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{{V|1.2.2}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}


The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


==Why Clear Volcanic Cave?==
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
 
=Why Clear Volcanic Cave?=


* Clear 1 time:
* Clear 1 time:
Line 11: Line 14:
* Clear 50 times:
* Clear 50 times:
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** To start obtaining {{ItemIcon|Ancient Helmet|ancient armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
* Clear 100 times:
* Clear 100 times:
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4  [[Infernal Claw]].
* Clear 100+ times:
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}}
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.


According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take:
{{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br>
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player. <br>
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.
 
 
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
* 640 clears with a 50% chance
* 640 clears with a 50% chance
* 817 clears with a 75% chance
* 817 clears with a 75% chance
* 1377 clears with a 95% chance
* 1377 clears with a 95% chance


===When to Clear Volcanic Cave?===
=When to Clear Volcanic Cave?=


There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.


In general, you will want at least {{SkillReq|Hitpoints|80}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating.
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.


=== Ancient Magicks ===
== Ancient Magicks ==
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.


In general, the spells you receive are very powerful:
The spells you receive are:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.


Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.
 
 
=Standard Guide=
 
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.
 
 
==Melee==
 
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.
Both sets have roughly the same 13 clears per hour.


==Gear To Idle==
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements.
** {{SkillReq|Hitpoints|77}}
** {{SkillReq|Agility|70}}.
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require:
** {{SkillReq|Hitpoints|74}}
** {{SkillReq|Agility|50}}


The calculations in this guide assume {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive.
===Gear===


===Melee===
You can equip a {{ItemIcon|Sandstorm Ring}} for around 3.5-4 more clears per hour. You will need 1 more level in {{Skill|Hitpoints}}.
{{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR.


This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time.
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style = Melee
|showDR=true
|showDR=true
|helm1=(G) Dragon Helmet
|helm1 = (G) Rune Helmet
|neck1=Elite Amulet of Defence
|body1 = (G) Rune Platebody
|cape1=Knight's Cape
|legs1 = (G) Rune Platelegs
|body1=(G) Dragon Platebody
|boots1 = (G) Rune Boots
|legs1=(G) Dragon Platelegs
|gloves1 = Paladin Gloves
|weapon1=Sunset Rapier
|cape1 = Knight's Cape
|shield1=(G) Dragon Shield
|neck1 = Elite Amulet of Defence
|gloves1=Paladin Gloves
|ring1 = Silver Diamond Ring
|ring1=Sandstorm Ring
|weapon1 = Sunset Rapier
|boots1=(G) Dragon Boots
|shield1 = (G) Rune Shield
}}
 
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|showtotals = false
|showcosts = false
|showrequirements = false
}}
}}


Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc.


===Pre-Volcanic Magic===


Idling with {{Skill|Magic}} is recommended once you have stronger gear as it will ultimately speed up your clear times.
==Pre 100 Clear Volcanic Magic==
 
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
The requirements are however lower.
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.
 
===Gear===
 
* Spell: {{Icon|Fire Surge|type=spell}}
* Curse: {{Icon|Weakening III|type=curse}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=true
|showDR=true
|helm1=Air Expert Wizard Hat
|helm1 = Fire Expert Wizard Hat
|neck1=Elite Amulet of Magic
|body1 = Fire Expert Wizard Robes
|cape1=Skull Cape
|legs1 = Fire Expert Wizard Bottoms
|body1=Air Expert Wizard Robes
|boots1 = Fire Expert Wizard Boots
|legs1=Air Expert Wizard Bottoms
|gloves1 = Paladin Gloves
|weapon1=!Any {{Skill|Magic|Magic weapon}}
|cape1 = Skull Cape
|shield1=(G) Dragon Shield
|neck1 = Elite Amulet of Magic
|gloves1=(U) Ancient D-hide Vambraces
|ring1 = Silver Diamond Ring
|ring1=Aorpheat's Signet Ring
|weapon1 = Magic Wand (Powerful)
|boots1=Air Expert Wizard Boots
|shield1 = (G) Rune Shield
}}
}}


{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} for more damage/second.
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
 
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.
 
 
 
==100+ Volcanoes Magic==
 
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.
 
===Gear===
 
* Spell: {{Icon|Icicle Volley|type=spell}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}


{{Equipment/Recommended
{{Equipment/Recommended
|ring1 = Ring of Spirit Power
|style = Magic
|ring2 = Aorpheat's Signet Ring
|showDR=true
|body1 = Air Expert Wizard Robes
|helm1 = Fire Expert Wizard Hat
|body2 = Fire Expert Wizard Robes
|body1 = Fire Expert Wizard Robes
|legs1 = Air Expert Wizard Bottoms
|legs1 = Fire Expert Wizard Bottoms
|legs2 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|helm1 = Air Expert Wizard Hat
|gloves1 = Paladin Gloves
|helm2 = Fire Expert Wizard Hat
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}
}}


===100+ Volcanoes Magic===
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Ice Jump
|showtotals = false
|showcosts = false
|showrequirements = false
}}


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}.


