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==Starting out==
== What is HCCO? ==
Starting out, it's quite possible you will die many times. Either because of bad luck, or because you forgot to pay attention to the game.  
HCCO stands for {{Icon|Hardcore}} {{Icon|Combat}} Only. This implies that you cannot use any non-Combat skills at any time, and must play on {{Icon|Hardcore}}. There is a secondary challenge, 12b, which means you may not buy any [[Bank]] slots, and are limited to the 12 provided to you by default. This is a popular additional challenge and most of the guide is directly applicable to 12b players (albeit with a lot more bank management).
Before you do anything, get a stack of potatoes by punching plants.  


For the first few levels, personally, I recommend using Block, to level up {{Skill|Defence}}. Leveling defence up improves your natural evasion ratings, effectively reducing all enemies' hit chance. I don't enjoy spam-clicking potatoes 300 times a minute. After reaching defence level 15 or so, I will start leveling my {{Skill|Attack}} stat, for a higher chance to hit enemies.
To create a HCCO account, one can create a typical hardcore account and abstain from all non-combat skills. Alternatively, through the official mod manager one can use the [https://mod.io/g/melvoridle/m/hcco Combat Only Account Mod] to create an account with non-combat skills completely disabled and hidden. This mod offers the option for a mediumcore version, which is identical but doesn't have permadeath (you still lose one random item on death). This is different to a Standard account (aka Softcore), which has a different combat triangle that is less punishing and has health regen. Most of this guide will assume HC and therefore will sometimes be overly conservative for a softcore account.


Once I get all melee {{Icon|Combat}} levels up to level 10, at least, I will try to get my first gear.
There are currently no tangible differences between either of these options for playing HCCO mode, and one can [https://mod.io/g/melvoridle/m/save-game-converter convert between gamemodes through the use of mods]. It is recommended to use the mod for MCCO or HCCO mode for the most immersive experience, as the community will add unique content specifically designed for CO in future, including a CO option in the collection log.


===Gaining gear===
== Preface ==
====Baby clothes====
Food is vital to a HCCO account, and your first food source (and one that you will be relying on for quite a while) is {{MonsterIcon|Plant|Plants}}. Starting out, you should fight {{MonsterIcon|Plant|Plants|nolink=true}} for the {{ItemIcon|Potatoes}} they drop and to increase your combat levels.
{{ItemIcon|Bronze Battleaxe}} and {{ItemIcon|Bronze Shield}} are both dropped from {{MonsterIcon|Golbin}} at {{ZoneIcon|Golbin Village}}. With these, I will go back to grind more potatoes, until I get bored, and believe I am strong enough to get myself some steel gear from the [[Steel Knight]]. A quick note: Any weapon is better than your fists, simply because of the 4s cooldown between attacks with your fists.  


Alternatively, you might get a {{ItemIcon|Bronze Dagger}} and potentially an {{ItemIcon|Iron Dagger}} from the {{MonsterIcon|Goo Monster}}, if you're feeling brave.  
Note about {{Skill|Attack}} vs {{Skill|Strength}} vs {{Skill|Defence}}: All three combat skills are very useful to level in their own ways. {{Skill|Attack|nolink=true}} increases your chance to hit and unlocks new weapons to use, {{Skill|Strength|nolink=true}} increases your maximum hit, and {{Skill|Defence|nolink=true}} increases your chance to not get hit (which saves you food). In general, they should all be leveled equally.


You will be able to push yourself through the first three knights ({{MonsterIcon|Steel Knight}}, {{MonsterIcon|Black Knight}}, {{MonsterIcon|Mithril Knight}}) quite decently, getting Boots, Platelegs, Platebodies, Helmets, Shields, Swords, and Scimitars. Furthermore, the Black Knight will drop you a {{ItemIcon|Black Dagger}}, but you can ignore the black knight entirely.
{{Skill|Defence|nolink=true}} should be the first combat skill that you level, as it greatly reduces the amount of damage that you will take from {{MonsterIcon|Plant|Plants|nolink=true}} (roughly by half). {{Skill|Attack|nolink=true}} should be second, {{Skill|Strength|nolink=true}} should be last. Since you have a low chance to hit, it’s more important to level {{Skill|Attack|nolink=true}} rather than {{Skill|Strength|nolink=true}}.


