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{{ | {{HasMMG|Mid-High Level Slayer Coin Farming}} | ||
{{UserContentVersion|1.2.2}} | |||
{{HasSkillGuide|{{PAGENAME}}/Training}} | |||
{{Skillbox | |||
|released=17 January 2020 ([[V0.11]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression. | |||
== Mechanics == | |||
=== Slayer Areas === | |||
{{Main|Reference=Slayer Areas}} | |||
Slayer is a special {{Icon|Combat}} skill that only interacts with specific combat areas known as [[Slayer Areas]]. Each of these areas requires a minimum {{Skill|Slayer|nolink=true}} level to access, and some also require the completion of a specific [[Dungeons|Dungeon]]. Some Slayer Areas require equipping a specific item purchased with {{Icon|Slayer Coins}}; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player. | |||
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression. | |||
=== Slayer XP and Slayer Coins === | |||
{{Skill|Slayer|nolink=true}} experience is earned by killing the specific [[Monsters|monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other [[Combat]] skills, Slayer XP is rewarded only when a monster is slain, not per player attack. | |||
==Slayer Tasks== | The amount of Slayer XP earned is based on the slain monster's total {{Skill|Hitpoints|nolink=true}} (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP. | ||
Slayer | |||
'''{{Icon|Slayer Coins}} (SC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Slayer|Shop]] to purchase and upgrade special {{Skill|Slayer|nolink=true}} equipment, gain access to new [[Slayer Areas]], buy [[Basic Resupply|resupply packs]] of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins. | |||
This table lists the XP and {{Icon|Slayer Coins}} earned (before any other modifiers) under various scenarios: | |||
{| class="wikitable sortable" | |||
|- class="headerRow-0" | |||
! rowspan="2"| Fighting Slayer Task | |||
! rowspan="2"| In Slayer Area | |||
! {{Skill|Slayer|notext=true}} XP | |||
! {{Icon|Slayer Coins|SC}} | |||
|- class="headerRow-1" | |||
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}}) | |||
|- | |||
| class="table-positive"| Yes | |||
| class="table-positive"| Yes | |||
| style="text-align:right;" data-sort-value="15" | 15% | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
|- | |||
| class="table-positive"| Yes | |||
| class="table-negative"| No | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
|- | |||
| class="table-negative"| No | |||
| class="table-positive"| Yes | |||
| style="text-align:right;" data-sort-value="5" | 5% | |||
| style="text-align:right;" data-sort-value="0" | 0% | |||
|} | |||
Large amounts of {{Icon|Slayer Coins}} are also rewarded by completing certain {{Skill|Township}} tasks. | |||
Generally, the most efficient way to farm {{Icon|Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins. | |||
== Slayer Tasks == | |||
The player's active '''Slayer Task''' can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified [[monster]]. Monsters killed for Slayer Tasks award Slayer XP and {{Icon|Slayer Coins}} equal to 10% of the slain monster's maximum {{Skill|Hitpoints|nolink=true}} (HP). | |||
=== Slayer Task Tiers === | |||
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement: | |||
{| class="wikitable sortable stickyHeader" | {| class="wikitable sortable stickyHeader" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
Line 23: | Line 73: | ||
|Easy | |Easy | ||
|1 | |1 | ||
| data-sort-value="0" | {{SC| | | data-sort-value="0" | {{SC|0}} | ||
| data-sort-value="100" | {{SC|100}} | | data-sort-value="100" | {{SC|100}} | ||
| data-sort-value="1" | 1 - 49 | | data-sort-value="1" | 1 - 49 | ||
Line 49: | Line 99: | ||
| data-sort-value="25000" | {{SC|25000}} | | data-sort-value="25000" | {{SC|25000}} | ||
| data-sort-value="12500" | {{SC|12500}} | | data-sort-value="12500" | {{SC|12500}} | ||
| data-sort-value="375" | 375+ | | data-sort-value="375" | 375 - 789 | ||
|- | |||
|Legendary | |||
|100 | |||
| data-sort-value="50000" | {{SC|50000}} | |||
| data-sort-value="21600" | {{SC|21600}} | |||
| data-sort-value="790" | 790 - 999 | |||
|- | |||
|Mythical | |||
|110 | |||
| data-sort-value="100000" | {{SC|100000}} | |||
| data-sort-value="34300" | {{SC|34300}} | |||
| data-sort-value="1000" | 1,000+ | |||
|- | |- | ||
|} | |} | ||
A Slayer Task | A new character's initial Slayer Task will be selected from the Easy tier. | ||
When | === Receiving New Slayer Tasks === | ||
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier. | |||
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random, and switching tasks will typically cost {{SC}}. The exception being Easy tasks which can be switched without any costs, which can be used to your advantage. | |||
Potential monsters from [[Slayer Areas]] will only be chosen if the player: | |||
* Meets the area's minimum {{Skill|Slayer|nolink=true}} level | |||
* Has completed any one-time unlock requirements | |||
* Owns (or has previously owned) any equipment required for entry. | |||
** Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check. | |||
For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set. | |||
{| | |||
=== Slayer Task Duration === | |||
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers, as shown by this table: | |||
{| class="wikitable" | |||
|+ Slayer Task Durations | |||
|- | |- | ||
! Task !! Tier !! Slayer Levels (Min/Max) !! Duration (Min/Max) !! Extension (Min/Max) | |||
|- | |||
| Easy || 0 || 1-24 || 14-110 || 10-14 | |||
|- | |||
| Normal || 1 || 25-49 || 24-220 || 30-38 | |||
|- | |||
| Hard || 2 || 50-74 || 34-330 || 60-72 | |||
|- | |||
| Elite || 3 || 75-84 || 44-380 || 100-104 | |||
|- | |- | ||
| | | Master || 4 || 85-99 || 54-450 || 135-145 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | Legendary || 5 || 100-109 || 64-500 || 180-186 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | Mythical || 6 || 110-120 || 74-554 || 224-238 | ||
| | |||
| | |||
| | |||
|} | |} | ||
Specifically: | |||
* If your slayer level is higher than the indicated range then you may get more as per the following equations. | |||
* The duration (number of monsters) required for a new task is defined as: <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math> | |||
* The task duration is in the range <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> to <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1)</math> inclusive. | |||
* When extending a task the increase duration is calculated as: <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math> | |||
Where: | |||
* <math>r</math> is a random number, <math>0 \le r < 1</math> | |||
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120) | |||
* <math>\text{Slayer Level}</math> is not | * <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 0 to 6 | ||
* <math>\text{Tier}</math> is | |||
=== Auto Slayer === | |||
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. | |||
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}. | |||
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled. | |||
For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank. | |||
Players | Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account. | ||
== | == Skill Level Unlocks == | ||
Increasing the {{Skill|Slayer}} skill, completing dungeons and purchasing items or unlocks allows the player to access more of the [[Slayer Areas]] as shown. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level. | |||
== Skillcapes == | |||
Even with a Skillcape equipped, other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary. | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
== Pet == | == Pet == | ||
This skill's [[Pets|pet]] has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet. | |||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
== Slayer Tier Monsters == | == Slayer Tier Monsters == | ||
This section lists | This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored. | ||
=== Easy === | === Easy === | ||
The easy tier is available from the start: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}} | ||
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | |||
{{SlayerMonstersTable|Easy}} | |||
=== Normal === | === Normal === | ||
The normal tier requires {{SkillReq|Slayer|25}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | ||
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}} | |||
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}} | |||
{{SlayerMonstersTable|Normal}} | |||
=== Hard === | === Hard === | ||
The hard tier requires {{SkillReq|Slayer|50}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped | ||
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}} | |||
{{SlayerMonstersTable|Hard}} | |||
=== Elite === | === Elite === | ||
The elite tier requires {{SkillReq|Slayer|75}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped. | ||
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | |||
{{SlayerMonstersTable|Elite}} | |||
=== Master === | === Master === | ||
The master tier requires {{SkillReq|Slayer|85}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped | ||
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared | |||
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased | |||
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | |||
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | |||
{{SlayerMonstersTable|Master}} | |||
=== Legendary === | |||
The legendary tier requires {{SkillReq|Slayer|100}} to unlock and is part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | |||
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack. | |||
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack. | |||
{{SlayerMonstersTable|Legendary}} | |||
=== Mythical === | |||
The mythical tier requires {{SkillReq|Slayer|110}} to unlock and as part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased. | |||
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased. | |||
{{SlayerMonstersTable|Mythical}} | |||
== Skill Boosts == | |||
This section details skill boosts available for {{Skill|Slayer|nolink=True}}. | |||
=== Potions === | |||
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits. | |||
{{PotionTable|Area Control Potion}} | |||
{{PotionTable|Slayer Bounty Potion}} | |||
=== Increased damage === | |||
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR): | |||
{{ModifierTable|increasedDamageToSlayerTasks,increasedDamageToSlayerAreaMonsters,increasedDamageToSlayerTasks,decreasedDamageToSlayerAreaMonsters,decreasedDamageToSlayerTasks,increasedMagicMinHitBasedOnMaxHitSlayerTask,increasedMeleeMaxHitBasedOnMaxHitSlayerTask,increasedRangedMaxHitBasedOnMaxHitSlayerTask,increasedDamageReductionAgainstSlayerTasks,increasedHitpointRegenerationAgainstSlayerTasks|Slayer Damage Modifiers|false}} | |||
=== Area Effect Negation === | |||
{{Main|Reference=Slayer Areas}} | |||
Many of the {{Skill|Slayer|nolink=True}} monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the [[Slayer_Areas#Sources_of_Area_Effect_Negation|Sources of Area Affect Negation]]. | |||
=== Slayer Coin Acquisition === | |||
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go. | |||
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged,melvorD:slayerCoinsPerMagicDamageSlayerTask,melvorD:flatCurrencyGainOnHitOnSlayerTask,melvorD:currencyGainPerMagicDamageDealtOnSlayerTask,melvorD:currencyGainFromSlayerTasks,melvorD:flatCurrencyGainFromMeleeSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromRangedSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromMagicSlayerTasksBasedOnCombatLevel|Slayer Coin Modifiers|false}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Revision as of 23:00, 22 June 2024
Slayer | |
---|---|
Skill ID: melvorD:Slayer | |
Release Date: | 17 January 2020 (V0.11) |
Game Version: | Base game |
Type: | Combat |
Expansions information | |
Level 99: | Base game |
Level 120: | Throne of the Herald Expansion |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Slayer is a Combat skill. Unlike other Combat skills, Slayer does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.
Mechanics
Slayer Areas
Slayer is a special Combat skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum Slayer level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with Slayer Coins; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.
Slayer XP and Slayer Coins
Slayer experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
The amount of Slayer XP earned is based on the slain monster's total Hitpoints (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
Slayer Coins (SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special Slayer equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
This table lists the XP and Slayer Coins earned (before any other modifiers) under various scenarios:
Fighting Slayer Task | In Slayer Area | XP | SC |
---|---|---|---|
(% of Monster HP) | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Large amounts of Slayer Coins are also rewarded by completing certain Township tasks.
Generally, the most efficient way to farm Slayer Coins is to enable Auto Slayer and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
Slayer Tasks
The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks award Slayer XP and Slayer Coins equal to 10% of the slain monster's maximum Hitpoints (HP).
Slayer Task Tiers
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum Slayer level requirement:
A new character's initial Slayer Task will be selected from the Easy tier.
Receiving New Slayer Tasks
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of Slayer Coins. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many Slayer Coins as a new task of the current tier.
When choosing a new task, a monster of the selected tier will be chosen at random, and switching tasks will typically cost . The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.
Potential monsters from Slayer Areas will only be chosen if the player:
- Meets the area's minimum Slayer level
- Has completed any one-time unlock requirements
- Owns (or has previously owned) any equipment required for entry.
- Access to gear that bypasses Slayer Area item requirements, such as the Slayer Skillcape, will also qualify for this check.
