Combat Effects: Difference between revisions
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| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum HP over 10 seconds. | | {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum HP over 10 seconds. | ||
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| {{EffectIcon|Shock}} || | | {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit. | ||
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| {{EffectIcon|Sleep}} || | | {{EffectIcon|Sleep}} || Sleep prevents the target from attacking. | ||
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| {{EffectIcon|Slow}} || | | {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks. | ||
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| {{EffectIcon|Stun}} || | | {{EffectIcon|Stun}} || Stun prevents the target from attacking. | ||
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| {{EffectIcon|Toxin}} || | | {{EffectIcon|Toxin}} || Toxin deals 9% of the enemy's base max {{Skill|Hitpoints|HP}} as damage over 10s. | ||
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| {{EffectIcon|Eldritch Curse}} || | | {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration. | ||
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| {{EffectIcon|Ablaze}} || | | {{EffectIcon|Ablaze}} || Ablaze deals X amount of damage every 0.5s. | ||
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| {{EffectIcon|Voidburst}} || | | {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of target's Max Hit as Damage when stacks reach their maximum 5. | ||
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| {{EffectIcon|Fear}} || | | {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. | ||
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| {{EffectIcon|Laceration}} || | | {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s. | ||
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| {{EffectIcon|Blight}} || | | {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks. | ||
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| {{EffectIcon|Silence}} || | | {{EffectIcon|Silence}} || Silence disables special attacks to be used for 2 Turns. | ||
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| {{EffectIcon|Wither}} || | | {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight. | ||
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{{Menu}} | {{Menu}} |
Revision as of 22:55, 20 June 2024
This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.
Effect | Description |
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Affliction | Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. |
Barrier Burn | Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds. |
Bleed | Bleed deals damage over 10 seconds. |
Burn | Burn deals 15% of the target's Current HP over 2.5 seconds. |
Freeze | Freeze prevents the target from attacking. |
Frostburn | Frostburn slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack. |
Poison | Poison deals 10% of the target's maximum HP over 10 seconds. |
Error creating thumbnail: File missing Shock |
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit. |
Sleep | Sleep prevents the target from attacking. |
Slow | Slow increases the amount of time taken between the target's attacks. |
Stun | Stun prevents the target from attacking. |
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Toxin deals 9% of the enemy's base max Error creating thumbnail: File missing HP as damage over 10s.
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Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration. |
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Ablaze deals X amount of damage every 0.5s. |
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Voidburst stacks up to 5 times. Target takes 100% of target's Max Hit as Damage when stacks reach their maximum 5. |
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Fear gives the Target +100% Attack Interval. |
Laceration | Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s. |
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Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks. |
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Silence disables special attacks to be used for 2 Turns. |
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Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight. |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |