Shock: Difference between revisions

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{{EffectIcon|Shock}} is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
{{EffectIcon|Shock}} is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.


As with [[Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
As with {{EffectIcon|Affliction}}, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.


===Sources===
===Sources===
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[[Category:Debuffs]]
[[Category:Debuffs]]
[[Category:Damage over Time Effects]]

Revision as of 23:06, 20 June 2024

This page is up to date (v1.3.1).
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Shock

is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.

As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.

Sources

The effect can be inflicted by any of the monsters within the

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Lightning Region

dungeon: