Module:ModifierTables: Difference between revisions

From Melvor Idle
(_getModifierTable: Add equipment slot links to type column)
(Update for v1.3)
Line 7: Line 7:
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Pets = require('Module:Pets')
local Pets = require('Module:Pets')
local Items = require('Module:Items')
local Items = require('Module:Items')
Line 18: Line 19:


--First up, functions to get all the things in a category that have a given modifier:
--First up, functions to get all the things in a category that have a given modifier:
function p.getModifierValue(modifiers, modifier, skill, getOpposites)
function p.getItemsWithModifier(modifierNames, skill)
--Sometimes nil modifier sets will get here, which is fine. Just return 0 immediately
if modifiers == nil then
return 0
end
 
--Make sure we have the skillID and not the name
if skill ~= nil then
if skill == '' then
skill = nil
elseif Constants.getSkillID(skill) ~= nil then
-- skill is a skill name
skill = Constants.getSkillID(skill)
elseif Constants.getSkillName(skill) == nil then
-- skill is neither a skill name or ID
return 0
end
end
 
--By default, attempt to add the increased and decreased prefixes to the modifier
--But if getOpposites is false, only look for an exact match
local mods = {}
if getOpposites == nil or getOpposites then
mods.inc = 'increased'..modifier
mods.dec = 'decreased'..modifier
else
mods.inc = modifier
end
local magnitude = { inc = 0, dec = 0 }
for modType, modName in pairs(mods) do
if modifiers[modName] ~= nil then
local valueArray = nil
            if type(modifiers[modName]) ~= 'table' then
                valueArray = {modifiers[modName]}
            else
                valueArray = modifiers[modName]
            end
 
            for i, subVal in ipairs(valueArray) do
                if type(subVal) == 'table' then
if  subVal.skillID ~= nil then
-- Modifier value is skill specific
if skill == nil or skill == '' or subVal.skillID == skill then
magnitude[modType] = magnitude[modType] + subVal.value
end
else
-- Modifier value is a table of two numbers representing a range. Take the largest value
magnitude[modType] = magnitude[modType] + (subVal[2] or 0)
end
                else
                    magnitude[modType] = magnitude[modType] + subVal
                end
            end
end
end
 
    return magnitude.inc - magnitude.dec
end
 
function p.getItemsWithModifier(modifiers, skill, getOpposites)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local itemList = Items.getItems(
local itemList = Items.getItems(
function(item)
function(item)
Line 90: Line 27:
return false
return false
end
end
for i, mod in ipairs(modifiers) do
local mods = Modifiers.getMatchingModifiers(item.modifiers, modifierNames, skill)
if p.getModifierValue(item.modifiers, mod, skill, getOpposites) ~= 0 then
return not Shared.tableIsEmpty(mods.matched)
return true
end
end
return false
end)
end)
return itemList
return itemList
end
end


function p.getObstaclesWithModifier(modifiers, skill, getOpposites)
function p.getObstaclesWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local obstList = Agility.getObstacles(
local obstList = Agility.getObstacles(
function(obst)
function(obst)
for i, mod in ipairs(modifiers) do
if obst.modifiers ~= nil then
if p.getModifierValue(obst.modifiers, mod, skill, getOpposites) ~= 0 then
local mods = Modifiers.getMatchingModifiers(obst.modifiers, modifierNames, skill)
return true
return not Shared.tableIsEmpty(mods.matched)
end
end
end
return false
return false
Line 116: Line 45:
end
end


function p.getConstellationsWithModifier(modifiers, skill, getOpposites)
function p.getConstellationsWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local consList = Skills.getConstellations(
local consList = Skills.getConstellations(
function(cons)
function(cons)
local consMods = Skills._buildAstrologyModifierArray(cons, 1, true, true, true, true)
local consMods = Skills._getConstellationModifiers(cons)
for i, modifier in ipairs(modifiers) do
for modType, modsForType in pairs(consMods) do
if p.getModifierValue(consMods, modifier, skill, getOpposites) ~= 0 then
local mods = Modifiers.getMatchingModifiers(modsForType, modifierNames, skill)
if not Shared.tableIsEmpty(mods.matched) then
return true
return true
end
end
Line 133: Line 60:
end
end


function p.getPillarsWithModifier(modifiers, skill, getOpposites)
function p.getPillarsWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local pillarList = Agility.getPillars(
local pillarList = Agility.getPillars(
function(pillar)
function(pillar)
for i, mod in ipairs(modifiers) do
if pillar.modifiers ~= nil then
if p.getModifierValue(pillar.modifiers, mod, skill, getOpposites) ~= 0 then
local mods = Modifiers.getMatchingModifiers(pillar.modifiers, modifierNames, skill)
return true
return not Shared.tableIsEmpty(mods.matched)
end
end
end
return false
return false
Line 149: Line 72:
end
end


