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| local p = {} | | local p = {} |
|
| |
| local ConstantData = mw.loadData('Module:Constants/data')
| |
| local ItemData = mw.loadData('Module:Items/data')
| |
|
| |
|
| local Shared = require('Module:Shared') | | local Shared = require('Module:Shared') |
| | local GameData = require('Module:GameData') |
| | local Modifiers = require('Module:Modifiers') |
|
| |
|
| --Just hardcoding these because I guess that's where we're at
| | function p.getTriangleAttribute(attribute, attackerStyle, targetStyle, modeName) |
| local modifierTypes = {
| | if type(attribute) ~= 'string' then |
| ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} },
| | error("Parameter 'attribute' must be a string", 2) |
| ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} },
| | elseif type(attackerStyle) ~= 'string' then |
| ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} },
| | error("Parameter 'attackerStyle' must be a string", 2) |
| ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} },
| | elseif type(targetStyle) ~= 'string' then |
| ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} },
| | error("Parameter 'targetStyle' must be a string", 2) |
| ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg", skills = {'Magic'} },
| | elseif type(modeName) ~= 'string' then |
| ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty", skills = {'Slayer'} },
| | error("Parameter 'modeName' must be a string", 2) |
| ["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat", skills = {'Combat'} },
| | end |
| ["GPFromAgility"] = { text = "{V}% GP From Agility", skills = {'Agility'} },
| | |
| ["SkillXP"] = { text = "{V}% {SV0} Skill XP" },
| | local mode = GameData.getEntityByName('gamemodes', modeName) |
| ["MiningNodeHP"] = { text = "{V} Mining Node HP", skills = {'Mining'} },
| | if mode == nil then |
| ["FarmingYield"] = { text = "{V}% Farming Yield", skills = {'Farming'} },
| | error("Invalid gamemode '" .. modeName .. "'", 2) |
| ["GPFromMonstersFlat"] = { text = "{V} GP From Monsters", skills = {'Combat'} },
| | end |
| ["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
| | |
| ["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} },
| | local attStyle, targStyle = string.lower(attackerStyle), string.lower(targetStyle) |
| ["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat'} },
| | local validStyles = { 'magic', 'melee', 'ranged' } |
| ["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" },
| | if not Shared.contains(validStyles, string.lower(attStyle)) then |
| ["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} },
| | error("Invalid value for parameter 'attackerStyle'", 2) |
| ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
| | elseif not Shared.contains(validStyles, string.lower(targStyle)) then |
| ["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
| | error("Invalid value for parameter 'targetStyle'", 2) |
| ["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true },
| | end |
| ["BankSpace"] = { text = "{V} Bank Space" },
| | |
| ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
| | local combatTriangle = GameData.getEntityByID('combatTriangles', mode.combatTriangle) |
| ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} },
| | if combatTriangle == nil then |
| ["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
| | error("No such combat triangle: " .. mode.combatTriangle) |
| ["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
| | end |
| ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Combat'} },
| | local attrData = combatTriangle[attribute] |
| ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
| | if attrData == nil then |
| ["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" },
| | error("No such attribute: " .. attribute) |
| ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters", skills = {'Combat'} },
| | else |
| ["TreeCutLimit"] = { text = "{V} Tree Cut Limit", skills = {'Woodcutting'} },
| | return attrData[attStyle][targStyle] |
| ["EquipmentSets"] = { text = "{V} Equipment Sets" },
| | end |
| ["HiddenSkillLevel"] = { text = "{V} Hidden {SV0} Level" },
| | end |
| ["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points", skills = {'Prayer'} },
| |
| ["ReflectDamage"] = { text = "{V}% Reflect Damage", skills = {'Combat'} },
| |
| ["MeleeEvasion"] = { text = "{V}% Melee Evasion", skills = {'Combat'} },
| |
| ["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters", skills = {'Combat'} },
| |
| ["GPFromMonsters"] = { text = "{V}% GP From Monsters", skills = {'Combat'} },
| |
| ["MagicEvasion"] = { text = "{V}% Magic Evasion", skills = {'Combat'} },
| |
| ["DamageReduction"] = { text = "{V}% Damage Reduction", skills = {'Combat'} },
| |
| ["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg", skills = {'Magic'} },
| |
| ["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
| |
| ["FoodHealingValue"] = { text = "{V}% Food Healing Value", skills = {'Combat'} },
| |
| ["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg", skills = {'Magic'} },
| |
| ["SlayerCoins"] = { text = "{V}% Slayer Coins", skills = {'Slayer'} },
| |
| ["GPFromThievingFlat"] = { text = "{V} GP From Thieving", skills = {'Thieving'} },
| |
| ["GlobalAccuracy"] = { text = "{V}% Global Accuracy", skills = {'Combat'} },
| |
| ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} },
| |
| ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} },
| |
| ["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true },
| |
| ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
| |
| ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} },
| |
| ["DamageToBosses"] = { text = "{V}% Damage To Bosses", skills = {'Combat'} },
| |
| ["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
| |
| ["MaxHitPercent"] = { text = "{V}% Max Hit", skills = {'Combat'} },
| |
| ["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP", skills = {'Magic'} },
| |
| ["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg", skills = {'Combat'} },
| |
| ["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency", skills = {'Combat'} },
| |
| ["GPFromThieving"] = { text = "{V}% GP From Thieving", skills = {'Thieving'} },
| |
| ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
| |
| ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} },
| |
| ["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus", skills = {'Combat'} },
| |
| ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} },
| |
| ["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} },
| |
| ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit", skills = {'Combat'} },
| |
| ["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
| |
| ["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate", skills = {'Woodcutting'} },
| |
| ["RangedEvasion"] = { text = "{V}% Ranged Evasion", skills = {'Combat'} },
| |
| ["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest", skills = {'Farming'} },
| |
| ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
| |
| ["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} },
| |
| ["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} },
| |
| ["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus", skills = {'Combat'} },
| |
| ["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus", skills = {'Combat'} },
| |
| ["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" },
| |
| ["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} },
| |
| ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed", skills = {'Smithing'} },
| |
| ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes", skills = {'Runecrafting'} },
| |
| ["GPFromSales"] = { text = "{V}% GP From Sales" },
| |
| ["MaxHitFlat"] = { text = "{VX} Max Hit", skills = {'Combat'} },
| |
| ["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence", skills = {'Mining'} },
| |
| ["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft", skills = {'Runecrafting'} },
| |
| ["ChanceToApplyBurn"] = { text = "{V}% Chance to apply Burn to Enemy in Combat", skills = {'Combat'} },
| |
| ["SummoningShardCost"] = { text = "{V} Shard Cost when creating Familiars in Summoning", skills = {'Summoning'}, isIncreaseNegative = true },
| |
| ["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} },
| |
| ["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} },
| |
| ["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} },
| |
| ["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} },
| |
| ["ChanceAdditionalSkillResource"] = { text = "{V}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" },
| |
| ["AttackIntervalPercent"] = { text = "{V}% Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["summoningSynergy_0_1"] = {text = "Upon killing an Enemy, grants GP equal to {V}% of their highest base Evasion Rating.", skills = {"Combat",}},
| |
| ["summoningSynergy_0_6"] = {text = "Grants GP equal to {V}% of your MELEE damage dealt.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_7"] = {text = "Grants GP equal to {V}% of your RANGED damage dealt.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_8"] = {text = "Grants GP equal to {V}% of your MAGIC damage dealt.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_14"] = {text = "Every time you regenerate Hitpoints (Not eating), grants GP equal to (${1000/numberMultiplier} * Hitpoints Regenerated).", skills = {"Combat"}},
| |
| ["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_8"] = {text = "{V} Magic Defence Bonus.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true},
| |
| ["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}},
| |
| ["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}},
| |
| ["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}},
| |
| ["summoningSynergy_2_13"] = {text = "Upon attacking an Enemy, heals you for {V}% of your Damage Reduction. This can only proc once every 2 seconds.", skills = {"Combat"}},
| |
| ["summoningSynergy_2_15"] = {text = "Heals you for all damage dealt by the Wolf & Dragon Familiars.", skills = {"Combat"}},
| |
| ["summoningSynergy_3_4"] = {text = "{V}% chance per action in Woodcutting to gain a random Gem.", skills = {'Woodcutting'}},
| |
| ["summoningSynergy_3_5"] = {text = "{V}% Increased Special Item chance in Fishing. {V}% Increased chance to obtain a Bird Nests in Woodcutting.", skills = {'Fishing'}},
| |
| ["summoningSynergy_3_9"] = {text = "{V}% chance to receive +1 Cooked Food in Cooking. Cannot be doubled.", skills = {'Cooking'}},
| |
| ["summoningSynergy_3_10"] = {text = "{V}% Runecrafting Preservation Chance when creating Staves.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_3_11"] = {text = "When successfully pickpocketing the Lumberjack in Thieving, grants {V} Bird Nest instead of GP.", skills = {'Thieving'}},
| |
| ["summoningSynergy_3_16"] = {text = "In Woodcutting, {V}% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest.", skills = {'Woodcutting'}},
| |
| ["summoningSynergy_3_17"] = {text = "{V}% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.", skills = {'Woodcutting'}},
| |
| ["summoningSynergy_3_18"] = {text = "While the Bird Nest Potion is active in Woodcutting, grants {V} minimum Bird Nest.", skills = {'Woodcutting'}},
| |
| ["summoningSynergy_3_19"] = {text = "{V}% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved.", skills = {'Woodcutting', 'Firemaking'}},
| |
| ["summoningSynergy_4_5"] = {text = "When receiving a Gem from Mining or Fishing, there is a {V}% chance to get another random Gem.", skills = {'Fishing', 'Mining'}},
| |
| ["summoningSynergy_4_9"] = {text = "{V}% base burn chance in Cooking. Grants 100 Coal Ore when burning Food.", skills = {'Cooking'}},
| |
| ["summoningSynergy_4_10"] = {text = "Base quantity for Rune Essence in Mining is doubled.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_11"] = {text = "When successfully pickpocketing the Miner in Thieving, {V}% chance to get a random Gem.", skills = {'Thieving'}},
| |
| ["summoningSynergy_4_16"] = {text = "Base quantity for Silver Ore & Gold Ore is doubled in Mining.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_17"] = {text = "{V}% chance to receive a smithed verion of the Ore you are Mining.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_18"] = {text = "While the Perfect Swing Potion is active in Mining, all Mining Nodes have {V} Max HP.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_19"] = {text = "{V}% chance to recieve a Diamond per action in Firemaking.", skills = {'Firemaking'}},
| |
| ["summoningSynergy_5_9"] = {text = "{V}% chance to recieve an extra Fish as a Cooked version while Fishing.", skills = {'Fishing'}},
| |
| ["summoningSynergy_5_10"] = {text = "In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce {V} extra Combination Runes.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_5_11"] = {text = "-50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.", skills = {'Thieving'}},
| |
| ["summoningSynergy_5_16"] = {text = "33% chance to gain a random Gem while creating Jewelry in Crafting.", skills = {'Crafting'}},
| |
| ["summoningSynergy_5_17"] = {text = "While creating Dragon Gear in Smithing, grants {V}% Smithing Preservation chance.", skills = {'Smithing'}},
| |
| ["summoningSynergy_5_18"] = {text = "{V}% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action.", skills = {'Fishing'}},
| |
| ["summoningSynergy_6_7"] = {text = "While fighting a Ranged Enemy, grants {V} Melee Accuracy Bonus and {V} Melee Strength Bonus.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_6_8"] = {text = "While fighting your current Slayer Task, grants {V}% of your Magic Max Hit as Minimum Damage.", skills = {"Combat", 'Magic'}},
| |
| ["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}},
| |
| ["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic'}},
| |
| ["summoningSynergy_9_10"] = {text = "{V}% chance to preserve resources in Cooking, and when creating Runes in Runecrafting.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}},
| |
| ["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true},
| |
| ["summoningSynergy_9_17"] = {text = "-{VMS}s Skill Interval for Cooking & Smithing.", skills = {'Cooking', 'Smithing'}},
| |
| ["summoningSynergy_9_18"] = {text = "Generous Cook Potions now provide {V}% charges. This bonus is applied when a new potion is activated.", skills = {'Cooking'}},
| |
| ["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}},
| |
| ["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}},
| |
| ["summoningSynergy_10_17"] = {text = "This modifier exists in the game code but doesn't do anything."},
| |
| ["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_11_16"] = {text = "Upon receiving an item in Thieving, grants GP equal to {VX100}% of its sale price.", skills = {'Thieving'}},
| |
| ["summoningSynergy_11_17"] = {text = "Upon successfully pickpocketting an item from the Miner in Thieving, {V}% chance to receive a random Bar.", skills = {'Thieving'}},
| |
| ["summoningSynergy_11_18"] = {text = "{V}% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained.", skills = {'Thieving'}},
| |
| ["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}},
| |
| ["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat"}},
| |
| ["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat"}},
| |
| ["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}},
| |
| ["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}},
| |
| ["summoningSynergy_16_19"] = {text = "Burning Logs in Firemaking grants GP equal to {V+100}% of its base sale price.", skills = {'Firemaking'}},
| |
| ["summoningSynergy_17_18"] = {text = "While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output.", skills = {'Smithing'}},
| |
| ["summoningSynergy_17_19"] = {text = "{V} Coal required for Smithing Item production.", skills = {'Smithing'}, inverseSign = true},
| |
| ["summoningSynergy_18_19"] = {text = "While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.", skills = {'Firemaking'}},
| |
| -- New 0.21 modifiers
| |
| ["AgilityObstacleCost"] = { text = "{V}% Agility Obstacle Build Costs", skills = {'Agility'} },
| |
| ["allowAttackAugmentingMagic"] = { text = "Magic Curses and Auroras can be used without a magic weapon", skills = {'Combat'} },
| |
| ["allowSignetDrops"] = { text = "Something else drops instead of Gold Topaz Ring" },
| |
| ["aprilFoolsDecreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
| |
| ["aprilFoolsDecreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
| |
| ["aprilFoolsDecreasedMovementSpeed"] = { text = "{V} Movement Speed", isIncreaseNegative = true, inverseSign = true },
