Combat Effects: Difference between revisions

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==Affliction==
This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
 
===Sources===
{| class="wikitable sortable"
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}}
|-
==Bleed==
! Effect !! Description
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
|-
===Sources===
| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}}
|-
=== Mitigation ===
| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.
{{ModifierTable|bleedImmunity|Bleed Immunity|false|displayOtherMods=true}}
|-
==Burn==
| {{EffectIcon|Bleed}} || Bleed deals damage over 10 seconds.
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
|-
===Sources===
| {{EffectIcon|Burn}} || Burn deals 15% of the target's Current HP over 2.5 seconds.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}}
|-
=== Mitigation ===
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking.  
In addition to the below sources of burn immunity, the {{ItemIcon|Dragon}} and {{ItemIcon|Yak}} {{Skill|Summoning}} [[synergy]] prevents the player from taking damage from burning.
|-
{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}}
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
==Freeze==
|-
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum  HP over 10 seconds.
===Sources===
|-
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}}
| {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
=== Mitigation ===
|-
Similar to [[#Stun|Stuns]], the chance to ignore freeze is a separate roll from the chance to be frozen.
| {{EffectIcon|Sleep}} || Sleep prevents the target from attacking.
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}}
|-
==Frostburn==
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
|-
===Sources===
| {{EffectIcon|Stun}} || Stun prevents the target from attacking.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
|-
=== Mitigation ===
| {{EffectIcon|Toxin}} || Toxin deals 9% of the enemy's base max {{Skill|Hitpoints|HP}} as damage over 10s.
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
|-
==Poison==
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
|-
===Sources===
| {{EffectIcon|Ablaze}} || Ablaze deals X amount of damage every 0.5s.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}}
|-
=== Mitigation ===
| {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of target's Max Hit as Damage when stacks reach their maximum 5.
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}}
|-
==Sleep==
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval.
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
|-
===Sources===
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}
|-
=== Mitigation ===
| {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
|-
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}}
| {{EffectIcon|Silence}} || Silence disables special attacks to be used for 2 Turns.
==Stun==
|-
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
| {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.
===Sources===
|}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}
=== Mitigation ===
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}}


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Revision as of 22:55, 20 June 2024

This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.

Effect Description
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
Bleed Bleed deals damage over 10 seconds.
Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
Freeze Freeze prevents the target from attacking.
Frostburn Frostburn slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
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Shock
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
Sleep Sleep prevents the target from attacking.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking.
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Toxin
Toxin deals 9% of the enemy's base max
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HP
as damage over 10s.
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Eldritch Curse
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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Ablaze
Ablaze deals X amount of damage every 0.5s.
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Voidburst
Voidburst stacks up to 5 times. Target takes 100% of target's Max Hit as Damage when stacks reach their maximum 5.
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Fear
Fear gives the Target +100% Attack Interval.
Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
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Blight
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
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Silence
Silence disables special attacks to be used for 2 Turns.
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Wither
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.