Alternative Magic: Difference between revisions

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== Rune Preservation ==
== Rune Preservation ==
{{Main|Reference=Alternative_Magic/Boosts#Rune Preservation|Name=Alt. Magic Rune Preservation}}
{{Main|Reference=Alternative_Magic/Boosts#Preservation Boosts|Name=Alt. Magic Rune Preservation}}
In addition to the usual [[Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 102% however rune preservation is capped at 80%.
In addition to the usual [[Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 102% however rune preservation is capped at 80%.



Revision as of 22:06, 24 June 2024

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Magic
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Skill ID: melvorD:Magic
Release Date: 22 July 2020 (v0.16)
Game Version: Melvor Logo.svg Base game
Type: Support
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: TotH.svg Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Alternative Magic (or Alt. Magic) is an alternative method to train

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Magic

using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.

Alt. Magic can be trained offline.

Notes

  • The Ancient Ring of Skills will boost XP gained from Alt. Magic, but the Gold Emerald Ring will not.
  • Alt. Magic benefits from the same Rune Cost Reduction bonuses as
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    Magic
    .
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    Salem
    can be received while training Alt. Magic, with the rune preservation bonus also applying to Alt. Magic spells.
  • The Crown of Rhaelyx's chance to save materials does not apply to Alt. Magic at all, and neither runes nor non-rune components such as ores for
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    Superheat
    can be saved.
  • Global item doubling bonuses such as that provided by Aorpheat's Signet Ring will apply to Alt. Magic spells that produce resources.
  • Signet Ring Half (a) can be earned from Alt. Magic instead of the usual combat
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    Magic
    drop of Signet Ring Half (b).
  • Marks of the
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    Occultist
    and
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    Witch
    can be discovered while training Alt. Magic. Tablets for these familiars will neither be consumed nor provide
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    Summoning
    XP if equipped while using Alt. Magic spells.
  • Rune Preservation bonuses apply when casting Alt. Magic spells.
  • Amulet of Incantation can be used to speed up spells cast with Alt. Magic, and also provides +10% rune preservation chance specifically for Alt. Magic spells.
  • GP received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the Item Alchemy page.
  • Spells requiring an item selection (such as
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    Just Learning
    ) will only allow items which are unlocked in the Bank to be selected. Locked items must first be unlocked before they can be used with such spells.

Rune Preservation

In addition to the usual Rune Preservation bonuses available when using

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Magic

, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 102% however rune preservation is capped at 80%.

These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.

Spells

Template:AltMagicTable

Potion

Alt. Magic Potion
PotionTierChargesEffect
TotH.svg Alt Magic Potion II15-5% Magic Interval
TotH.svg Alt Magic Potion IIII25-10% Magic Interval
TotH.svg Alt Magic Potion IIIIII35-15% Magic Interval
TotH.svg Alt Magic Potion IVIV50-20% Magic Interval

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.