For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive Perilous Peaks monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
Slayer Task Duration
The number of monsters assigned per task is random, but generally increases with the player's Slayer level and with higher difficulty tiers, as shown by this table:
Task | Tier | Slayer Levels (Min/Max) | Duration (Min/Max) | Extension (Min/Max) |
---|---|---|---|---|
Easy | 0 | 1-24 | 14-110 | 10-14 |
Normal | 1 | 25-49 | 24-220 | 30-38 |
Hard | 2 | 50-74 | 34-330 | 60-72 |
Elite | 3 | 75-84 | 44-380 | 100-104 |
Master | 4 | 85-99 | 54-450 | 135-145 |
Legendary | 5 | 100-109 | 64-500 | 180-186 |
Mythical | 6 | 110-120 | 74-554 | 224-238 |
Specifically:
- If your slayer level is higher than the indicated range then you may get more as per the following equations.
- The duration (number of monsters) required for a new task is defined as: [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math]
- The task duration is in the range [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] to [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1) }[/math] inclusive.
- When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math]
Where:
- [math]\displaystyle{ r }[/math] is a random number, [math]\displaystyle{ 0 \le r \lt 1 }[/math]
- [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 ( 120)
- [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 0 to 6
Auto Slayer
Auto Slayer is an upgrade that can be purchased from the Shop for 150,000.
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.
For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the Slayer Skillcape) would not be automatically assigned Strange Eyed Monsters, even if they have an unequipped Mirror Shield in their Bank.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Skill Level Unlocks
Increasing the Slayer skill, completing dungeons and purchasing items or unlocks allows the player to access more of the Slayer Areas as shown.
Level | Unlocks |
---|---|
1 | Wear Mirror Shield Wear Melee Slayer Gear (Basic) Wear Slayer Cowl (Basic) Wear Slayer Leather Body (Basic) Wear Slayer Wizard Hat (Basic) Wear Slayer Wizard Robes (Basic) Access Forest of Goo Access Penumbra |
10 | Access Strange Cave Error creating thumbnail: File missing Stronghold of the Undead (requires 25 clears)
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20 | Build Cliff Climb in Obstacle 5 |
30 | Wear Melee Slayer Gear (Strong) (requires 30) Wear Ranged Slayer Gear (Strong) (requires 30) Wear Magic Slayer Gear (Strong) (requires 30) Access Holy Isles |
40 | Access Crystal Caves Access Miolite Caves Purchase Top Hat (requires 70, 6 Prats Hats) Trade for Slayer Blinding Scroll (requires 25) |
45 | Access Dark Quarry Access Runic Ruins Error creating thumbnail: File missing Stronghold of Magic (requires 50 clears)
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50 | Access Arid Plains Purchase Standard Resupply |
60 | Wear Melee Slayer Gear (Elite) (requires 60) Wear Ranged Slayer Gear (Elite) (requires 60) Wear Magic Slayer Gear (Elite) (requires 60) Access High Lands Trade for Slayer Deterer (requires 40, 20 clears) Build Ice Jump in Obstacle 9 (requires 60, 60, 60) |
65 | Access Toxic Swamps |
70 | Access Desolate Plains Build Pipe Crawl in Obstacle 8 |
75 | Access Infernal Stronghold Purchase Generous Resupply |
80 | Wear Melee Slayer Gear (Master) (requires 80) Wear Ranged Slayer Gear (Master) (requires 80) Wear Magic Slayer Gear (Master) (requires 80) Access Shrouded Badlands Trade for Slayer Harvest Scroll (requires 50) |
85 | Access Crystal Depths Access Perilous Peaks Error creating thumbnail: File missing Stronghold of Dragons (requires 100 clears)
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90 | Access Dark Waters (requires cleared) Access Into the Mist Build Lava Waterfall Dodge in Obstacle 10 (requires 95, 95, 95, 80) |
95 | Access Unhallowed Wasteland Error creating thumbnail: File missing Stronghold of the Gods (requires 5 clears)
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99 | Wear Maximum Skillcape (requires level 99 in all skills) Wear Slayer Skillcape |
100 | Wear Ranged Slayer Gear (Legendary) (requires 100, cleared) Wear Melee Slayer Gear (Legendary) (requires 100, cleared) Wear Magic Slayer Gear (Legendary) (requires 100, cleared) Access Jungle Labyrinth (requires cleared) Purchase Plentiful Resupply Build Forest Maze in Obstacle 11 (requires 100, 100) |
102 | Access Lava Lake (requires cleared) |
105 | Access Forsaken Tundra (requires cleared) |
108 | Access Foggy Lake (requires cleared) |
110 | Wear Ranged Slayer Gear (Mythical) (requires 110, cleared) Wear Melee Slayer Gear (Mythical) (requires 110, cleared) Wear Magic Slayer Gear (Mythical) (requires 110, cleared) Purchase Bountiful Resupply Build Gap Climb in Obstacle 14 |
112 | Access Afflicted City (requires cleared) |
114 | Access Midnight Valley |
116 | Access Golden Cloud Mountains (requires cleared) |
118 | Access Millennium Gate |
120 | Wear Superior Max Skillcape (requires level 120 in all skills) Wear Superior Slayer Skillcape |
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.
Skillcapes
Even with a Skillcape equipped, other Slayer requirements, such as clearing dungeons or purchasing upgrades, are still necessary.
Regular Skillcape
The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000 from the Shop once the player reaches Level 99 in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:
+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
Superior Skillcape
The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000 from the Shop once the player reaches Level 120 in the Slayer skill. Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)
Pet
This skill's pet has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.
Pet | Name | DLC | Effect |
---|---|---|---|
Asura | +20% Global Slayer Coins (except Item Sales) |
Slayer Tier Monsters
This section lists tasks for every tier of Slayer, and lists any entry requirements. If the Slayer Skillcape (or equivalent) is equipped item requirements up to Level 100 are ignored. If the Superior Slayer Skillcape (or equivalent) is equipped then all item requirements are ignored.