| |
| ["aprilFoolsDecreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", inverseSign = true },
| |
| ["aprilFoolsDecreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", inverseSign = true },
| |
| ["aprilFoolsIncreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", skills = {'Combat'} },
| |
| ["aprilFoolsIncreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", skills = {'Combat'} },
| |
| ["aprilFoolsIncreasedMovementSpeed"] = { text = "{V} Movement Speed" },
| |
| ["aprilFoolsIncreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", isIncreaseNegative = true },
| |
| ["aprilFoolsIncreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", isIncreaseNegative = true },
| |
| ["AttackInterval"] = { text = "{VMS}s Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["autoBurying"] = { text = "Bones are automatically buried for {V+100}% of their prayer point value", skills = {'Prayer'} },
| |
| ["autoLooting"] = { text = "Combat loot is automatically collected", skills = {'Combat'} },
| |
| ["bleedImmunity"] = { text = "Immune to bleeding", skills = {'Combat'} },
| |
| ["BleedLifesteal"] = { text = "{V}% Bleed lifsteal", skills = {'Combat'} },
| |
| ["BonusCoalMining"] = { text = "{V} Coal Ore per Ore Mined. (Item doubling does not apply)", skills = {'Mining'} },
| |
| ["bonusCoalOnDungeonCompletion"] = { text = "1% chance to recieve {V} Coal when completing a dungeon", skills = {'Combat'} },
| |
| ["burnImmunity"] = { text = "Immune to burning", skills = {'Combat'} },
| |
| ["BurnLifesteal"] = { text = "{V}% Burn lifesteal", skills = {'Combat'} },
| |
| ["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} },
| |
| ["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} },
| |
| ["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} },
| |
| ["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} },
| |
| ["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} },
| |
| ["DamageReductionPercent"] = { text = "{V}% increased damage reduction", skills = {'Combat'} },
| |
| ["DamageTaken"] = { text = "Take {V}% more Damage from attacks", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} },
| |
| ["Decay"] = { text = "Take {V}% of Max HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["doubleItemsSkill"] = { text = "x{2^VD} TODO Items recieved from {SV0}" },
| |
| ["doubleOresMining"] = { text = "x{2^VD} TODO Ores recieved from Mining", skills = {'Mining'} },
| |
| ["DragonBreathDamage"] = { text = "{V}% damage taken from dragonbreath", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["FiremakingCoalChance"] = { text = "{V}% chance to recieve coal when burning logs in Firemaking", skills = {'Firemaking'} },
| |
| ["FlatMaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Hitpoints'} },
| |
| ["FlatMinHit"] = { text = "{VX} Minimum Hit", skills = {'Combat'} },
| |
| ["FlatReflectDamage"] = { text = "{VX} Reflect Damage", skills = {'Combat'} },
| |
| ["FoodBurnChance"] = { text = "{V}% chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} },
| |
| ["freeCompost"] = { text = "Composting crops in Farming is free", skills = {'Farming'} },
| |
| ["GlobalEvasion"] = { text = "{V}% increased Evasion Ratings", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedMaximumAmmo"] = { text = "{V}% Maximum Ammo in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedMaximumRunes"] = { text = "{V}% Maximum Runes in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedMinimumFood"] = { text = "{V} Minimum Food in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedPrayerLevel"] = { text = "{V} Prayer Levels in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidIncreasedPrayerPointsStart"] = { text = "{V} Starting Prayer Points in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidIncreasedPrayerPointsWave"] = { text = "{V} Prayer Points per Wave in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidPassiveSlotUnlocked"] = { text = "Unlocked Passive Slot in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidPrayerUnlocked"] = { text = "Unlocked Prayer in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidWaveSkipCostReduction"] = { text = "{V}% Golbin Raid wave Skip Cost", inverseSign = true, skills = {'Combat'} },
| |
| ["GPMultiplierCap"] = { text = "{VD}% maximum gp per damage dealt", skills = {'Combat'} },
| |
| ["GPMultiplierMin"] = { text = "{VD}% minimum gp per damage dealt", skills = {'Combat'} },
| |
| ["GPMultiplierPer1MGP"] = { text = "{VD}% GP per damage dealt for every 1M GP owned", skills = {'Combat'} },
| |
| ["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} },
| |
| ["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} },
| |
| ["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} },
| |
| ["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} },
| |
| ["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} },
| |
| ["magicProtection"] = { text = "You have a set {V}% chance to dodge Magic attacks", skills = {'Magic'} },
| |
| ["MasteryPoolProgress"] = { text = "{V}% to effective Mastery Pool progress" },
| |
| ["MaxAirSpellDmg"] = { text = "{MX} Max Air Spell Dmg", skills = {'Magic'} },
| |
| ["MaxEarthSpellDmg"] = { text = "{MX} Max Earth Spell Dmg", skills = {'Magic'} },
| |
| ["MaxFireSpellDmg"] = { text = "{MX} Max Fire Spell Dmg", skills = {'Magic'} },
| |
| ["MaxWaterSpellDmg"] = { text = "{MX} Max Water Spell Dmg", skills = {'Magic'} },
| |
| ["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} },
| |
