Underwater City/Guide: Difference between revisions

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{{RequiresAoD}}
{{RequiresAoD}}
{{Template:DungeonGuide}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}
{{UserContentVersion|1.3}}
 
If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Standard Guide=
=Standard Guide=
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==Equipment==
==Equipment==
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after {{ZoneIcon|Impending Darkness Event}}. <br>
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after {{ZoneIcon|Impending Darkness Event}}.  
Set 1 requires {{SkillReq|Hitpoints|120}}. <br>
* Set 1 requires {{SkillReq|Hitpoints|120}}.  
Set 2 requires a minimum of {{SkillReq|Hitpoints|99}}. Calculated at all combat skills level 99 in the [[Combat Simulator]].
* Set 2 requires a minimum of {{SkillReq|Hitpoints|99}}. Calculated at all combat skills level 99 in the [[Combat Simulator]].
 
Set 2 can be all non-B upgraded [[Terran God Armour]] with {{ItemIcon|Tidal Edge}} and it will only lower the Kills Per Hour by about 1.5 (from 4.2 to 2.8). <br>
{{ItemIcon|Ultima Godsword}}/{{ItemIcon|Fury of the Elemental Zodiacs}} can be used to increase the Kills per Hour to roughly 6.6.
 


Set 2 can be all non-B upgraded [[Terran God Armour]] and it will only lower the Kills Per Hour by about 2 (from 8.5 to 6.5).
* Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}. Swap to {{Icon|Battleheart|type=prayer}} and {{Icon|Chivalry|type=prayer}} for Set 2.
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}


{| class="wikitable"  
{| class="wikitable"  
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|-
|-
|[[File:Slot passive.png|36px|frameless]]
|[[File:Slot passive.png|36px|frameless]]
|  {{ItemIcon|Knight's Summoning Defender}} || {{ItemIcon|Barrier Burn Shield}}
|  {{ItemIcon|Knight's Summoning Defender}} || {{ItemIcon|Shield of Melee Power}}/{{ItemIcon|Barrier Burn Shield}}
|-
|-
|[[File:Slot gem.png|36px|frameless]]
|[[File:Slot gem.png|36px|frameless]]
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|-
|-
|[[File:Slot weapon.png|36px|frameless]]
|[[File:Slot weapon.png|36px|frameless]]
|  {{ItemIcon|Agile Wings Rapier}} || {{ItemIcon|Infernal Claw}}
|  {{ItemIcon|Agile Wings Rapier}} || {{ItemIcon|Tidal Edge}}/{{ItemIcon|Infernal Claw}}
|-
|-
|[[File:Slot shield.png|36px|frameless]]
|[[File:Slot shield.png|36px|frameless]]
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|-
|-
|}
|}
Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}. Swap to {{Icon|Battleheart|type=prayer}} and {{Icon|Chivalry|type=prayer}} for Set 2.
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Point of Interest: {{POIIcon|Dark Waters}}


==Agility==
==Agility==
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active). <br>
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active). <br>


{{AgilityCourseTable
{{AgilityCourseTable
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Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>
Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>


While it is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. <br>
While it is entirely possible to do this Dungeon completely [[Idle]] at this point, however it depends greatly on which [[Relics]] have been obtained. <br>


Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
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{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed.
{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed.


Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
 
* Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Battleheart}}
Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Battleheart}}
* Point of Interest: {{POIIcon|Dark Waters}}
 
Point of Interest: {{POIIcon|Dark Waters}}


{{Equipment/Recommended
{{Equipment/Recommended
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}}
}}


====[[Combat Simulator]] Export====
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
[https://pastebin.com/hCeXLPKN Combat Simulator Export]


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* {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} has about 250% faster clear times than {{ItemIcon|Dragon Crossbow}}
* {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} has about 250% faster clear times than {{ItemIcon|Dragon Crossbow}}