Easy
The easy tier is available from the start:
- Strange Cave requires Level 10
- Holy Isles requires Level 30
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR | Coins | Bones | Locations | ||||||
Black Knight | 23 | 200 | 2.6 | 42 | 0% | 10 - 50 | Castle of Kings | ||||||||
Hill Giant | 28 | 350 | 3.0 | 53 | 0% | 8 - 24 | Giant Dungeon | ||||||||
Giant Crab | 33 | 600 | 2.4 | 42 | 0% | 10 - 30 | Sandy Shores | ||||||||
Tentacle | 14 | 250 | 2.4 | 34 | 0% | 1 - 20 | Sandy Shores | ||||||||
Seagull | 2 | 60 | 2.4 | 23 | 0% | 1 - 5 | Sandy Shores | ||||||||
Confused Pirate | 34 | 400 | 3.6 | 46 | 0% | 10 - 80 | Sandy Shores | ||||||||
Frozen Archer | 27 | 300 | 2.0 | 75 | 0% | 50 - 100 | Icy Hills | ||||||||
Wet Monster | 34 | 300 | 3.6 | 74 | 0% | 20 - 80 | Wet Forest | ||||||||
Moist Monster | 35 | 250 | 2.4 | 42 | 0% | 20 - 80 | Wet Forest | ||||||||
Sweaty Monster | 27 | 280 | 2.4 | 46 | 0% | 20 - 80 | Wet Forest | ||||||||
Golbin | 2 | 50 | 3.0 | 23 | 0% | 2 - 10 | Golbin Village | ||||||||
Ranged Golbin | 7 | 100 | 3.0 | 27 | 0% | 2 - 10 | Golbin Village | ||||||||
Chicken | 1 | 30 | 2.4 | 11 | 0% | 1 - 5 | Farmlands | ||||||||
Cow | 2 | 80 | 2.4 | 18 | 0% | 1 - 5 | Farmlands | ||||||||
Zombie Hand | 23 | 200 | 3.0 | 42 | 0% | 20 - 80 | Graveyard Error creating thumbnail: File missing Stronghold of the Undead
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Zombie | 34 | 300 | 3.0 | 52 | 0% | 20 - 80 | Graveyard Error creating thumbnail: File missing Stronghold of the Undead
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Ghost | 46 | 400 | 2.4 | 62 | 0% | 1 - 10 | Graveyard Error creating thumbnail: File missing Stronghold of the Undead
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Junior Farmer | 6 | 80 | 2.4 | 27 | 0% | 1 - 5 | Farmlands | ||||||||
Adult Farmer | 23 | 200 | 2.4 | 42 | 0% | 1 - 5 | Farmlands | ||||||||
Master Farmer | 47 | 280 | 2.4 | 67 | 0% | 1 - 5 | Farmlands | ||||||||
Wizard | 32 | 300 | 2.4 | 118 | 0% | 10 - 50 | Wizard Tower Error creating thumbnail: File missing Stronghold of Magic
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Steel Knight | 12 | 150 | 2.6 | 32 | 0% | 1 - 10 | Castle of Kings | ||||||||
Mithril Knight | 33 | 250 | 2.6 | 52 | 0% | 10 - 50 | Castle of Kings | ||||||||
Bandit Trainee | 23 | 200 | 2.0 | 42 | 0% | 1 - 30 | Bandit Hideout | ||||||||
Bandit | 44 | 400 | 2.0 | 82 | 0% | 1 - 30 | Bandit Hideout | ||||||||
Skeleton | 7 | 100 | 2.6 | 32 | 0% | 1 - 10 | Graveyard Error creating thumbnail: File missing Stronghold of the Undead
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Leech | 20 | 200 | 2.6 | 42 | 0% | 1 - 10 | Wet Forest | ||||||||
Plant | 1 | 20 | 2.4 | 11 | 0% | 1 - 5 | None | Farmlands | |||||||
Mummy | 29 | 270 | 2.5 | 49 | 0% | 5 - 40 | Penumbra: -10% Accuracy Rating Error creating thumbnail: File missing Stronghold of the Undead
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Statue | 37 | 370 | 2.5 | 58 | 0% | 5 - 40 | Penumbra: -10% Accuracy Rating | ||||||||
Many Eyed Monster | 42 | 370 | 2.6 | 92 | 0% | 20 - 80 | Strange Cave: -15% Global Evasion | ||||||||
Lots of Eyes | 46 | 250 | 2.5 | 68 | 0% | 40 - 120 | Strange Cave: -15% Global Evasion | ||||||||
Fairy | 44 | 410 | 3.0 | 169 | 0% | 10 - 50 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Goo Monster | 16 | 150 | 2.4 | 34 | 0% | 1 - 30 | Forest of Goo: +10% Attack Interval | ||||||||
Green Goo Monster | 35 | 350 | 2.4 | 42 | 0% | 10 - 40 | Forest of Goo: +10% Attack Interval |
Normal
The normal tier requires Level 25 to unlock:
- Holy Isles requires Level 30
- Runic Ruins requires Level 45
- Arid Plains requires Level 50
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR | Coins | Bones | Locations | ||||||
Moss Giant | 60 | 600 | 3.0 | 124 | 0% | 28 - 65 | Giant Dungeon | ||||||||
Frozen Mammoth | 58 | 700 | 3.0 | 142 | 0% | 200 - 300 | Icy Hills | ||||||||
Ice Monster | 75 | 500 | 3.0 | 92 | 0% | 100 - 250 | Icy Hills | ||||||||
Green Dragon | 79 | 750 | 3.0 | 143 | 0% | 1 - 100 | Dragon Valley Error creating thumbnail: File missing Stronghold of Dragons
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Blue Dragon | 90 | 900 | 3.0 | 168 | 0% | 1 - 175 | Dragon Valley Error creating thumbnail: File missing Stronghold of Dragons
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Adamant Knight | 69 | 600 | 2.6 | 118 | 0% | 30 - 100 | Castle of Kings | ||||||||
Master Wizard | 56 | 600 | 2.4 | 169 | 0% | 100 - 250 | Wizard Tower Error creating thumbnail: File missing Stronghold of Magic
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Elerine Archer | 73 | 500 | 2.6 | 122 | 0% | 1 - 75 | Elerine Battlegrounds | ||||||||
Elerine Warrior | 96 | 650 | 2.8 | 122 | 0% | 1 - 100 | Elerine Battlegrounds | ||||||||
Stone Snake | 66 | 600 | 3.0 | 119 | 0% | 5 - 40 | Penumbra: -10% Accuracy Rating | ||||||||
