Slayer: Difference between revisions

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{{V|1.2.2}}
{{HasMMG|Mid-High Level Slayer Coin Farming}}
 
{{UserContentVersion|1.2.2}}
[[File:Slayer (skill).svg|thumb|150px|right|Slayer]]
{{HasSkillGuide|{{PAGENAME}}/Training}}
{{Skillbox
|released=17 January 2020 ([[V0.11]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  
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=== Slayer Task Tiers ===
=== Slayer Task Tiers ===
The monster requested is randomly chosen based on the '''tier''' of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
 
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="375" | 375-789
| data-sort-value="375" | 375 - 789
|-
|-
|Legendary
|Legendary
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| data-sort-value="50000" | {{SC|50000}}
| data-sort-value="50000" | {{SC|50000}}
| data-sort-value="21600" | {{SC|21600}}
| data-sort-value="21600" | {{SC|21600}}
| data-sort-value="790" | 790-999
| data-sort-value="790" | 790 - 999
|-
|-
|Mythical
|Mythical
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=== Auto Slayer ===
=== Auto Slayer ===
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}.
 
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.


While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. '''Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.''' For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.


Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.  
For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.
 
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.


== Skill Level Unlocks ==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to access more difficult [[Slayer Areas]]. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.
Increasing the {{Skill|Slayer}} skill, completing dungeons and purchasing items or unlocks allows the player to access more of the [[Slayer Areas]] as shown.
{{SkillUnlocks|{{PAGENAME}}}}
{{SkillUnlocks|{{PAGENAME}}}}
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.


== Skillcapes ==
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
Even with a Skillcape equipped, other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary.
{{SkillcapeInfo}}
{{SkillcapeInfo}}
However, even with a Skillcape equipped other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary.


== Pet ==
== Pet ==
This skill's [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
This skill's [[Pets|pet]] has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.
{{PetSkillInfo}}
{{PetSkillInfo}}


== Slayer Tier Monsters ==  
== Slayer Tier Monsters ==  
This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} is equipped then all item requirements are ignored.
This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored.
 


=== Easy ===
=== Easy ===
Tier 0, also known as Easy, is always from the beginning:
The easy tier is available from the start:
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}}
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
{{SlayerMonstersTable|0}}
{{SlayerMonstersTable|Easy}}


=== Normal ===
=== Normal ===
Tier 1, also known as Normal, requires {{SkillReq|Slayer|25}} to unlock:
The normal tier requires {{SkillReq|Slayer|25}} to unlock:
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}}
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}}
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}}
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}}
{{SlayerMonstersTable|1}}
{{SlayerMonstersTable|Normal}}


=== Hard ===
=== Hard ===
Tier 2, also known as Hard, requires {{SkillReq|Slayer|50}} to unlock:
The hard tier requires {{SkillReq|Slayer|50}} to unlock:
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
{{SlayerMonstersTable|2}}
{{SlayerMonstersTable|Hard}}


=== Elite ===
=== Elite ===
Tier 3, also known as Elite, requires {{SkillReq|Slayer|75}} to unlock:
The elite tier requires {{SkillReq|Slayer|75}} to unlock:
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped.
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped.
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared
{{SlayerMonstersTable|3}}
{{SlayerMonstersTable|Elite}}


=== Master ===
=== Master ===
Tier 4, also known as Master, requires {{SkillReq|Slayer|85}} to unlock:
The master tier requires {{SkillReq|Slayer|85}} to unlock:
* {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
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* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
{{SlayerMonstersTable|4}}
{{SlayerMonstersTable|Master}}


=== Legendary ===
=== Legendary ===
Tier 5, also known as Legendary, requires {{SkillReq|Slayer|100}} to unlock:
The legendary tier requires {{SkillReq|Slayer|100}} to unlock and is part of the {{TotH}} expansion:
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack.
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack.
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack.
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack.
{{SlayerMonstersTable|5}}
{{SlayerMonstersTable|Legendary}}


=== Mythical ===
=== Mythical ===
Tier 6, also known as Mythical, requires {{SkillReq|Slayer|110}} to unlock:
The mythical tier requires {{SkillReq|Slayer|110}} to unlock and as part of the {{TotH}} expansion:
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased.
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased.
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased.
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased.
{{SlayerMonstersTable|6}}
{{SlayerMonstersTable|Mythical}}


== Skill Boosts ==
== Skill Boosts ==
This section details skill boosts available for {{Skill|Slayer}}.
This section details skill boosts available for {{Skill|Slayer|nolink=True}}.
=== Potions ===
=== Potions ===
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
{{PotionTable|Slayer Bounty Potion}}
=== Increased damage ===
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR):
{{ModifierTable|increasedDamageToSlayerTasks,increasedDamageToSlayerAreaMonsters,increasedDamageToSlayerTasks,decreasedDamageToSlayerAreaMonsters,decreasedDamageToSlayerTasks,increasedMagicMinHitBasedOnMaxHitSlayerTask,increasedMeleeMaxHitBasedOnMaxHitSlayerTask,increasedRangedMaxHitBasedOnMaxHitSlayerTask,increasedDamageReductionAgainstSlayerTasks,increasedHitpointRegenerationAgainstSlayerTasks|Slayer Damage Modifiers|false}}
=== Area Effect Negation ===
{{Main|Reference=Slayer Areas}}
Many of the {{Skill|Slayer|nolink=True}} monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the [[Slayer_Areas#Sources_of_Area_Effect_Negation|Sources of Area Affect Negation]].


=== Slayer Coin Acquisition ===
=== Slayer Coin Acquisition ===
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards.
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go.
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Modifiers|false}}
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged,melvorD:slayerCoinsPerMagicDamageSlayerTask,melvorD:flatCurrencyGainOnHitOnSlayerTask,melvorD:currencyGainPerMagicDamageDealtOnSlayerTask,melvorD:currencyGainFromSlayerTasks,melvorD:flatCurrencyGainFromMeleeSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromRangedSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromMagicSlayerTasksBasedOnCombatLevel|Slayer Coin Modifiers|false}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
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