If you're having a hard time getting the first shirt and leggings, you can take a pitstop by the {{MonsterIcon|Zombie Hand}} for the {{ItemIcon|Iron Platelegs}}, and just go for the {{MonsterIcon|Zombie}} for {{ItemIcon|Steel Platebody}}. It's much easier to get the shirt from the zombie than from the knight.
Weapons in this game have different attack speeds depending on their type. Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit.


====Some better gear====
There are different styles in the game, depending on the weapon you’re wielding. Melee weapons, which will be our main focus initially, have Stab, Slash and Block. Each style gets a bonus to the accuracy rating depending on the specific weapon. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance.
After getting a full set of {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platebody}}, {{ItemIcon|Mithril Platelegs}}, {{ItemIcon|Mithril Boots}}, and possibly a {{ItemIcon|Mithril Sword}} or {{ItemIcon|Mithril Scimitar}}... I will do what I call a Pro Gamer Move, and kill a few {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}} until they give me an {{ItemIcon|Adamant Dagger}}. The benefit of wielding a dagger over a sword is that you will save yourself 0.2s between attacks, allowing you to hoard up even MORE POTATOES.


Also, after getting some Mithril gear, you should try killing an {{MonsterIcon|Ice Monster}} to get an {{ItemIcon|Ice Sword}}, since the drop rate is really high, and it's pretty much on par with the {{ItemIcon|Rune Sword}}.
The style you choose will also give you experience towards the combat skill in question: Stabbing gives {{Skill|Attack|nolink=true}} experience, Slashing gives {{Skill|Strength|nolink=true}} experience, while Blocking is used to train {{Skill|Defence|nolink=true}}. At the start, you’ll have to eat manually to ensure that you won’t die. Later on, you will unlock {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}, so eating will be less of a worry.


At this point you should already have figured out you would benefit from the extra +7% Combat XP from the {{ItemIcon|Gold Emerald Ring}}, and the {{ItemIcon|Amulet of Strength}} dropped at {{MonsterIcon|Mummy}}. The {{ItemIcon|Gold Topaz Ring}} is kinda meh, for now, since we won't have access to {{ItemIcon|Aorpheat's Signet Ring}} anyway.
== Chapters ==


After having some decent clothes, a necklace, ring, and weapon... it's time for our next step.
=== Chapter I: Gearing Up ===
{{:HCCO/Guide/1}}


===Gaining gold===
=== Chapter II: Mithril Armour ===
{{:HCCO/Guide/2}}


Okay, so you're sick of being a manual autoclicker, pressing Loot All, equipping potatoes, and munching potatoes for 1001 nights in a row. Okay, so power up an [https://en.wikipedia.org/wiki/Arduino Arduino], connect a real life potato to fuel it with energy, and turn it into a potato powered autoclicker instead. Do this until you have enough potatoes to get a million gold, and can buy [[Auto Eat|Auto Eat I]] for 1 000 000 [[Gold Coins]].
=== Chapter III: Mithril to (G) Adamant ===
{{:HCCO/Guide/3}}


Just kidding.
=== Chapter IV: (G) Adamant to Full (G) Rune ===
{{:HCCO/Guide/4}}


Kill {{MonsterIcon|Cow|Cows}}, loot {{ItemIcon|Leather}}, and get free {{ItemIcon|Bones}} for {{Skill|Prayer}}, experience, and some pennies. Upgrading {{ItemIcon|Leather}} to {{ItemIcon|Green Dragonhide}} increases the profit for each one. Do this until you can afford auto-eat. In my experience, this is the most efficient way to get gold at this stage.
=== Chapter V: (G) Rune to (G) Ancient ===
{{:HCCO/Guide/5}}


While the efficiency of Auto Eat I might not be the best, you will save yourself a lot manual labour, and can finally get yourself a shower, by consuming your hard-earned potatoes.
=== Chapter VI: Non-Melee Training ===
{{:HCCO/Guide/6}}


====AE2 and AE3====
=== Chapter VII: (G) Ancient to God Dungeons ===
{{:HCCO/Guide/7}}


