Skillcapes: Difference between revisions
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In order to purchase a skillcape, level 99 in its corresponding skill is required. The [[Max Skillcape | In order to purchase a skillcape from the [[Shop]], level 99 in its corresponding skill is required. The {{ItemIcon|Max Skillcape}} requires level 99 in all base game skills, while the {{ItemIcon|Cape of Completion}} requires 100% completion in the base game. | ||
{{ShopSkillcapeTable}} | |||
The {{TotH}} [[Throne of the Herald Expansion]] introduces superior skillcapes, which require level 120 in the corresponding skill before they can be purchased. The {{ItemIcon|Superior Max Skillcape}} requires level 120 in all base game skills to purchase, while the {{ItemIcon|Superior Cape of Completion}} requires 100% true completion for both the base game and {{TotH}} [[Throne of the Herald Expansion]]. | |||
With the {{AoD}} [[Atlas of Discovery Expansion]] Expansion, both the Regular and Superior versions of the Max and Completion Skillcapes will inherit the effects of {{ItemIcon|Cartography Skillcape}}, {{ItemIcon|Archaeology Skillcape}}, {{ItemIcon|Superior Cartography Skillcape}}, {{ItemIcon|Superior Archaeology Skillcape}} once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply. | |||
== Skillcapes == | |||
{{ShopSkillcapeTable|Normal}} | |||
== Superior Skillcapes == | |||
{{ShopSkillcapeTable|Superior}} | |||
{{SkillcapeNav}} | |||
{{Menu}} | {{Menu}} |
Latest revision as of 20:38, 23 June 2024
In order to purchase a skillcape from the Shop, level 99 in its corresponding skill is required. The Max Skillcape requires level 99 in all base game skills, while the
Cape of Completion requires 100% completion in the base game.
The Throne of the Herald Expansion introduces superior skillcapes, which require level 120 in the corresponding skill before they can be purchased. The
Superior Max Skillcape requires level 120 in all base game skills to purchase, while the
Superior Cape of Completion requires 100% true completion for both the base game and
Throne of the Herald Expansion.
With the Atlas of Discovery Expansion Expansion, both the Regular and Superior versions of the Max and Completion Skillcapes will inherit the effects of
Cartography Skillcape,
Archaeology Skillcape,
Superior Cartography Skillcape,
Superior Archaeology Skillcape once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply.
Skillcapes
Cape | Description | Cost | |
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Agility Skillcape | -20% Agility Obstacle build cost (Melvor Realm only) and +10% GP gained from Agility | 1,000,000 |
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+10% chance to preserve dig site map excavation actions, +1 level of the Sieve Tool in Archaeology, +1 level of the Trowel Tool in Archaeology, +1 level of the Brush Tool in Archaeology, and +1 level of the Shovel Tool in Archaeology | 1,000,000 |
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Astrology Skillcape | +1 base quantity when gaining Stardust from Astrology and +1 base quantity when gaining Golden Stardust from Astrology | 1,000,000 |
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Attack Skillcape | +40 Melee Attack Bonus | 1,000,000 |
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-20% Cartography Dig Site Map upgrade interval, -10% dig site map refinement cost, and +10% Chance to Preserve Resources in Cartography | 1,000,000 |
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Cooking Skillcape | +100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval | 1,000,000 |
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Crafting Skillcape | -0.50s Crafting Interval | 1,000,000 |
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Defence Skillcape | +80 All Defence Bonuses | 1,000,000 |
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Farming Skillcape | +25% base primary resource quantity gained in Farming | 1,000,000 |
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Firemaking Skillcape | +5% Global Skill XP, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking | 1,000,000 |
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Fishing Skillcape | x2 Items received from Fishing | 1,000,000 |
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Fletching Skillcape | x2 Items received from Fletching | 1,000,000 |
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HP Skillcape | +10 Flat Hitpoints Regeneration | 1,000,000 |
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Herblore Skillcape | x2 Items received from Herblore | 1,000,000 |
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Magic Skillcape | Items that reduce Rune costs are now 2x as effective | 1,000,000 |
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Mining Skillcape | +1 Coal Ore per Ore Mined. (Item doubling does not apply) | 1,000,000 |
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Prayer Skillcape | -50% Prayer Point Cost for Prayers (Cost cannot go below 1) | 1,000,000 |
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Ranged Skillcape | +50% Ammo Preservation | 1,000,000 |
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Runecrafting Skillcape | +15% Chance to Double Items in Runecrafting and +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | 1,000,000 |
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Slayer Skillcape | +5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer | 1,000,000 |
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Smithing Skillcape | -50% Coal Costs for Smithing | 1,000,000 |
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Strength Skillcape | +20 Melee Strength Bonus | 1,000,000 |
