Combat Effects: Difference between revisions

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This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.
==Affliction==
==Affliction==
{{Main|Reference=Affliction}}
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
===Sources===
 
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}}
=== Mitigation ===
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
==Barrier Burn==
==Barrier Burn==
{{Main|Reference=Barrier Burn}}
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time.
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time.
===Sources===
 
<!--{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=BarrierBurn}}-->{{ModifierTable|increasedChanceBarrierBleed,increasedChanceBarrierBurn|Chance To Apply Slow|false}}
<!--{{MonsterSpecialAttackTable|effect=BarrierBurn}}-->
==Bleed==
==Bleed==
{{Main|Reference=Bleed}}
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
===Sources===
 
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}}
=== Mitigation ===
{{ModifierTable|bleedImmunity|Bleed Immunity|false|displayOtherMods=true}}
==Burn==
==Burn==
{{Main|Reference=Burn}}
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{ModifierTable|increasedChanceToApplyBurn|Chance To Apply Burn|false}}{{MonsterSpecialAttackTable|effect=Burn}}


=== Mitigation ===
In addition to the below sources of burn immunity, the {{ItemIcon|Dragon}} and {{ItemIcon|Yak}} {{Skill|Summoning}} [[synergy]] prevents the player from taking damage from burning.
{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}}
==Freeze==
==Freeze==
{{Main|Reference=Freeze}}
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
===Sources===
 
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}}
=== Mitigation ===
Similar to [[#Stun|Stuns]], the chance to ignore freeze is a separate roll from the chance to be frozen.
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}}
==Frostburn==
==Frostburn==
{{Main|Reference=Frostburn}}
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
===Sources===
 
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{ModifierTable|increasedChanceToApplyFrostburn|Chance To Apply Frostburn|false}}
{{MonsterSpecialAttackTable|effect=Frostburn}}
=== Mitigation ===
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
==Poison==
==Poison==
{{Main|Reference=Poison}}
Poison is a Damage Over Time effect that comes in two flavours:
Poison is a Damage Over Time effect that comes in two flavours:
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
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Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.
Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.
===Sources===
====Poison====
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{ModifierTable|ChanceToApplyPoison,NonMagicPoisonChance,PoisonReflectChance|Poison Effect|true|}}
{{MonsterSpecialAttackTable|effect=Poison}}
====Deadly Poison====
In addition to the below [[Monsters]], any monster within {{ZoneIcon|Jungle Labyrinth}} may inflict deadly poison if the [[Slayer Areas#Area Effects|Area Effect]] is active.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Deadly Poison}}
{{ModifierTable|ChanceToApplyDeadlyPoison,ChanceToApplyDeadlyPoisonWhenPoisoned|Deadly Poison Effect|true|}}
{{MonsterSpecialAttackTable|effect=Deadly Poison}}
=== Mitigation ===
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}}


==Shock==
==Shock==
{{Main|Reference=Shock}}
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
As with [[#Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.


===Sources===
===Sources===
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* {{MonsterIcon|Lightning Golem}}
* {{MonsterIcon|Lightning Golem}}
* {{MonsterIcon|RaZu, Lord of the Skies}}
* {{MonsterIcon|RaZu, Lord of the Skies}}
=== Mitigation ===
As with [[#Mitigation|Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.


==Sleep==
==Sleep==
{{Main|Reference=Sleep}}
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
===Sources===
 
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{ModifierTable|increasedChanceToApplySleepToTargetWhenHit|Chance To Apply Sleep|false}}
 
{{MonsterSpecialAttackTable|effect=Sleep}}
=== Mitigation ===
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}}
==Slow==
==Slow==
{{Main|Reference=Slow}}
Slow is an effect which increases the amount of time taken between the target's attacks.
Slow is an effect which increases the amount of time taken between the target's attacks.
===Sources===
 
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{ModifierTable|increasedChanceToApply5Slow,increasedOnHitSlowMagnitude|Chance To Apply Slow|false}}
 
{{MonsterSpecialAttackTable|effect=Slow}}
=== Mitigation ===
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}}
==Stun==
==Stun==
{{Main|Reference=Stun}}
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance,increasedMeleeStunThreshold|Chance To Apply Stun|false}}
{{MonsterSpecialAttackTable|effect=Stun}}


=== Mitigation ===
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}}
 
==Toxin==
{{Main|Reference=Toxin}}
 
==Eldritch Curse==
{{Main|Reference=Eldritch Curse}}
 
==Ablaze==
{{Main|Reference=Ablaze}}
 
==Voidburst==
{{Main|Reference=Voidburst}}
 
==Fear==
{{Main|Reference=Fear}}
 
==Laceration==
{{Main|Reference=Laceration}}
 
==Blight==
{{Main|Reference=Blight}}
 
==Silence==
{{Main|Reference=Silence}}
 
==Wither==
{{Main|Reference=Wither}}


{{Menu}}
{{Menu}}

Revision as of 20:02, 20 June 2024

This page is up to date (v1.3.1).

This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.

Affliction

Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.

While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers (

Error creating thumbnail: File missing
Protect from Magic

,

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Protect from Ranged

, and

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Protect from Melee

) are particularly useful.

Barrier Burn

Barrier Burn is an effect which gradually depletes the Barrier of Monsters over time.

Bleed

Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.

Burn

Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.

Freeze

Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.

Frostburn

Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.

Poison

Poison is a Damage Over Time effect that comes in two flavours:

  • Poison, which deals 10% of the target's maximum
    Error creating thumbnail: File missing
    HP
    over 10 seconds.
  • Deadly Poison, which deals 25% of the target's maximum
    Error creating thumbnail: File missing
    HP
    over 10 seconds.

Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient Food and have purchased

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Auto Eat

.

Shock

Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.

As with #Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.

Sources

The effect can be inflicted by any of the monsters within the

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Lightning Region

dungeon:

Sleep

Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.


Slow

Slow is an effect which increases the amount of time taken between the target's attacks.


Stun

Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.

The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is [math]\displaystyle{ \frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\% }[/math].

Toxin

Eldritch Curse

Ablaze

Voidburst

Fear

Laceration

Blight

Silence

Wither