Sleep: Difference between revisions
From Melvor Idle
(Removed redirect to Combat Debuff#Sleep) Tag: Removed redirect |
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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | {{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | ||
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{{EffectIcon|Sleep}} is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | |||
[[Category:Debuffs]] | |||
[[Category:Damage over Time Effects]] |