skill ' .. skillName .. ', the following are available: ' .. table.concat(catNames, ', '))
end
local actionInterval = SkillData[skillName].baseInterval / 1000
-- Validation: Skill data
local recipeKey = 'recipes'
if SkillData[skillName] == nil then
return Shared.printError('Could not locate skill data for ' .. skillName)
elseif SkillData[skillName][recipeKey] == nil then
return Shared.printError('Could not locate recipe data for ' .. skillName)
end
-- Validation: Column list
local columnDef = {
["ItemImage"] = {["header"] = 'Item', ["altRepeat"] = false},
["ItemName"] = {["header"] = 'Name', ["altRepeat"] = true},
["SkillLevel"] = {["header"] = Icons.Icon({skillName, type='skill', notext=true}) .. ' Level', ["altRepeat"] = false},
["SkillXP"] = {["header"] = 'XP', ["altRepeat"] = false},
["Currency"] = {["header"] = 'Value', ["altRepeat"] = true},
["Ingredients"] = {["header"] = 'Ingredients', ["altRepeat"] = true},
["SkillXPSec"] = {["header"] = 'XP/s', ["altRepeat"] = false},
["CurrencySec"] = {["header"] = 'Value/s', ["altRepeat"] = true},
["CurrencyBar"] = {["header"] = 'Value/Bar', ["altRepeat"] = true },
["Description"] = {["header"] = "Description", ["altRepeat"] = true}
}
-- Build the table header while we're here
local resultPart, barIDList = {}, {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|- class="headerRow-0"')
for i, colID in ipairs(columnList) do
if columnDef[colID] == nil then
return Shared.printError('Invalid column ' .. colID .. ' requested')
else
table.insert(resultPart, '\r\n! ' .. columnDef[colID].header)
if colID == 'CurrencyBar' then
-- For Smithing, a currency value per bar column is included. If this
-- is requested, then obtain a list of bar item IDs
barIDList = p.getBarItemIDs()
end
end
end
-- Determine which recipes to include
local recipeList = GameData.getEntities(SkillData[skillName][recipeKey],
function(recipe)
return category.id == nil or recipe.categoryID == category.id
end)
if Shared.tableIsEmpty(recipeList) then
return ''
end
table.sort(recipeList, function(a, b) return a.level < b.level end)
-- Build rows based on recipes
for i, recipe in ipairs(recipeList) do
local ns, _ = GameData.getLocalID(recipe.id)
local item = Items.getItemByID(recipe.productID)
local level = Skills.getRecipeLevel(skillName, recipe)
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
if item ~= nil then
-- Some recipes have alternative costs, so the recipe may require multiple rows
local costList = nil
if recipe.alternativeCosts ~= nil and not Shared.tableIsEmpty(recipe.alternativeCosts) then
costList = recipe.alternativeCosts
else
costList = {{["itemCosts"] = recipe.itemCosts}}
end
local costCount = Shared.tableCount(costList)
-- Build one row per element within costList
for recipeRow, costDef in ipairs(costList) do
local rowspanStr = (recipeRow == 1 and costCount > 1 and 'rowspan="' .. costCount .. '" ') or ''
local qty = (costDef.quantityMultiplier or 1) * (recipe.baseQuantity or 1)
table.insert(resultPart, '\n|-')
for j, colID in ipairs(columnList) do
local altRepeat = columnDef[colID].altRepeat
-- All columns must be generated if this is the very first row for a recipe,
-- for subsequent rows only columns marked as altRepeat = true are generated
if recipeRow == 1 or altRepeat then
local spanStr = (not altRepeat and rowspanStr) or ''
if colID == 'ItemImage' then
table.insert(resultPart, '\n|' .. spanStr .. 'class="table-img"| ' .. Icons.Icon({item.name, type='item', size='50', notext=true}))
elseif colID == "ItemName" then
local namePrefix = spanStr
if qty > 1 then
namePrefix = namePrefix .. 'data-sort-value="' .. item.name .. '"'
end
table.insert(resultPart, '\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. Icons.getExpansionIcon(item.id) .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true}))
elseif colID == 'SkillLevel' then
table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. level)
elseif colID == 'SkillXP' then
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. baseXP ..'" style="text-align:right"| ' .. Shared.formatnum(baseXP))
elseif colID == 'Currency' then
local val = math.floor(item.sellsFor)
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. (val * qty) .. '"| ' .. Items.getValueText(item) .. (qty > 1 and ' (x' .. qty .. ')' or ''))
elseif colID == 'Ingredients' then
local matArray = {}
local currCost = { ["items"] = {}, ["currencies"] = recipe.currencyCosts }
local currText = Common.getCostString(currCost, nil, nil, ', ')
if currText ~= nil then
table.insert(matArray, currText)
end
for k, mat in ipairs(costDef.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if matItem ~= nil then
table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.quantity}))
end
end
table.insert(resultPart, '\n|' .. (spanStr ~= '' and spanStr .. '| ' or ' ') .. table.concat(matArray, ', '))
elseif colID == 'SkillXPSec' then
table.insert(resultPart, '\n|' .. spanStr .. 'style="text-align:right"| ' .. string.format('%.2f', recipe.baseExperience / actionInterval))
elseif colID == 'CurrencySec' then
local saleCurrency = item.sellsForCurrency or 'melvorD:GP'
local val = math.floor(item.sellsFor) * qty / actionInterval
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. val .. '"| ' .. Icons._Currency(saleCurrency, string.format('%.2f', val)))
elseif colID == 'CurrencyBar' then
local barQty = 0
for k, mat in ipairs(costDef.itemCosts) do
if Shared.contains(barIDList, mat.id) then
barQty = barQty + mat.quantity
end
end
if barQty > 0 then
local saleCurrency = item.sellsForCurrency or 'melvorD:GP'
local barVal = Shared.round(math.floor(item.sellsFor) * qty / barQty, 1, 1)
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="' .. barVal .. '"| ' .. Icons._Currency(saleCurrency, barVal))
else
table.insert(resultPart, '\n|' .. spanStr .. 'data-sort-value="0" class="table-na"| N/A')
end
elseif colID == 'Description' then
local descrip = Items._getItemStat(item, 'description')
if descrip == 'No Description' and item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then
descrip = Modifiers.getModifiersText(item.modifiers, false)
end
table.insert(resultPart, '\n| '..spanStr..'|'..descrip)
else
table.insert(resultPart, '\n| ')
end
end
end
end
end
end
table.insert(resultPart, '\n|}')
return table.concat(resultPart)
end
function p.getBarItemIDs()
local barCategories = {
['melvorD:Bars'] = true,
['melvorItA:AbyssalBars'] = true
}
local barIDList = {}
for i, recipe in ipairs(SkillData.Smithing.recipes) do
if barCategories[recipe.categoryID] then
table.insert(barIDList, recipe.productID)
end
end
return barIDList
end
return p