====Gear====
Potion: {{ItemIcon|Damage Reduction Potion IV}}


Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Battleheart}}


Point of Interest: {{POIIcon|Bandit Hideout}} (not required to switch from {{POIIcon|Dark Waters}}, the benefits on these Monsters is very small)
Point of Interest: {{POIIcon|Bandit Hideout}} (not required to switch from {{POIIcon|Dark Waters}}, the benefits on these Monsters is very small)
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|familiar11 = !{{Synergy|Tortoise|Dragon}}
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
}}
==== [[Combat Simulator]] Export ====
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
[https://pastebin.com/S9nBRw7D Combat Simulator Export]


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* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
* {{ItemIcon|Siphoning Barrier Gem}} can be replaced with either {{ItemIcon|Draining Barrier Gem}} or {{ItemIcon|Eroding Barrier Gem}} with little impact on Clear Speed.
* {{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.
* {{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.


{{MonsterIcon|Merman Guard}} is not that difficult and can be done with [[Melee]] instead, which will be slower but one less combat set to set up.
{{MonsterIcon|Merman Guard}} is not that difficult and can be done with [[Melee]] instead, which will be slower but one less combat set to set up.


====Gear====
Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Curse: {{Icon|Anguish III|type=curse}}
Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''')
Prayers: {{PrayerIcon|Mystic Mastery}} & {{PrayerIcon|Battleheart}}


Point of Interest: {{POIIcon|Dark Waters}}
* Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Curse: {{Icon|Anguish III|type=curse}}
* Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Mastery}} & {{PrayerIcon|Battleheart}}
* Point of Interest: {{POIIcon|Dark Waters}}


{{Equipment/Recommended
{{Equipment/Recommended
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}}
}}


====[[Combat Simulator]] Export====
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
[https://pastebin.com/QYD9NQS2 Combat Simulator Export]


==Option 2: Take it slow and grind==
==Option 2: Take it slow and grind==


This is a list of the most effective things to do (assuming the right choices were made in Skill Cap choices) to make Option 1 faster and safer.
This is a list of the most effective things to do (assuming sufficient skill cap) to make Option 1 faster and safer.


Key upgrades over Option 1:<br />
Key upgrades over Option 1:<br />
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#**However, {{SkillReq|Runecrafting|112}} may be desired to unlock Archaic spells.
#**However, {{SkillReq|Runecrafting|112}} may be desired to unlock Archaic spells.
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}.
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}.
#*If a [[Magic]] Set is chosen, {{ItemIcon|Malevolent Ward Shield}} can be obtained from {{POIIcon|Lost Temple}} (since {{POIIcon|Lost Temple}} is required to unlock {{POIIcon|Underwater Ruins}} anyway), this is a small upgrade.
#*If a [[Magic]] Set is chosen, {{ItemIcon|Malevolent Ward Shield}} can be obtained from {{POIIcon|Lost Temple}} (since {{POIIcon|Lost Temple}} is required to unlock {{ZoneIcon|Underwater Ruins}} anyway), this is a small upgrade.
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}}
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}}
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately will be obtained while farming for {{ItemIcon|Engulfing Vortex Longbow}}.
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately will be obtained while farming for {{ItemIcon|Engulfing Vortex Longbow}}.
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible ([[Relics|Smithing Relic #3]] 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
#** When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.
#** When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.
#** Some {{ItemIcon|Imbued Dragonite Bar}} will be obtained from {{ZoneIcon|Cult Grounds}} while grinding out the {{ItemIcon|Siphoning Barrier Gem}} required for the (B) upgrades, this is however an unreliable way to obtain {{ItemIcon|Imbued Dragonite Bar}} as it will require 241 clears on average to get enough bars for 1 piece.   
#** Some {{ItemIcon|Imbued Dragonite Bar}} will be obtained from {{ZoneIcon|Cult Grounds}} while grinding out the {{ItemIcon|Siphoning Barrier Gem}} required for the (B) upgrades, this is however an unreliable way to obtain {{ItemIcon|Imbued Dragonite Bar}} as it will require 241 clears on average to get enough bars for 1 piece.   
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