Farming: Difference between revisions

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{{V}}
{{UserContentVersion|1.2.2}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{HasSkillGuide|{{PAGENAME}}/Training}}
[[File:Farming (skill).svg|thumb|right|Farming]]
{{Skillbox
|released=28 September 2019 ([[v0.06]])
|expansion=Base game
|type=Gathering
|99=None
|120=TotH
|abyssal60=ItA
}}


'''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]].  
'''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]].  
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{{Icon|Mastery}} experience gained varies from skill experience in a few ways:
{{Icon|Mastery}} experience gained varies from skill experience in a few ways:
* Mastery experience is gained only upon harvesting crops, not planting seeds
* Mastery experience is gained only upon harvesting crops, not planting seeds
* The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees
* The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees.


Additional details on how Mastery experience is calculated for Farming can be seen on the {{Icon|Mastery|section=Earning Mastery XP}} page.
Additional details on how Mastery experience is calculated for Farming can be seen on the {{Icon|Mastery|section=Earning Mastery XP}} page.
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The harvest quantity (before any quantity bonuses are applied), <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula:
The harvest quantity (before any quantity bonuses are applied), <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula:
<math> Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor </math> after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees  
<math> Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor </math> after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees  
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].


{| class="wikitable"
{| class="wikitable"
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<math> x = \frac{L_m}{15} </math><br>
<math> x = \frac{L_m}{15} </math><br>
<math> n = \left \lfloor x \right \rfloor </math>
<math> n = \left \lfloor x \right \rfloor </math>
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].




This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.


== Skillcape ==
== Skillcapes ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


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== Seeds ==
== Seeds ==
{{Main|Reference=Seeds}}
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one.  
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one.  


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=== Allotments ===
=== Allotments ===
{{Main|Reference=Seeds#Allotments}}
A passive food source, which at high mastery levels is self-sustainable.
A passive food source, which at high mastery levels is self-sustainable.
{{FarmingAllotmentTable}}
====Melvor Allotments====
 
{{FarmingAllotmentTable|slim=true}}
====Abyssal Allotments====
{{FarmingAllotmentTable|realm=Abyssal Realm|slim=true}}
=== Herbs ===
=== Herbs ===
{{Main|Reference=Seeds#Herbs}}
Needed for making potions in {{Skill|Herblore}}.
Needed for making potions in {{Skill|Herblore}}.
{{FarmingHerbTable}}
====Melvor Herbs====
 
{{FarmingHerbTable|slim=true}}
====Abyssal Herbs====
{{FarmingHerbTable|realm=Abyssal Realm|slim=true}}
=== Trees ===
=== Trees ===
{{Main|Reference=Seeds#Trees}}
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
{{FarmingTreeTable}}
====Melvor Trees====
{{FarmingTreeTable|slim=true}}
====Abyssal Trees====
{{FarmingTreeTable|realm=Abyssal Realm|slim=true}}
=== Special ===
{{Main|Reference=Seeds#Special}}
{{FarmingSpecialTable|realm=Abyssal Realm|slim=true}}


== Potion ==
== Potion ==
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{{PotionTable|Generous Harvest Potion}}
{{PotionTable|Generous Harvest Potion}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFarmingYield,increasedChanceDoubleHarvest,increasedCompostPreservationChance,freeCompost,decreasedAllotmentSeedCost,increasedFlatFarmingYield,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
 
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
 
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]