Combat: Difference between revisions

(→‎Damage Types: fixed ItA template (whoever made the T lowercase is my enemy))
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[[File:Combat.svg|thumb|right|Combat]]
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===Stun (Freeze)===
===Stun (Freeze)===
{{Main|Reference=Combat Debuff}}
{{Main|Reference=Freeze}}
Stun, also known as freeze, is a status effect that can be inflicted by both players and [[monsters]]. Stun can be applied for a number of turns by a [[Special Attacks|special attack]] or a normal attack by the player if the {{ItemIcon|Fighter Amulet}} is equipped. When an attack applies stun the current attack of the target is interrupted, including special attacks that are in progress. If the target is already stunned, it will not be applied again. When stunned, a stun timer counts down with a period equivalent to the target's attack speed. On completion of the timer the number of stun turns is decreased by one, and the status is removed if the resulting amount is zero. In addition to not being able to attack while stunned, a character cannot evade any attacks.
Stun, also known as freeze, is a status effect that can be inflicted by both players and [[monsters]]. Stun can be applied for a number of turns by a [[Special Attacks|special attack]] or a normal attack by the player if the {{ItemIcon|Fighter Amulet}} is equipped. When an attack applies stun the current attack of the target is interrupted, including special attacks that are in progress. If the target is already stunned, it will not be applied again. When stunned, a stun timer counts down with a period equivalent to the target's attack speed. On completion of the timer the number of stun turns is decreased by one, and the status is removed if the resulting amount is zero. In addition to not being able to attack while stunned, a character cannot evade any attacks.


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==== Damage Types ====
==== Damage Types ====
{{Main|Reference=Damage Types}}
Most weapons and enemies in the game deal Normal Damage, but there are other types of damage that a player may encounter. Each type of damage has its own form of damage negation. Equipping weapons that deal a certain damage type is required to enter combat with some monsters, particularly in the {{ItA}}[[Into the Abyss|Into the Abyss Expansion]].
Most weapons and enemies in the game deal Normal Damage, but there are other types of damage that a player or monster can deal. Each type of damage has its own form of damage negation. Equipping weapons that deal a certain damage type is required to enter combat with some monsters, particularly in the {{ItA}}[[Into the Abyss|Into the Abyss Expansion]]
 
{| class="wikitable"
{| class="wikitable"
|+
|+
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| [[Strongholds]]
| [[Strongholds]]
| Pure Damage
| Pure Damage
| Pure Resistance
| None
|-
|-
| {{ItA}} Abyssal Realm
| {{ItA}} Abyssal Realm
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| Abyssal Resistance
| Abyssal Resistance
|}
|}
=====Normal Damage=====
'''Normal Damage''' is the standard form of damage found on all player [[Weapons]] and all [[Monsters]]. The player and all monsters have access to Damage Reduction that makes them take less of this type of damage.
=====Pure Damage=====
'''Pure Damage''' is dealt by all monsters in [[Strongholds]]. While Pure Resistance exists, it is not found on any pieces of equipment and has no source for the player. Monsters that deal Pure Damage have either Damage Reduction or Abyssal Resistance, depending on the [[Realms|Realm]] in which they are found.
=====Abyssal Damage=====
'''Abyssal Damage''' is dealt by all monsters in the {{ItA}}[[Into the Abyss|Into the Abyss Expansion]]. '''Abyssal Resistance''' is the stat required to reduce damage by these enemies.
=====Additional Damage Types=====
{{SpoilerBox|text=
There is another damage type found in the [[Into the Abyss|Into the Abyss Expansion]], Eternal Damage.
Eternal Damage has extremely limited sources and cannot be resisted by enemies since none are given Eternal Resistance }}


==== Critical Hit ====
==== Critical Hit ====
2,873

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