Tick: Difference between revisions

From Melvor Idle
(Mention that "/t" means "per tick")
(Not really a disambiguation page. It doesn't even link anywhere)
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'''Tick''' may refer to:
'''Tick''' may refer to:
* The minimum unit of time in the game. Outside of {{Skill|Township}}, this is 0.05 seconds. In Township, it is 1 hour. These happen automatically.
* The minimum unit of time in the game. Outside of {{Skill|Township}}, this is 0.05 seconds. In Township, it is 1 hour. These happen automatically.
** In Township, resource income rates are listed per tick: "'''/t'''"
** In Township, resource income rates are listed per tick: "'''/t'''"
* Ticks were a spendable currency for Township in a previous version of the game. They were automatically earned over time and could be spent manually to progress time in the Township. When new ticks started being spent automatically, any unspent ticks remained as '''Legacy Ticks'''.  Legacy Ticks were fully removed from the game in [[v1.3]].
* Ticks were a spendable currency for Township in a previous version of the game. They were automatically earned over time and could be spent manually to progress time in the Township. When new ticks started being spent automatically, any unspent ticks remained as '''Legacy Ticks'''.  Legacy Ticks were fully removed from the game in [[v1.3]].

Revision as of 23:10, 25 June 2024

Tick may refer to:

  • The minimum unit of time in the game. Outside of
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    Township
    , this is 0.05 seconds. In Township, it is 1 hour. These happen automatically.
    • In Township, resource income rates are listed per tick: "/t"
  • Ticks were a spendable currency for Township in a previous version of the game. They were automatically earned over time and could be spent manually to progress time in the Township. When new ticks started being spent automatically, any unspent ticks remained as Legacy Ticks. Legacy Ticks were fully removed from the game in v1.3.