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{{ | {{UserContentVersion|1.3}} | ||
[[Tick]]s are a unit of time in the game. One tick is the minimum unit of time in the game, which is 0.05 seconds. Which in turn means the game processes 20 ticks every second. | |||
''' | In {{Skill|Township}}, the time for one tick is one hour. This is the time for township to update all buildings, resources, and award township experience. All resources in township are listed per tick with the '''/t''' notation. | ||
Historically, Ticks were a spendable currency for Township in a previous version of the game. They were automatically earned over time and could be spent manually to progress time in the Township. When new ticks started being spent automatically, any unspent ticks remained as '''Legacy Ticks'''. Legacy Ticks were fully removed from the game in [[v1.3]]. |
Latest revision as of 23:14, 25 June 2024
Ticks are a unit of time in the game. One tick is the minimum unit of time in the game, which is 0.05 seconds. Which in turn means the game processes 20 ticks every second.
In
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Township, the time for one tick is one hour. This is the time for township to update all buildings, resources, and award township experience. All resources in township are listed per tick with the /t notation.
Historically, Ticks were a spendable currency for Township in a previous version of the game. They were automatically earned over time and could be spent manually to progress time in the Township. When new ticks started being spent automatically, any unspent ticks remained as Legacy Ticks. Legacy Ticks were fully removed from the game in v1.3.