Shock: Difference between revisions

From Melvor Idle
(Created page with "{{Incomplete|This is part of the Combat Debuffs. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up here for if you want to help!}} {{V}} Category:Debuffs Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are h...")
 
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Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.


As with [[#Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
As with [[Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.


===Sources===
===Sources===

Revision as of 21:47, 20 June 2024

This page is up to date (v1.3).


Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.

As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.

Sources

The effect can be inflicted by any of the monsters within the

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Lightning Region

dungeon: