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| local Shared = require('Module:Shared') | | local Shared = require('Module:Shared') |
| local GameData = require('Module:GameData') | | local GameData = require('Module:GameData') |
| | | local Modifiers = require('Module:Modifiers') |
| --Just hardcoding these because I guess that's where we're at
| |
| local modifierTypes = { | |
| ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus from Equipment", skills = {'Combat'} },
| |
| ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} },
| |
| ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
| |
| ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} },
| |
| ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} },
| |
| ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg", skills = {'Magic'} },
| |
| ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty", skills = {'Slayer'} },
| |
| ["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat", skills = {'Combat'} },
| |
| ["GPFromAgility"] = { text = "{V}% GP From Agility", skills = {'Agility'} },
| |
| ["SkillXP"] = { text = "{V}% {SV0} Skill XP" },
| |
| ["MiningNodeHP"] = { text = "{V} Mining Node HP", skills = {'Mining'} },
| |
| ["FarmingYield"] = { text = "{V}% Farming Yield", skills = {'Farming'} },
| |
| ["GPFromMonstersFlat"] = { text = "{V} GP From Monsters", skills = {'Combat'} },
| |
| ["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
| |
| ["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} },
| |
| ["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat'} },
| |
| ["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" },
| |
| ["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} },
| |
| ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
| |
| ["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
| |
| ["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true, isSkill = true },
| |
| ["BankSpace"] = { text = "{V} Bank Space" },
| |
| ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
| |
| ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} },
| |
| ["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
| |
| ["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
| |
| ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Mining'} },
| |
| ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" },
| |
| ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters", skills = {'Combat'} },
| |
| ["TreeCutLimit"] = { text = "{V} Tree Cut Limit", skills = {'Woodcutting'} },
| |
| ["EquipmentSets"] = { text = "{V} Equipment Sets" },
| |
| ["HiddenSkillLevel"] = { text = "{V} Hidden {SV0} Level" },
| |
| ["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points", skills = {'Prayer'} },
| |
| ["ReflectDamage"] = { text = "{V}% Reflect Damage", skills = {'Combat'} },
| |
| ["MeleeEvasion"] = { text = "{V}% Melee Evasion", skills = {'Combat'} },
| |
| ["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters", skills = {'Combat'} },
| |
| ["GPFromMonsters"] = { text = "{V}% GP From Monsters", skills = {'Combat'} },
| |
| ["MagicEvasion"] = { text = "{V}% Magic Evasion", skills = {'Combat'} },
| |
| ["DamageReduction"] = { text = "{V}% Damage Reduction", skills = {'Combat'} },
| |
| ["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg", skills = {'Magic'} },
| |
| ["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
| |
| ["FoodHealingValue"] = { text = "{V}% Food Healing Value", skills = {'Combat'} },
| |
| ["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg", skills = {'Magic'} },
| |
| ["SlayerCoins"] = { text = "{V}% Slayer Coins", skills = {'Slayer'} },
| |
| ["GPFromThievingFlat"] = { text = "{V} GP From Thieving", skills = {'Thieving'} },
| |
| ["GlobalAccuracy"] = { text = "{V}% Global Accuracy", skills = {'Combat'} },
| |
| ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} },
| |
| ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} },
| |
| ["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true, isSkill = true },
| |
| ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
| |
| ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} },
| |
| ["DamageToBosses"] = { text = "{V}% Damage To Bosses", skills = {'Combat'} },
| |
| ["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
| |
| ["MaxHitPercent"] = { text = "{V}% Max Hit", skills = {'Combat'} },
| |
| ["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP", skills = {'Magic'} },
| |
| ["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg", skills = {'Magic'} },
| |
| ["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency", skills = {'Combat'} },
| |
| ["GPFromThieving"] = { text = "{V}% GP From Thieving", skills = {'Thieving'} },
| |
| ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
| |
| ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} },
| |
| ["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus", skills = {'Combat'} },
| |
| ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} },
| |
| ["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} },
| |
| ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit", skills = {'Combat'} },
| |
| ["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
| |
| ["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate", skills = {'Woodcutting'} },
| |
| ["RangedEvasion"] = { text = "{V}% Ranged Evasion", skills = {'Combat'} },
| |
| ["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest", skills = {'Farming'} },
| |
| ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {VITEM}", unsigned = true },
| |
| ["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} },
| |
| ["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} },
| |
| ["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus from Equipment", skills = {'Combat'} },
| |
| ["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus from Equipment", skills = {'Combat'} },
| |
| ["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" },
| |
| ["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} },
| |
| ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed", skills = {'Smithing'} },
| |
| ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes", skills = {'Runecrafting'} },
| |
| ["GPFromSales"] = { text = "{V}% GP From Sales" },
| |
| ["MaxHitFlat"] = { text = "{VX} Max Hit", skills = {'Combat'} },
| |
| ["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence", skills = {'Mining'} },
| |
| ["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft", skills = {'Runecrafting'} },
| |
| ["ChanceToApplyBurn"] = { text = "{V}% Chance to apply Burn to Enemy in Combat", skills = {'Combat'} },
| |
| ["SummoningShardCost"] = { text = "{V} Shard Cost when creating Familiars in Summoning", skills = {'Summoning'}, isIncreaseNegative = true },
| |
| ["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} },
| |
| ["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} },
| |
| ["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} },
| |
| ["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} },
| |
| ["ChanceAdditionalSkillResource"] = { text = "{V}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" },
| |
| ["AttackIntervalPercent"] = { text = "{V}% Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["summoningSynergy_0_1"] = {text = "Upon killing an Enemy, grants GP equal to {V}% of their highest base Evasion Rating.", skills = {"Combat",}},
| |
| ["summoningSynergy_0_6"] = {text = "Grants GP equal to {V}% of your MELEE damage dealt.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_7"] = {text = "Grants GP equal to {V}% of your RANGED damage dealt.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_8"] = {text = "Grants GP equal to {V}% of your MAGIC damage dealt.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}},
| |
| ["summoningSynergy_0_14"] = {text = "{VX100}% of regenerated health gained as GP", skills = {"Combat"}},
| |
| ["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_8"] = {text = "{V} Magic Defence Bonus.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true},
| |
| ["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}},
| |
| ["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat"}},
| |
| ["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}},
| |
| ["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}},
| |
| ["summoningSynergy_2_13"] = {text = "Upon attacking an Enemy, heals you for {V}% of your Damage Reduction. This can only proc once every 2 seconds.", skills = {"Combat"}},
| |
| ["summoningSynergy_2_15"] = {text = "Heals you for all damage dealt by the Wolf & Dragon Familiars.", skills = {"Combat"}},
| |
| ["summoningSynergy_3_4"] = {text = "{V}% chance per action in Woodcutting to gain a random Gem.", skills = {'Woodcutting'}},
| |
| ["summoningSynergy_3_5"] = {text = "{V}% Increased Special Item chance in Fishing. {V}% Increased chance to obtain a Bird Nests in Woodcutting.", skills = {'Fishing', 'Woodcutting'}},
| |
| ["summoningSynergy_3_9"] = {text = "{V}% chance to receive +1 Cooked Food in Cooking. Cannot be doubled.", skills = {'Cooking'}},
| |
| ["summoningSynergy_3_10"] = {text = "{V}% Runecrafting Preservation Chance when creating Staves.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_3_11"] = {text = "When successfully pickpocketing the Lumberjack in Thieving, grants {V} Bird Nest instead of GP.", skills = {'Thieving'}},
| |
| ["summoningSynergy_3_16"] = {text = "In Woodcutting, {V}% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest.", skills = {'Woodcutting'}},
| |
| ["summoningSynergy_3_17"] = {text = "{V}% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.", skills = {'Woodcutting', 'Smithing'}},
| |
| ["summoningSynergy_3_18"] = {text = "While the Bird Nest Potion is active in Woodcutting, grants {V} minimum Bird Nest.", skills = {'Woodcutting'}},
| |
| ["summoningSynergy_3_19"] = {text = "{V}% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved.", skills = {'Woodcutting', 'Firemaking'}},
| |
| ["summoningSynergy_4_5"] = {text = "When receiving a Gem from Mining or Fishing, there is a {V}% chance to get another random Gem.", skills = {'Fishing', 'Mining'}},
| |
| ["summoningSynergy_4_9"] = {text = "{V}% base burn chance in Cooking. Grants 100 Coal Ore when burning Food.", skills = {'Cooking'}},
| |
| ["summoningSynergy_4_10"] = {text = "Base quantity for Rune Essence in Mining is doubled.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_11"] = {text = "When successfully pickpocketing the Miner in Thieving, {V}% chance to get a random Gem.", skills = {'Thieving'}},
| |
| ["summoningSynergy_4_16"] = {text = "Base quantity for Silver Ore & Gold Ore is doubled in Mining.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_17"] = {text = "{V}% chance to receive a smithed verion of the Ore you are Mining.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_18"] = {text = "While the Perfect Swing Potion is active in Mining, all Mining Nodes have {V} Max HP.", skills = {'Mining'}},
| |
| ["summoningSynergy_4_19"] = {text = "{V}% chance to receive a Diamond per action in Firemaking.", skills = {'Firemaking'}},
| |
| ["summoningSynergy_5_9"] = {text = "{V}% chance to receive an extra Fish as a Cooked version while Fishing.", skills = {'Fishing'}},
| |
| ["summoningSynergy_5_10"] = {text = "In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce {V} extra Combination Runes.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_5_11"] = {text = "-50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.", skills = {'Thieving'}},
| |
| ["summoningSynergy_5_16"] = {text = "33% chance to gain a random Gem while creating Jewelry in Crafting.", skills = {'Crafting'}},
| |
| ["summoningSynergy_5_17"] = {text = "While creating Dragon Gear in Smithing, grants {V}% Smithing Preservation chance.", skills = {'Smithing'}},
| |
| ["summoningSynergy_5_18"] = {text = "{V}% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action.", skills = {'Fishing'}},
| |
| ["summoningSynergy_6_7"] = {text = "While fighting a Ranged Enemy, grants {V} Melee Accuracy Bonus and {V} Melee Strength Bonus.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_6_8"] = {text = "While fighting your current Slayer Task, grants {V}% of your Magic Max Hit as Minimum Damage.", skills = {"Combat", 'Magic'}},
| |
| ["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}},
| |
| ["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}},
| |
| ["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}},
| |
| ["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic'}},
| |
| ["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}},
| |
| ["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true},
| |
| ["summoningSynergy_9_17"] = {text = "{VMS}s Skill Interval for Cooking & Smithing.", inverseSign = true, skills = {'Cooking', 'Smithing'}},
| |
| ["summoningSynergy_9_18"] = {text = "Generous Cook Potions now provide {V}% charges. This bonus is applied when a new potion is activated.", skills = {'Cooking'}},
| |
| ["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}},
| |
| ["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}},
| |
| ["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance."},
| |
| ["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}},
| |
| ["summoningSynergy_11_16"] = {text = "Upon receiving an item in Thieving, grants GP equal to {VX100}% of its sale price.", skills = {'Thieving'}},
| |
| ["summoningSynergy_11_17"] = {text = "Upon successfully pickpocketting an item from the Miner in Thieving, {V}% chance to receive a random Bar.", skills = {'Thieving'}},
| |
| ["summoningSynergy_11_18"] = {text = "{V}% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained.", skills = {'Thieving'}},
| |
| ["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}},
| |
| ["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}},
| |
| ["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat"}},
| |
| ["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat"}},
| |
| ["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}},
| |
| ["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}},
| |
| ["summoningSynergy_16_19"] = {text = "Burning Logs in Firemaking grants GP equal to {V+100}% of its base sale price.", skills = {'Firemaking'}},
| |
| ["summoningSynergy_17_18"] = {text = "While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output.", skills = {'Smithing'}},
| |
| ["summoningSynergy_17_19"] = {text = "{V} Coal required for Smithing Item production.", skills = {'Smithing'}, inverseSign = true},
| |
| ["summoningSynergy_18_19"] = {text = "While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.", skills = {'Firemaking'}},
| |
| -- New 0.21 modifiers
| |
| ["AgilityObstacleCost"] = { text = "{V}% Agility Obstacle Build Costs", skills = {'Agility'}, isIncreaseNegative = true },
| |
| ["allowAttackAugmentingMagic"] = { text = "Magic Curses and Auroras can be used without a magic weapon", skills = {'Combat'} },
| |
| ["allowSignetDrops"] = { text = "Something else drops instead of Gold Topaz Ring" },
| |
| ["aprilFoolsDecreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
| |
| ["aprilFoolsDecreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
| |
| ["aprilFoolsDecreasedMovementSpeed"] = { text = "{V} Movement Speed", isIncreaseNegative = true, inverseSign = true },
| |
| ["aprilFoolsDecreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", inverseSign = true },
| |
| ["aprilFoolsDecreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", inverseSign = true },
| |
| ["aprilFoolsIncreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", skills = {'Combat'} },
| |
| ["aprilFoolsIncreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", skills = {'Combat'} },
| |
| ["aprilFoolsIncreasedMovementSpeed"] = { text = "{V} Movement Speed" },
| |
| ["aprilFoolsIncreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", isIncreaseNegative = true },
| |
| ["aprilFoolsIncreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", isIncreaseNegative = true },
| |
| ["AttackInterval"] = { text = "{VMS}s Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["autoBurying"] = { text = "Bones are automatically buried for {V+100}% of their prayer point value", unsigned = true, skills = {'Prayer'} },
| |
| ["autoLooting"] = { text = "Combat loot is automatically collected", skills = {'Combat'} },
| |
| ["bleedImmunity"] = { text = "{V}% chance to ignore bleed", skills = {'Combat'} },
| |
| ["BleedLifesteal"] = { text = "{V}% Bleed lifesteal", skills = {'Combat'} },
| |
| ["BonusCoalMining"] = { text = "{V} Coal Ore per Ore Mined. (Item doubling does not apply)", skills = {'Mining'} },
| |
| ["bonusCoalOnDungeonCompletion"] = { text = "1% chance to receive {V} Coal when completing a dungeon", skills = {'Combat'} },
| |
| ["burnImmunity"] = { text = "{V}% chance to ignore burn", skills = {'Combat'} },
| |
| ["BurnLifesteal"] = { text = "{V}% Burn lifesteal", skills = {'Combat'} },
| |
| ["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} },
| |
| ["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} },
| |
| ["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} },
| |
| ["Confusion"] = { text = "{V}% of Remaining Hitpoints taken as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} },
| |
| ["DamageReductionPercent"] = { text = "{V}% Damage Reduction", skills = {'Combat'} },
| |
| ["DamageTaken"] = { text = "{V}% more Damage taken", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} },
| |
| ["Decay"] = { text = "{V}% of Maximum Hitpoints taken as damage on a succesful attack (once per turn)", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["doubleItemsSkill"] = { text = "x{VMUL} Items received from {SV0}", unsigned = true },
| |
| ["doubleOresMining"] = { text = "x{VMUL} Ores received from Mining", unsigned = true, skills = {'Mining'} },
| |
| ["DragonBreathDamage"] = { text = "{V}% damage taken from dragonbreath", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["FiremakingCoalChance"] = { text = "{V}% chance to receive coal when burning logs in Firemaking", skills = {'Firemaking'} },
| |
| ["FlatMaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Hitpoints'} },
| |
| ["FlatMinHit"] = { text = "{VX} Minimum Hit", skills = {'Combat'} },
| |
| ["FlatReflectDamage"] = { text = "{VX} Reflect Damage", skills = {'Combat'} },
| |
| ["freeCompost"] = { text = "Composting crops in Farming is free", skills = {'Farming'} },
| |
| ["GlobalEvasion"] = { text = "{V}% Global Evasion", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedMaximumAmmo"] = { text = "{V}% Maximum Ammo in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedMaximumRunes"] = { text = "{V}% Maximum Runes in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedMinimumFood"] = { text = "{V} Minimum Food in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidIncreasedPrayerLevel"] = { text = "{V} Prayer Levels in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidIncreasedPrayerPointsStart"] = { text = "{V} Starting Prayer Points in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidIncreasedPrayerPointsWave"] = { text = "{V} Prayer Points per Wave in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidPassiveSlotUnlocked"] = { text = "Unlocked Passive Slot in Golbin Raid", skills = {'Combat'} },
| |
| ["golbinRaidPrayerUnlocked"] = { text = "Unlocked Prayer in Golbin Raid", skills = {'Prayer'} },
| |
| ["golbinRaidWaveSkipCostReduction"] = { text = "{V}% Golbin Raid wave Skip Cost", inverseSign = true, skills = {'Combat'} },
| |
| ["GPMultiplierCap"] = { text = "{VD}% maximum gp per damage dealt", skills = {'Combat'} },
| |
| ["GPMultiplierMin"] = { text = "{VD}% minimum gp per damage dealt", skills = {'Combat'} },
| |
| ["GPMultiplierPer1MGP"] = { text = "{VD}% GP per damage dealt for every 1M GP owned", skills = {'Combat'} },
| |
| ["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} },
| |
| ["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} },
| |
| ["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} },
| |
| ["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} },
| |
| ["magicProtection"] = { text = "You have a set {V}% chance to dodge Magic attacks", skills = {'Magic'} },
| |
| ["MasteryPoolProgress"] = { text = "{V}% to effective Mastery Pool progress" },
| |
| ["MaxAirSpellDmg"] = { text = "{VX} Max Air Spell Dmg", skills = {'Magic'} },
| |
| ["MaxEarthSpellDmg"] = { text = "{VX} Max Earth Spell Dmg", skills = {'Magic'} },
| |
| ["MaxFireSpellDmg"] = { text = "{VX} Max Fire Spell Dmg", skills = {'Magic'} },
| |
| ["MaxWaterSpellDmg"] = { text = "{VX} Max Water Spell Dmg", skills = {'Magic'} },
| |
| ["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} },
| |
| ["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} },
| |
| ["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} },
| |
| ["meleeProtection"] = { text = "You have a set {V}% chance to dodge Melee attacks", skills = {'Combat'} },
| |
| ["MeleeStunThreshold"] = { text = "Melee attacks stun the target when they deal {V}% of max hit", skills = {'Combat'} },
| |
| ["MiningGemChance"] = { text = "{V}% Chance to receive gems from Mining (Does not work for Rune Essence)", skills = {'Combat'} },
| |
| ["OffItemChance"] = { text = "{V}% increased chance to receive an off-item (An item from a skill that is not the main resource you are gathering)" },
| |
| ["poisonImmunity"] = { text = "{V}% chance to ignore poison", skills = {'Combat'} },
| |
| ["PoisonLifesteal"] = { text = "{V}% Poison lifesteal", skills = {'Combat'} },
| |
| ["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} },
| |
| ["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} },
| |
| ["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} },
| |
| ["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} },
| |
| ["rangedProtection"] = { text = "You have a set {V}% chance to dodge Ranged attacks", skills = {'Ranged'} },
| |
| ["RebirthChance"] = { text = "{V}% chance to respawn with full hitpoints upon reaching 0 hitpoints", skills = {'Combat'} },
| |
| ["RedemptionPercent"] = { text = "{V}% of max hitpoints healed on redemption", skills = {'Combat'} },
| |
| ["RedemptionThreshold"] = { text = "{V}% redemption threshold", skills = {'Combat'} },
| |
| ["RolledReflectDamage"] = { text = "{S}0-{VX} Reflect Damage", unsigned = true, skills = {'Combat'} },
| |
| ["RuneProvision"] = { text = "Rune providing items provide {VMUL}x as many runes", unsigned = true, skills = {'Combat'} },
| |
| ["SecondaryFoodBurnChance"] = { text = "{V}% Secondary Chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} },
| |
| ["sleepImmunity"] = { text = "Immune to Sleep", skills = {'Combat'} },
| |
| ["SmithingCoalCost"] = { text = "{V}% Coal Costs for Smithing", skills = {'Smithing'}, isIncreaseNegative = true },
| |
| ["stunImmunity"] = { text = "{V}% chance to ignore Stuns and Freezes", skills = {'Combat'} },
| |
| ["summoningSynergy_9_19"] = { text = "" },
| |
| -- 0.22 Modifiers
| |
| ["AllotmentSeedCost"] = { text = "{V} seed cost to plant Allotments in Farming", isIncreaseNegative = true, skills = {'Farming'} },
| |
| ["AltMagicRunePreservation"] = { text = "{V}% Rune Preservation for Alt. Magic Spells", skills = {'Magic'} },
| |
| ["autoEquipFoodUnlocked"] = { text = "Auto Equip Food Unlocked", skills = {'Combat', 'Cooking'} },
| |
| ["autoSwapFoodUnlocked"] = { text = "Auto Swap Food Unlocked", skills = {'Combat'} },
| |
| ["ChancePerfectCookFire"] = { text = "{V}% Perfect Cook chance for items cooked on Cooking Fire", skills = {'Cooking'} },
| |
| ["ChancePerfectCookFurnace"] = { text = "{V}% Perfect Cook chance for items cooked in Furnace", skills = {'Cooking'} },
| |
| ["ChancePerfectCookGlobal"] = { text = "{V}% Global Perfect Cook chance.", skills = {'Cooking'} },
| |
| ["ChancePerfectCookPot"] = { text = "{V}% Perfect Cook chance for items cooked in Pot", skills = {'Cooking'} },
| |
| ["ChanceSuccessfulCook"] = { text = "{V}% chance to successfully Cook an item.", skills = {'Cooking'} },
| |
| ["FishingSpecialChance"] = { text = "{V}% chance to receive Special Items from Fishing", skills = {'Fishing'} },
| |
| ["Frostburn"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill",
| |
| skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming',
| |
| 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
| |
| ["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} },
| |
| ["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} },
| |
| ["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} },
| |
| ["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} },
| |
| -- 1.0 Modifiers
| |
| ["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} },
| |
| ["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} },
| |
| ["BaseStardustDropQty"] = { text = "{V} to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {'Astrology'} },
| |
| ["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} },
| |
| ["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} },
| |
| ["ChanceToApplyFrostburn"] = { text = "{V}% chance to apply Frostburn when attacking", skills = {'Combat'} },
| |
| ["ChanceToApplyPoison"] = { text = "{V}% chance to apply Poison when hitting with an attack", skills = {'Combat'} },
| |
| ["ChanceToIncreaseStunDuration"] = { text = "{V}% chance to increase the length of stuns inflicted by 1 turn", skills = {'Combat'} },
| |
| ["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} },
| |
| ["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} },
| |
| ["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat'} },
| |
| ["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat'} },
| |
| ["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat'} },
| |
| ["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} },
| |
| ["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} },
| |
| ["globalEvasionHPScaling"] = { text = "Evasion Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
| |
| ["GPFromFiremaking"] = { text = "{V}% GP from Firemaking.", skills = {'Firemaking'} },
| |
| ["infiniteLootContainer"] = { text = "The loot container has an infinite amount of slots", skills = {'Combat'} },
| |
| ["magicImmunity"] = { text = "Immune to Magic attacks", skills = {'Combat'} },
| |
| ["meleeImmunity"] = { text = "Immune to Melee attacks", skills = {'Combat'} },
| |
| ["MeleeStunChance"] = { text = "{V}% chance to stun when hitting with a Melee attack (once per turn)", skills = {'Combat'} },
| |
| ["MinNatureSpellDamageBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit when using Nature spells", skills = {'Combat'} },
| |
| ["NonMagicPoisonChance"] = { text = "{V}% chance to apply poison when hitting with a Melee or Ranged attack", skills = {'Combat'} },
| |
| ["OnHitSlowMagnitude"] = { text = "Inflict a slow that increases the target's attack interval by {V}% when hitting with an attack", skills = {'Combat'} },
| |
| ["otherStyleImmunity"] = { text = "Immune to all attack types other than their own", skills = {'Combat'} },
| |
| ["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
| |
| ["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
| |
| ["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
| |
| ["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },
| |
| ["SurgeSpellMaxHit"] = { text = "{V}% Max Hit when using Surge spells", skills = {'Combat'} },
| |
| ["TotalBleedDamage"] = { text = "{VX} total damage to bleeds inflicted", skills = {'Combat'} },
| |
| -- The below are not present in 1.0 but are left here for now until everything is fully-migrated to 1.0
| |
| ["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} },
| |
| ["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} },
| |
| ["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} },
| |
| ["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} },
| |
| -- New 1.1 modifiers
| |
| ["15SlowStunChance2Turns"] = { text = "{V}% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack (once per turn)", skills = {'Combat'} },
| |
| ["30Slow5TurnsChance"] = { text = "{V}% chance to inflict a Slow that increases the target's attack interval by 30% for 5 target turns when hitting with an attack", skills = {'Combat'} },
| |
| ["5DROnBeingHit"] = { text = "When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)", skills = {'Combat'} },
| |
| ["AbsorbingSkin"] = { text = "Target gains +3% Damage Reduction for every successful hit by the Attacker (Stacks up to 10 times)", skills = {'Combat'} },
| |
| ["AdditionalAshInFiremaking"] = { text = "{V} Ash per burn in Firemaking (Cannot be doubled)", isIncreaseNegative = true, skills = {'Firemaking'} },
| |
| ["AgilityPillarCost"] = { text = "{V}% Agility Pillar build costs", isIncreaseNegative = true, skills = {'Agility'} },
| |
| ["allowNonMagicCurses"] = { text = "Magic Curses can be used without a Magic weapon", skills = {'Combat'} },
| |
| ["applyDespairCurseOnSpawn"] = { text = "Apply Despair Curse to the Target on spawn or revive", skills = {'Combat'} },
| |
| ["applyMadnessCurseOnSpawn"] = { text = "Apply Madness Curse to the Target on spawn or revive", skills = {'Combat'} },
| |
| ["applyRandomCurseOnSpawn"] = { text = "Apply a random Curse to the Target on spawn or revive", skills = {'Combat'} },
| |
| ["applyTormentCurseOnSpawn"] = { text = "Apply Torment Curse to the Target on spawn or revive", skills = {'Combat'} },
| |
| ["Assassin"] = { text = "When Target is hit, Attacker gains a stack of Assassin: +30% Global Accuracy (Stacks up to 5 times and resets after 5 Attack Turns)", skills = {'Combat'} },
| |
| ["bigRon"] = { text = "Big Ol Ron is active", skills = {'Combat'} },
| |
| ["BleedDOTDamage"] = { text = "{V}% Damage taken from Bleeds", skills = {'Combat'} },
| |
| ["BoltProduction"] = { text = "{V} Bolts produced per action in Fletching", skills = {'Fletching'} },
| |
| ["BonusFishingSpecialChance"] = { text = "{V}% Special Item chance in Fishing", skills = {'Fishing'} },
| |
| ["BurnDOTDamage"] = { text = "{V}% Damage taken from Burns", skills = {'Combat'} },
| |
| ["bypassAllSlayerItems"] = { text = "Bypass All Slayer Area item requirements", skills = {'Combat'} },
| |
| ["ChanceAdditionalBarSmithing"] = { text = "{V}% Chance to gain +1 additional bar in Smithing (Cannot be doubled)", skills = {'Smithing'} },
| |
| ["ChanceAdditionalPerfectItem"] = { text = "{V} chance to receive an additional Perfect Item from Cooking (Cannot be doubled)", skills = {'Cooking'} },
| |
| ["ChanceDarkBlade"] = { text = "{V}% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)", skills = {'Combat'} },
| |
| ["ChanceDoubleSlayerTaskKill"] = { text = "{V}% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP)", skills = {'Combat'} },
| |
| ["ChanceExtraArrows"] = { text = "{V}% chance for +5 Arrows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
| |
| ["ChanceExtraCrossbows"] = { text = "{V}% chance for +1 Crossbow produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
| |
| ["ChanceExtraJavelins"] = { text = "{V}% chance for +3 Javelins produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
| |
| ["ChanceExtraMeteoriteOre"] = { text = "{V}% chance for +1 Meteorite Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
| |
| ["ChanceExtraUnstrungBows"] = { text = "{V}% chance for +2 Unstrung Bows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
| |
| ["ChanceForArrowShaftsWoodcutting"] = { text = "{V}% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled)", skills = {'Fletching', 'Woodcutting'} },
| |
| ["ChanceForAshInFiremaking"] = { text = "{V}% chance to receive Ash per burn in Firemaking", skills = {'Firemaking'} },
| |
| ["ChanceForAshInWoodcutting"] = { text = "{V}% chance to receive an Ash drop while Woodcutting", skills = {'Woodcutting'} },
| |
| ["ChanceForCharcoalInFiremaking"] = { text = "{V}% chance to receive Charcoal per burn in Firemaking", skills = {'Firemaking'} },
| |
| ["ChanceForOneExtraFish"] = { text = "{V}% chance to receive +1 Fish in Fishing (Cannot be doubled)", skills = {'Fishing'} },
| |
| ["ChanceForOneExtraOre"] = { text = "{V}% chance to receive +1 Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
| |
| ["ChanceForQualitySuperiorGem"] = { text = "{V}% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore", skills = {'Mining'} },
| |
| ["ChanceForStardustInFiremaking"] = { text = "{V}% chance to receive Stardust when burning Magic Logs in Firemaking", skills = {'Firemaking'} },
| |
| ["ChanceGoldenStardust"] = { text = "{V}% chance to locate Golden Stardust in Astrology", skills = {'Astrology'} },
| |
| ["ChanceItemToGoldFletching"] = { text = "{V}% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price", skills = {'Fletching'} },
| |
| ["ChanceStardust"] = { text = "{V}% chance to locate Stardust in Astrology", skills = {'Astrology'} },
| |
| ["ChanceStardustCuttingMagicLogs"] = { text = "{V}% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received)", skills = {'Woodcutting'} },
| |
| ["ChanceToApplyBurnWithRanged"] = { text = "{V}% chance to apply burn when attacking with Ranged", skills = {'Combat'} },
| |
| ["ChanceToApplyDeadlyPoison"] = { text = "{V}% chance to apply Deadly Poison to the Target", skills = {'Combat'} },
| |
| ["ChanceToApplyDeadlyPoisonWhenPoisoned"] = { text = "If target is poisoned, {V}% chance to apply deadly poison when hitting with an attack", skills = {'Combat'} },
| |
| ["ChanceToApplyDecayCurse"] = { text = "{V}% to apply Decay Curse to the Target per hit", skills = {'Combat'} },
| |
| ["ChanceToApplyShock"] = { text = "{V}% chance to reduce Target Damage Reduction by 1% per successful hit. Stacks up to 20 times", skills = {'Combat'} },
| |
| ["ChanceToApplySleepToTargetWhenHit"] = { text = "When hit, {V}% chance to apply Sleep to the Target for 1 turn", skills = {'Combat'} },
| |
| ["ChanceToAvoidCurses"] = { text = "{V}% chance to avoid Curses", skills = {'Combat'} },
| |
| ["ChanceToAvoidSleep"] = { text = "{V}% chance to avoid Sleep", skills = {'Combat'} },
| |
| ["ChanceToAvoidStun"] = { text = "{V}% chance to avoid being Stunned", skills = {'Combat'} },
| |
| ["ChanceToAvoidThievingStuns"] = { text = "{V}% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails", skills = {'Thieving'} },
| |
| ["ChanceToDoubleLeatherDragonhideCrafting"] = { text = "{V}% chance to double items in Crafting when making Leather or Dragonhide armour", skills = {'Crafting'} },
| |
| ["ChanceToFindLostChest"] = { text = "{V}% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance)", skills = {'Fishing'} },
| |
| ["ChanceToFindMeteorite"] = { text = "{V}% chance to locate a Meteorite in Astrology", skills = {'Astrology'} },
| |
| ["ChanceToFindMushroomWoodcutting"] = { text = "{V}% chance to find a Mushroom in Woodcutting (Cannot be doubled)", skills = {'Woodcutting'} },
| |
| ["ChanceToIncreaseSleepDuration"] = { text = "{V}% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn", skills = {'Combat'} },
| |
| ["ChanceToPreserveConsumable"] = { text = "{V}% chance to preserve Consumable Slot charges" },
| |
| ["coalGainedOnCookingFailure"] = { text = "{V} Coal Ore when failing to Cook Food", inverseSign = true, skills = {'Cooking'} },
| |
| ["CookingSuccessCap"] = { text = "{V}% Cooking success chance cap", skills = {'Cooking'} },
| |
| ["CraftingJewelryPreservation"] = { text = "{V}% chance to preserve resources in Crafting when making jewelry", skills = {'Crafting'} },
| |
| ["CraftingJewelryRandomGemChance"] = { text = "{V}% chance to gain a random gem when creating jewelry in Crafting", skills = {'Crafting'} },
| |
| ["CraftingPotionCharges"] = { text = "{V}% Crafting Potion charges", skills = {'Crafting'} },
| |
| ["CurseLifesteal"] = { text = "{V}% Lifesteal if target is Cursed", skills = {'Combat'} },
| |
| ["CyclopsCreationCharges"] = { text = "{V} Base Quantity for Cyclops Tablet Creation in Summoning", skills = {'Summoning'} },
| |
| ["DamageDealtIfPoisoned"] = { text = "{V}% damage dealt if target is poisoned", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["DamageReductionAgainstBosses"] = { text = "{V}% Damage Reduction when fighting a Dungeon Boss", skills = {'Combat'} },
| |
| ["DamageReductionAgainstMagic"] = { text = "{V}% Damage Reduction when fighting a Magic Enemy", skills = {'Combat'} },
| |
| ["DamageReductionAgainstMelee"] = { text = "{V}% Damage Reduction when fighting a Melee Enemy", skills = {'Combat'} },
| |
| ["DamageReductionAgainstRanged"] = { text = "{V}% Damage Reduction when fighting a Ranged Enemy", skills = {'Combat'} },
| |
| ["DamageReductionAgainstSlayerTasks"] = { text = "{V}% Damage Reduction when fighting a Slayer Task monster", skills = {'Combat'} },
| |
| ["DamageReductionWithMagic2HWeapon"] = { text = "{V}% Damage Reduction when using a Magic 2-Handed Weapon", skills = {'Combat'} },
| |
| ["DamageTakenAddedAsPrayerPoints"] = { text = "{VD}% of all damage taken is added as Prayer Points (Rounded down)", skills = {'Combat'} },
| |
| ["DamageTakenPerAttack"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["DamageTakenWhenAsleep"] = { text = "{V}% damage taken when asleep", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["DamageTakenWhenStunned"] = { text = "{V}% damage taken when stunned", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["DeadlyPoisonDOTDamage"] = { text = "{V}% Damage taken from Deadly Poison", skills = {'Combat'} },
| |
