Double Loot: Difference between revisions

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{{V|0.18.2}}
{{V}}
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain monsters or thieving.
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}.


== Mechanics ==
== Mechanics ==
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For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.


<noinclude>=== Combat ===</noinclude>
The chance to double loot does not apply to {{Icon|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}},  {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}.
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consistent of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
<noinclude>
</onlyinclude>
=== Combat ===</noinclude>
 
Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}.
 
=== Thieving ===
=== Thieving ===
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}}} and {{ItemIcon|Chapeau Noir}}. However, {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}} cannot be doubled.
{{Main|Reference=Thieving#Item Doubling|Name=Thieving Item Doubling}}


== Sources ==
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.


=== Items ===
Any item pickpocketed has a chance of being doubled, including {{ItemIcon|Bobby's Pocket}}, {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Sneak-Ers}}, and [[Thieving#Areas|Area]]/[[Thieving#Thieving_Targets|NPC]] Unique drops.
 
==Sources==
{{DoubleLootItemTable}}
For a list of boosts that apply to all skills, see the [[Skill Boosts]] page.
 
{| class="wikitable"
NOTE: As of V0.18.2, Master Slayer gear does not affect loot gained from Thieving despite the description
! Skill
 
! Page
=== Other ===
|-
 
| {{Skill|Farming}} || [[Farming/Boosts#Doubling Boosts]]
{| class="wikitable sortable"
|-
!colspan=2|Source!!Type!!Bonus!!Description
| {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Doubling Boosts]]
|-
| {{Skill|Fishing}} || [[Fishing/Boosts#Doubling Boosts]]
|-
| {{Skill|Firemaking}} || [[Firemaking/Boosts#Doubling Boosts]]
|-
| {{Skill|Cooking}} || [[Cooking/Boosts#Doubling Boosts]]
|-
| {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Doubling Boosts]]
|-
| {{Skill|Herblore}} || [[Herblore/Boosts#Doubling Boosts]]
|-
| {{Skill|Summoning}} || [[Summoning/Boosts#Doubling Boosts]]
|-
| {{Skill|Astrology}} || [[Astrology/Boosts#Doubling Boosts]]
|-
| {{Skill|Magic|Alt. Magic}} || [[Alternative Magic/Boosts#Doubling Boosts]]
|-
| {{Skill|Cartography}} || [[Cartography/Boosts#Doubling Boosts]]
|-
| {{Skill|Archaeology}} || [[Archaeology/Boosts#Doubling Boosts]]
|-
|-
|data-sort-value="Golden Golbin"|{{PetIcon|Golbin|notext=true|size=50}}
| {{Skill|Harvesting}} || [[Harvesting/Boosts#Doubling Boosts]]
|[[Golden Golbin]]
|[[Pets|Pet]]
|data-sort-value="1" style="text-align:right;"|1%
|+1% chance to double loot acquired through combat
|}
|}


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[[Category:Manual Tables]]