Undead Werewolf | 60 | 480 | 2.5 | 77 | 0% | 20 - 80 | Penumbra: -10% Accuracy Rating Error creating thumbnail: File missing Stronghold of the Undead
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Vampire | 56 | 500 | 2.6 | 105 | 0% | 20 - 80 | Penumbra: -10% Accuracy Rating Error creating thumbnail: File missing Stronghold of the Undead
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Strange Eyed Monster | 74 | 650 | 2.8 | 87 | 0% | 40 - 120 | Strange Cave: -15% Global Evasion | ||||||||
Eyes | 82 | 810 | 3.0 | 125 | 0% | 40 - 120 | Strange Cave: -15% Global Evasion | ||||||||
Valkyrie | 71 | 540 | 2.4 | 116 | 0% | 40 - 120 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Angel | 71 | 800 | 3.0 | 188 | 0% | 40 - 120 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Holy Archer | 80 | 1,050 | 2.4 | 177 | 0% | 40 - 120 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Purple Goo Monster | 51 | 540 | 3.0 | 63 | 0% | 10 - 50 | Forest of Goo: +10% Attack Interval | ||||||||
Scattered Goo Monster | 69 | 760 | 3.0 | 103 | 0% | 40 - 120 | Forest of Goo: +10% Attack Interval | ||||||||
Druid | 63 | 350 | 3.0 | 80 | 0% | 30 - 120 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic Error creating thumbnail: File missing Stronghold of Magic
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Thief | 86 | 550 | 1.8 | 117 | 0% | 40 - 160 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic | ||||||||
Shaman | 93 | 750 | 3.0 | 135 | 0% | 45 - 190 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic Error creating thumbnail: File missing Stronghold of Magic
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Turkul Riders | 56 | 550 | 2.8 | 82 | 0% | 25 - 110 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Turkul Archers | 80 | 700 | 2.4 | 112 | 0% | 40 - 160 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Turkul Throwers | 93 | 800 | 2.0 | 132 | 0% | 45 - 180 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Wandering Bard | 69 | 500 | 3.0 | 117 | 0% | 69 - 690 |
Hard
The hard tier requires Level 50 to unlock:
- High Lands requires Level 60, and the Magical Ring equipped
- Desolate Plains requires Level 70
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR | Coins | Bones | Locations | ||||||
Red Dragon | 106 | 1,000 | 3.0 | 212 | 5% | 1 - 325 | Dragon Valley Error creating thumbnail: File missing Stronghold of Dragons
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Black Dragon | 120 | 1,200 | 3.0 | 268 | 5% | 1 - 600 | Dragon Valley Error creating thumbnail: File missing Stronghold of Dragons
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Rune Knight | 101 | 800 | 2.6 | 212 | 5% | 100 - 250 | Castle of Kings | ||||||||
Dark Wizard | 108 | 1,100 | 2.4 | 210 | 5% | 100 - 250 | Wizard Tower Error creating thumbnail: File missing Stronghold of Magic
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Elerine Mage | 103 | 750 | 3.0 | 165 | 5% | 1 - 150 | Elerine Battlegrounds | ||||||||
Fierce Devil | 100 | 820 | 2.6 | 128 | 5% | 20 - 80 | Penumbra: -10% Accuracy Rating | ||||||||
Griffin | 124 | 1,500 | 2.4 | 128 | 5% | 40 - 120 | High Lands: Enemies heal 20% of their current hitpoints every 5 turns | ||||||||
Pegasus | 182 | 2,200 | 2.4 | 264 | 5% | 40 - 120 | High Lands: Enemies heal 20% of their current hitpoints every 5 turns | ||||||||
Raging Horned Elite | 125 | 1,400 | 2.6 | 146 | 5% | 70 - 180 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Seething Horned Elite | 161 | 2,000 | 2.6 | 242 | 5% | 100 - 350 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Necromancer | 110 | 950 | 3.0 | 161 | 5% | 55 - 220 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic Error creating thumbnail: File missing Stronghold of Magic
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Elementalist | 171 | 1,250 | 3.0 | 240 | 5% | 85 - 340 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic | ||||||||
Turkul Giant | 125 | 1,200 | 3.2 | 192 | 5% | 60 - 250 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Turkul General | 164 | 1,450 | 2.8 | 202 | 5% | 80 - 320 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Sand Beast | 197 | 1,850 | 3.0 | 260 | 5% | 95 - 380 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Paladin | 142 | 1,200 | 2.8 | 163 | 5% | 70 - 300 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Priest | 155 | 1,450 | 3.0 | 213 | 5% | 75 - 300 | Holy Isles: +20% Prayer Point Cost for Prayers Error creating thumbnail: File missing Stronghold of Magic
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Superior Eyed Monster | 145 | 1,800 | 3.0 | 219 | 5% | 120 - 240 | Strange Cave: -15% Global Evasion |
Elite
The elite tier requires Level 75 to unlock:
- Shrouded Badlands requires Level 80 and the Blazing Lantern equipped.
- Jungle Labyrinth requires Level 100 and Impending Darkness Event cleared
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR | Coins | Bones | Locations | ||||||
Dark Horned Elite | 230 | 2,800 | 2.6 | 443 | 10% | 250 - 750 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Furious Horned Elite | 239 | 3,000 | 2.6 | 397 | 10% | 250 - 1,000 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Rancora Spider | 298 | 4,300 | 2.6 | 450 | 10% | 150 - 550 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Elder Vampire | 311 | 4,900 | 2.6 | 326 | 15% | 155 - 620 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Cursed Maiden | 335 | 5,400 | 3.0 | 600 | 15% | 69 - 690 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Bounty Hunter | 348 | 5,800 | 2.4 | 329 | 15% | 170 - 700 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Eye of Fear | 316 | 3,300 | 3.0 | 455 | 15% | 200 - 600 | Strange Cave: -15% Global Evasion | ||||||||
Noxious Serpent | 202 | 2,200 | 2.6 | 257 | 10% | 1 - 300 | Toxic Swamps: Enemies have +100% chance to apply poison when attacking | ||||||||
Venomous Snake | 215 | 2,450 | 2.8 | 300 | 10% | 1 - 400 | Toxic Swamps: Enemies have +100% chance to apply poison when attacking | ||||||||
Giant Moth | 223 | 2,750 | 3.0 | 343 | 10% | 1 - 500 | Toxic Swamps: Enemies have +100% chance to apply poison when attacking | ||||||||
Hungry Plant | 370 | 4,000 | 2.6 | 850 | 25% | 1 - 1,300 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack |
Master
The master tier requires Level 85 to unlock:
- Perilous Peaks requires Climbing Boots equipped
- Dark Waters requires Level 90 and Into the Mist cleared
- Unhallowed Wasteland requires Level 95 and Map to the Unhallowed Wasteland purchased
- Jungle Labyrinth requires Level 100 and Impending Darkness Event cleared
- Lava Lake requires Level 102 and Ancient Sanctuary cleared
- Forsaken Tundra requires Level 105 and Ancient Sanctuary cleared
- Foggy Lake requires Level 108, Lightning Region cleared, and Linden Boat purchased.
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR | Coins | Bones | Locations | ||||||
Chaotic Greater Dragon | 447 | 7,100 | 2.8 | 650 | 20% | 190 - 800 | Perilous Peaks: -60% Evasion Ratings Error creating thumbnail: File missing Stronghold of Dragons
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Hunting Greater Dragon | 416 | 6,800 | 2.6 | 650 | 20% | 69 - 420 | Perilous Peaks: -60% Evasion Ratings Error creating thumbnail: File missing Stronghold of Dragons
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Wicked Greater Dragon | 386 | 6,500 | 3.0 | 300 | 15% | 220 - 880 | Perilous Peaks: -60% Evasion Ratings Error creating thumbnail: File missing Stronghold of Dragons
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Umbora | 559 | 7,800 | 2.8 | 950 | 25% | 280 - 1,100 | Dark Waters: +40% Attack Interval | ||||||||
Rokken | 577 | 8,100 | 3.2 | 970 | 25% | 290 - 1,300 | Dark Waters: +40% Attack Interval | ||||||||
Ku-tul | 611 | 8,400 | 3.0 | 990 | 25% | 310 - 1,500 | Dark Waters: +40% Attack Interval | ||||||||
Legaran Wurm | 629 | 9,000 | 2.1 | 920 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Cursed Lich | 666 | 9,300 | 2.6 | 900 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Spiked Red Claw | 727 | 9,600 | 3.0 | 1,180 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Greater Skeletal Dragon | 762 | 9,900 | 2.8 | 750 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Poison Toad | 444 | 5,500 | 2.8 | 700 | 30% | 1 - 1,600 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Kongamato | 558 | 6,000 | 2.4 | 1,000 | 25% | 1 - 1,800 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Conda | 672 | 8,500 | 2.8 | 657 | 35% | 1 - 2,200 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Alraune | 786 | 12,000 | 2.8 | 930 | 35% | 1 - 2,500 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Burning Snake | 451 | 4,500 | 2.8 | 850 | 30% | 1 - 1,500 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Infernal Golem | 555 | 6,500 | 3.0 | 1,000 | 35% | 1 - 1,800 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Magic Fire Demon | 630 | 8,500 | 3.0 | 980 | 35% | 1 - 2,300 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Frost Golem | 630 | 7,500 | 3.0 | 1,070 | 35% | 1 - 2,400 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Siren | 692 | 10,500 | 2.6 | 792 | 40% | 1 - 2,500 | Foggy Lake: Player takes +150% damage when asleep |
Legendary
The legendary tier requires Level 100 to unlock and is part of the expansion:
- Lava Lake requires Level 102 and Ancient Sanctuary cleared
- Forsaken Tundra requires Level 105 and Ancient Sanctuary cleared
- Foggy Lake requires Level 108, Lightning Region cleared, and Linden Boat purchased.
- Afflicted City requires Level 112, Lair of the Spider Queen cleared, and Slayer Torch equipped. One torch is consumed with every attack.
- Midnight Valley requires Level 114 and Mystic Lantern equipped. One lantern is consumed with every attack.
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR | Coins | Bones | Locations | ||||||
Manticore | 793 | 10,000 | 2.6 | 930 | 40% | 1 - 2,600 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Gret-Yun | 933 | 12,500 | 2.8 | 934 | 40% | 1 - 2,900 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Large Ice Troll | 890 | 6,000 | 2.8 | 1,131 | 35% | 1 - 1,700 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Polar Bear | 797 | 9,500 | 3.0 | 838 | 40% | 1 - 2,600 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Spectral Ice Wolf | 834 | 12,000 | 2.8 | 1,200 | 45% | 1 - 3,000 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Monster Croc | 937 | 11,500 | 2.8 | 962 | 45% | 1 - 3,000 | Foggy Lake: Player takes +150% damage when asleep | ||||||||
Leviathan | 976 | 13,000 | 3.0 | 1,083 | 45% | 1 - 3,600 | Foggy Lake: Player takes +150% damage when asleep | ||||||||
Shadow Beast | 917 | 12,000 | 3.6 | 1,286 | 30% | 1 - 3,000 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Plague Doctor | 876 | 10,500 | 2.2 | 594 | 45% | 1 - 3,000 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Cockatrice | 890 | 13,000 | 3.2 | 1,250 | 50% | 1 - 2,900 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Goliath Werewolf | 999 | 16,000 | 2.4 | 1,015 | 50% | 1 - 3,400 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Phantom | 950 | 9,500 | 2.8 | 910 | 95% | 1 - 3,800 | Midnight Valley: Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||||||||
Banshee | 950 | 9,500 | 2.8 | 750 | 95% | 1 - 3,800 | Midnight Valley: Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||||||||
Spectre | 992 | 9,500 | 2.8 | 780 | 95% | 1 - 3,800 | Midnight Valley: Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) |
Mythical
The mythical tier requires Level 110 to unlock and as part of the expansion:
- Forsaken Tundra and Foggy Lake requires Ancient Sanctuary cleared
- Golden Cloud Mountains requires Level 116, Necromancers Palace cleared, and Golden Compass purchased.
