Melvor Idle:Projects/V1.3 Lua Fixes and Additions: Difference between revisions
From Melvor Idle
(New project for 1.3 Lua updates) |
(No difference)
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Revision as of 10:33, 20 June 2024
Following the release of V1.3 (Into the Abyss Expansion) of the game, there are a number of changes required for many Lua generated templates:
- Some existing templates need to be amended to correctly handle changes to the game data structure
- Some new templates are required, for things such as infoboxes & associated other templates for stronghold and abyssal depth pages
Tasks
The following major goals / tasks can be identified. They are listed in order that they are most reasonable to complete in. (Please do not remove items from this list once finished. Rather change complete=no
to complete=yes
Completed | Description | Skills | |
---|---|---|---|
No | N/A | Create templates for strongholds, likely to be contained within Module:CombatAreas and Module:CombatAreas/AreaTables | Lua |
No | N/A | Summoning Item costs are now rounded up instead of down. Any code deriving the quantity of Summoning secondary item costs will need amending | Lua |
No | N/A | Check any tables that have Abyssal Levels and/or Abyssal EXP for incorrect values such as Level 99 or 0xp. Known Templates with issues: Template:BuildingBox, Template:TownshipBuildingUpgrades | Lua |
No | N/A | Correctly handle requirements for Abyssal Realm recipes within Module:Items/UseTables and Module:Items/SourceTables | Lua |
No | N/A | Present new resistances, damage type information within Template:AutoArmourStats and Template:AutoWeaponStats | Lua |
No | N/A | Add any new modifier sources into Module:ModifierTables | Lua |
No | N/A | Introduce support for combat effects, likely as a new module (Module:CombatEffects?) | Lua |
No | N/A | Correct monster maximum hit calculation, likely dependent on combat effects support | Lua |
No | N/A | Support conditional modifiers within Module:Modifiers, then incorporate into Module:ModifierTables | Lua |
Notes
Take care when amending modules due to the high impact upon other pages. Using the console (available when editing any module) and creating sandbox copies of modules is encouraged.
Goal
Once completed, all automated templates in use across the wiki should correctly handle the current version of the game data, reporting accurate information.