function p.getPetsWithModifier(modifiers, skill, getOpposites)
function p.getPetsWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local petList = Pets.getPets(
local petList = Pets.getPets(
function(pet)
function(pet)
for i, mod in ipairs(modifiers) do
if pet.modifiers ~= nil then
if p.getModifierValue(pet.modifiers, mod, skill, getOpposites) ~= 0 then
local mods = Modifiers.getMatchingModifiers(pet.modifiers, modifierNames, skill)
return true
return not Shared.tableIsEmpty(mods.matched)
end
end
end
return false
return false
Line 165: Line 84:
end
end


function p.getPrayersWithModifier(modifiers, skill, getOpposites)
function p.getPrayersWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local prayerList = Prayer.getPrayers(
local prayerList = Prayer.getPrayers(
function(prayer)
function(prayer)
for i, mod in ipairs(modifiers) do
if prayer.modifiers ~= nil then
if p.getModifierValue(prayer.modifiers, mod, skill, getOpposites) ~= 0 then
local mods = Modifiers.getMatchingModifiers(prayer.modifiers, modifierNames, skill)
return true
return not Shared.tableIsEmpty(mods.matched)
end
end
end
return false
return false
Line 181: Line 96:
end
end


function p.getUpgradesWithModifier(modifiers, skill, getOpposites)
function p.getUpgradesWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local upgradeList = Shop.getPurchases(
local upgradeList = Shop.getPurchases(
function(purchase)
function(purchase)
if purchase.category == 'melvorD:GolbinRaid' then
if purchase.category == 'melvorD:GolbinRaid'
or purchase.contains == nil
or purchase.contains.modifiers == nil
or Shared.tableIsEmpty(purchase.contains.modifiers) then
return false
return false
end
end
for i, mod in ipairs(modifiers) do
local mods = Modifiers.getMatchingModifiers(purchase.contains.modifiers, modifierNames, skill)
if p.getModifierValue(purchase.contains.modifiers, mod, skill, getOpposites) ~= 0 then
return not Shared.tableIsEmpty(mods.matched)
return true
end
end
return false
end)
end)
return upgradeList
return upgradeList
end
end


function p.getPOIsWithModifier(modifiers, skill, getOpposites)
function p.getPOIsWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local POIList = Cartography.getPointsOfInterest(
local POIList = Cartography.getPointsOfInterest(
function(POI)
function(POI)
Line 209: Line 117:
return false
return false
end
end
local mods = Modifiers.getMatchingModifiers(POI.activeModifiers, modifierNames, skill)
for i, mod in ipairs(modifiers) do
return not Shared.tableIsEmpty(mods.matched)
if p.getModifierValue(POI.activeModifiers, mod, skill, getOpposites) ~= 0 then
return true
end
end
return false
end)
end)
Line 221: Line 124:
end
end


function p.getCartoMasteryBonusesWithModifier(modifiers, skill, getOpposites)
function p.getCartoMasteryBonusesWithModifier(modifierNames, skill)
if type(modifiers) == 'string' then
modifiers = {modifiers}
end
local bonusList = Cartography.getMasteryBonuses(
local bonusList = Cartography.getMasteryBonuses(
function(bonus)
function(bonus)
Line 230: Line 130:
return false
return false
end
end
local mods = Modifiers.getMatchingModifiers(bonus.modifiers, modifierNames, skill)
for i, mod in ipairs(modifiers) do
return not Shared.tableIsEmpty(mods.matched)
if p.getModifierValue(bonus.modifiers, mod, skill, getOpposites) ~= 0 then
return true
end
end
return false
end)
end)
 
