|
|
(3 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| {{V|1.1.2}} | | {{V}} |
| [[File:Hardcore.svg|thumb|right|Hardcore Mode]] | | [[File:Hardcore.svg|thumb|right|Hardcore Mode]] |
| '''Hardcore''' mode is a [[Game Mode]] released on the 23rd of July 2020 that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. <onlyinclude>Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing: | | '''Hardcore''' mode is a [[Game Mode]] released on the 23rd of July 2020 that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. <onlyinclude>Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing: |
|
| |
|
| * {{Skill|Hitpoints}} do not passively regenerate | | * {{Skill|Hitpoints}} do not passively regenerate |
| * The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 12 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-12}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active. | | * The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 20 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-20}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active. |
| * The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.</onlyinclude> | | * The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.</onlyinclude> |
|
| |
|
Line 15: |
Line 15: |
|
| |
|
| === Sources of Healing === | | === Sources of Healing === |
| {{HardcoreRegeneration}} | | To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration: |
| | |
| | * Consuming food, gained from monster loot: |
| | ** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}} |
| | ** {{ItemIcon|Salmon}}, {{ItemIcon|Lobster}}, and {{ItemIcon|Shark}} from {{MonsterIcon|Sweaty Monster}}, {{MonsterIcon|Wet Monster}}, and {{MonsterIcon|Moist Monster}} |
| | ** {{ItemIcon|Trout}} from {{MonsterIcon|Raging Horned Elite}} |
| | * {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt) |
| | * {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells |
| | * {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal |
| | * {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal |
| | * {{Skill|Slayer|Slayer Shop}} |
| | ** {{Icon|Basic Resupply}} |
| | ** {{Icon|Standard Resupply}} |
| | ** {{Icon|Generous Resupply}} |
| | ** {{TotH}} {{Icon|Plentiful Resupply}} |
| | ** {{TotH}} {{Icon|Bountiful Resupply}} |
| | |
| | Or from a variety of other non-combat sources: |
| | * {{Skill|Cooking}} |
| | * {{Skill|Farming}} |
| | * {{Skill|Thieving}} |
| | * {{Skill|Township}} |
|
| |
|
| {{Menu}}[[Category:Game Mode]] | | {{Menu}}[[Category:Game Mode]] |