| ["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} },
| |
| ["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} },
| |
| ["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} },
| |
| ["meleeProtection"] = { text = "You have a set {V}% chance to dodge Melee attacks", skills = {'Combat'} },
| |
| ["MeleeStunThreshold"] = { text = "Melee attacks stun the target when they deal {V}% of max hit", skills = {'Combat'} },
| |
| ["MiningGemChance"] = { text = "{V}% Chance to recieve gems from Mining (Does not work for Rune Essence)", skills = {'Combat'} },
| |
| ["OffItemChance"] = { text = "{V}% increased chance to recieve an off-item (An item from a skill that is not the main resource you are gathering)" },
| |
| ["poisonImmunity"] = { text = "Immune to poison", skills = {'Combat'} },
| |
| ["PoisonLifesteal"] = { text = "{V}% Poison lifesteal", skills = {'Combat'} },
| |
| ["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} },
| |
| ["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} },
| |
| ["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} },
| |
| ["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} },
| |
| ["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} },
| |
| ["rangedProtection"] = { text = "You have a set {V}% chance to dodge Ranged attacks", skills = {'Ranged'} },
| |
| ["RebirthChance"] = { text = "{V}% chance to respawn with full hitpoints upon reaching 0 hitpoints", skills = {'Combat'} },
| |
| ["RedemptionPercent"] = { text = "{V}% of max hitpoints healed on redemption", skills = {'Combat'} },
| |
| ["RedemptionThreshold"] = { text = "{V}% redemption threshold", skills = {'Combat'} },
| |
| ["RolledReflectDamage"] = { text = "{S}0-{V} Reflect Damage", isIncreaseNegative = true, unsigned = true, skills = {'Combat'} },
| |
| ["RuneProvision"] = { text = "Rune providing items provide {VMUL}x as many runes", skills = {'Combat'} },
| |
| ["SecondaryFoodBurnChance"] = { text = "{V}% Secondary Chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} },
| |
| ["sleepImmunity"] = { text = "Immune to Sleep", skills = {'Combat'} },
| |
| ["SmithingCoalCost"] = { text = "{V}% Coal Costs for Smithing", skills = {'Smithing'} },
| |
| ["stunImmunity"] = { text = "Immune to Stuns and Freezes", skills = {'Combat'} },
| |
| ["summoningSynergy_9_19"] = { text = "" },
| |
| ["ThievingSuccessCap"] = { text = "{V}% Thieving Success Rate Cap", skills = {'Thieving'} },
| |
| ["ThievingSuccessRate"] = { text = "{V}% Thieving Success Rate", skills = {'Thieving'} },
| |
| -- The below are not present in 0.21 but are left here for now until everything is fully-migrated to 0.21
| |
| ["ChanceToDoubleItems"] = { text = "{V}% Chance To Double Items" },
| |
| ["ChanceToDoubleLootThieving"] = { text = "{V}% Chance To Double Loot in Thieving", skills = {'Thieving'} },
| |
| ["EnemyMeleeEvasion"] = { text = "{V}% Enemy Melee Evasion", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["EnemyRangedEvasion"] = { text = "{V}% Enemy Ranged Evasion", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["EnemyMagicEvasion"] = { text = "{V}% Enemy Magic Evasion", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["MaxStamina"] = { text = "{V} Max Stamina" },
| |
| ["PlayerAttackSpeed"] = { text = "{VMS}s Player Attack Speed", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["PlayerAttackSpeedPercent"] = { text = "{V}% Player Attack Speed", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["PreservationChance"] = { text = "{V}% Chance to Preserve Resources" },
| |
| ["SlayerXP"] = { text = "{V}% Slayer XP", skills = {'Slayer'} },
| |
| ["StaminaCost"] = { text = "{V} Stamina Cost per action", isIncreaseNegative = true },
| |
| ["StaminaPerObstacle"] = { text = "{V} Stamina per Agility Obstacle Completion", skills = {'Agility'} },
| |
| ["StaminaPreservationChance"] = { text = "{V}% Chance to Preserve Stamina" },
| |
| ["summoningSynergy_12_15"] = {text = "You take {V}% less damage from Dragonbreath Special Attacks.", skills = {"Combat"}},
| |
| ["summoningSynergy_13_15"] = {text = "You take no damage from BURNING.", skills = {"Combat"}},
| |
| ["summoningSynergy_14_15"] = {text = "You now heal for all BURNING damage you or the Dragon Familiar applies.", skills = {"Combat", 'Magic'}},
| |
| ["summoningSynergy_2_6"] = {text = "If using a Melee Attack Style, grants {V}% Lifesteal.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_2_7"] = {text = "If using a Ranged Attack Style, grants {V}% Lifesteal.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_2_8"] = {text = "If using a Magic Attack Style, grants {V}% Lifesteal.", skills = {"Combat", 'Magic'}},
| |
| ["summoningSynergy_2_14"] = {text = "{V}% Lifesteal from Bleed damage.", skills = {"Combat", 'Melee'}},
| |
| }
| |
| | |
| --Difficulties are hard coded which is dumb but means hardcoding them here too
| |
| local Difficulties = {
| |
| [0] = 'Very Easy',
| |
| [1] = 'Easy',
| |
| [2] = 'Medium',
| |
| [3] = 'Hard',
| |
| [4] = 'Very Hard',
| |
| [5] = 'Elite',
| |
| [6] = 'Insane'}
| |
|
| |
|
| --07/03/21: Hardcoding in Combat Triangle Modifiers
| | function p.getTriangleDamageModifier(attackerStyle, targetStyle, mode) |
| local CombatTriangle = {
| | return p.getTriangleAttribute('damageModifier', attackerStyle, targetStyle, mode) |
| damageBonus = 1.1,
| |
| drBonus = 1.25,
| |
| damagePenalty = { Normal = 0.85,
| |
| Hardcore = 0.75 },
| |
| drPenalty = { Melee = { Normal = 0.5,
| |
| Hardcore = 0.25 },
| |
| Ranged = { Normal = 0.95,
| |
| Hardcore = 0.75 },
| |
| Magic = { Normal = 0.85,
