Magic: Difference between revisions

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→‎Rune Preservation: Alt Magic pres is capped at 80% as well
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{{V0.11}}
{{UserContentVersion|1.2.2}}
{{HasSkillGuide|{{PAGENAME}}/Training}}
{{Skillbox
|released=5 December 2019 ([[V0.10]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


Magic is one of the [[Combat]] skills in Melvor. The skill currently focuses on casting damage dealing spells on your enemies. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume [[Runecrafting#Runes|Runes]] per cast. It can also be used outside of combat to cast [[Alternative Magic|Alt. Magic]] spells with various item-transmuting effects.
 
Players using Magic will gain [[Combat Triangle]] bonuses against monsters that use {{Icon|Melee}} and penalties against monsters that use {{Skill|Ranged}}.
 
== Mechanics ==
=== Active Spells and Runes ===
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific '''spell''' must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a '''Curse''' and/or an '''Aurora'''. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. '''Ancient Magicks''' and '''Archaic Magicks''' are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell.
 
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific [[Dungeons|Dungeon]] a certain number of times.
 
Each cast of any spell consumes [[Runecrafting#Runes|Runes]], which are stored in the Bank and are not equipped. Runes can be created in {{Skill|Runecrafting}} or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI.
 
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes.
 
=== Attack Styles ===
There are two Magic attack styles: '''Magic''' and '''Defensive'''. Both attack styles use the player's Magic skill, which increases [[Combat#Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] with each level. Magic and {{Skill|Defence}} determine the player's [[Combat#Magic_Evasion_Rating|Evasion Rating]] against monsters using the Magic combat style.
 
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like [[Poison]] or [[Burn]], that extra damage does not reward XP.
 
In addition to affecting how experience is distributed, each Magic attack style has a special bonus:
 
* '''Magic:''' +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion
* '''Defence:''' +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion
 
== Alt. Magic ==
{{Main|Reference=Alternative Magic}}
[[Alternative Magic]], or Alt. Magic, is a non-combat variant of [[Magic]]. It offers players a different method of levelling magic, without having to engage in combat. Alt. Magic is aimed at non-combat utility spells such as Item Alchemy spells that convert items into gold based on their value. Spells like Rags to Riches and Superheat offer options for converting ores and materials into valuable resources or gems.


== Staves ==
{| class="wikitable sortable"
!Magic Level
!Staff Tier
|-
| 1
| Staff
|-
| 30
| Battlestaff
|-
| 40
| Mystic Staff
|}
== Wands ==
Insert Table Here
== Robes ==
{| class="wikitable sortable"
!Magic Level
!Robe Tier
|-
| 1
| Green
|-
| 10
| Blue
|-
| 30
| Red
|-
| 50
| Black
|-
| 70
| Ancient
|}
== Spells ==
== Spells ==
{| class="wikitable sortable"
Spells are magical abilities that players can use to influence combat and gameplay. They encompass a variety of effects, including offensive attacks, defensive buffs, and debuffs inflicted on enemies. Each spell typically consumes [[Runes]] as a resource and may have specific conditions or restrictions for use.
!Spell
 
!Name
Players can choose from 6 different spell books, each serving distinct purposes
!Magic Level
 
!Max Hit
=== Standard Magic ===
!Runes
{{Main|Reference=Standard Magic}}
|-
Standard Spells can be cast without any restrictions.  
| style ="text-align: left;" |[[File:Wind Strike (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Wind Strike]]
=== Curses ===
| style ="text-align: right;" |1
{{Main|Reference=Curses}}
| style ="text-align: right;" |20
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]]
 
|-
The {{ItemIcon|Miolite Sceptre}} allows Curses to be cast while using the {{Icon|Melee}} combat style, and the {{TotH}}{{ItemIcon|Voodoo Trinket}} allows Curses to be cast with any combat style.
| style ="text-align: left;" |[[File:Water Strike (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Water Strike]]
=== Auroras ===
| style ="text-align: right;" |5
{{Main|Reference=Aurora|Name=Auroras}}
| style ="text-align: right;" |40
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]] 1 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
 
