Hardcore: Difference between revisions

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{{V|1.0}}
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[[File:Hardcore.svg|thumb|right]]
[[File:Hardcore.svg|thumb|right|Hardcore Mode]]
'''Hardcore''' mode is a [[Game Mode]] that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:
'''Hardcore''' mode is a [[Game Mode]] released on the 23rd of July 2020 that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. <onlyinclude>Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:


* {{Skill|Hitpoints}} do not passively regenerate
* {{Skill|Hitpoints}} do not passively regenerate
* The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 12 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-12}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active.
* The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 20 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-20}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active.
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.</onlyinclude>


=== Health sources ===
=== Avoiding Death ===
{{HardcoreRegeneration}}
Nobody likes to lose a character to a simple mistake. This section lists a number of things to look out for in order to not die.
* Use [[Combat Simulator]] to see if you are safe in a fight. This is especially useful in the late game, where there are more factors at play.
* Always check the amount of vital resources before going away: [[Food]], food auto-swap (provided by {{UpgradeIcon|Cooking Upgrade 2}}), [[Damage Reduction]] [[Prayer#Prayers|Prayers]], [[Potions]], [[Summoning#Summoning Tablets|Summons]].
* Disable {{UpgradeIcon|Auto Slayer}} if you don't intend to use it. It is especially important to disable this for [[Slayer#Slayer Tier Monsters|Slayer tasks]] of Master or higher tiers.
* The {{ItemIcon|Cyclops}} and {{ItemIcon|Yak}} Summoning synergy provides +3% [[Damage Reduction]] when fighting your Slayer task. With Auto Slayer disabled you may be at risk of dying once your task is completed due to losing this bonus.
 
=== Sources of Healing ===
To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:
 
* Consuming food, gained from monster loot:
** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}}
** {{ItemIcon|Salmon}}, {{ItemIcon|Lobster}}, and {{ItemIcon|Shark}} from {{MonsterIcon|Sweaty Monster}}, {{MonsterIcon|Wet Monster}}, and {{MonsterIcon|Moist Monster}}
** {{ItemIcon|Trout}} from {{MonsterIcon|Raging Horned Elite}}
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal
* {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal
* {{Skill|Slayer|Slayer Shop}}
** {{Icon|Basic Resupply}}
** {{Icon|Standard Resupply}}
** {{Icon|Generous Resupply}}
** {{TotH}} {{Icon|Plentiful Resupply}}
** {{TotH}} {{Icon|Bountiful Resupply}}
 
Or from a variety of other non-combat sources:
* {{Skill|Cooking}}
* {{Skill|Farming}}
* {{Skill|Thieving}}
* {{Skill|Township}}


{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]
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