| |
| Hardcore = 0.75 }},
| |
| Melee = { bonus = "Ranged", penalty = "Magic" },
| |
| Ranged = { bonus = "Magic", penalty = "Melee" },
| |
| Magic = { bonus = "Melee", penalty = "Ranged" },
| |
| }
| |
| | |
| function p.getTriangleDamageModifier(playerStyle, enemyStyle, mode) | |
| if CombatTriangle[playerStyle].bonus == enemyStyle then
| |
| return CombatTriangle.damageBonus
| |
| elseif CombatTriangle[playerStyle].penalty == enemyStyle then
| |
| if mode == 'Hardcore' or mode == 'Adventure' then
| |
| return CombatTriangle.damagePenalty.Hardcore
| |
| else
| |
| return CombatTriangle.damagePenalty.Normal
| |
| end
| |
| else
| |
| return 1
| |
| end
| |
| end | | end |
|
| |
|
| --Syntax is like p.getTriangleDRModifier('Melee', 'Ranged', 'Normal') | | --Syntax is like p.getTriangleDRModifier('Melee', 'Ranged', 'Normal') |
| --Returns a multiplier that can be multiplied with base DR to get the post-Triangle result | | --Returns a multiplier that can be multiplied with base DR to get the post-Triangle result |
| function p.getTriangleDRModifier(playerStyle, enemyStyle, mode) | | function p.getTriangleDRModifier(attackerStyle, targetStyle, mode) |
| if CombatTriangle[playerStyle].bonus == enemyStyle then
| | return p.getTriangleAttribute('reductionModifier', attackerStyle, targetStyle, mode) |
| return CombatTriangle.drBonus
| |
| elseif CombatTriangle[playerStyle].penalty == enemyStyle then
| |
| if mode == 'Hardcore' or mode == 'Adventure' then
| |
| return CombatTriangle.drPenalty[playerStyle].Hardcore
| |
| else
| |
| return CombatTriangle.drPenalty[playerStyle].Normal
| |
| end
| |
| else
| |
| return 1
| |
| end
| |
| end | | end |
|
| |
|
| function p.getDifficultyString(difficulty) | | function p.getDifficultyString(difficulty) |
| return Difficulties[difficulty]
| | return GameData.rawData.combatAreaDifficulties[difficulty + 1] |
| end | | end |
|
| |
|
| function p.getSkillName(skillID) | | function p.getSkillName(skillID) |
| for skName, ID in Shared.skpairs(ConstantData.skill) do
| | local skill = GameData.getSkillData(skillID) |
| if ID == skillID then
| | if skill ~= nil then |
| return skName
| | return skill.name |
| end
| | end |
| end
| |
| return nil
| |
| end | | end |
|
| |
|
| function p.getSkillID(skillName) | | function p.getSkillID(skillName) |
| return ConstantData.skill[skillName]
| | for i, skillData in ipairs(GameData.rawData.skillData) do |
| | if skillData.data.name == skillName then |
| | return skillData.skillID |
| | end |
| | end |
| | end |
| | |
| | function p.getSkillIDText(frame) |
| | local skillName = frame.args ~= nil and frame.args[1] or frame[1] |
| | local id = p.getSkillID(skillName) |
| | |
| | if id == nil or id == '' then |
| | return "Unknown" |
| | else |
| | return id |
| | end |
| end | | end |
|
| |
|
| function p.getEquipmentSlotName(id) | | function p.getEquipmentSlotName(id) |
| for slotName, i in Shared.skpairs(ConstantData.equipmentSlot) do
| | local slotData = GameData.getEntityByID('equipmentSlots', id) |
| if i == id then
| | if slotData ~= nil then |
| return slotName
| | return slotData.emptyName |
| end
| | end |
| end
| |
| return 'Invalid'
| |
| end | | end |
|
| |
|
| function p.getEquipmentSlotID(name) | | function p.getEquipmentSlotID(name) |
| return ConstantData.equipmentSlot[name]
| | local slotData = GameData.getEntityByProperty('equipmentSlots', 'emptyName', name) |
| | if slotData ~= nil then |
| | return slotData.id |
| | end |
| end | | end |
|
| |
|
| function p.getCombatStyleName(styleNum) | | function p.getCombatStyleName(styleNum) |
| for name, num in Shared.skpairs(ConstantData.attackType) do
| | if type(styleNum) == 'number' then |
| if num == styleNum then
| | local styleName = GameData.rawData.attackTypes[styleNum] |
| return name
| | if styleName ~= nil then |
| end
| | return Shared.titleCase(styleName) |
| end
| | end |
| return "ERROR: Invalid combat style[[Category:Pages with script errors]]"
| | elseif type(styleNum) == 'string' and type(GameData.rawData.attackTypes[string.lower(styleNum)]) == 'number' then |
| | return Shared.titleCase(styleNum) |
| | end |
| | return Shared.printError('Invalid combat style') |
| end | | end |
|
| |
|
| function p.getSlayerTierName(tier)
| |
| for name, num in Shared.skpairs(ConstantData.slayerTier) do
| |
| if num == tier then
| |
| return name
| |
| end
| |
| end
| |
| return "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
|
| function p.getSlayerTierNameByLevel(lvl) | | --- Slayer functions |
| for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
| | -- |
| if tier.minLevel <= lvl and (tier.maxLevel == nil or tier.maxLevel >= lvl) then
| | function p.getSlayerTierByID(tierID) |
| return tier.display
| | if type(tierID) ~= 'number' then |
| end
| | return nil |
| end
| | else |
| return 'N/A'
| | return GameData.rawData.slayerTaskCategories[tierID + 1] |
| | end |
| end | | end |
|
| |
|
| function p.getSlayerTier(name) | | function p.getSlayerTier(name) |
| for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
| | return GameData.getEntityByProperty('slayerTiers', 'display', name) |
| if tier.display == name then
| |
| local result = Shared.clone(tier)
| |
| result.id = i - 1
| |
| return result
| |
| end
| |
| end
| |
| end | | end |
|
| |
|
| function p.getSlayerTierByID(tierID) | | function p.getSlayerTierByLevel(level) |
| if ConstantData.Slayer.Tiers[tierID + 1] == nil then
| | if type(level) ~= 'number' or level < 1 then |
| return nil
| | return Shared.printError('Invalid Slayer level') |