| ["DeadlyToxinsFromHerblore"] = { text = "When creating Lethal Toxins Potions in Herblore, gain {V} Deadly Toxins Potion(s) as an additional Potion (Cannot be doubled)", skills = {'Herblore'} },
| |
| ["decreaseEnemyEvasionOnSleep"] = { text = "When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
| |
| ["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
| |
| ["disableGoldenStardustDrops"] = { text = "No longer receive Golden Stardust from Astrology", isIncreaseNegative = true, skills = {'Astrology'} },
| |
| ["disableHPRegeneration"] = { text = "Passive Hitpoint Regeneration is disabled", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["disableLifesteal"] = { text = "Disables all sources of Lifesteal", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["disableSalamanderItemReduction"] = { text = "Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} },
| |
| ["doubleBoneDrops"] = { text = "All Bone drops from Combat are doubled", skills = {'Combat'} },
| |
| ["doubleLifesteal"] = { text = "Doubles the Attacker Lifesteal percent", skills = {'Combat'} },
| |
| ["doubleLogProduction"] = { text = "Quantity of logs produced by Woodcutting is doubled", skills = {'Woodcutting'} },
| |
| ["doubleRuneEssenceMining"] = { text = "x{VMUL} Rune Essence received from Mining", unsigned=true, skills = {'Mining'} },
| |
| ["doubleSilverGoldMining"] = { text = "x{VMUL} Gold and Silver Ore recieved from Mining", unsigned=true, skills = {'Mining'} },
| |
| ["doubleSilverGoldSmithingWithSeeingGold"] = { text = "x2 Silver and Gold bars recieved from Smithing when using Seeing Gold Potions", skills = {'Smithing'} },
| |
| ["Duality"] = { text = "For each Target Attack Turn: 50% chance for the Target to apply -50% Attack Interval to itself for 2 turns", skills = {'Combat'} },
| |
| ["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} },
| |
| ["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat'} },
| |
| ["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} },
| |
| ["EvasionAgainstMelee"] = { text = "{V}% Global Evasion against Melee targets", skills = {'Combat'} },
| |
| ["EvasionAgainstRanged"] = { text = "{V}% Global Evasion against Ranged targets", skills = {'Combat'} },
| |
| ["EvasionBasedOnDR"] = { text = "{V}% Global Evasion Rating for every 2% base Damage Reduction", skills = {'Combat'} },
| |
| ["FiremakingLogGP"] = { text = "{V}% of Log base sale price granted as GP when Burnt in Firemaking", skills = {'Firemaking'} },
| |
| ["FireRunesWhenMakingElementalRunes"] = { text = "{V} Fire Runes gained when Runecrafting elemental runes", skills = {'Runecrafting'} },
| |
| ["FishermansPotionCharges"] = { text = "{V}% Fisherman's Potion charges", skills = {'Fishing'} },
| |
| ["FishingCookedChance"] = { text = "{V}% chance to gain 1 cooked version of a fish when Fishing", skills = {'Fishing'} },
| |
| ["FlatBlockAttackBonus"] = { text = "{V} Block Attack Bonus", skills = {'Combat'} },
| |
| ["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", isIncreaseNegative = true, skills = {'Crafting'} },
| |
| ["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} },
| |
| ["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat'} },
| |
| ["FlatHPRegenBasedOnMeleeMaxHit"] = { text = "{V}% of Melee max hit as flat hitpoint regeneration", skills = {'Combat'} },
| |
| ["FlatHPRegenBasedOnRangedMaxHit"] = { text = "{V}% of Ranged max hit as flat hitpoints regeneration", skills = {'Combat'} },
| |
| ["FlatMagicAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Magic Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
| |
| ["FlatMagicAttackBonus"] = { text = "{V} Magic Attack Bonus", skills = {'Combat'} },
| |
| ["FlatMagicDefenceBonus"] = { text = "{V} Magic Defence Bonus", skills = {'Combat'} },
| |
| ["FlatMeleeAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
| |
| ["FlatMeleeDefenceBonus"] = { text = "{V} Melee Defence Bonus", skills = {'Combat'} },
| |
| ["FlatMeleeStrengthBonus"] = { text = "{V} Melee Strength Bonus", skills = {'Combat'} },
| |
| ["FlatMeleeStrengthBonusPerAttackInterval"] = { text = "{V} Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
| |
| ["FlatRangedAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Ranged Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
| |
| ["FlatRangedAttackBonus"] = { text = "{V} Ranged Attack Bonus", skills = {'Combat'} },
| |
| ["FlatRangedDefenceBonus"] = { text = "{V} Ranged Defence Bonus", skills = {'Combat'} },
| |
| ["FlatRangedStrengthBonus"] = { text = "{V} Ranged Strength Bonus", skills = {'Combat'} },
| |
| ["FlatRangedStrengthBonusPerAttackInterval"] = { text = "{V} Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
| |
| ["FlatSlashAttackBonus"] = { text = "{V} Slash Attack Bonus", skills = {'Combat'} },
| |
| ["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", isIncreaseNegative = true, skills = {'Smithing'} },
| |
| ["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
| |
| ["FletchingBoltQuantity"] = { text = "{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} },
| |
| ["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", isIncreaseNegative = true, skills = {'Fletching'} },
| |
| ["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
| |
| ["gainSlayerCoinsBasedOnEnemyCombatLevelMagic"] = { text = "Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
| |
| ["gainSlayerCoinsBasedOnEnemyCombatLevelMelee"] = { text = "Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
| |
| ["gainSlayerCoinsBasedOnEnemyCombatLevelRanged"] = { text = "Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
| |
| ["GemVeinChance"] = { text = "{V}% Chance to find gem veins when Mining", skills = {'Mining'} },
| |
| ["GenerousCookPotionCharges"] = { text = "{V}% Generous Cook Potion charges", skills = {'Cooking'} },
| |
| ["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} },
| |
| ["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
| |
| ["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills", isIncreaseNegative = true },
| |
| ["GlobalSleepChance"] = { text = "{V}% chance to apply Sleep when hitting with any attack (once per turn)", skills = {'Combat'} },
| |
| ["GlobalStunChance"] = { text = "{V}% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} },
| |
| ["GPBasedOnEnemyCombatLevel"] = { text = "{V}% GP gained per Attack Turn equal to the Enemy Combat Level", skills = {'Combat'} },
| |
| ["GPBasedOnSummonDamage"] = { text = "{V}% of damage dealt by Summoning Familiars gained as GP", skills = {'Combat'} },
| |
| ["GPFromAgilityPerActiveObstacle"] = { text = "{V}% GP from Agility per active Obstacle", skills = {'Agility'} },
| |
| ["GPFromBurningMonsters"] = { text = "{V}% GP from burning Monsters", skills = {'Combat'} },
| |
| ["GPFromItemAlchemy"] = { text = "{VX100}% Item Alchemy Item sale price conversion" },
| |
| ["GPFromMonstersFlatBasedOnEvasion"] = { text = "{V}% of enemy's highest evasion rating as GP on kill", skills = {'Combat'} },
| |
| ["GPFromNegativeObstacles"] = { text = "{V}% GP from Agility Obstacles that contain a negative modifier", skills = {'Agility'} },
| |
| ["GPFromSlayerTaskMonsters"] = { text = "{V}% GP from Slayer Task monsters", skills = {'Combat'} },
| |
| ["GPOnRegenBasedOnHPGain"] = { text = "{VD}% of passively regenerated health gained as GP", skills = {'Combat'} },
| |
| ["GPPerDamage"] = { text = "{VD}% of damage dealt gained as GP", skills = {'Combat'} },
| |
| ["GPPerMagicDamage"] = { text = "{VD}% of magic damage dealt gained as GP", skills = {'Combat'} },
| |
| ["GPPerMeleeDamage"] = { text = "{VD}% of melee damage dealt gained as GP", skills = {'Combat'} },
| |
| ["GPPerRangedDamage"] = { text = "{VD}% of ranged damage dealt gained as GP", skills = {'Combat'} },
| |
| ["GPWhenHitBasedOnDR"] = { text = "{V} GP gained per your damage reduction when hit by an enemy (Procs once per Enemy Attack Turn)", skills = {'Combat'} },
| |
| ["growingMadnessPassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
| |
| ["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
| |
| ["healOnHitBasedOnTargetDR"] = { text = "Heal for {V}% of the Target's base Damage Reduction on a successful attack (once per turn)", inverseSign = true, skills = {'Combat'} },
| |
| ["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
| |
| ["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
| |
| ["HerbSackChanceThievingFarmer"] = { text = "{V}% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer", skills = {'Thieving'} },
| |
| ["HitpointRegenerationAgainstSlayerTasks"] = { text = "{V}% Hitpoint Regeneration when fighting Slayer Task monsters", skills = {'Combat'} },
| |
| ["HPRegenWhenEnemyHasMoreEvasion"] = { text = "{V}% hitpoint regeneration when the enemy has more combined evasion ratings than the player", skills = {'Combat'} },
| |
| ["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
| |
| ["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} },
| |
| ["JavelinResourceCost"] = { text = "{V}% Resource Cost for Javelins in Fletching", isIncreaseNegative = true, skills = {'Fletching'} },
| |
| ["LeprechaunCreationCharges"] = { text = "{V} Base Quantity for Leprechaun Tablet Creation in Summoning", skills = {'Summoning'} },
| |
| ["Leviathan"] = { text = "When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)", skills = {'Combat'} },
| |
| ["LifestealBasedOnHPRegenEffectiveness"] = { text = "Increased Lifesteal based on {V}% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)", skills = {'Combat'} },