While this can (and probably should) wait until later, it's nice to know that in order to farm for [[Auto Eat|Auto Eat 2]] and [[Auto Eat|Auto Eat III]], one should do so at {{MonsterIcon|Master Farmer}}, mainly by collecting {{ItemIcon|Oak Tree Seeds}}. The exact order of priority is the following, which can vary on your bank capacity:
=== Chapter VIII: Into the Mist ===
{{:HCCO/Guide/8}}


{{ItemIcon|Oak Tree Seeds}} > {{ItemIcon|Willow Tree Seeds}} > {{ItemIcon|Maple Tree Seeds}} > {{ItemIcon|Yew Tree Seeds}} > {{ItemIcon|Magic Tree Seeds}} > {{ItemIcon|Compost}} > {{ItemIcon|Sweetcorn Seeds}} > {{ItemIcon|Tomato Seeds}} > {{ItemIcon|Strawberry Seeds}}.
=== Chapter IX: T90 grind ===
{{:HCCO/Guide/9}}


This takes drop chance, rates, and price into account.
=== Chapter X: Unhallowed Wasteland ===
{{:HCCO/Guide/10}}


==Post-AutoEat==
=== Chaper XI: Impending Darkness Event ===
Okay, so you've seen the doctor, and they cured your [https://www.cdc.gov/chronicdisease/resources/publications/factsheets/arthritis.htm Arthritis], and you can finally return to play Melvor Idle (which wasn't idle until now).
{{:HCCO/Guide/11}}


Now, you should do some farming up to combat levels {{Icon|Combat}} 50, or so. At this point, you should consider getting the gear from the {{MonsterIcon|Adamant Knight}}, its gear with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} "quite easily" farmed at {{MonsterIcon|Statue}}. The drop chance for gold is slightly higher at {{MonsterIcon|Purple Goo Monster}}. It's worth noting that it's possible to skip directly to Adamant gear without having a full Mithril set, but do this at your own risk.
=== Chaper XII: Throne of the Herald ===
{{:HCCO/Guide/12}}


You should be ready now to get yourself an {{ItemIcon|Amulet of Looting}} from the {{ItemIcon|Spider Chest}} at {{ZoneIcon|Spider Forest}}. While it can vary a bit on your gear, you should have over a grand of {{ItemIcon|Potatoes|Taters}} in your stock, since it will cost you around 500 potatoes per dungeon run.
=== Chaper XIII: Manual Content ===
 
{{:HCCO/Guide/13}}
Note: '''Some people claim you can rush the {{ItemIcon|Amulet of Looting}} before getting Auto Eat'''.
 
==Post-Amulet of Looting==
 
Okay, so you finally got yourself an Amulet of Looting, and now you can sleep comfortable having your own automated {{ItemIcon|Potatoes|Taterfarm}}.
 
The next step is to hit up the {{MonsterIcon|Turkul Giant}} and get a {{ItemIcon|Rune Scimitar}} or even better, the {{ItemIcon|Dragon Scimitar}}.They both have decent droprate and can last you for a long while.
 
==End-game==
 
'''TBD'''


{{Menu}}
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[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 20:10, 23 June 2024

What is HCCO?

HCCO stands for Hardcore Combat Only. This implies that you cannot use any non-Combat skills at any time, and must play on Hardcore. There is a secondary challenge, 12b, which means you may not buy any Bank slots, and are limited to the 12 provided to you by default. This is a popular additional challenge and most of the guide is directly applicable to 12b players (albeit with a lot more bank management).

To create a HCCO account, one can create a typical hardcore account and abstain from all non-combat skills. Alternatively, through the official mod manager one can use the Combat Only Account Mod to create an account with non-combat skills completely disabled and hidden. This mod offers the option for a mediumcore version, which is identical but doesn't have permadeath (you still lose one random item on death). This is different to a Standard account (aka Softcore), which has a different combat triangle that is less punishing and has health regen. Most of this guide will assume HC and therefore will sometimes be overly conservative for a softcore account.

There are currently no tangible differences between either of these options for playing HCCO mode, and one can convert between gamemodes through the use of mods. It is recommended to use the mod for MCCO or HCCO mode for the most immersive experience, as the community will add unique content specifically designed for CO in future, including a CO option in the collection log.

Preface

Food is vital to a HCCO account, and your first food source (and one that you will be relying on for quite a while) is Plants. Starting out, you should fight Plants for the Potatoes they drop and to increase your combat levels.

Note about Attack vs Strength vs Defence: All three combat skills are very useful to level in their own ways. Attack increases your chance to hit and unlocks new weapons to use, Strength increases your maximum hit, and Defence increases your chance to not get hit (which saves you food). In general, they should all be leveled equally.

Defence should be the first combat skill that you level, as it greatly reduces the amount of damage that you will take from Plants (roughly by half). Attack should be second, Strength should be last. Since you have a low chance to hit, it’s more important to level Attack rather than Strength.

Weapons in this game have different attack speeds depending on their type. Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit.

There are different styles in the game, depending on the weapon you’re wielding. Melee weapons, which will be our main focus initially, have Stab, Slash and Block. Each style gets a bonus to the accuracy rating depending on the specific weapon. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance.

The style you choose will also give you experience towards the combat skill in question: Stabbing gives Attack experience, Slashing gives Strength experience, while Blocking is used to train Defence. At the start, you’ll have to eat manually to ensure that you won’t die. Later on, you will unlock Auto Eat, so eating will be less of a worry.

Chapters

Chapter I: Gearing Up

To start, you should have: Nothing!
At the end, you should have: 4 Steel Armour pieces

Press here if you are ready

Chapter II: Mithril Armour

To start, you should have: Full Steel Armour, 20 / 20 / 20, Steel Scimitar
At the end, you should have: Auto Eat - Tier I, 4-5 pieces of Mithril Armour, 40 / 40 / 40, Ice Sword, Adamant Dagger

Press here if you are ready

Chapter III: Mithril to (G) Adamant

To start, you should have: Auto Eat - Tier I, Full Mithril Armour, 40 / 40 / 40, Ice Sword, Adamant Dagger
At the end, you should have: Almost full (G) Adamant Armour, Amulet of Looting, Rune 2H Sword, 70 / 70 / 70

Press here if you are ready

Chapter IV: (G) Adamant to Full (G) Rune

To start, you should have: Almost full (G) Adamant Armour, (G) Rune Boots, Desert Wrappings, Rune 2H Sword, 70 / 70 / 70 Auto Eat - Tier II
At the end, you should have: Full (G) Adamant Armour or Full (G) Rune Armour, Paladin Gloves, Elite Amulet of Strength, 80 / 80 / 80, Sunset Rapier / Ancient Sword, Auto Eat - Tier III

Press here if you are ready

Chapter V: (G) Rune to (G) Ancient

To start, you should have: Full (G) Adamant Armour or Full (G) Rune Armour, Paladin Gloves, Elite Amulet of Strength, 80 / 80 / 80, Sunset Rapier, Auto Eat - Tier III
At the end, you should have: Full (G) Ancient Armour, Paladin Gloves, Elite Amulet of Defence, 88+, Dragonfire Shield, Sandstorm Ring

Press here if you are ready

Chapter VI: Non-Melee Training

To start, you should have: 1 and 1
At the end, you should have: 85 with Full (U) Ancient D-hide, Ancient Crossbow and Scaled Shield and 85 with Mystic Air Staff and Ancient Wizard Robes or Black Wizard Robes

Press here if you are ready

Chapter VII: (G) Ancient to God Dungeons

To start, you should have: Plenty of Ancient Arrows, Death Runes and Food.
At the end, you should have: Fury of the Elemental Zodiacs and full Aeris, Glacia, Terran and Ragnar God Armour.

Press here if you are ready

Chapter VIII: Into the Mist

To start, you should have: 86 and Dungeon Equipment Swapping
At the end, you should have: Passive Slot

Press here if you are ready

Chapter IX: T90 grind

To start, you should have: IDK!
At the end, you should have: IDK!

Press here if you are ready

Chapter X: Unhallowed Wasteland

To start, you should have: IDK!
At the end, you should have: IDK!

Press here if you are ready

Chaper XI: Impending Darkness Event

To start, you should have: IDK!
At the end, you should have: IDK!

Press here if you are ready

Chaper XII: Throne of the Herald

To start, you should have: IDK!
At the end, you should have: IDK!

Press here if you are ready

Chaper XIII: Manual Content

To start, you should have: IDK!
At the end, you should have: IDK!

Press here if you are ready