| end
| | end |
|
| |
|
| local result = Shared.clone(ConstantData.Slayer.Tiers[tierID + 1])
| | for i, tier in ipairs(GameData.rawData.slayerTaskCategories) do |
| result.id = tierID
| | if tier.type == 'CombatLevel' and tier.minLevel <= level and (tier.maxLevel == nil or tier.maxLevel >= level) then |
| return result
| | return tier |
| | end |
| | end |
| end | | end |
|
| |
|
| --Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data: | | -- |
| --Base Name, Text, Sign, and IsNegative | | -- the following functions just return subsets of the slayer functions above |
| --ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false | | -- |
| function p.getModifierDetails(modifierName) | | |
| local baseName = modifierName
| | function p.getSlayerTierName(tierID) |
| local isIncrease = true
| | if type(tierID) == 'number' then |
| local isNegative = false
| | local tier = p.getSlayerTierByID(tierID) |
| local valueUnsigned = false
| | if tier ~= nil then |
| | return tier.display |
| | end |
| | end |
| | return Shared.printError('Invalid Slayer tier') |
| | end |
|
| |
|
| if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
| | function p.getSlayerTierNameByLevel(lvl) |
| baseName = string.sub(modifierName, 10)
| | local tier = p.getSlayerTierByLevel(lvl) |
| isIncrease = Shared.startsWith(modifierName, "increased")
| | if type(tier) == 'table' then |
| end
| | return tier.display |
| | else |
| | return Shared.printError('Invalid Slayer tier') |
| | end |
| | end |
|
| |
|
| local modifier = modifierTypes[baseName]
| | -- |
| if modifier == nil then
| | --- End of slayer functions |
| return nil
| |
| end
| |
|
| |
|
| local isPositive = isIncrease
| | --Turns a modifier name like 'increasedHPRegenFlat' into several pieces of data: |
| if modifier.isIncreaseNegative then
| | --Base Name, Description, IsNegative, and modifyValue |
| isPositive = not isPositive
| | --ex. "HPRegenFlat", "+${value} Flat Hitpoints Regeneration", false, "multiplyByNumberMultiplier" |
| end
| | function p.getModifierDetails(modifierName) |
| | -- Unsupported |
| | error('Function is no longer supported', 2) |
| | --[==[ |
| | local baseName = modifierName |
| | local modifier = GameData.rawData.modifierData[modifierName] |
|
| |
|
| local sign = "+"
| | if modifier == nil then |
| if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
| | return nil |
| sign = "-"
| | end |
| end
| |
|
| |
|
| if type(modifier.unsigned) == 'boolean' then valueUnsigned = modifier.unsigned end
| | if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then |
| | baseName = string.sub(modifierName, 10) |
| | end |
|
| |
|
| return baseName, modifier.text, sign, not isPositive, valueUnsigned
| | return baseName, modifier.description, modifier.isNegative, modifier.modifyValue |
| | --]==] |
| end | | end |
|
| |
|
| function p._getModifierText(modifier, value, doColor) | | function p._getModifierText(modifier, value, doColor) |
| if doColor == nil then doColor = true end
| | return Modifiers.getModifierText(modifier, value, doColor) |
| local modName, modText, sign, isNegative, valueUnsigned = p.getModifierDetails(modifier)
| |
| | |
| if modName == nil then
| |
| return 'ERROR: Invalid modifier type for ' .. modifier .. '[[Category:Pages with script errors]]'
| |
| end
| |
| | |
| local result = modText
| |
| | |
| if type(value) == 'table' then
| |
| if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then
| |
| --Potentially return multiple rows if necessary
| |
| local resultArray = {}
| |
| for i, subVal in Shared.skpairs(value) do
| |
| table.insert(resultArray, p._getModifierText(modifier, subVal, doColor))
| |
| end
| |
| return table.concat(resultArray, '<br/>')
| |
| else
| |
| if value[1] ~= nil then
| |
| local skillName = p.getSkillName(value[1])
| |
| if skillName ~= nil then
| |
| result = string.gsub(result, '{SV0}', p.getSkillName(value[1]))
| |
| end
| |
| end
| |
| if value[2] ~= nil then value = value[2] end
| |
| end
| |
| end
| |
| -- Re-check the type of value, as it may have been modified above even if it was originally a table
| |
| if type(value) ~= 'table' then
| |
| local valSign = (valueUnsigned and '' or sign)
| |
| if string.find(result, '{IV}', 1, true) ~= nil and tonumber(value) ~= nil then
| |
| local item = ItemData.Items[tonumber(value) + 1]
| |
| if item ~= nil then
| |
| result = string.gsub(result, '{IV}', item.name)
| |
| end
| |
| end
| |
| result = string.gsub(result, '{V}', valSign..value)
| |
| result = string.gsub(result, '{VD}', valSign..(value / 10))
| |
| result = string.gsub(result, '{VMS}', valSign..(value / 1000))
| |
| result = string.gsub(result, '{VX}', valSign..(value * 10))
| |
| result = string.gsub(result, '{VX100}', valSign..(value * 100))
| |
| result = string.gsub(result, '{V%+100}', valSign..(value + 100))
| |
| result = string.gsub(result, '{VMUL}', 2^value)
| |
| result = string.gsub(result, '{S}', sign)
| |
| end
| |
| | |
| if doColor then
| |
| if isNegative ~= nil and isNegative then
| |
| result = '<span style="color:red">'..result..'</span>'
| |
| else
| |
| result = '<span style="color:green">'..result..'</span>'
| |
| end
| |
| end
| |
| | |
| return result
| |
| end | | end |
|
| |
|
| function p.getModifierText(frame) | | function p.getModifierText(frame) |
| local modifier = frame.args ~= nil and frame.args[1] or frame[1]
| | local modifier = frame.args ~= nil and frame.args[1] or frame[1] |
| local value = frame.args ~= nil and frame.args[2] or frame[2]
| | local value = frame.args ~= nil and frame.args[2] or frame[2] |
| local skill = frame.args ~= nil and frame.args.skill or frame.skill
| | local skill = frame.args ~= nil and frame.args.skill or frame.skill |
| local doColor = frame.args ~= nil and frame.args[3] or frame[3]
| | local doColor = frame.args ~= nil and frame.args[3] or frame[3] |
|
| |
|
| if doColor ~= nil then
| | if doColor ~= nil then |
| doColor = string.upper(doColor) ~= 'FALSE'
| | doColor = string.upper(doColor) ~= 'FALSE' |
| end
| | end |
|
| |
|
| if skill ~= nil and skill ~= '' then
| | if skill ~= nil and skill ~= '' then |
| value = {p.getSkillID(skill), value}
| | value = { { ["skillID"] = p.getSkillID(skill), ["value"] = value } } |
| end
| | end |
|
| |
|
| return p._getModifierText(modifier, value, doColor)
| | return p._getModifierText(modifier, value, doColor) |
| end | | end |
|
| |
|
| function p.getModifiersText(modifiers, doColor) | | function p.getModifiersText(modifiers, doColor, inline, maxVisible) |
| if modifiers == nil or Shared.tableCount(modifiers) == 0 then
| | return Modifiers.getModifiersText(modifiers, doColor, inline, maxVisible) |
| return ''
| | end |
| end
| |
|
| |
|
| local modArray = {}
| | function p.getModifierSkills(modifiers) |
| for bonus, value in Shared.skpairs(modifiers) do
| | return Modifiers.getModifierSkills(modifiers) |
| table.insert(modArray, p._getModifierText(bonus, value, doColor))
| |
| end
| |
| return table.concat(modArray, "<br/>")
| |
| end | | end |
|
| |
|
| function p.getModifierSkills(modifiers) | | -- Returns a modifiers table indicating modifiersNew less modifiersOld |
| local skillArray = {}
| | -- The returned table can be passed to getModifiersText to obtain the |
| | -- result in a human readable format |
| | function p.getModifiersDifference(modifiersOld, modifiersNew) |
| | local modHasPrefix = {} |
| | local modDiff, modDiffBase = {}, {} |
| | local allMods = { |
| | { ["mods"] = (modifiersNew or {}), ["mult"] = 1 }, |
| | { ["mods"] = (modifiersOld or {}), ["mult"] = -1 } |
| | } |
| | |
| | -- Generate modifiers table containing only variances |
| | -- Create modDiffBase with mod base names (less 'increased'/'decreased' prefixes), |
| | for i, modDef in ipairs(allMods) do |
| | for modName, value in pairs(modDef.mods) do |
| | local modBaseName, modIsIncrease = modName, true |
| | if Shared.startsWith(modName, "increased") or Shared.startsWith(modName, "decreased") then |
| | modBaseName = string.sub(modName, 10) |
| | modIsIncrease = Shared.startsWith(modName, "increased") |
| | modHasPrefix[modBaseName] = true |
| | end |
| | local modMult = (modIsIncrease and 1 or -1) * modDef.mult |
|
| |
|
| for modifier, value in Shared.skpairs(modifiers) do
| | if type(value) == 'table' then |
| if type(value) == 'table' then
| | -- Skill specific modifier |
| for i, subVal in Shared.skpairs(value) do
| | if modDiffBase[modBaseName] == nil then |
| local skillName = p.getSkillName(subVal[1])
| | modDiffBase[modBaseName] = {} |
| if not Shared.contains(skillArray, skillName) then
| | end |
| table.insert(skillArray, skillName)
| | for j, subVal in ipairs(value) do |
| end
| | if type(subVal) == 'table' and subVal.skillID ~= nil then |
| end
| | modDiffBase[modBaseName][subVal.skillID] = (modDiffBase[modBaseName][subVal.skillID] or 0) + subVal.value * modMult |
| end
| | end |
| | end |
| | else |
| | modDiffBase[modBaseName] = (modDiffBase[modBaseName] or 0) + value * modMult |
| | end |
| | end |
| | end |
|
| |
|
| local baseName = p.getModifierDetails(modifier)
| | -- Transform modDiffBase into modDiff with the appropriate mod name within the return value |
| if baseName == nil then
| | for modBaseName, value in pairs(modDiffBase) do |
| return { 'ERROR: Modifier '..modifier..' is invalid' }
| | if type(value) == 'table' then |
| end
| | -- Skill specific modifier |
| | for skillID, subVal in pairs(value) do |
| | if subVal ~= 0 then |
| | local modName = nil |
| | if modHasPrefix[modBaseName] then |
| | modName = (subVal < 0 and 'decreased' or 'increased') .. modBaseName |
| | else |
| | modName = modBaseName |
| | end |
| | if modDiff[modName] == nil then |
| | modDiff[modName] = {} |
| | end |
| | table.insert(modDiff[modName], { ["skillID"] = skillID, ["value"] = math.abs(subVal) }) |
| | end |
| | end |
| | elseif value ~= 0 then |
| | local modName = nil |
| | if modHasPrefix[modBaseName] then |
| | modName = (value < 0 and 'decreased' or 'increased') .. modBaseName |
| | else |
| | modName = modBaseName |
| | end |
| | modDiff[modName] = (modDiff[modName] or 0) + math.abs(value) |
| | if GameData.rawData.modifierData[modName] == nil then |
| | modDiff[modName] = nil |
| | end |
| | end |
| | end |
|
| |
|
| if modifierTypes[baseName].skills ~= nil then
| | return modDiff |
| for i, skillName in Shared.skpairs(modifierTypes[baseName].skills) do
| | end |
| if not Shared.contains(skillArray, skillName) then
| |
| table.insert(skillArray, skillName)
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| return skillArray
| | -- From game version 1.1 onwards, some entities have custom descriptions, while |
| | -- many are generated based on the modifiers associated to that entity. This |
| | -- function handles that logic given a custom description (may be nil) and |
| | -- a modifiers object |
| | function p.getDescription(customDescription, modifiers) |
| | if customDescription ~= nil then |
| | return customDescription |
| | else |
| | return p.getModifiersText(modifiers, false) |
| | end |
| end | | end |
|
| |
|
| return p | | return p |