Ranged: Difference between revisions

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(Added section on Ammo Preservation and removed duplicative information about the ranged skillcape.)
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{{V|0.20}}
{{UserContentVersion|1.2.2}}
{{HasSkillGuide|Combat Guide#Ranged}}
{{Skillbox
|released=29 October 2019 ([[V0.08]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use.
 
'''{{PAGENAME}}''' affects how good the player is with ranged {{Icon|Combat}}. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons.


Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.


==Combat Styles==
== Mechanics ==
There are three Ranged combat styles: Accurate, Rapid, and Longranged.
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters.
 
When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.
 
In addition to affecting what experience is earned, each Ranged combat style has a special bonus:
 
* When using the Accurate style, the player's [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]] is slightly increased. Details can be found on the [[Combat#Ranged Accuracy Rating|Combat]] page.
* When using the Rapid style, the player attacks 0.4s faster.
* The Longranged style does not provide any bonus, although in earlier versions it provided a slight increase to the player's Melee Evasion Rating.
 
==Ammo Preservation==
Ammo Preservation reduces the likelihood of ammunition being consumed while used ranged attacks. The following provide ammo preservation bonuses.
 
{| class="wikitable"
|-
! Item !! Passive Bonus
|-
| {{ItemIcon|Ranged Skillcape}} || +50% Ammo Preservation
|-
| {{ItemIcon|Cape of Ranged Preservation}} || +20% Ammo Preservation
|-
| {{ItemIcon|Ranger Hat}} || +5% Ammo Preservation
|-
| {{ItemIcon|Ranger Boots}} || +5% Ammo Preservation
|-
| {{ItemIcon|Silver Emerald Necklace}} || +5% Ammo Preservation
|-
| {{PetIcon|Marahute}} || +5% Ammo Preservation
|}
 
The maximum Ammo Preservation bonus a player can have is 70% by equipping the Ranged Skillcape, Silver Emerald Necklace, Ranger Hat, and Ranger Boots along with unlocking Marahute.
 
==Experience Boosts==
 
Ranged experience earned can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is multiplicative with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for a maximum increase of 10%.
 
== Material Unlocks ==
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
=== Bows ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Weapon Type
|-
|1
|Normal
|{{ItemIcon|Normal Shortbow|Shortbow}}, {{ItemIcon|Normal Longbow|Longbow}}
|-
|5
|Oak
|{{ItemIcon|Oak Shortbow|Shortbow}}, {{ItemIcon|Oak Longbow|Longbow}}
|-
|20
|Willow
|{{ItemIcon|Willow Shortbow|Shortbow}}, {{ItemIcon|Willow Longbow|Longbow}}
|-
|30
|Maple
|{{ItemIcon|Maple Shortbow|Shortbow}}, {{ItemIcon|Maple Longbow|Longbow}}
|-
|rowspan="2" |40
|Yew
|{{ItemIcon|Yew Shortbow|Shortbow}}, {{ItemIcon|Yew Longbow|Longbow}}
|-
|Ice
|{{ItemIcon|Ice Shortbow|Shortbow}}, {{ItemIcon|Ice Longbow|Longbow}}
|-
|rowspan="2" |50
|Magic
|{{ItemIcon|Magic Shortbow|Shortbow}}, {{ItemIcon|Magic Longbow|Longbow}}
|-
|Desert
|{{ItemIcon|Desert Shortbow|Shortbow}}
|-
|60
|Redwood
|{{ItemIcon|Redwood Shortbow|Shortbow}}, {{ItemIcon|Redwood Longbow|Longbow}}
|-
|70
|Ancient
|{{ItemIcon|Ancient Longbow|Longbow}}
|-
|80
|
|{{ItemIcon|Stormsnap}}
|}
 
=== Arrows ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="3" |1
|{{ItemIcon|Bronze Arrows|Bronze}}
|-
|{{ItemIcon|Iron Arrows|Iron}}
|-
|{{ItemIcon|Ice Arrows|Ice}}
|-
|5
|{{ItemIcon|Steel Arrows|Steel}}
|-
|20
|{{ItemIcon|Mithril Arrows|Mithril}}
|-
|30
|{{ItemIcon|Adamant Arrows|Adamant}}
|-
|40
|{{ItemIcon|Rune Arrows|Rune}}
|-
|60
|{{ItemIcon|Dragon Arrows|Dragon}}
|-
|70
|{{ItemIcon|Ancient Arrows|Ancient}}
|}
 
===Crossbows===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Crossbow|Bronze}}
|-
|{{ItemIcon|Iron Crossbow|Iron}}
|-
|5
|{{ItemIcon|Steel Crossbow|Steel}}
|-
|20
|{{ItemIcon|Mithril Crossbow|Mithril}}
|-
|30
|{{ItemIcon|Adamant Crossbow|Adamant}}
|-
|40
|{{ItemIcon|Rune Crossbow|Rune}}
|-
|rowspan="3" |60
|{{ItemIcon|Dragon Crossbow|Dragon}}
|-
|{{ItemIcon|Confetti Crossbow}}
|-
|{{ItemIcon|Slayer's Crossbow}}
|-
|70
|{{ItemIcon|Ancient Crossbow|Ancient}}
|-
|90
|{{ItemIcon|Shockwave}}
|}


=== Crossbow Bolts ===
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|1
|{{ItemIcon|Topaz Bolts|Topaz}}
|-
|20
|{{ItemIcon|Sapphire Bolts|Sapphire}}
|-
|40
|{{ItemIcon|Ruby Bolts|Ruby}}
|-
|60
|{{ItemIcon|Emerald Bolts|Emerald}}
|-
|80
|{{ItemIcon|Diamond Bolts|Diamond}}
|-
|90
|{{ItemIcon|Jadestone Bolts|Jadestone}}
|}


=== Javelins/Throwing Knives ===
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Javelin|notext=true}} {{ItemIcon|Bronze Throwing Knife|notext=true}} Bronze
|-
|{{ItemIcon|Iron Javelin|notext=true}} {{ItemIcon|Iron Throwing Knife|notext=true}} Iron
|-
|5
|{{ItemIcon|Steel Javelin|notext=true}} {{ItemIcon|Steel Throwing Knife|notext=true}} Steel
|-
|20
|{{ItemIcon|Mithril Javelin|notext=true}} {{ItemIcon|Mithril Throwing Knife|notext=true}} Mithril
|-
|30
|{{ItemIcon|Adamant Javelin|notext=true}} {{ItemIcon|Adamant Throwing Knife|notext=true}} Adamant
|-
|40
|{{ItemIcon|Rune Javelin|notext=true}} {{ItemIcon|Rune Throwing Knife|notext=true}} Rune
|-
|60
|{{ItemIcon|Dragon Javelin|notext=true}} {{ItemIcon|Dragon Throwing Knife|notext=true}} Dragon
|-
|70
|{{ItemIcon|Ancient Javelin|notext=true}} {{ItemIcon|Ancient Throwing Knife|notext=true}} Ancient
|}


=== Armour ===
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]].
{| class="wikitable"
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
!{{Skill|{{PAGENAME}}|notext=true}} Level
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]].
!Material
|-
|rowspan="2" |1
|Leather
|-
|Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|rowspan="3" |40
|Green D-Hide
|-
|Ranger
|-
|Ice
|-
|50
|Blue D-Hide
|-
|rowspan="2" |60
|Red D-Hide
|-
|Slayer (Elite)
|-
|70
|Black D-Hide
|-
|rowspan="2" |80
|Ancient
|-
|Slayer (Master)
|-
|85
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}


== Skillcape ==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
{{SkillUnlocks|{{PAGENAME}}}}


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
== Skillcapes ==
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience.
{{PetSkillInfo}}
{{PetSkillInfo}}
== Skill Bonuses ==
=== Ammo Preservation ===
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
{{ModifierTable|AmmoPreservation}}


== Ranged Weapon Stats ==
== Ranged Weapon Stats ==
Ranged Weapons use [[Arrows]] or [[Bolts]] to do Damage, their Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done.


=== Bows ===
* [[Weapons#Bows|Bows]]
{{BowsTable}}
* [[Ammunition#Arrows|Arrows]]
 
* [[Weapons#Crossbows|Crossbows]]
=== Arrows ===
* [[Ammunition#Bolts|Bolts]]
{{ArrowsTable}}
* [[Weapons#Javelins|Javelins]]
 
* [[Weapons#Throwing_Knives|Throwing Knives]]
=== Crossbows ===
 
{{CrossbowsTable}}
 
=== Crossbow Bolts ===
 
{{BoltsTable}}
 
=== Javelins ===
 
{{JavelinsTable}}
 
=== Throwing Knives ===
 
{{ThrowingKnivesTable}}


== Ranged Armour Stats ==
== Ranged Armour Stats ==
Ranged Armour have supportive Stats the Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done.
The Upgraded [[D-hide]] Armour as well as higher tier Ranged Armour increases the players [[Damage Reduction]] or [[Abyssal Resistance]] in the {{ItA}}[[Into the Abyss Expansion]].


=== Helmets ===
* {{SlotIcon|head}}[[Helmets#Ranged|Ranged Helmets]]
 
* {{SlotIcon|chest}}[[Platebodies#Ranged|Ranged Chests]]
{{RangedHelmetTable}}
* {{SlotIcon|legs}}[[Platelegs#Ranged|Ranged Legs]]
 
* {{SlotIcon|feet}}[[Boots#Ranged|Ranged Boots]]
=== Bodies ===
* {{SlotIcon|hands}}[[Gloves#Ranged|Ranged Gloves]]
 
* {{SlotIcon|shield}}[[Shields#Ranged_Shields|Ranged Shields]]
{{RangedPlatebodyTable}}
* {{SlotIcon|back}}[[Capes#Other_Capes|Combat Capes]]
 
=== Legs ===
 
{{RangedPlatelegsTable}}
 
=== Boots ===
{{RangedBootsTable}}
 
=== Gloves ===
 
{{RangedGlovesTable}}
 
=== Shields ===
{{RangedShieldsTable}}
 
=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
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