Food: Difference between revisions

Mention township resource of same name
(Document manual eating interaction with special attacks)
(Mention township resource of same name)
 
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{{V|1.0.5}}
{{V}}
[[File:Crab (item).svg|thumb|right|Food]]
[[File:Crab (item).svg|thumb|right|Food]]
''For the {{Skill|Township}} resource, see [[Township#Buildings and Resources]]''
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip.  
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip.  


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== Harvested Food ==
== Harvested Food ==
{{Main|Reference=Farming}} {{FarmingFoodTable}}
{{Main|Reference=Farming}}
{{FarmingFoodTable|realm=Melvor Realm}}
{{FarmingFoodTable|realm=Abyssal Realm}}


== Manual Eating ==
== Manual Eating ==
A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and the next attack may not necessarily be another special attack. Similarly, manually eating while [[Combat Debuff#Stun|stunned]] or [[Combat Debuff#Sleep|asleep]] will extend the duration that the debuff applies for.
A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and the next attack may not necessarily be another special attack. Similarly, manually eating while [[Stun|stunned]] or [[Sleep|asleep]] will extend the duration that the debuff applies for.


== Auto Eat ==
== Auto Eat ==
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* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency.
* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency.


=== Auto Eat Efficiency ===
Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, {{UpgradeIcon|Cooking Upgrade 2}} will automatically swap to the next available slot containing food, however if the upgrade has not been purchased then another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating triggers. Auto Eat will still trigger when the player is stunned or asleep.
Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, {{UpgradeIcon|Cooking Upgrade 2}} will automatically swap to the next available slot containing food, however if the upgrade has not been purchased then another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating triggers. Auto Eat will still trigger when the player is stunned or asleep.
{{AutoEatUpgradeTable}}
{{AutoEatUpgradeTable}}
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