return bonusList
return bonusList
end
end


function p._getModifierTable(modifiers, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
function p._getModifierTable(modifiers, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
local modifierNames = {}
local modifierByType = {
["id"] = {},
["alias"] = {}
}
if type(modifiers) == 'string' then
if type(modifiers) == 'string' then
modifiers = {modifiers}
modifiers = {modifiers}
end
end
for i, modifier in pairs(modifiers) do
for i, modifier in pairs(modifiers) do
if getOpposites then
local isNamespaced = string.find(modifier, ':') ~= nil
table.insert(modifierNames, 'increased'..modifier)
if isNamespaced then
table.insert(modifierNames, 'decreased'..modifier)
-- Assume 'modifier' contains a modifier ID
table.insert(modifierByType.id, modifier)
else
else
table.insert(modifierNames, modifier)
-- Assume 'modifier' contains a modifier alias
if getOpposites then
local incModAlias, decModAlias = 'increased' .. modifier, 'decreased' .. modifier
local incMod, decMod = Modifiers.getModifierByAlias(incModAlias), Modifiers.getModifierByAlias(decModAlias)
-- If neither alias resolves to a modifier, then let user know this is invalid
if incMod == nil and decMod == nil then
error('No such modifier alias: ' .. modifier, 2)
end
-- Don't include increased or decreased variants if they don't resolve to a modifier,
-- as doing so will generate an error about an invalid alias later
if incMod ~= nil then
table.insert(modifierByType.alias, incModAlias)
end
if decMod ~= nil then
table.insert(modifierByType.alias, decModAlias)
end
else
table.insert(modifierByType.alias, modifier)
end
end
end
end
end
local modifierCriteria = Modifiers.getMatchCriteriaFromIDs(modifierByType.id, modifierByType.alias)


local hasOtherModifiers = false
local hasOtherModifiers = false
Line 273: Line 191:
local getModText =
local getModText =
function(modifiers)
function(modifiers)
local modTextArray = { ["visible"] = {}, ["overflow"] = {} }
local matchedMods = Modifiers.getMatchingModifiers(modifiers, modifierCriteria, skill)
local otherModCount = 0
local mainModText = Modifiers.getModifiersText(matchedMods.matched, true, false, maxOtherMods)
local mainModText = {}
local otherModText = Modifiers.getModifiersText(matchedMods.unmatched, true, false, maxOtherMods)
for modName, modValue in Shared.skpairs(modifiers) do
return mainModText, otherModText, matchedMods
                local includedMod = Shared.contains(modifierNames, modName)
                local valueArray = nil
                if type(modValue) ~= 'table' then
                    valueArray = {modValue}
                else
                    valueArray = modValue
                end
 
                for j, subVal in ipairs(valueArray) do
                    local includeInMainText = includedMod
                    if type(subVal) == 'table' and subVal.skillID ~= nil then
                        -- Modifier value is skill specific
                        if includeInMainText then
                            -- If the skill doesn't match then don't include in the main text
                            includeInMainText = skill == nil or skill == '' or subVal.skillID == skill
                        end
                        subVal = {subVal}
                    end
 
                    if includeInMainText then
                        table.insert(mainModText, Constants._getModifierText(modName, subVal))
                    else
                        otherModCount = otherModCount + 1
                        local key = ((maxOtherMods == nil or otherModCount <= maxOtherMods) and 'visible') or 'overflow'
                        table.insert(modTextArray[key], Constants._getModifierText(modName, subVal))
                    end
                end
            end
 
local overflowModCount = Shared.tableCount(modTextArray['overflow'])
if overflowModCount == 1 then
table.insert(modTextArray['visible'], modTextArray['overflow'][1])
end
local otherModText = {table.concat(modTextArray['visible'], '<br/>')}
 
if overflowModCount > 1 then
-- Number of other modifiers for the object exceed the specified maximum
table.insert(otherModText, '<br/><span class="mw-collapsible mw-collapsed" ')
table.insert(otherModText, 'data-expandtext="Show ' .. Shared.formatnum(overflowModCount) .. ' more modifiers", data-collapsetext="Hide">')
table.insert(otherModText, table.concat(modTextArray['overflow'], '<br/>') .. '</span>')
end
return table.concat(mainModText, '<br/>'), table.concat(otherModText)
end
end


local tableArray = {}
local tableArray = {}
--Going through each type of thing to add to the array
--Going through each type of thing to add to the array
local itemList = p.getItemsWithModifier(modifiers, skill, getOpposites)
 
local itemList = p.getItemsWithModifier(modifierCriteria, skill)
for i, item in ipairs(itemList) do
for i, item in ipairs(itemList) do
local row = {}
local row = {}
Line 340: Line 217:
row.type = row.type .. ' (' .. table.concat(rowTypePart, ', ') .. ')'
row.type = row.type .. ' (' .. table.concat(rowTypePart, ', ') .. ')'
end
end
local totalVal = 0
for i, mod in pairs(modifiers) do
totalVal = totalVal + p.getModifierValue(item.modifiers, mod, skill, getOpposites)
end
row.val = totalVal


row.modifierText, row.otherModifiers = getModText(item.modifiers)
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(item.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 355: Line 229:
end
end


