Magic: Difference between revisions

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→‎Rune Preservation: Alt Magic pres is capped at 80% as well
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== Alt. Magic ==
== Alt. Magic ==
{{Main|Reference=Alternative Magic}}
{{Main|Reference=Alternative Magic}}
[[Alternative Magic]] (Alt. Magic) is a non-combat skill that can be used to train Magic with various transmutation spells. It uses the same Magic skill as combat, and all Magic XP is shared.
[[Alternative Magic]], or Alt. Magic, is a non-combat variant of [[Magic]]. It offers players a different method of levelling magic, without having to engage in combat. Alt. Magic is aimed at non-combat utility spells such as Item Alchemy spells that convert items into gold based on their value. Spells like Rags to Riches and Superheat offer options for converting ores and materials into valuable resources or gems.


== Spells ==
== Spells ==
Spells are magical abilities that players can use to influence combat and gameplay. They encompass a variety of effects, including offensive attacks, defensive buffs, and debuffs inflicted on enemies. Each spell typically consumes [[Runes]] as a resource and may have specific conditions or restrictions for use.
Players can choose from 6 different spell books, each serving distinct purposes
=== Standard Magic ===
=== Standard Magic ===
{{Main|Reference=Standard Magic}}
{{Main|Reference=Standard Magic}}
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== Skill Bonuses ==
== Skill Bonuses ==
=== Rune Preservation ===
=== Rune Preservation ===
Rune Preservation provides a chance to consume no runes when casting any spell. {{Skill|Alt. Magic}} benefits from both overall Rune Preservation and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. Rune Preservation is capped at 80% for {{Icon|Combat}} spells and 100% for {{Skill|Alt. Magic}}.
{{Main|Reference=Rune Preservation}}
{{ModifierTable|RunePreservation|Rune Preservation|true}}
Rune Preservation provides a chance to consume no runes when casting any spell. {{Skill|Alt. Magic}} benefits from both overall Rune Preservation and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. Rune Preservation is capped at 80% for both {{Icon|Combat}} and {{Skill|Alt. Magic}}.


=== Rune Cost Reduction ===
=== Rune Cost Reduction ===
{{Main|Reference=Rune Cost Reduction}}
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by [[Equipment]], especially [[#Staves|Staves]] and [[#Wands|Wands]]. For example, while a {{ItemIcon|Staff of Air}} is equipped, any spells that use {{ItemIcon|Air Rune|Air Runes}} will use up to three fewer Air Runes per cast. This bonus ''can'' reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the [[Combat Passive Slot]].
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by [[Equipment]], especially [[#Staves|Staves]] and [[#Wands|Wands]]. For example, while a {{ItemIcon|Staff of Air}} is equipped, any spells that use {{ItemIcon|Air Rune|Air Runes}} will use up to three fewer Air Runes per cast. This bonus ''can'' reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the [[Combat Passive Slot]].


The {{ItemIcon|Magic Skillcape}} will double any active Rune Cost Reduction while equipped, and the {{ItemIcon|Superior Magic Skillcape}} will quadruple it.
The {{ItemIcon|Magic Skillcape}} will double any active Rune Cost Reduction while equipped, and the {{ItemIcon|Superior Magic Skillcape}} will quadruple it.
{{RuneProvidingItems}}


== Magic Equipment ==
== Magic Equipment ==
Magic Equipment if helpful in increasing the damage done by your Magic Spells.
* Wands or Staves are required to use Spells while also increasing their Damage and [[Accuracy]].
* The Magic [[Armour]] ({{SlotIcon|head}}[[Helmet]], {{SlotIcon|chest}}[[Robes]], {{SlotIcon|legs}}[[Platelegs|Legs]], {{SlotIcon|feet}}[[Boots]] and {{SlotIcon|hands}}[[Gloves]] provide Magic Damage Bonuses and [[Damage Reduction]] (Or [[Abyssal Resistance]] in {{ItA}}[[Into the Abyss Expansion]]).
* Offhands consist of either a [[Book]] or [[Shields]] which provide either offensive or defensive bonuses.


* [[Weapons#Magic|Magic Weapons]]
* {{SlotIcon|weapon}}[[Weapons#Magic|Magic Weapons]]
* [[Helmets#Magic|Magic Helmets]]
* {{SlotIcon|head}}[[Helmets#Magic|Magic Helmets]]
* [[Platebodies#Magic|Magic Robes]]
* {{SlotIcon|chest}}[[Platebodies#Magic|Magic Robes]]
* [[Platelegs#Magic|Magic Leggings]]
* {{SlotIcon|legs}}[[Platelegs#Magic|Magic Leggings]]
* [[Boots#Magic|Magic Boots]]
* {{SlotIcon|feet}}[[Boots#Magic|Magic Boots]]
* [[Gloves#Magic|Magic Gloves]]
* {{SlotIcon|hands}}[[Gloves#Magic|Magic Gloves]]
* [[Shields#Magic_Offhand|Magic Offhands]]
* {{SlotIcon|shield}}[[Shields#Magic_Offhand|Magic Offhands]]
* [[Capes#Other_Capes|Combat Capes]]
* {{SlotIcon|back}}[[Capes#Other_Capes|Combat Capes]]


{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]