It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Agility}}
* Or, if you {{SkillReq|Magic|93}} or higher


For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the [[Combat Simulator]].
==Manual eating==
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.


Using this build you may need extra DR:
In general, if you are considering a manual run it is recommended that:
* At {{Skill|Hitpoints|qty=910|HP}} and with 33% DR, you can farm the dungeon without without extra DR.
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available.
* At {{Skill|Hitpoints|qty=880|HP}} you can equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR.
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths
* Below {{Skill|Hitpoints|qty=880|HP}} it is not recommended that you attempt to idle this dungeon.  
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating.
* You start with the highest DR and HP so that you have an easier time.


For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}):
{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style=Melee
|showDR=true
|showDR=true
|helm1=Ancient Wizard Hat
|helm1=(G) Adamant Helmet
|neck1=Elite Amulet of Magic
|neck1=Silver Topaz Necklace
|cape1=Skull Cape
|cape1=Knight's Cape
|body1=Ancient Wizard Robes
|body1=(G) Adamant Platebody
|legs1=Ancient Wizard Bottoms
|legs1=(G) Adamant Platelegs
|weapon1=Magic Wand (Powerful)
|weapon1=Adamant Sword
|shield1=Miolite Shield
|shield1=(G) Adamant Shield
|gloves1=(U) Ancient D-hide Vambraces
|gloves1=Adamant Gloves
|ring1=Aorpheat's Signet Ring
|ring1=Silver Diamond Ring
|boots1=Ancient Wizard Boots
|boots1=(G) Adamant Boots
}}
}}


In addition equip:
In addition:
* {{Icon|Slicing Winds|type=spell}} and {{Icon|Surge II|type=aurora}}
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}}
* Optionally, equip {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} to not take any damage from burning (if you have enough marks)
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}}


Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.


For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
Manual eating has a significantly lower requirement, but requires skill to not die.


===Weapon Choice===
=Ancient Relics Guide=


Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.


{| class="wikitable"
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br>
|- class="headerRow-0"
 
! Weapon
 
! Adjusted Chests/Hour
It is suggested you get either {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] at this point. <br>
! Potential Chests/Hour
Whichever [[Armour]] tier you choose, you will be using the same for {{ZoneIcon|Air God Dungeon}}. <br>
|-
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked.
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
 
| 3.8
 
| 20+
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br>
|-
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage.
| {{ItemIcon|Dragon Sword}}
 
| 7.6
==Melee==
| 24+
 
|-
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same.
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
|-
| {{ItemIcon|Ancient Sword}}
| 8.16
| 26.2+
|-
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 31.4+
|-
| {{ItemIcon|Ancient Claw}}
| 10
| 34.7+
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
|-
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 25.8
|}


Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]).
The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]]
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however take about 2.5 minutes longer to clear.


===Gear Options===
The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. <br>
{{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly 390 {{ItemIcon|Lobster}} for a single clear. <br>
{{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly 345 {{ItemIcon|Lobster}} for a single clear.


This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}.
Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.


=====Gloves=====
Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed.


{| class="wikitable"
|-
! Item
! DR
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


Note:
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR.
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}}
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}}


=====Cape=====
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Rune Claw
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}


In order of preference:


{| class="wikitable"
==Magic==
|-
! Item
! Provides
! Notes
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds
|-
| {{AoD}} {{ItemIcon|Golden Fire Cape}}
| 3% DR
| Upgrade of the {{ItemIcon|Fire Cape}}
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| After clearing {{ZoneIcon|Volcanic Cave}} once
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|66}}
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}} and no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| No DR increase
|}


=====Boots=====
{{Skill|Magic}} has a clear time of roughly 6 minutes with the provided setup. <br>
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained.


{| class="wikitable"
|-
! Item
! DR%
! Requirements
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
| {{SkillReq|Defence|60}}
|-
| {{ItemIcon|(G) Rune Boots}}
| 5%
| {{SkillReq|Defence|40}}
|}


=====Ring=====
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br>
This setup uses roughly 330 {{ItemIcon|Lobster}} per clear.


{| class="wikitable"
* Spell: {{Icon|Fire Wave|type=spell}}
|-
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
! Item
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}.
|-
| {{ItemIcon|Ring of Blade Echoes}}
| Powerful melee dps increase, costs more prayer/potions per hit.
|-
| {{ItemIcon|Ring of Spirit Power}}
| Powerful magic dps increase, does not affect Ancient Magicks.
|}


=== TL/DR ===
{{Equipment/Recommended
In summary, the suggested order of equipment is:
|style = Magic
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}}
|helm1 = Fire Adept Wizard Hat
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}}
|body1 = Fire Adept Wizard Robes
# Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora.
|legs1 = Fire Adept Wizard Bottoms
|boots1 = Fire Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Witch|Yak}}
}}




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