- Millennium Gate requires Level 118 and Golden Shard purchased.
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR | Coins | Bones | Locations | ||||||
Ice Hydra | 1,015 | 20,000 | 2.6 | 1,600 | 45% | 1 - 3,500 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Twin Sea Dragon Serpent | 1,026 | 14,500 | 2.6 | 800 | 50% | 1 - 3,600 | Foggy Lake: Player takes +150% damage when asleep | ||||||||
Torvair | 1,337 | 19,730 | 2.4 | 1,290 | 80% | 1 - 5,400 | Golden Cloud Mountains: Enemy has +300% Lifesteal | ||||||||
Arctair | 1,291 | 19,500 | 2.4 | 1,260 | 80% | 1 - 5,100 | Golden Cloud Mountains: Enemy has +300% Lifesteal | ||||||||
Harkair | 1,296 | 19,500 | 2.4 | 803 | 80% | 1 - 5,400 | Golden Cloud Mountains: Enemy has +300% Lifesteal | ||||||||
Vorloran Devastator | 1,485 | 24,000 | 2.2 | 1,350 | 85% | 1 - 6,000 | Millennium Gate | ||||||||
Vorloran Watcher | 1,485 | 24,000 | 2.2 | 1,150 | 85% | 1 - 6,000 | Millennium Gate | ||||||||
Vorloran Protector | 1,578 | 24,000 | 2.2 | 997 | 85% | 1 - 6,700 | Millennium Gate | ||||||||
Guardian of the Herald | 1,888 | 30,000 | 2.8 | 1,340 | 90% | 1 - 7,400 | Millennium Gate |
Skill Boosts
This section details skill boosts available for Slayer.
Potions
The following potions provide Slayer-specific benefits.
Area Control Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +20% Flat Slayer Area Effect Negation | |
II | 20 | +30% Flat Slayer Area Effect Negation | |
III | 35 | +40% Flat Slayer Area Effect Negation | |
IV | 50 | +50% Flat Slayer Area Effect Negation |
Slayer Bounty Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills. | |
II | 15 | +15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills. | |
III | 20 | +20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills. | |
IV | 30 | +25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills. |
Increased damage
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR):
Source | Type | DLC | Slayer Damage Modifiers | Other Modifiers |
---|---|---|---|---|
Cliff Climb | Agility Obstacle 5 | +5% Damage To Slayer Tasks | +10% Global Slayer Coins (except Item Sales) -10% Slayer Skill XP +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation | |
Pipe Crawl | Agility Obstacle 8 | +8% Damage to Monsters in Slayer Areas | -10% Global Slayer Coins (except Item Sales) | |
Gap Climb | Agility Obstacle 14 | +15% Damage to Monsters in Slayer Areas | -20% Damage to Monsters in Dungeons +10% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Ashtar | Constellation | +8% Damage To Slayer Tasks | +8% Chance To Double Loot in Combat +8% Auto Eat Efficiency -5% Attack Interval +5% Flat Slayer Area Effect Negation | |
Tellus | Constellation | +5% Damage to Monsters in Slayer Areas | +5% Reflect Damage +8% GP from Combat +8 Hidden Defence Level +8% Defence Skill XP +8% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) | |
Error creating thumbnail: File missing Abyssal Slayer Cowl (Decayer) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Cowl (Dissolver) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Cowl (Fearful) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Cowl (Isolator) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Cowl (Resolver) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Cowl (Ruiner) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Cowl (Woeful) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Helmet (Decayer) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Helmet (Dissolver) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Helmet (Fearful) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Helmet (Isolator) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Helmet (Resolver) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Helmet (Ruiner) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Helmet (Woeful) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Leather Body (Decayer) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Leather Body (Dissolver) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Leather Body (Fearful) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Leather Body (Isolator) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Leather Body (Resolver) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Leather Body (Ruiner) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Leather Body (Woeful) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Platebody (Decayer) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Platebody (Dissolver) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Platebody (Fearful) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Platebody (Isolator) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Platebody (Resolver) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Platebody (Ruiner) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Platebody (Woeful) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Wizard Hat (Decayer) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Wizard Hat (Dissolver) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Hat (Fearful) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Wizard Hat (Isolator) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Hat (Resolver) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Hat (Ruiner) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Hat (Woeful) | Item (Helmet, Passive) | Error creating thumbnail: File missing | +2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Wizard Robes (Decayer) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Wizard Robes (Dissolver) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Robes (Fearful) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
Error creating thumbnail: File missing Abyssal Slayer Wizard Robes (Isolator) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Robes (Resolver) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Robes (Ruiner) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
Error creating thumbnail: File missing Abyssal Slayer Wizard Robes (Woeful) | Item (Platebody, Passive) | Error creating thumbnail: File missing | +2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
Cape of Completion | Item (Cape) | +5% Damage To Slayer Tasks | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Global Skill XP +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Combination Fury Gem | Item (Gem) | +5% Damage To Slayer Tasks | +20 Maximum Hitpoints +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) +5% Damage to Monsters in Dungeons +4% Damage to Monsters in Combat Areas | |
Error creating thumbnail: File missing Enhanced Township Plank Scroll | Item (Consumable) | Error creating thumbnail: File missing | +2% Damage Reduction when fighting a Slayer Task monster | +10% chance to gain Stardust in Firemaking +5% chance to gain Ash in Firemaking +5% chance to gain Withered Ash in Firemaking +10% GP gained from Firemaking +2% Abyssal Resistance when fighting a Slayer Task monster |
Maximum Skillcape | Item (Cape) | +5% Damage To Slayer Tasks | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
Slayer Cowl (Basic) | Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Cowl (Master) | Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Slayer Deterer | Item (Consumable) | +2% Damage Reduction when fighting a Slayer Task monster | ||
Slayer Gem | Item (Gem) | +5% Damage To Slayer Tasks | +5% Global Slayer Coins (except Item Sales) | |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Helmet (Master) | Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Platebody (Master) | Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Slayer Skillcape | Item (Cape) | +5% Damage To Slayer Tasks | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Superior Cape of Completion | Item (Cape) | +8% Damage To Slayer Tasks | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +8% Damage To Slayer Tasks | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Slayer Skillcape | Item (Cape) | +8% Damage To Slayer Tasks | +10% Global Slayer Coins (except Item Sales) Bypass All Slayer Area item requirements +35% Flat Slayer Area Effect Negation | |
Error creating thumbnail: File missing Caleb | Pet | +2% Damage To Slayer Tasks |
Area Effect Negation
Many of the Slayer monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the Sources of Area Affect Negation.