| |
| ["LightningSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} },
| |
| ["MagicMaxHitBonusAgainstMelee"] = { text = "{V}% Magic Max Hit. This value is tripled if fighting a Melee Enemy", skills = {'Combat'} },
| |
| ["MagicMaxHitFlat"] = { text = "{V} Flat Magic Maximum Hit", skills = {'Combat', 'Strength'} },
| |
| ["MagicMinHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
| |
| ["MasteryPoolCap"] = { text = "{V}% Mastery Pool XP Cap" },
| |
| ["MasteryXPFromNegativeObstacles"] = { text = "{V}% Agility Mastery XP from Obstacles that contain a negative modifier", skills = {'Agility'} },
| |
| ["MaxHitPercentBasedOnDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction", skills = {'Combat'} },
| |
| ["MaxHitPercentBasedOnEnemyDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction the Enemy has", skills = {'Combat'} },
| |
| ["MaxHPBurnDamage"] = { text = "Burns to the Target deal {V}% Max HP as extra damage", skills = {'Combat'} },
| |
| ["MeleeMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
| |
| ["MeleeMaxHitBonusAgainstRanged"] = { text = "{V}% Melee Max Hit. This value is tripled if fighting a Ranged Enemy", skills = {'Combat'} },
| |
| ["MeleeMaxHitFlat"] = { text = "{V} Flat Melee Maximum Hit", skills = {'Combat', 'Strength'} },
| |
| ["MeleeRangedDefenceBonusBasedOnDR"] = { text = "Gain Melee and Ranged Defence Bonus equal to damage reduction. (e.g. 50% damage reduction grants +50 melee and ranged defence bonus)", skills = {'Combat'} },
| |
| ["MeteoriteOre"] = { text = "{V} Meteorite Ore gained when Mining Meteorite Veins", skills = {'Mining'} },
| |
| ["MinBirdNestQuantity"] = { text = "{V} minimum Bird Nest's recieved from Woodcutting", skills = {'Woodcutting'} },
| |
| ["MinimumBirdNestsWhenPotionActive"] = { text = "{V} minimum Bird Nests recieved from Woodcutting when the Bird Nest Potion is active", skills = {'Woodcutting'} },
| |
| ["MinInfernalArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
| |
| ["MiningBarChance"] = { text = "{V}% chance to recieve the bar version of an ore when Mining", skills = {'Mining'} },
| |
| ["MiningNodeHPWithPerfectSwing"] = { text = "{V} Mining node HP when using Perfect Swing Potions", skills = {'Mining'} },
| |
| ["MinLightningArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} },
| |
| ["MinMeteorShowerSpellDamage"] = { text = "{V} minimum Spell damage when using the Meteor Shower Archaic Spell", skills = {'Combat'} },
| |
| ["MinPoisonArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },
| |
| ["momentInTimePassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["NonCombatSkillXP"] = { text = "{V}% Non-Combat Skill XP" },
| |
| ["NonShardCostForEquippedTablets"] = { text = "{V}% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} },
| |
| ["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", isIncreaseNegative = true, skills = {'Cooking'} },
| |
| ["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["PlayerRage"] = { text = "When hit, {V}% chance to gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)", skills = {'Combat'} },
| |
| ["PoisonDOTDamage"] = { text = "{V}% Damage taken from Poison", skills = {'Combat'} },
| |
| ["PoisonSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },
| |
| ["PrayerPointsWhenHit"] = { text = "Gain {V} Prayer Points for each successful Enemy hit on you", skills = {'Combat'} },
| |
| ["Rage"] = { text = "When Target is hit, Attacker gains a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)" },
| |
| ["RandomBarChanceThievingMiner"] = { text = "{V}% chance to receive a random bar when gaining a Common Drop from Thieving the Miner", skills = {'Thieving'} },
| |
| ["RangedMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
| |
| ["RangedMaxHitBonusAgainstMagic"] = { text = "{V}% Ranged Max Hit. This value is tripled if fighting a Magic Enemy", skills = {'Combat'} },
| |
| ["RangedMaxHitFlat"] = { text = "{V} Flat Ranged Maximum Hit", skills = {'Combat', 'Strength'} },
| |
| ["reducedTargetDamageRedcutionIfBleeding"] = { text = "While Target is Bleeding, reduce their Damage Reduction by {V}%", skills = {'Combat'} },
| |
| ["reignOverTimePassive"] = { text = "For every Enemy Attack Turn, Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
| |
| ["RunecraftingStavePreservation"] = { text = "{V}% chance to preserve resources in Runecrafting when making staves", skills = {'Runecrafting'} },
| |
| ["RunecraftingWaterComboRunes"] = { text = "{V} base quantity when creating Combination runes that require Water Runes in Runecrafting", skills = {'Runecrafting'} },
| |
| ["RuneEssenceThievingMiner"] = { text = "{V} Rune Essence gained when Thieving the Miner", skills = {'Thieving'} },
| |
| ["SalamanderCreationCharges"] = { text = "{V}% Salamander Tablets made in Summoning", skills = {'Summoning'} },
| |
| ["SCfromLifesteal"] = { text = "{VD}% of lifesteal healing gained as Slayer Coins", skills = {'Combat'} },
| |
| ["shadowCloak"] = { text = "", skills = {'Combat'} },
| |
| ["SkillMasteryXPPerAmeria"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ameria constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerArachi"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Arachi constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerDeedree"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Deedree constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerHyden"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Hyden constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerIridan"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Iridan constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerKo"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ko constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerQimican"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Qimican constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerSyllia"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Syllia constellation in Astrology", isSkill = true },
| |
| ["SkillMasteryXPPerVale"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Vale constellation in Astrology", isSkill = true },
| |
| ["SkillPreservationCap"] = { text = "{V}% Resource Preservation cap in {SV0}", isSkill = true },
| |
| ["SlayerCoinsBasedOnTargetDR"] = { text = "Gain Slayer Coins equal to {V}% of the Target Damage Reduction", skills = {'Combat'} },
| |
| ["SlayerCoinsPerDamage"] = { text = "{V}% Damage Dealt gained as Slayer Coins", skills = {'Combat'} },
| |
| ["SlayerCoinsPerMagicDamageSlayerTask"] = { text = "{VD}% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins", skills = {'Combat'} },
| |
| ["SlayerCoinsPerPoisonDamage"] = { text = "Gain Slayer Coins euqal to {V}% of Poison damage dealt to Target", skills = {'Combat'} },
| |
| ["SlayerTaskMonsterAccuracy"] = { text = "{V}% Slayer Task monster Accuracy Rating", skills = {'Combat'} },
| |
| ["SmithingDragonGearPreservation"] = { text = "{V}% chance to preserve resources in Smithing when making Dragon Gear", skills = {'Smithing'} },
| |
| ["SummoningAttackLifesteal"] = { text = "{V}% Lifesteal for Summoning attacks", skills = {'Combat'} },
| |
| ["SummoningCreationChargesForEquippedTablets"] = { text = "{V} Base Quantity when creating equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
| |
| ["SummoningIntervalForOctopus"] = { text = "{V}% Summoning Interval when making Octopus Tablets", isIncreaseNegative = true, skills = {'Summoning'} },
| |
| ["SummoningIntervalPercentForEquippedTablets"] = { text = "{V}% Summoning Interval for equipped Summoning Tablets", isIncreaseNegative = true, skills = {'Combat', 'Magic'} },
| |
| ["summoningSynergy_Bear_Devil"] = { text = "{V}% Firemaking XP and +100% bonfire duration when using Controlled Heat Potions", inverseSign = true, skills = {'Firemaking'} },
| |
| ["summoningSynergy_Devil_Eagle"] = { text = "While Thieving - 50% chance for +10% base Skill XP, 40% chance for 2.5x GP, and 10% chance to gain no Items or GP", skills = {'Thieving'} },
| |
| ["summoningSynergy_Ent_Leprechaun"] = { text = "{V} Bird Nest when thieving the lumberjack, but gain no GP", inverseSign = true, skills = {'Woodcutting', 'Thieving'} },
| |
| ["summoningSynergy_Leprechaun_Devil"] = { text = "+50% chance to gain 100% GP, +35% chance to gain 4x items and +15% chance to gain no items or gp from Thieving", skills = {'Thieving'} },
| |
| ["summoningSynergy_Mole_Leprechaun"] = { text = "{V}% chance to receive a gem while thieving the Miner", inverseSign = true, skills = {'Thieving'} },
| |
| ["summoningSynergy_Octopus_Leprechaun"] = { text = "+50% Thieving Interval and +2 base item quantity when thieving the Fisherman", skills = {'Thieving'} },
| |
| ["ThievingAreaUniqueChance"] = { text = "{V}% chance to receive Thieving Area Unique Item", skills = {'Thieving'} },
| |
| ["ThievingAutoSellPrice"] = { text = "Automatically sell Common Drops from Thieving for {V}x their base sale price", skills = {'Thieving'} },
| |
| ["thievingChefNoDamage"] = { text = "Take no damage when stunned by the Chef in Thieving", skills = {'Thieving'} },
| |
| ["ThievingStunIntervalPercent"] = { text = "{V}% Thieving Stun Interval", isIncreaseNegative = true, skills = {'Thieving'} },
| |
| ["TownshipAridPlainsProduction"] = { text = "{V}% Township Building Production in Arid Plains Biome", skills = {'Township'} },
| |
| ["TownshipBarProduction"] = { text = "{V}% Township Bar Production", skills = {'Township'} },
| |
| ["TownshipBlacksmithProduction"] = { text = "{V}% Township Production for Blacksmith buildings", skills = {'Township'} },
| |
| ["TownshipBuildingCost"] = { text = "{V}% Township Building Cost", isIncreaseNegative = true, skills = {'Township'} },
| |
| ["TownshipBuildingHappinessPenalties"] = { text = "{V}% Township Building Happiness Penalties", isIncreaseNegative = true, skills = {'Township'} },
| |
| ["TownshipClothingProduction"] = { text = "{V}% Township Clothing Production", skills = {'Township'} },
| |
| ["TownshipCoalProduction"] = { text = "{V}% Township Coal Production", skills = {'Township'} },
| |
| ["TownshipCoalUsage"] = { text = "{V}% Township Coal Usage", isIncreaseNegative = true, skills = {'Township'} },
| |
| ["TownshipDeadStorage"] = { text = "{V}% Township Dead Storage", skills = {'Township'} },
| |
| ["TownshipDesertProduction"] = { text = "{V}% Township Building Production in Desert Biome", skills = {'Township'} },
| |
| ["townshipDisableHunting"] = { text = "Hunting is forbidden in Township", isIncreaseNegative = true, skills = {'Township'} },
| |
| ["TownshipEducation"] = { text = "{V}% Township Education", skills = {'Township'} },
| |
| ["TownshipFarmProduction"] = { text = "{V}% Township Production for Farm buildings", skills = {'Township'} },
| |
| ["TownshipFishingDockProduction"] = { text = "{V}% Township Production for Fishing Dock buildings", skills = {'Township'} },
| |
| ["TownshipFoodProduction"] = { text = "{V}% Township Food Production", skills = {'Township'} },
| |
| ["TownshipFoodUsage"] = { text = "{V}% Township Citizen Food Usage", isIncreaseNegative = true, skills = {'Township'} },
| |
| ["TownshipForestProduction"] = { text = "{V}% Township Building Production in Forest Biome", skills = {'Township'} },
| |
| ["TownshipGPProduction"] = { text = "{V}% Township GP Production", skills = {'Township'} },
| |
| ["TownshipGrasslandsProduction"] = { text = "{V}% Township Building Production in Grasslands Biome", skills = {'Township'} },
| |
| ["TownshipHappiness"] = { text = "{V}% Township Happiness", skills = {'Township'} },
| |
| ["TownshipHealth"] = { text = "{V}% Township Health", skills = {'Township'} },
| |
| ["TownshipHerbProduction"] = { text = "{V}% Township Herb Production", skills = {'Township'} },
| |
| ["TownshipJungleProduction"] = { text = "{V}% Township Building Production in Jungle Biome", skills = {'Township'} },
| |
| ["TownshipLeatherProduction"] = { text = "{V}% Township Leather Production", skills = {'Township'} },
| |
| ["TownshipMagicEmporiumProduction"] = { text = "{V}% Township Production for Magic Emporium buildings", skills = {'Township'} },
| |
| ["TownshipMaxStorage"] = { text = "{V}% Township Max Storage", skills = {'Township'} },
| |
| ["TownshipMountainsProduction"] = { text = "{V}% Township Building Production in Mountains Biome", skills = {'Township'} },
| |
| ["TownshipOrchardProduction"] = { text = "{V}% Township Production for Orchard buildings", skills = {'Township'} },
| |
| ["TownshipOreProduction"] = { text = "{V}% Township Ore Production", skills = {'Township'} },
| |
| ["TownshipPlankProduction"] = { text = "{V}% Township Plank Production", skills = {'Township'} },
| |
| ["TownshipPopulationCap"] = { text = "{V} Township Population Cap", skills = {'Township'} },
| |
| ["TownshipPotionProduction"] = { text = "{V}% Township Potion Production", skills = {'Township'} },
| |
| ["TownshipResourceProduction"] = { text = "{V}% Township Resource Generation", skills = {'Township'} },
| |
| ["TownshipRuneEssenceProduction"] = { text = "{V}% Township Rune Essence Production", skills = {'Township'} },
| |
| ["TownshipSnowlandsProduction"] = { text = "{V}% Township Building Production in Snowlands Biome", skills = {'Township'} },
| |
| ["TownshipStoneProduction"] = { text = "{V}% Township Stone Production", skills = {'Township'} },
| |
| ["TownshipSwampProduction"] = { text = "{V}% Township Building Production in Swamp Biome", skills = {'Township'} },
| |
| ["TownshipTaxPerCitizen"] = { text = "{V}% GP gained from Township Citizen Tax", skills = {'Township'} },
| |
| ["TownshipValleyProduction"] = { text = "{V}% Township Building Production in Valley Biome", skills = {'Township'} },
| |
| ["TownshipWaterProduction"] = { text = "{V}% Township Building Production in Water Biome", skills = {'Township'} },
| |
| ["TownshipWoodcuttingProduction"] = { text = "{V}% Township Production for Woodcutting buildings", skills = {'Township'} },
| |
| ["TownshipWoodProduction"] = { text = "{V}% Township Wood Production", skills = {'Township'} },
| |
| ["WoodcuttingGemChance"] = { text = "{V}% chance to receive a gem per Woodcutting action", skills = {'Woodcutting'} },
| |
| ["WoodcuttingJewelryChance"] = { text = "{V}% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting", skills = {'Woodcutting'} },
| |
| ["WoodcuttingXPAddedAsFiremakingXP"] = { text = "{V}% Woodcutting XP added as Firemaking XP", skills = {'Woodcutting', 'Firemaking'} },
| |
| ["XPFromNegativeObstacles"] = { text = "{V}% Agility Skill XP from Obstacles that contain a negative modifier", skills = {'Agility'} }
| |
| }
| |
| | |
|
| |
|
| function p.getTriangleAttribute(attribute, attackerStyle, targetStyle, modeName) | | function p.getTriangleAttribute(attribute, attackerStyle, targetStyle, modeName) |
Line 666: |
Line 67: |
| return skillData.skillID | | return skillData.skillID |
| end | | end |
| | end |
| | end |
| | |
| | function p.getSkillIDText(frame) |
| | local skillName = frame.args ~= nil and frame.args[1] or frame[1] |
| | local id = p.getSkillID(skillName) |
| | |
| | if id == nil or id == '' then |
| | return "Unknown" |
| | else |
| | return id |
| end | | end |
| end | | end |
|
| |
|
| function p.getEquipmentSlotName(id) | | function p.getEquipmentSlotName(id) |
| return type(id) == 'number' and GameData.rawData.equipmentSlots[id] or 'Invalid' | | local slotData = GameData.getEntityByID('equipmentSlots', id) |
| | if slotData ~= nil then |
| | return slotData.emptyName |
| | end |
| end | | end |
|
| |
|
| function p.getEquipmentSlotID(name) | | function p.getEquipmentSlotID(name) |
| return GameData.rawData.equipmentSlots[name] | | local slotData = GameData.getEntityByProperty('equipmentSlots', 'emptyName', name) |
| | if slotData ~= nil then |
| | return slotData.id |
| | end |
| end | | end |
|
| |
|
Line 686: |
Line 104: |
| return Shared.titleCase(styleNum) | | return Shared.titleCase(styleNum) |
| end | | end |
| return "ERROR: Invalid combat style[[Category:Pages with script errors]]" | | return Shared.printError('Invalid combat style') |
| end | | end |
|
| |
|
Line 696: |
Line 114: |
| return nil | | return nil |
| else | | else |
| return GameData.rawData.slayerTiers[tierID + 1] | | return GameData.rawData.slayerTaskCategories[tierID + 1] |
| end | | end |
| end | | end |
Line 706: |
Line 124: |
| function p.getSlayerTierByLevel(level) | | function p.getSlayerTierByLevel(level) |
| if type(level) ~= 'number' or level < 1 then | | if type(level) ~= 'number' or level < 1 then |
| return "ERROR: Invalid Slayer level [[Category:Pages with script errors]]" | | return Shared.printError('Invalid Slayer level') |
| end | | end |
|
| | |
| for i, tier in ipairs(GameData.rawData.slayerTiers) do | | for i, tier in ipairs(GameData.rawData.slayerTaskCategories) do |
| if tier.minLevel <= level and (tier.maxLevel == nil or tier.maxLevel >= level) then | | if tier.type == 'CombatLevel' and tier.minLevel <= level and (tier.maxLevel == nil or tier.maxLevel >= level) then |
| return tier | | return tier |
| end | | end |
Line 727: |
Line 145: |
| end | | end |
| end | | end |
| return "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]" | | return Shared.printError('Invalid Slayer tier') |
| end | | end |
|
| |
|
Line 735: |
Line 153: |
| return tier.display | | return tier.display |
| else | | else |
| return "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]" | | return Shared.printError('Invalid Slayer tier') |
| end | | end |
| end | | end |
Line 742: |
Line 160: |
| --- End of slayer functions | | --- End of slayer functions |
|
| |
|
| --Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data: | | --Turns a modifier name like 'increasedHPRegenFlat' into several pieces of data: |
| --Base Name, Text, Sign, and IsNegative | | --Base Name, Description, IsNegative, and modifyValue |
| --ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false | | --ex. "HPRegenFlat", "+${value} Flat Hitpoints Regeneration", false, "multiplyByNumberMultiplier" |
| function p.getModifierDetails(modifierName) | | function p.getModifierDetails(modifierName) |
| | -- Unsupported |
| | error('Function is no longer supported', 2) |
| | --[==[ |
| local baseName = modifierName | | local baseName = modifierName |
| local isIncrease = true | | local modifier = GameData.rawData.modifierData[modifierName] |
| local isNegative = false
| |
| local valueUnsigned = false
| |
| | |
| if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
| |
| baseName = string.sub(modifierName, 10)
| |
| isIncrease = Shared.startsWith(modifierName, "increased")
| |
| end
| |
|
| |
|
| local modifier = modifierTypes[baseName]
| |
| if modifier == nil then | | if modifier == nil then |