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Summoning Skillcape | +20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning | 1,000,000 |
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Thieving Skillcape | -0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving | 1,000,000 |
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Township Skillcape | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | 1,000,000 |
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Woodcutting Skillcape | -15% Woodcutting Interval | 1,000,000 |
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Maximum Skillcape | Inherits all Skillcape perks. Requires Level 99 in all base game Skills. | 23,000,000 |
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Cape of Completion | Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction. | 200,000,000 |
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Error creating thumbnail: File missing Cape of Completion (Into the Abyss)
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A token for completing Into the Abyss. | 1,000,000,000 |
Superior Skillcapes
Cape | Description | Cost | |
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-30% Agility Obstacle build cost (Melvor Realm only), +20% GP gained from Agility, and -20% Agility Pillar build costs | 10,000,000 | |
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+1 base primary resource quantity gained in Archaeology, +15% chance to preserve dig site map excavation actions, +3 levels of the Sieve Tool in Archaeology, +3 levels of the Trowel Tool in Archaeology, +3 levels of the Brush Tool in Archaeology, and +3 levels of the Shovel Tool in Archaeology | 10,000,000 |
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+2 base quantity when gaining Stardust from Astrology, +2 base quantity when gaining Golden Stardust from Astrology, and -10% Astrology Interval | 10,000,000 | |
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+5% of Maximum Hit added to Minimum Hit | 10,000,000 | |
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-30% Cartography survey interval, -50% Cartography Dig Site Map upgrade interval, -20% dig site map refinement cost, and +20% Chance to Preserve Resources in Cartography | 10,000,000 |
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+100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten | 10,000,000 | |
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-0.80s Crafting Interval and +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | 10,000,000 | |
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+5% Reflect Damage | 10,000,000 | |
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+40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming | 10,000,000 | |
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+8% Global Skill XP, +100% chance to gain Charcoal in Firemaking, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking | 10,000,000 | |
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x2 Items received from Fishing, +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled), and +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) | 10,000,000 | |
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x2 Items received from Fletching, +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled), and +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts | 10,000,000 | |
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x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge | 10,000,000 | |
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+15 Flat Hitpoints Regeneration and +5% Lifesteal | 10,000,000 | |
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Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment | 10,000,000 | |
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+2 Coal Ore per Ore Mined. (Item doubling does not apply) and +5% Chance to find gem veins when Mining | 10,000,000 | |
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-75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points | 10,000,000 | |
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+75% Ammo Preservation and +5% Ranged Strength Bonus from Equipment | 10,000,000 | |
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+25% Chance to Double Items in Runecrafting, +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled), and +10% Rune Preservation | 10,000,000 | |
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+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales) | 10,000,000 | |
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-75% Coal Costs for Smithing and +50% chance to gain +1 additional resource in Smithing for Standard Bars (Cannot be doubled) | 10,000,000 | |
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+5% Melee Strength Bonus from Equipment | 10,000,000 | |
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+25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval | 10,000,000 | |
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-0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only | 10,000,000 | |
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-20% Township Building Cost (Does not affect GP cost. Capped at -80%) | 10,000,000 | |
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-20% Woodcutting Interval and +1 base quantity when gaining Bird Nest from Woodcutting | 10,000,000 | |
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Inherits all Atlas of Discovery Superior Skillcape perks. 5% Damage Reduction. | 100,000,000 |
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Inherits all Superior Skillcape perks. | 230,000,000 | |
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Inherits all Superior Skillcape perks. 10% Damage Reduction. | 2,000,000,000 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |