Ranged: Difference between revisions

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{{V|0.16.3}}
{{UserContentVersion|1.2.2}}
{{HasSkillGuide|Combat Guide#Ranged}}
{{Skillbox
|released=29 October 2019 ([[V0.08]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use.


Ranged affects how good the player is with ranged [[Combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage dealt while attacking with a [[Equipment#Ranged_6|Ranged weapon]] equipped. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.


== Material Unlocks ==
== Mechanics ==
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters.
=== Bows ===
{| class="wikitable"
!Level Requirement
!Material
!Weapon Type
|-
|1
|Normal
|[[Normal Shortbow|Shortbow]], [[Normal Longbow|Longbow]]
|-
|5
|Oak
|[[Oak Shortbow|Shortbow]], [[Oak Longbow|Longbow]]
|-
|20
|Willow
|[[Willow Shortbow|Shortbow]], [[Willow Longbow|Longbow]]
|-
|30
|Maple
|[[Maple Shortbow|Shortbow]], [[Maple Longbow|Longbow]]
|-
|40
|Yew
|[[Yew Shortbow|Shortbow]], [[Yew Longbow|Longbow]]
|-
|40
|Ice
|[[Ice Shortbow|Shortbow]], [[Ice Longbow|Longbow]]
|-
|50
|Magic
|[[Magic Shortbow|Shortbow]], [[Magic Longbow|Longbow]]
|-
|60
|Redwood
|[[Redwood Shortbow|Shortbow]], [[Redwood Longbow|Longbow]]
|-
|70
|Ancient
|[[Ancient Longbow|Longbow]]
|-
|80
|
|[[Stormsnap]]
|}


=== Arrows ===
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Bronze_Arrows|Bronze]]
|-
|1
|[[Iron_Arrows|Iron]]
|-
|1
|[[Ice_Arrows|Ice]]
|-
|5
|[[Steel_Arrows|Steel]]
|-
|20
|[[Mithril_Arrows|Mithril]]
|-
|30
|[[Adamant_Arrows|Adamant]]
|-
|40
|[[Rune_Arrows|Rune]]
|-
|60
|[[Dragon_Arrows|Dragon]]
|-
|70
|[[Ancient_Arrows|Ancient]]
|}


===Crossbows===
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Bronze_Crossbow|Bronze]]
|-
|1
|[[Iron_Crossbow|Iron]]
|-
|5
|[[Steel_Crossbow|Steel]]
|-
|20
|[[Mithril_Crossbow|Mithril]]
|-
|30
|[[Adamant_Crossbow|Adamant]]
|-
|40
|[[Rune_Crossbow|Rune]]
|-
|60
|[[Dragon_Crossbow|Dragon]], [[Confetti Crossbow]], [[Slayer's Crossbow]]
|-
|70
|[[Ancient_Crossbow|Ancient]]
|}


=== Bolts ===
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]].
{| class="wikitable"
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
!Level Requirement
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]].
!Material
|-
|1
|[[Topaz_Bolts|Topaz]]
|-
|20
|[[Sapphire_Bolts|Sapphire]]
|-
|40
|[[Ruby_Bolts|Ruby]]
|-
|60
|[[Emerald_Bolts|Emerald]]
|-
|80
|[[Diamond_Bolts|Diamond]]
|}
=== Javelins/Throwing Knives ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Bronze
|-
|1
|Iron
|-
|5
|Steel
|-
|20
|Mithril
|-
|30
|Adamant
|-
|40
|Rune
|-
|60
|Dragon
|-
|70
|Ancient
|}
=== Armour ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Leather, Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|40
|Green D-Hide, Ranger, Ice
|-
|50
|Blue D-Hide
|-
|60
|Red D-Hide, Slayer (Elite)
|-
|70
|Black D-Hide
|-
|80
|Ancient
|-
|85
|Aeris God
|}


== Skillcape ==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
{{SkillUnlocks|{{PAGENAME}}}}


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
== Skillcapes ==
{{SkillcapeInfo}}


{| class="wikitable"
== Pet ==
|-
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience.
!Skillcape !! Name !! Effect
{{PetSkillInfo}}
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || 50% chance to preserve ammunition
|}


== Pet ==
== Skill Bonuses ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
=== Ammo Preservation ===
{| class="wikitable"
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
|-
{{ModifierTable|AmmoPreservation}}
! Pet !! Name !! Effect
|-
| [[File:Marahute (pet).png|60px]] || [[Marahute]] || +5% chance to preserve ammo.
|}


== Ranged Weapon Stats ==
== Ranged Weapon Stats ==
Ranged Weapons use [[Arrows]] or [[Bolts]] to do Damage, their Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done.


=== Bows ===
* [[Weapons#Bows|Bows]]
{{BowsTable}}
* [[Ammunition#Arrows|Arrows]]
 
* [[Weapons#Crossbows|Crossbows]]
=== Arrows ===
* [[Ammunition#Bolts|Bolts]]
{{ArrowsTable}}
* [[Weapons#Javelins|Javelins]]
 
* [[Weapons#Throwing_Knives|Throwing Knives]]
=== Crossbows ===
 
{{CrossbowsTable}}
 
=== Crossbow Bolts ===
 
{{BoltsTable}}
 
=== Javelins ===
 
{{JavelinsTable}}
 
=== Throwing Knives ===
 
{{ThrowingKnivesTable}}
 
== Ranged Armor Stats ==
 
=== Helmets ===
 
{{RangedHelmetTable}}
 
=== Bodies ===
 
{{RangedPlatebodyTable}}
 
=== Legs ===
 
{{RangedPlatelegsTable}}
 
=== Boots ===
{{RangedBootsTable}}
 
=== Gloves ===


{{RangedGlovesTable}}
== Ranged Armour Stats ==
Ranged Armour have supportive Stats the Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done.
The Upgraded [[D-hide]] Armour as well as higher tier Ranged Armour increases the players [[Damage Reduction]] or [[Abyssal Resistance]] in the {{ItA}}[[Into the Abyss Expansion]].


=== Shields ===
* {{SlotIcon|head}}[[Helmets#Ranged|Ranged Helmets]]
{{RangedShieldsTable}}
* {{SlotIcon|chest}}[[Platebodies#Ranged|Ranged Chests]]
* {{SlotIcon|legs}}[[Platelegs#Ranged|Ranged Legs]]
* {{SlotIcon|feet}}[[Boots#Ranged|Ranged Boots]]
* {{SlotIcon|hands}}[[Gloves#Ranged|Ranged Gloves]]
* {{SlotIcon|shield}}[[Shields#Ranged_Shields|Ranged Shields]]
* {{SlotIcon|back}}[[Capes#Other_Capes|Combat Capes]]


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
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