| return nil | | return nil |
| end | | end |
|
| |
|
| local isPositive = isIncrease
| | if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then |
| if modifier.isIncreaseNegative then | | baseName = string.sub(modifierName, 10) |
| isPositive = not isPositive
| |
| end
| |
| | |
| local sign = "+"
| |
| if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
| |
| sign = "-" | |
| end | | end |
|
| |
|
| if type(modifier.unsigned) == 'boolean' then valueUnsigned = modifier.unsigned end
| | return baseName, modifier.description, modifier.isNegative, modifier.modifyValue |
| | | --]==] |
| return baseName, modifier.text, sign, not isPositive, valueUnsigned, modifier | |
| end | | end |
|
| |
|
| function p._getModifierText(modifier, value, doColor) | | function p._getModifierText(modifier, value, doColor) |
| if doColor == nil then doColor = true end | | return Modifiers.getModifierText(modifier, value, doColor) |
| local modName, modText, sign, isNegative, valueUnsigned = p.getModifierDetails(modifier)
| |
| | |
| if modName == nil then
| |
| return 'ERROR: Invalid modifier type for ' .. modifier .. '[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| local formatModValue = function(value, rule)
| |
| local ruleFunctions = {
| |
| ['V'] = function(val) return val end,
| |
| ['VD'] = function(val) return val / 10 end,
| |
| ['VMS'] = function(val) return val / 1000 end,
| |
| ['VX'] = function(val) return val * 10 end,
| |
| ['VX100'] = function(val) return val * 100 end,
| |
| ['V+100'] = function(val) return val + 100 end,
| |
| ['VMUL'] = function(val) return 2^val end,
| |
| ['VITEM'] = function(val)
| |
| -- For golbin raid starting weapons
| |
| local startingWeapons = { 'melvorD:Bronze_Scimitar', 'melvorD:Adamant_Scimitar' }
| |
| local itemID = startingWeapons[val + 1]
| |
| local item = GameData.getEntityByID('items', itemID)
| |
| if item ~= nil then
| |
| return item.name
| |
| else
| |
| return 'Unknown'
| |
| end
| |
| end
| |
| }
| |
| local ruleFunc = ruleFunctions[rule] or ruleFunctions['V']
| |
|
| |
| if type(value) == 'table' then
| |
| -- If table is a pair of values then format both & add a separator
| |
| return ruleFunc(value[1]) .. '-' .. ruleFunc(value[2])
| |
| else
| |
| return ruleFunc(value)
| |
| end
| |
| end
| |
| | |
| local valueArray, resultArray = nil, {}
| |
| if type(value) ~= 'table' then
| |
| valueArray = {value}
| |
| else
| |
| valueArray = value
| |
| end
| |
| | |
| for i, subVal in ipairs(valueArray) do
| |
| local resultText = modText
| |
| local modMagnitude = nil
| |
| if type(subVal) == 'table' and subVal.skillID ~= nil then
| |
| -- Modifier value is skill specific
| |
| modMagnitude = subVal.value
| |
| local skillName = p.getSkillName(subVal.skillID)
| |
| if skillName ~= nil then
| |
| resultText = string.gsub(resultText, '{SV0}', skillName)
| |
| end
| |
| else
| |
| -- Modifier value is the magnitude only
| |
| modMagnitude = subVal
| |
| end
| |
| | |
| local valSign = (valueUnsigned and '' or sign or '')
| |
| resultText = string.gsub(resultText, '{(V[^}]*)}', function(rule) return valSign .. (formatModValue(modMagnitude, rule) or '') end)
| |
| resultText = string.gsub(resultText, '{S}', sign)
| |
| | |
| if doColor then
| |
| local colorCode = (isNegative ~= nil and isNegative and 'color:red' or 'color:green')
| |
| resultText = '<span style="' .. colorCode .. '">' .. resultText .. '</span>'
| |
| end
| |
| table.insert(resultArray, resultText)
| |
| end
| |
| | |
| return table.concat(resultArray, '<br/>')
| |
| end | | end |
|
| |
|
Line 869: |
Line 204: |
|
| |
|
| function p.getModifiersText(modifiers, doColor, inline, maxVisible) | | function p.getModifiersText(modifiers, doColor, inline, maxVisible) |
| if inline == nil then inline = false end | | return Modifiers.getModifiersText(modifiers, doColor, inline, maxVisible) |
| if type(maxVisible) ~= 'number' then maxVisible = nil end | | end |
| if modifiers == nil or Shared.tableIsEmpty(modifiers) then | | |
| return '' | | function p.getModifierSkills(modifiers) |
| end | | return Modifiers.getModifierSkills(modifiers) |
| | end |
| | |
| | -- Returns a modifiers table indicating modifiersNew less modifiersOld |
| | -- The returned table can be passed to getModifiersText to obtain the |
| | -- result in a human readable format |
| | function p.getModifiersDifference(modifiersOld, modifiersNew) |
| | local modHasPrefix = {} |
| | local modDiff, modDiffBase = {}, {} |
| | local allMods = { |
| | { ["mods"] = (modifiersNew or {}), ["mult"] = 1 }, |
| | { ["mods"] = (modifiersOld or {}), ["mult"] = -1 } |
| | } |
|
| |
|
| local modArray = { ["visible"] = {}, ["overflow"] = {} } | | -- Generate modifiers table containing only variances |
| local modCount = { ["visible"] = 0, ["overflow"] = 0 } | | -- Create modDiffBase with mod base names (less 'increased'/'decreased' prefixes), |
| local insertKey = 'visible'
| | for i, modDef in ipairs(allMods) do |
| for bonus, value in pairs(modifiers) do | | for modName, value in pairs(modDef.mods) do |
| -- If there is a single by skill modifier with multiple values, this will | | local modBaseName, modIsIncrease = modName, true |
| -- appear as multiple rows. Split these so the number of visible lines is
| | if Shared.startsWith(modName, "increased") or Shared.startsWith(modName, "decreased") then |
| -- always accurate
| | modBaseName = string.sub(modName, 10) |
| local valueArray = nil
| | modIsIncrease = Shared.startsWith(modName, "increased") |
| if type(value) == 'table' then
| | modHasPrefix[modBaseName] = true |
| valueArray = value
| |
| else
| |
| valueArray = {value}
| |
| end
| |
| for i, subVal in ipairs(valueArray) do
| |
| if type(subVal) == 'table' and subVal.skillID ~= nil then
| |
| subVal = {subVal} | |
| end | | end |
| if maxVisible ~= nil and not inline and insertKey == 'visible' and modCount[insertKey] >= maxVisible then | | local modMult = (modIsIncrease and 1 or -1) * modDef.mult |
| insertKey = 'overflow' | | |
| | if type(value) == 'table' then |
| | -- Skill specific modifier |
| | if modDiffBase[modBaseName] == nil then |
| | modDiffBase[modBaseName] = {} |
| | end |
| | for j, subVal in ipairs(value) do |
| | if type(subVal) == 'table' and subVal.skillID ~= nil then |
| | modDiffBase[modBaseName][subVal.skillID] = (modDiffBase[modBaseName][subVal.skillID] or 0) + subVal.value * modMult |
| | end |
| | end |
| | else |
| | modDiffBase[modBaseName] = (modDiffBase[modBaseName] or 0) + value * modMult |
| end | | end |
| table.insert(modArray[insertKey], p._getModifierText(bonus, subVal, doColor))
| |
| modCount[insertKey] = modCount[insertKey] + 1
| |
| end
| |
| end
| |
| if inline then
| |
| return table.concat(modArray['visible'], ' and ')
| |
| else
| |
| if modCount['overflow'] == 1 then
| |
| table.insert(modArray['visible'], modArray['overflow'][1])
| |
| end
| |
| local overflowText = ''
| |
| if modCount['overflow'] > 1 then
| |
| -- Number of other modifiers has exceeded the specified maximum
| |
| overflowText = table.concat({
| |
| '<br/><span class="mw-collapsible mw-collapsed" ',
| |
| 'data-expandtext="Show ' .. Shared.formatnum(modCount['overflow']) .. ' more modifiers" ',
| |
| 'data-collapsetext="Hide">',
| |
| table.concat(modArray['overflow'], '<br/>'),
| |
| '</span>'
| |
| })
| |
| end | | end |
| return table.concat(modArray['visible'], '<br/>') .. overflowText
| |
| end | | end |
| end
| |
|
| |
| function p.getModifierSkills(modifiers)
| |
| local skillArray = {}
| |
|
| |
|
| for modifier, value in pairs(modifiers) do | | -- Transform modDiffBase into modDiff with the appropriate mod name within the return value |
| | for modBaseName, value in pairs(modDiffBase) do |
| if type(value) == 'table' then | | if type(value) == 'table' then |
| for i, subVal in ipairs(value) do | | -- Skill specific modifier |
| if type(subVal) == 'table' and subVal.skillID ~= nil then | | for skillID, subVal in pairs(value) do |
| local skillName = p.getSkillName(subVal.skillID) | | if subVal ~= 0 then |
| if not Shared.contains(skillArray, skillName) then | | local modName = nil |
| table.insert(skillArray, skillName) | | if modHasPrefix[modBaseName] then |
| | modName = (subVal < 0 and 'decreased' or 'increased') .. modBaseName |
| | else |
| | modName = modBaseName |
| | end |
| | if modDiff[modName] == nil then |
| | modDiff[modName] = {} |
| end | | end |
| | table.insert(modDiff[modName], { ["skillID"] = skillID, ["value"] = math.abs(subVal) }) |
| end | | end |
| end | | end |
| end | | elseif value ~= 0 then |
| | | local modName = nil |
| local baseName = p.getModifierDetails(modifier)
| | if modHasPrefix[modBaseName] then |
| if baseName == nil then
| | modName = (value < 0 and 'decreased' or 'increased') .. modBaseName |
| return { 'ERROR: Modifier '..modifier..' is invalid' }
| | else |
| end
| | modName = modBaseName |
| | | end |
| if modifierTypes[baseName].skills ~= nil then
| | modDiff[modName] = (modDiff[modName] or 0) + math.abs(value) |
| for i, skillName in Shared.skpairs(modifierTypes[baseName].skills) do
| | if GameData.rawData.modifierData[modName] == nil then |
| if not Shared.contains(skillArray, skillName) then
| | modDiff[modName] = nil |
| table.insert(skillArray, skillName)
| |
| end | |
| end | | end |
| end | | end |
| end | | end |
|
| |
|
| return skillArray | | return modDiff |
| end | | end |
|
| |
|