|-
Tier 3 Auroras can only be cast while the {{ItemIcon|Book of Eli}} is equipped, and Tier 4 Auroras can only be cast while the {{TotH}}{{ItemIcon|Book of the Ancients}} is equipped. The {{ItemIcon|Miolite Sceptre}} allows Auroras to be cast while using the {{Icon|Melee}} combat style.
| style ="text-align: left;" |[[File:Earth Strike (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Earth Strike]]
=== Ancient Magicks ===
| style ="text-align: right;" |9
{{Main|Reference=Ancient Magicks}}
| style ="text-align: right;" |60
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based [[Special Attacks]], and Max Hit modifiers from any source will have no effect. Auroras ''can'' be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]] 1 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
 
|-
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific [[Dungeons|Dungeon]] a certain number of times.
| style ="text-align: left;" |[[File:Fire Strike (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Fire Strike]]
=== Archaic Magicks ===
| style ="text-align: right;" |13
{{Main|Reference=Archaic Magicks}}
| style ="text-align: right;" |80
{{TotH}} Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]] 1 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
 
|-
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
| style ="text-align: left;" |[[File:Wind Bolt (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Wind Bolt]]
=== Abyssal Spellbook ===
| style ="text-align: right;" |17
{{Main|Reference=Abyssal Spellbook}}
| style ="text-align: right;" |50
{{ItA}} The Abyssal Spellbook offers 5 Spell Tiers and 8 special Spells with some Item/Kill requirements.  
| style ="text-align: right;" |2 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]]
Abyssal Spells can be freely used in combination with Auroras and Curses but will require a {{ItA}}[[Into the Abyss Expansion]] Wand or Staff to use.
|-
 
| style ="text-align: left;" |[[File:Water Bolt (spell).svg|50px|center]]
== Skill Level Unlocks ==
| style ="text-align: left;" |[[Water Bolt]]
Increasing the {{PAGENAME}} skill provides access to new spells and allows the player to equip more powerful Magic weapons and armour. The player's accuracy and damage with most Magic spells also scale with Magic level.
| style ="text-align: right;" |23
{{SkillUnlocks|{{PAGENAME}}}}
| style ="text-align: right;" |100
 
| style ="text-align: right;" |2 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]] 2 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
== Skillcapes ==
|-
{{SkillcapeInfo}}
| style ="text-align: left;" |[[File:Earth Bolt (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Earth Bolt]]
== Pet ==
| style ="text-align: right;" |29
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Magic XP, including Alt. Magic.
| style ="text-align: right;" |110
{{PetSkillInfo}}
| style ="text-align: right;" |2 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]] 3 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
 
|-
== Skill Bonuses ==
| style ="text-align: left;" |[[File:Fire Bolt (spell).svg|50px|center]]
=== Rune Preservation ===
| style ="text-align: left;" |[[Fire Bolt]]
{{Main|Reference=Rune Preservation}}
| style ="text-align: right;" |35
Rune Preservation provides a chance to consume no runes when casting any spell. {{Skill|Alt. Magic}} benefits from both overall Rune Preservation and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. Rune Preservation is capped at 80% for both {{Icon|Combat}} and {{Skill|Alt. Magic}}.
| style ="text-align: right;" |120
 
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]] 4 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
=== Rune Cost Reduction ===
|-
{{Main|Reference=Rune Cost Reduction}}
| style ="text-align: left;" |[[File:Wind Blast (spell).svg|50px|center]]
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by [[Equipment]], especially [[#Staves|Staves]] and [[#Wands|Wands]]. For example, while a {{ItemIcon|Staff of Air}} is equipped, any spells that use {{ItemIcon|Air Rune|Air Runes}} will use up to three fewer Air Runes per cast. This bonus ''can'' reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the [[Combat Passive Slot]].
| style ="text-align: left;" |[[Wind Blast]]
 
| style ="text-align: right;" |41
The {{ItemIcon|Magic Skillcape}} will double any active Rune Cost Reduction while equipped, and the {{ItemIcon|Superior Magic Skillcape}} will quadruple it.
| style ="text-align: right;" |90
 
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]]
== Magic Equipment ==
|-
Magic Equipment if helpful in increasing the damage done by your Magic Spells.
| style ="text-align: left;" |[[File:Water Blast (spell).svg|50px|center]]
* Wands or Staves are required to use Spells while also increasing their Damage and [[Accuracy]].
| style ="text-align: left;" |[[Water Blast]]
* The Magic [[Armour]] ({{SlotIcon|head}}[[Helmet]], {{SlotIcon|chest}}[[Robes]], {{SlotIcon|legs}}[[Platelegs|Legs]], {{SlotIcon|feet}}[[Boots]] and {{SlotIcon|hands}}[[Gloves]] provide Magic Damage Bonuses and [[Damage Reduction]] (Or [[Abyssal Resistance]] in {{ItA}}[[Into the Abyss Expansion]]).
| style ="text-align: right;" |47
* Offhands consist of either a [[Book]] or [[Shields]] which provide either offensive or defensive bonuses.
| style ="text-align: right;" |140
 
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]] 4 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
|-
| style ="text-align: left;" |[[File:Earth Blast (spell).svg|50px|center]]
| style ="text-align: left;" |[[Earth Blast]]
| style ="text-align: right;" |53
| style ="text-align: right;" |150
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]] 4 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
|-
| style ="text-align: left;" |[[File:Fire Blast (spell).svg|50px|center]]
| style ="text-align: left;" |[[Fire Blast]]
| style ="text-align: right;" |59
| style ="text-align: right;" |160
| style ="text-align: right;" |4 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]] 5 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
|-
| style ="text-align: left;" |[[File:Wind Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Wind Wave]]
| style ="text-align: right;" |62
| style ="text-align: right;" |130
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]]
|-
| style ="text-align: left;" |[[File:Water Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Water Wave]]
| style ="text-align: right;" |65
| style ="text-align: right;" |180
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]] 7 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
|-
| style ="text-align: left;" |[[File:Earth Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Earth Wave]]
| style ="text-align: right;" |70
| style ="text-align: right;" |190
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]] 7 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]  
|-
| style ="text-align: left;" |[[File:Fire Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Fire Wave]]
| style ="text-align: right;" |75
| style ="text-align: right;" |200
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]] 7 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]  
|-
| style ="text-align: left;" |[[File:Wind Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Wind Surge]]
| style ="text-align: right;" |81
| style ="text-align: right;" |160
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]]
|-
| style ="text-align: left;" |[[File:Water Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Water Surge]]
| style ="text-align: right;" |85
| style ="text-align: right;" |220
| style ="text-align: right;" |7 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]] 10 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]  
|-
| style ="text-align: left;" |[[File:Earth Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Earth Surge]]
| style ="text-align: right;" |90
| style ="text-align: right;" |230
| style ="text-align: right;" |7 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]] 10 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
|-
| style ="text-align: left;" |[[File:Fire Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Fire Surge]]
| style ="text-align: right;" |95
| style ="text-align: right;" |240
| style ="text-align: right;" |7 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]] 10 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
|}


* {{SlotIcon|weapon}}[[Weapons#Magic|Magic Weapons]]
* {{SlotIcon|head}}[[Helmets#Magic|Magic Helmets]]
* {{SlotIcon|chest}}[[Platebodies#Magic|Magic Robes]]
* {{SlotIcon|legs}}[[Platelegs#Magic|Magic Leggings]]
* {{SlotIcon|feet}}[[Boots#Magic|Magic Boots]]
* {{SlotIcon|hands}}[[Gloves#Magic|Magic Gloves]]
* {{SlotIcon|shield}}[[Shields#Magic_Offhand|Magic Offhands]]
* {{SlotIcon|back}}[[Capes#Other_Capes|Combat Capes]]


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[[Category:Skills]]
[[Category:Skills]]