local petList = p.getPetsWithModifier(modifiers, skill, getOpposites)
local petList = p.getPetsWithModifier(modifierCriteria, skill)
for i, pet in Shared.skpairs(petList) do
for i, pet in Shared.skpairs(petList) do
local row = {}
local row = {}
Line 363: Line 237:
row.type = '[[Pets|Pet]]'
row.type = '[[Pets|Pet]]'
row.typeText = 'Pet'
row.typeText = 'Pet'
local totalVal = 0
for i, mod in pairs(modifiers) do
totalVal = totalVal + p.getModifierValue(pet.modifiers, mod, skill, getOpposites)
end
row.val = totalVal


row.modifierText, row.otherModifiers = getModText(pet.modifiers)
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(pet.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 378: Line 249:
end
end


local obstList = p.getObstaclesWithModifier(modifiers, skill, getOpposites)
local obstList = p.getObstaclesWithModifier(modifierCriteria, skill)
table.sort(obstList, function(a, b) return a.category < b.category end)
table.sort(obstList, function(a, b) return a.category < b.category end)
for i, obst in Shared.skpairs(obstList) do
for i, obst in Shared.skpairs(obstList) do
Line 387: Line 258:
row.type = '[[Agility#Obstacles|Agility Obstacle '..tostring(tonumber(obst.category)+1)..']]'
row.type = '[[Agility#Obstacles|Agility Obstacle '..tostring(tonumber(obst.category)+1)..']]'
row.typeText = 'Agility Obstacle '..string.format("%02d", (obst.category + 1))
row.typeText = 'Agility Obstacle '..string.format("%02d", (obst.category + 1))
local totalVal = 0
for i, mod in pairs(modifiers) do
totalVal = totalVal + p.getModifierValue(obst.modifiers, mod, skill, getOpposites)
end
row.val = totalVal


row.modifierText, row.otherModifiers = getModText(obst.modifiers)
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(obst.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 402: Line 270:
end
end


local pillarList = p.getPillarsWithModifier(modifiers, skill, getOpposites)
local pillarList = p.getPillarsWithModifier(modifierCriteria, skill)
for i, pillar in ipairs(pillarList) do
for i, pillar in ipairs(pillarList) do
local row = {}
local row = {}
Line 410: Line 278:
row.type = '[[Agility#Passive Pillars|Agility Pillar]]'
row.type = '[[Agility#Passive Pillars|Agility Pillar]]'
row.typeText = 'Agility Pillar'
row.typeText = 'Agility Pillar'
local totalVal = 0
for i, mod in pairs(modifiers) do
totalVal = totalVal + p.getModifierValue(pillar.modifiers, mod, skill, getOpposites)
end
row.val = totalVal


row.modifierText, row.otherModifiers = getModText(pillar.modifiers)
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(pillar.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 425: Line 290:
end
end


local prayerList = p.getPrayersWithModifier(modifiers, skill, getOpposites)
local prayerList = p.getPrayersWithModifier(modifierCriteria, skill)
for i, prayer in ipairs(prayerList) do
for i, prayer in ipairs(prayerList) do
local row = {}
local row = {}
Line 433: Line 298:
row.type = [[Prayer]]
row.type = [[Prayer]]
row.typeText = 'Prayer'
row.typeText = 'Prayer'
local totalVal = 0
for i, mod in ipairs(modifiers) do
totalVal = totalVal + p.getModifierValue(prayer.modifiers, mod, skill, getOpposites)
end
row.val = totalVal


row.modifierText, row.otherModifiers = getModText(prayer.modifiers)
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(prayer.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 448: Line 310:
end
end


local upgradeList = p.getUpgradesWithModifier(modifiers, skill, getOpposites)
local upgradeList = p.getUpgradesWithModifier(modifierCriteria, skill)
for i, upgrade in ipairs(upgradeList) do
for i, upgrade in ipairs(upgradeList) do
local row = {}
local row = {}
Line 456: Line 318:
row.type = '[[Shop|Upgrade]]'
row.type = '[[Shop|Upgrade]]'
row.typeText = 'Upgrade'
row.typeText = 'Upgrade'
local totalVal = 0
for i, mod in pairs(modifiers) do
totalVal = totalVal + p.getModifierValue(upgrade.contains.modifiers, mod, skill, getOpposites)
end
row.val = totalVal


row.modifierText, row.otherModifiers = getModText(upgrade.contains.modifiers)
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(upgrade.contains.modifiers)
row.val = Modifiers.getModifierValue(objMods.matched)


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 471: Line 330:
end
end


local constellationList = p.getConstellationsWithModifier(modifiers, skill, getOpposites)
local constellationList = p.getConstellationsWithModifier(modifierCriteria, skill)
for i, cons in ipairs(constellationList) do
for i, cons in ipairs(constellationList) do
local modList = Skills._buildAstrologyModifierArray(cons, nil, true, true, true, true)
local modListByType = Skills._getConstellationModifiers(cons)
local modList = {}
-- Combine all mods into single list
for modType, modsForType in pairs(modListByType) do
for _, mod in ipairs(modsForType) do
table.insert(modList, mod)
end
end
 
local row = {}
local row = {}
row.name = cons.name
row.name = cons.name
Line 480: Line 347:
row.type = '[[Astrology#Constellations|Constellation]]'
row.type = '[[Astrology#Constellations|Constellation]]'
row.typeText = 'Constellation'
row.typeText = 'Constellation'
row.modifierText, row.otherModifiers = getModText(modList)
local totalVal = 0
for i, mod in pairs(modifiers) do
totalVal = totalVal + p.getModifierValue(modList, mod, skill, getOpposites)
end
row.val = totalVal


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(modList)
row.val = Modifiers.getModifierValue(objMods.matched)
 
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 495: Line 359:
end
end
local POIList = p.getPOIsWithModifier(modifiers, skill, getOpposites)
local POIList = p.getPOIsWithModifier(modifierCriteria, skill)
for i, POI in ipairs(POIList) do
for i, POI in ipairs(POIList) do
local row = {}
local row = {}
Line 503: Line 367:
row.type = '[[Cartography|Point of Interest]]'
row.type = '[[Cartography|Point of Interest]]'
row.typeText = 'Point of Interest'
row.typeText = 'Point of Interest'
local totalVal = 0
for i, mod in ipairs(modifiers) do
totalVal = totalVal + p.getModifierValue(POI.activeModifiers, mod, skill, getOpposites)
end
row.val = totalVal


row.modifierText, row.otherModifiers = getModText(POI.activeModifiers)
local objMods = nil
row.modifierText, row.otherModifiers, objMods = getModText(POI.activeModifiers)
row.val = Modifiers.getModifierValue(objMods.matched)


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
hasOtherModifiers = true
hasOtherModifiers = true
end
end
Line 518: Line 379:
end
end
local cartoBonusList = p.getCartoMasteryBonusesWithModifier(modifiers, skill, getOpposites)
local cartoBonusList = p.getCartoMasteryBonusesWithModifier(modifierCriteria, skill)
for i, bonus in ipairs(cartoBonusList) do
for i, bonus in ipairs(cartoBonusList) do
local row = {}
local row = {}
Line 526: Line 387:
row.type = Icons.Icon({'Cartography', 'Mastery Bonus', section='Mastery Unlocks', type='skill', noicon=true})
row.type = Icons.Icon({'Cartography', 'Mastery Bonus', section='Mastery Unlocks', type='skill', noicon=true})
row.typeText = 'Mastery Bonus'
row.typeText = 'Mastery Bonus'
local totalVal = 0
 
for i, mod in ipairs(modifiers) do
local objMods = nil
totalVal = totalVal + p.getModifierValue(bonus.modifiers, mod, skill, getOpposites)
row.modifierText, row.otherModifiers, objMods = getModText(bonus.modifiers)
end
row.val = Modifiers.getModifierValue(objMods.matched)
row.val = totalVal
 
if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
row.modifierText, row.otherModifiers = getModText(bonus.modifiers)
if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
hasOtherModifiers = true
hasOtherModifiers = true
end
end

Revision as of 17:55, 18 June 2024

Documentation for this module may be created at Module:ModifierTables/doc

--Module that constructs tables for all things that can affect Player Modifiers
--This includes Agility, Equipment, Pets, Prayers, and Constellations right now

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Pets = require('Module:Pets')
local Items = require('Module:Items')
local Skills = require('Module:Skills')
local Agility = require('Module:Skills/Agility')
local Prayer = require('Module:Prayer')
local Shop = require('Module:Shop')
local Icons = require('Module:Icons')
local Cartography = require('Module:Skills/Cartography')
local GameData = require('Module:GameData')

--First up, functions to get all the things in a category that have a given modifier:
function p.getItemsWithModifier(modifierNames, skill)
	local itemList = Items.getItems(
		function(item)
			if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
				return false
			elseif item.modifiers == nil or Shared.tableIsEmpty(item.modifiers) then
				return false
			end
			local mods = Modifiers.getMatchingModifiers(item.modifiers, modifierNames, skill)
			return not Shared.tableIsEmpty(mods.matched)
		end)
	return itemList
end

function p.getObstaclesWithModifier(modifierNames, skill)
	local obstList = Agility.getObstacles(
		function(obst)
			if obst.modifiers ~= nil then
				local mods = Modifiers.getMatchingModifiers(obst.modifiers, modifierNames, skill)
				return not Shared.tableIsEmpty(mods.matched)
			end
			return false
		end)
	return obstList
end

function p.getConstellationsWithModifier(modifierNames, skill)
	local consList = Skills.getConstellations(
			function(cons)
				local consMods = Skills._getConstellationModifiers(cons)
				for modType, modsForType in pairs(consMods) do
					local mods = Modifiers.getMatchingModifiers(modsForType, modifierNames, skill)
					if not Shared.tableIsEmpty(mods.matched) then
						return true
					end
				end
				return false
			end)
	return consList
end

function p.getPillarsWithModifier(modifierNames, skill)
	local pillarList = Agility.getPillars(
		function(pillar)
			if pillar.modifiers ~= nil then
				local mods = Modifiers.getMatchingModifiers(pillar.modifiers, modifierNames, skill)
				return not Shared.tableIsEmpty(mods.matched)
			end
			return false
		end)
	return pillarList
end

function p.getPetsWithModifier(modifierNames, skill)
	local petList = Pets.getPets(
		function(pet)
			if pet.modifiers ~= nil then
				local mods = Modifiers.getMatchingModifiers(pet.modifiers, modifierNames, skill)
				return not Shared.tableIsEmpty(mods.matched)
			end
			return false
		end)
	return petList
end

function p.getPrayersWithModifier(modifierNames, skill)
	local prayerList = Prayer.getPrayers(
		function(prayer)
			if prayer.modifiers ~= nil then
				local mods = Modifiers.getMatchingModifiers(prayer.modifiers, modifierNames, skill)
				return not Shared.tableIsEmpty(mods.matched)
			end
			return false
		end)
	return prayerList
end

function p.getUpgradesWithModifier(modifierNames, skill)
	local upgradeList = Shop.getPurchases(
		function(purchase)
			if purchase.category == 'melvorD:GolbinRaid'
				or purchase.contains == nil
				or purchase.contains.modifiers == nil
				or Shared.tableIsEmpty(purchase.contains.modifiers) then
				return false
			end
			local mods = Modifiers.getMatchingModifiers(purchase.contains.modifiers, modifierNames, skill)
			return not Shared.tableIsEmpty(mods.matched)
		end)
	return upgradeList
end

function p.getPOIsWithModifier(modifierNames, skill)
	local POIList = Cartography.getPointsOfInterest(
		function(POI)
			if POI.activeModifiers == nil then
				return false
			end
			local mods = Modifiers.getMatchingModifiers(POI.activeModifiers, modifierNames, skill)
			return not Shared.tableIsEmpty(mods.matched)
		end)
		
	return POIList
end

function p.getCartoMasteryBonusesWithModifier(modifierNames, skill)
	local bonusList = Cartography.getMasteryBonuses(
		function(bonus)
			if bonus.modifiers == nil or Shared.tableIsEmpty(bonus.modifiers) then
				return false
			end
			local mods = Modifiers.getMatchingModifiers(bonus.modifiers, modifierNames, skill)
			return not Shared.tableIsEmpty(mods.matched)
		end)

	return bonusList
end

function p._getModifierTable(modifiers, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
	local modifierByType = {
		["id"] = {},
		["alias"] = {}
	}
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	for i, modifier in pairs(modifiers) do
		local isNamespaced = string.find(modifier, ':') ~= nil
		if isNamespaced then
			-- Assume 'modifier' contains a modifier ID
			table.insert(modifierByType.id, modifier)
		else
			-- Assume 'modifier' contains a modifier alias
			if getOpposites then
				local incModAlias, decModAlias = 'increased' .. modifier, 'decreased' .. modifier
				local incMod, decMod = Modifiers.getModifierByAlias(incModAlias), Modifiers.getModifierByAlias(decModAlias)
				-- If neither alias resolves to a modifier, then let user know this is invalid
				if incMod == nil and decMod == nil then
					error('No such modifier alias: ' .. modifier, 2)
				end
				-- Don't include increased or decreased variants if they don't resolve to a modifier,
				-- as doing so will generate an error about an invalid alias later
				if incMod ~= nil then
					table.insert(modifierByType.alias, incModAlias)
				end
				if decMod ~= nil then
					table.insert(modifierByType.alias, decModAlias)
				end
			else
				table.insert(modifierByType.alias, modifier)
			end
		end
	end
	local modifierCriteria = Modifiers.getMatchCriteriaFromIDs(modifierByType.id, modifierByType.alias)

	local hasOtherModifiers = false
	local modifierCount = Shared.tableCount(modifiers)

	if skill ~= nil then
		if skill == '' then
			skill = nil
		elseif Constants.getSkillID(skill) ~= nil then
			-- skill is a skill name
			skill = Constants.getSkillID(skill)
		elseif Constants.getSkillName(skill) == nil then
			-- skill is neither a skill name or ID
			return Shared.printError('Failed to find a skill ID for "' .. skill .. '"')
		end
	end

	local getModText =
		function(modifiers)
			local matchedMods = Modifiers.getMatchingModifiers(modifiers, modifierCriteria, skill)
			local mainModText = Modifiers.getModifiersText(matchedMods.matched, true, false, maxOtherMods)
			local otherModText = Modifiers.getModifiersText(matchedMods.unmatched, true, false, maxOtherMods)
			return mainModText, otherModText, matchedMods
		end

	local tableArray = {}
	--Going through each type of thing to add to the array

	local itemList = p.getItemsWithModifier(modifierCriteria, skill)
	for i, item in ipairs(itemList) do
		local row = {}
		row.name = item.name
		row.icon = Icons.Icon({item.name, type='item'})
		row.expIcon = Icons.getExpansionIcon(item.id)
		row.type = 'Item'
		row.typeText = row.type
		--For equipment, show the slot they go in
		if item.validSlots ~= nil and not Shared.tableIsEmpty(item.validSlots) then
			local rowTypePart = {}
			for j, slot in ipairs(item.validSlots) do
				table.insert(rowTypePart, Common.getEquipmentSlotLink(slot))
			end
			row.typeText = row.typeText .. ' (' .. table.concat(item.validSlots, ', ') .. ')'
			row.type = row.type .. ' (' .. table.concat(rowTypePart, ', ') .. ')'
		end

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(item.modifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local petList = p.getPetsWithModifier(modifierCriteria, skill)
	for i, pet in Shared.skpairs(petList) do
		local row = {}
		row.name = pet.name
		row.icon = Icons.Icon({pet.name, type='pet'})
		row.expIcon = Icons.getExpansionIcon(pet.id)
		row.type = '[[Pets|Pet]]'
		row.typeText = 'Pet'

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(pet.modifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local obstList = p.getObstaclesWithModifier(modifierCriteria, skill)
	table.sort(obstList, function(a, b) return a.category < b.category end)
	for i, obst in Shared.skpairs(obstList) do
		local row = {}
		row.name = obst.name
		row.icon = Icons.Icon({'Agility%23'..string.gsub(obst.name, ' ', ''), obst.name, type='skill', img='Agility'})
		row.expIcon = Icons.getExpansionIcon(obst.id)
		row.type = '[[Agility#Obstacles|Agility Obstacle '..tostring(tonumber(obst.category)+1)..']]'
		row.typeText = 'Agility Obstacle '..string.format("%02d", (obst.category + 1))

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(obst.modifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local pillarList = p.getPillarsWithModifier(modifierCriteria, skill)
	for i, pillar in ipairs(pillarList) do
		local row = {}
		row.name = pillar.name
		row.icon = Icons.Icon({'Agility%23'..string.gsub(pillar.name, ' ', ''), pillar.name, type='skill', img='Agility'})
		row.expIcon = Icons.getExpansionIcon(pillar.id)
		row.type = '[[Agility#Passive Pillars|Agility Pillar]]'
		row.typeText = 'Agility Pillar'

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(pillar.modifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local prayerList = p.getPrayersWithModifier(modifierCriteria, skill)
	for i, prayer in ipairs(prayerList) do
		local row = {}
		row.name = prayer.name
		row.icon = Icons.Icon({prayer.name, type='prayer'})
		row.expIcon = Icons.getExpansionIcon(prayer.id)
		row.type = [[Prayer]]
		row.typeText = 'Prayer'

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(prayer.modifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local upgradeList = p.getUpgradesWithModifier(modifierCriteria, skill)
	for i, upgrade in ipairs(upgradeList) do
		local row = {}
		row.name = Shop._getPurchaseName(upgrade)
		row.icon = Icons.Icon({row.name, type='upgrade'})
		row.expIcon = Icons.getExpansionIcon(upgrade.id)
		row.type = '[[Shop|Upgrade]]'
		row.typeText = 'Upgrade'

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(upgrade.contains.modifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local constellationList = p.getConstellationsWithModifier(modifierCriteria, skill)
	for i, cons in ipairs(constellationList) do
		local modListByType = Skills._getConstellationModifiers(cons)
		local modList = {}
		-- Combine all mods into single list
		for modType, modsForType in pairs(modListByType) do
			for _, mod in ipairs(modsForType) do
				table.insert(modList, mod)
			end
		end

		local row = {}
		row.name = cons.name
		row.icon = Icons.Icon({cons.name, type='constellation'})
		row.expIcon = Icons.getExpansionIcon(cons.id)
		row.type = '[[Astrology#Constellations|Constellation]]'
		row.typeText = 'Constellation'

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(modList)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end
	
	local POIList = p.getPOIsWithModifier(modifierCriteria, skill)
	for i, POI in ipairs(POIList) do
		local row = {}
		row.name = POI.name
		row.icon = Icons.Icon({POI.name, type='poi'})
		row.expIcon = Icons.getExpansionIcon(POI.id)
		row.type = '[[Cartography|Point of Interest]]'
		row.typeText = 'Point of Interest'

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(POI.activeModifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end
	
	local cartoBonusList = p.getCartoMasteryBonusesWithModifier(modifierCriteria, skill)
	for i, bonus in ipairs(cartoBonusList) do
		local row = {}
		row.name = Shared.formatnum(bonus.masteredHexes) .. ' Hexes Mastered'
		row.icon = Icons.Icon({'Cartography', Shared.formatnum(bonus.masteredHexes) .. ' Hexes Mastered', type='skill'})
		row.expIcon = Icons.getExpansionIcon(bonus.id)
		row.type = Icons.Icon({'Cartography', 'Mastery Bonus', section='Mastery Unlocks', type='skill', noicon=true})
		row.typeText = 'Mastery Bonus'

		local objMods = nil
		row.modifierText, row.otherModifiers, objMods = getModText(bonus.modifiers)
		row.val = Modifiers.getModifierValue(objMods.matched)

		if not hasOtherModifiers and not Shared.tableIsEmpty(objMods.unmatched) then
			hasOtherModifiers = true
		end
		
		table.insert(tableArray, row)
	end

	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!Source!!Type!!'..columnName
	if hasOtherModifiers and displayOtherMods then result = result..'!!Other Modifiers' end

	--Sort by value if only one modifier was passed in
	--Otherwise sort alphabetically by type, then name
	table.sort(tableArray, function(a, b)
			if (modifierCount == 1 or forceMagnitudeSort) and a.val ~= b.val then
				return a.val > b.val
			elseif a.typeText ~= b.typeText then
				return a.typeText < b.typeText
			else
				return a.name < b.name
			end
		end)
	for i, row in ipairs(tableArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|data-sort-value="'..row.name..'"|'..row.icon
		result = result..'|| data-sort-value="'..row.typeText..'" | '..row.expIcon..row.type..'||data-sort-value="'..row.val..'"| '..row.modifierText
		if hasOtherModifiers and displayOtherMods then
			result = result..'|| '..row.otherModifiers
		end
	end

	result = result..'\r\n|}'
	return result
end

function p.getModifierTable(frame)
	local modifier = frame.args ~= nil and frame.args[1] or frame[1]
	local skill = frame.args ~= nil and frame.args.skill or frame.skill
	local columnName = frame.args ~= nil and frame.args[2] or frame[2]
	local getOpposites = frame.args ~= nil and frame.args[3] or frame[3]
	local displayOtherMods = frame.args ~= nil and frame.args.displayOtherMods or frame.displayOtherMods
	local maxOtherMods = frame.args ~= nil and tonumber(frame.args.maxOtherMods) or 5
	local forceMagnitudeSort = frame.args ~= nil and string.upper(tostring(frame.args.forceMagnitudeSort)) == 'TRUE' or false

	if Shared.contains(modifier, ',') then
		modifier = Shared.splitString(modifier, ',')
	end

	if getOpposites ~= nil then
		getOpposites = string.upper(getOpposites) ~= 'FALSE'
	else
		getOpposites = true
	end

	if displayOtherMods ~= nil then
		displayOtherMods = string.upper(displayOtherMods) ~= 'FALSE'
	else
		displayOtherMods = true
	end

	return p._getModifierTable(modifier, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
end

-- Function to list all available modifiers for the relevant templates.
function p.getAllModifiers()
	local tabl = mw.html.create('table')
		:addClass('mw-collapsible mw-collapsed')
		
	tabl:tag('caption')
		:css('min-width', '200px')
		:tag('b')
		:wikitext('All Modifiers List')
	
	-- First, sort modifiers
	local modifierNames = {}
	for k, _ in pairs(GameData.rawData.modifierData) do
		table.insert(modifierNames, tostring(k))
	end
	table.sort(modifierNames)
	
	-- Then add modifiers to output table
	for _, v in pairs(modifierNames) do
		tabl:tag('tr')
			:tag('td')
				:tag('code')
					:wikitext(tostring(v)):done()
				:done()
			:done()
	end
	
	return tostring(tabl)
end
--Function for console testing of modifier tables
function p.getModifierTableTest()
	return p.getModifierTable({args = {'MeleeMaxHit', 'GP Boosts'}})
end

return p