Slayer Coin Acquisition
There are a number of modifiers that affect Slayer Coins. Unless otherwise stated, each bonus affects Slayer Coins gained from any source, including claiming Township task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for Perilous Peaks 0% Evasion Ratings is as low as it will ever go.
Source | Type | DLC | Slayer Coin Modifiers | Other Modifiers |
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Cliff Climb | Agility Obstacle 5 | +10% Global Slayer Coins (except Item Sales) | -10% Slayer Skill XP +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation | |
Pipe Crawl | Agility Obstacle 8 | -10% Global Slayer Coins (except Item Sales) | +8% Damage to Monsters in Slayer Areas | |
Frozen Lake Crossing | Agility Obstacle 9 | +10% Global Slayer Coins (except Item Sales) | +5% Slayer Skill XP +10% Auto Eat Efficiency +3% Damage To All Monsters | |
Ocean Rafting | Agility Obstacle 10 | +10% Global Slayer Coins (except Item Sales) | +5% Auto Eat Efficiency +5% Damage To All Monsters | |
Forest Maze | Agility Obstacle 11 | +10% Global Slayer Coins (except Item Sales) | -20% Global Accuracy -20% Auto Eat Efficiency +8% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Gap Climb | Agility Obstacle 14 | +10% Global Slayer Coins (except Item Sales) | +15% Damage to Monsters in Slayer Areas -20% Damage to Monsters in Dungeons +15% Flat Slayer Area Effect Negation | |
Waterfall Crossing | Agility Obstacle 15 | -10% Global Slayer Coins (except Item Sales) | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) | |
Tellus | Constellation | +5% Global Slayer Coins (except Item Sales) | +5% Reflect Damage +8% GP from Combat +8 Hidden Defence Level +8% Defence Skill XP +8% Slayer Skill XP +5% Damage to Monsters in Slayer Areas | |
Slayer Bounty Potion I | Item | +10% Global Slayer Coins (except Item Sales) +10% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | ||
Slayer Bounty Potion II | Item | +15% Global Slayer Coins (except Item Sales) +15% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | ||
Slayer Bounty Potion III | Item | +20% Global Slayer Coins (except Item Sales) +20% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | ||
Slayer Bounty Potion IV | Item | +25% Global Slayer Coins (except Item Sales) +25% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | ||
Combination Fury Gem | Item (Gem) | +5% Global Slayer Coins (except Item Sales) | +20 Maximum Hitpoints +5% Damage To Slayer Tasks +5% Damage to Monsters in Dungeons +4% Damage to Monsters in Combat Areas +3% Chance To Double Loot in Combat | |
Cyclops | Item (Summon1, Summon2) | +10% Global Slayer Coins (except Item Sales) | ||
Explorers Map | Item (Consumable) | +5% Global Slayer Coins (except Item Sales) | +20% Flat Slayer Area Effect Negation +3% Slayer Skill XP | |
Explorers Map II | Item (Consumable) | +8% Global Slayer Coins (except Item Sales) | +25% Flat Slayer Area Effect Negation +5% Slayer Skill XP | |
Herblore Lesser Relic | Item (Consumable) | +15% Global Slayer Coins (except Item Sales) | +10 Charges per Potion +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | |
Hunter's Ring | Item (Ring, Passive) | +10% Global Slayer Coins (except Item Sales) | +10% Flat Slayer Area Effect Negation +10% Slayer Skill XP | |
Palladium Onyx Necklace | Item (Amulet, Passive) | +1 Slayer Coins from Melee Slayer Tasks equal to the enemy's Combat Level | ||
Palladium Oricha Necklace | Item (Amulet, Passive) | +1 Slayer Coins from Ranged Slayer Tasks equal to the enemy's Combat Level | ||
Palladium Runestone Necklace | Item (Amulet, Passive) | +1 Slayer Coins from Magic Slayer Tasks equal to the enemy's Combat Level | ||
Slayer Cowl (Basic) | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Cowl (Master) | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Gem | Item (Gem) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks | |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Helmet (Master) | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Platebody (Master) | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Superior Cape of Completion | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Slayer Skillcape | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks Bypass All Slayer Area item requirements +35% Flat Slayer Area Effect Negation | |
Asura | Pet | +20% Global Slayer Coins (except Item Sales) | ||
Ayyden | Pet | +2% Global Slayer Coins (except Item Sales) | ||
Harold | Pet | +5% Global Slayer Coins (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Dark Waters | Point of Interest | +25% Global Slayer Coins (except Item Sales) | +10% Accuracy Rating +10% Global Evasion +5% Max Hit -20% Flat Slayer Area Effect Negation | |
Perilous Peaks | Point of Interest | -40% Global Slayer Coins (except Item Sales) | +20% Flat Slayer Area Effect Negation |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |