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| local p = {}
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|
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| local MonsterData = mw.loadData('Module:FalterTest/data')
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|
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| local Constants = require('Module:Constants')
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| local Areas = require('Module:CombatAreas')
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| local Magic = require('Module:Magic')
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| local Shared = require('Module:Shared')
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| local Icons = require('Module:Icons')
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| local Items = require('Module:Items')
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|
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| function p.getMonster(name)
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| local result = nil
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| if name == 'Spider (lv. 51)' or name == 'Spider' then
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| return p.getMonsterByID(50)
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| elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
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| return p.getMonsterByID(51)
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| end
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|
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| for i, monster in pairs(MonsterData.Monsters) do
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| if(monster.name == name) then
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| result = Shared.clone(monster)
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| --Make sure every monster has an ID, and account for the 1-based indexing of Lua
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| result.id = i - 1
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.getMonsterByID(ID)
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| local result = Shared.clone(MonsterData.Monsters[ID + 1])
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| result.id = ID
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| return result
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| end
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|
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| function p.getPassive(name)
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| local result = nil
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|
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| for i, passive in pairs(MonsterData.Passives) do
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| if passive.name == name then
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| result = Shared.clone(passive)
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| --Make sure every passive has an ID, and account for the 1-based indexing of Lua
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| result.id = i - 1
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.getPassiveByID(ID)
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| return MonsterData.Passives[ID + 1]
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| end
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|
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| function p._getMonsterStat(monster, statName)
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| if statName == 'HP' then
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| return p._getMonsterHP(monster)
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| elseif statName == 'maxHit' then
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| return p._getMonsterMaxHit(monster)
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| elseif statName == 'accuracyRating' then
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| return p._getMonsterAR(monster)
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| elseif statName == 'meleeEvasionRating' then
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| return p._getMonsterER(monster, 'Melee')
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| elseif statName == 'rangedEvasionRating' then
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| return p._getMonsterER(monster, 'Ranged')
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| elseif statName == 'magicEvasionRating' then
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| return p._getMonsterER(monster, 'Magic')
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| end
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|
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| return monster[StatName]
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| end
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|
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| function p.getMonsterStat(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
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| local StatName = frame.args ~= nil and frame.args[2] or frame[2]
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| local monster = p.getMonster(MonsterName)
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterStat(monster, StatName)
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| end
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|
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| function p._getMonsterStyleIcon(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local monster = args[1]
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| local notext = args.notext
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| local nolink = args.nolink
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|
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| local iconText = ''
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| if monster.attackType == 'melee' then
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| iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'ranged' then
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| iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'magic' then
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| iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
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| end
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|
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| return iconText
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| end
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|
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| function p.getMonsterStyleIcon(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local MonsterName = args[1]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| args[1] = monster
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| return p._getMonsterStyleIcon(args)
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| end
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|
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| function p._getMonsterHP(monster)
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| return 10 * p.getMonsterLevel(monster, 'Hitpoints')
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| end
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|
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| function p.getMonsterHP(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return p._getMonsterHP(monster)
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| else
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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| end
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|
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| function p.getMonsterLevel(monster, skillName)
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| local result = 0
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| if monster.levels[skillName] ~= nil then
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| result = monster.levels[skillName]
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| end
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| return result
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| end
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|
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| function p.getEquipmentStat(monster, statName)
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| local result = 0
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| for i, stat in Shared.skpairs(monster.equipmentStats) do
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| if stat.key == statName then
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| result = stat.value
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.calculateStandardStat(effectiveLevel, bonus)
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| --Based on calculateStandardStat in Characters.js
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| return (effectiveLevel + 9) * (bonus + 64)
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| end
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|
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| function p.calculateStandardMaxHit(baseLevel, strengthBonus)
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| --Based on calculateStandardMaxHit in Characters.js
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| local effectiveLevel = baseLevel + 9
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| return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
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| end
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|
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| function p._getMonsterAttackSpeed(monster)
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| return p._getEquipmentStat(monster, 'attackSpeed') / 1000
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| end
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|
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| function p.getMonsterAttackSpeed(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return p._getMonsterAttackSpeed(monster)
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| else
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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| end
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|
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| function p._getMonsterCombatLevel(monster)
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| local base = 0.25 * (p.getMonsterLevel(monster, 'Defence') + p.getMonsterLevel(monster, 'Hitpoints'))
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| local melee = 0.325 * (p.getMonsterLevel(monster, 'Attack') + p.getMonsterLevel(monster, 'Strength'))
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| local range = 0.325 * (1.5 * p.getMonsterLevel(monster, 'Ranged'))
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| local magic = 0.325 * (1.5 * p.getMonsterLevel(monster, 'Magic'))
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| if melee > range and melee > magic then
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| return math.floor(base + melee)
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| elseif range > magic then
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| return math.floor(base + range)
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| else
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| return math.floor(base + magic)
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| end
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| end
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|
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| function p.getMonsterCombatLevel(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterCombatLevel(monster)
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| end
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|
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| function p._getMonsterAR(monster)
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| local baseLevel = 0
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| local bonus = 0
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| if monster.attackType == 'melee' then
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| baseLevel = p.getMonsterLevel(monster, 'Attack')
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| bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
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| elseif monster.attackType == 'ranged' then
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| baseLevel = p.getMonsterLevel(monster, 'Ranged')
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| bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
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| elseif monster.attackType == 'magic' then
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| baseLevel = p.getMonsterLevel(monster, 'Magic')
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| bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
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| else
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| return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
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| end
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|
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| return p.calculateStandardStat(baseLevel, bonus)
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| end
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|
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| function p.getMonsterAR(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterAR(monster)
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| end
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|
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| function p._getMonsterER(monster, style)
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| local baseLevel= 0
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| local bonus = 0
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|
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| if style == "Melee" then
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| baseLevel = p.getMonsterLevel(monster, 'Defence')
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| bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
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| elseif style == "Ranged" then
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| baseLevel = p.getMonsterLevel(monster, 'Defence')
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| bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
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| elseif style == "Magic" then
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| baseLevel = math.floor(p.getMonsterLevel(monster, 'Magic') * 0.7 + p.getMonsterLevel(monster, 'Defence') * 0.3)
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| bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
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| else
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| return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
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| end
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|
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| return p.calculateStandardStat(baseLevel, bonus)
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| end
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|
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| function p.getMonsterER(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local MonsterName = args[1]
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| local style = args[2]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterER(monster, style)
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| end
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|
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| function p._isDungeonOnlyMonster(monster)
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| local areaList = Areas.getMonsterAreas(monster.id)
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| local dunCount = 0
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| local nonDunCount = 0
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|
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| for i, area in Shared.skpairs(areaList) do
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| if area.type == 'dungeon' then
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| dunCount = dunCount + 1
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| else
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| nonDunCount = nonDunCount + 1
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| end
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| end
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| return dunCount > 0 and nonDunCount == 0
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| end
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|
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| function p.isDungeonOnlyMonster(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
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| end
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|
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| return p._isDungeonOnlyMonster(monster)
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| end
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|
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| function p._getMonsterAreas(monster, excludeDungeons)
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| local result = ''
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| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
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| local areaList = Areas.getMonsterAreas(monster.id)
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| for i, area in pairs(areaList) do
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| if area.type ~= 'dungeon' or not hideDungeons then
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| if i > 1 then result = result..'<br/>' end
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| result = result..Icons.Icon({area.name, type = area.type})
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| end
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| end
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| return result
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| end
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|
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| function p.getMonsterAreas(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local hideDungeons = frame.args ~= nil and frame.args[2] or nil
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterAreas(monster, hideDungeons)
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| end
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|
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| function p.getSpecAttackMaxHit(specAttack, normalMaxHit)
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| local result = 0
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| for i, dmg in pairs(specAttack.damage) do
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| if dmg.maxRoll == 'Fixed' then
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| result = dmg.maxPercent * 10
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| elseif dmgRoll == "MaxHit" then
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| if dmg.character == 'Target' then
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| --Confusion applied damage based on the player's max hit. Gonna just ignore that one
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| result = 0
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| else
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| result = dmg.maxPercent * normalMaxHit
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| end
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| end
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| end
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| return result
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| end
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|
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| function p.canSpecAttackApplyEffect(specAttack, effectType)
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| local result = false
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| for i, effect in pairs(specAttack.prehitEffects) do
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| if effect.type == effectType then
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| result = true
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| break
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| end
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| end
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|
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| for i, effect in pairs(specAttack.onhitEffects) do
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| if effect.type == effectType then
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| result = true
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| break
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| end
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| end
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| return result
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| end
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|
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| function p._getMonsterMaxHit(monster, doStuns)
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| -- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
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| -- to all enemy attacks if stun/sleep is present on at least one special attack
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| if doStuns == nil then
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| doStuns = true
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| elseif type(doStuns) == 'string' then
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| doStuns = string.upper(doStuns) == 'TRUE'
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| end
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|
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| local normalChance = 100
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| local specialMaxHit = 0
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| local normalMaxHit = p._getMonsterBaseMaxHit(monster)
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| local hasActiveBuffSpec = false
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| local damageMultiplier = 1
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| if monster.specialAttacks[1] ~= nil then
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| local canStun = false
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| local canSleep = false
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| for i, specAttack in pairs(monster.specialAttacks) do
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| if monster.overrideSpecialChances ~= nil then
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| normalChance = normalChance - monster.overrideSpecialChances[i]
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| else
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| normalChance = normalChance - specAttack.defaultChance
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| end
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| local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit)
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| if p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
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| if p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end
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|
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| if thisMax > specialMaxHit then specialMaxHit = thisMax end
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| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
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| hasActiveBuffSpec = true
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| end
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| end
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| mw.log(canStun)
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|
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| if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
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| if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
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| end
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| --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
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| if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
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| return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
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| end
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|
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| function p.getMonsterMaxHit(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local doStuns = frame.args ~= nil and frame.args[2] or true
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterMaxHit(monster, doStuns)
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| end
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|
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| function p._getMonsterBaseMaxHit(monster)
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| --8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
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| local result = 0
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| if monster.attackType == 'melee' then
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| local baseLevel = p.getMonsterLevel(monster, 'Strength')
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| local bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
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| result = p.calculateStandardMaxHit(baseLevel, bonus)
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| elseif monster.attackType == 'ranged' then
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| local baseLevel = p.getMonsterLevel(monster, 'Ranged')
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| local bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
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| result = p.calculateStandardMaxHit(baseLevel, bonus)
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| elseif monster.attackType == 'magic' then
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| local mSpell = nil
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| if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
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|
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| local bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
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| local baseLevel = p.getMonsterLevel(monster, 'Magic')
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|
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| result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
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| else
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| return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
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| end
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|
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| return result
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| end
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|
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| function p.getMonsterBaseMaxHit(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterBaseMaxHit(monster)
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| end
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|
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| function p.getMonsterAttacks(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| local result = ''
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|
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| local iconText = ''
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| local typeText = ''
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| if monster.attackType == 'melee' then
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| iconText = Icons.Icon({'Melee', notext=true})
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| typeText = 'Melee'
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| elseif monster.attackType == 'ranged' then
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| iconText = Icons.Icon({'Ranged', type='skill', notext=true})
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| typeText = 'Ranged'
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| elseif monster.attackType == 'magic' then
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| iconText = Icons.Icon({'Magic', type='skill', notext=true})
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| typeText = 'Magic'
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| end
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|
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| local buffAttacks = {}
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| local hasActiveBuffSpec = false
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|
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| local normalAttackChance = 100
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| if monster.specialAttacks[1] ~= nil then
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| for i, specAttack in pairs(monster.specialAttacks) do
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| local attChance = 0
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| if monster.overrideSpecialChances ~= nil then
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| attChance = monster.overrideSpecialChances[i]
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| else
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| attChance = specAttack.defaultChance
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| end
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| normalAttackChance = normalAttackChance - attChance
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|
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| result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
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|
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| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
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| table.insert(buffAttacks, specAttack.name)
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| hasActiveBuffSpec = true
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| end
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| end
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| end
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| if normalAttackChance == 100 then
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| result = iconText..'1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
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| elseif normalAttackChance > 0 then
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| result = '* '..normalAttackChance..'% '..iconText..'1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
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| elseif hasActiveBuffSpec then
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| --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
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| --(With a note about when it does it)
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| result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
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| end
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|
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| return result
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| end
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|
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| function p.getMonsterPassives(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| local result = ''
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|
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| if monster.hasPassive then
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| result = result .. '===Passives==='
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| for i, passiveID in pairs(monster.passiveID) do
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| local passive = p.getPassiveByID(passiveID)
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| local passiveChance = 0
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| if passive.chance ~= nil then
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| passiveChance = passive.chance
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| end
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|
| |
| result = result .. '\r\n* ' .. Shared.round(passiveChance, 2, 0) .. '% ' .. passive.name .. '\r\n** ' .. passive.description
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterCategories(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = '[[Category:Monsters]]'
| |
|
| |
| if monster.attackType == 'melee' then
| |
| result = result..'[[Category:Melee Monsters]]'
| |
| elseif monster.attackType == 'ranged' then
| |
| result = result..'[[Category:Ranged Monsters]]'
| |
| elseif monster.attackType == 'magic' then
| |
| result = result..'[[Category:Magic Monsters]]'
| |
| end
| |
|
| |
| if monster.specialAttacks[1] ~= nil then
| |
| result = result..'[[Category:Monsters with Special Attacks]]'
| |
| end
| |
|
| |
| if monster.isBoss then
| |
| result = result..'[[Category:Bosses]]'
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getOtherMonsterBoxText(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = ''
| |
|
| |
| --Going through and finding out which damage bonuses will apply to this monster
| |
| local monsterTypes = {}
| |
| if monster.isBoss then table.insert(monsterTypes, 'Boss') end
| |
|
| |
| local areaList = Areas.getMonsterAreas(monster.id)
| |
| local counts = {combat = 0, slayer = 0, dungeon = 0}
| |
| for i, area in Shared.skpairs(areaList) do
| |
| counts[area.type] = counts[area.type] + 1
| |
| end
| |
|
| |
| if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
| |
| if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
| |
| if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
| |
|
| |
| result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
| |
|
| |
| local SlayerTier = 'N/A'
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
| |
| end
| |
|
| |
| result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "..SlayerTier
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterDrops(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = ''
| |
|
| |
| if monster.bones ~= nil then
| |
| local bones = Items.getItemByID(monster.bones)
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then
| |
| result = result.."'''Always Drops:'''"
| |
| result = result..'\r\n{|class="wikitable"'
| |
| result = result..'\r\n!Item !! Qty'
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
| |
| result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
| |
| end
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| result = result.."'''Loot:'''"
| |
| local avgGp = 0
| |
|
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
| |
| local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2] - 1)
| |
| result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
| |
| end
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!Price!!colspan="2"|Chance'
| |
|
| |
| --Sort the loot table by weight in descending order
| |
| table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
| |
| for i, row in Shared.skpairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
| local maxQty = row[3]
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
| |
|
| |
| if maxQty > 1 then
| |
| result = result.. '1 - '
| |
| end
| |
| result = result..Shared.formatnum(row[3])
| |
|
| |
| --Adding price columns
| |
| local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
| if itemPrice == 0 or maxQty == 1 then
| |
| result = result..'||'..Icons.GP(itemPrice)
| |
| else
| |
| result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
| |
| end
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row[2] / totalWt * lootChance)
| |
| if dropChance ~= 100 then
| |
| --Show fraction as long as it isn't going to be 1/1
| |
| result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
| |
| result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
| |
| result = result..'||'
| |
| else
| |
| result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
| |
| end
| |
| result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
| |
|
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
| |
| end
| |
| if multiDrop then
| |
| result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
| |
| if lootChance < 100 then
| |
| result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
| |
| else
| |
| result = result..'\r\n|colspan="2" '
| |
| end
| |
| result = result..'style="text-align:right"|'..lootChance..'.00%'
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
| |
| if avgGp > 0 then
| |
| result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.'
| |
| end
| |
| end
| |
|
| |
| --If no other drops, make sure to at least say so.
| |
| if result == '' then result = 'None' end
| |
| return result
| |
| end
| |
|
| |
| function p.getChestDrops(frame)
| |
| local ChestName = frame.args ~= nil and frame.args[1] or frame
| |
| local chest = Items.getItem(ChestName)
| |
|
| |
| if chest == nil then
| |
| return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| local result = ''
| |
|
| |
| if chest.dropTable == nil then
| |
| return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
| |
| else
| |
| local lootChance = 100
| |
| local lootValue = 0
| |
|
| |
| local multiDrop = Shared.tableCount(chest.dropTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(chest.dropTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!colspan="2"|Chance!!Price'
| |
|
| |
| --Sort the loot table by weight in descending order
| |
| for i, row in pairs(chest.dropTable) do
| |
| if chest.dropQty ~= nil then
| |
| table.insert(row, chest.dropQty[i])
| |
| else
| |
| table.insert(row, 1)
| |
| end
| |
| end
| |
| table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
| |
| for i, row in Shared.skpairs(chest.dropTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
| local qty = row[3]
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'
| |
|
| |
| if qty > 1 then
| |
| result = result.. '1 - '
| |
| end
| |
| result = result..Shared.formatnum(qty)
| |
|
| |
| local dropChance = (row[2] / totalWt) * 100
| |
| result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
| |
| result = result..'|'..Shared.fraction(row[2], totalWt)
| |
|
| |
| result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
| |
|
| |
| result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
| |
| if qty > 1 then
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
| |
| else
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor)
| |
| end
| |
| lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getAreaMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| if area.type == 'dungeon' then
| |
| return p.getDungeonMonsterTable(frame)
| |
| end
| |
|
| |
| local tableTxt = '{| class="wikitable sortable"'
| |
| tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
| |
| for i, monsterID in pairs(area.monsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
| |
| tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
| |
| tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink='true'})
| |
| end
| |
| tableTxt = tableTxt..'\r\n|}'
| |
| return tableTxt
| |
| end
| |
|
| |
| function p.getDungeonMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| --For Dungeons, go through and count how many of each monster are in the dungeon first
| |
| local monsterCounts = {}
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if monsterCounts[monsterID] == nil then
| |
| monsterCounts[monsterID] = 1
| |
| else
| |
| monsterCounts[monsterID] = monsterCounts[monsterID] + 1
| |
| end
| |
| end
| |
|
| |
| local usedMonsters = {}
| |
|
| |
| local tableTxt = '{| class="wikitable sortable"'
| |
| tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count'
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if not Shared.contains(usedMonsters, monsterID) then
| |
| if monsterID >= 0 then
| |
| local monster = p.getMonsterByID(monsterID)
| |
| local name = monster.name
| |
| if monsterID == 51 then name = 'Spider2' end
| |
| tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
| |
| tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(name))
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(name))
| |
| tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({name, nolink='true'})
| |
| tableTxt = tableTxt..'||'..monsterCounts[monsterID]
| |
| else
| |
| --Special handling for Into the Mist
| |
| tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
| |
| tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
| |
| tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
| |
| tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
| |
| tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
| |
| tableTxt = tableTxt..'||'..monsterCounts[monsterID]
| |
| end
| |
| table.insert(usedMonsters, monsterID)
| |
| end
| |
| end
| |
| tableTxt = tableTxt..'\r\n|}'
| |
| return tableTxt
| |
| end
| |
|
| |
| function p._getAreaMonsterList(area)
| |
| local monsterList = {}
| |
| for i, monsterID in pairs(area.monsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
| |
| end
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p._getDungeonMonsterList(area)
| |
| local monsterList = {}
| |
| local lastMonster = nil
| |
| local lastID = -2
| |
| local count = 0
| |
| for i, monsterID in Shared.skpairs(area.monsters) do
| |
| if monsterID ~= lastID then
| |
| local monster = nil
| |
| if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
| |
| if lastID ~= -2 then
| |
| if lastID == -1 then
| |
| --Special handling for Afflicted Monsters
| |
| table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
| |
| else
| |
| local name = lastMonster.name
| |
| if lastMonster.id == 51 then name = 'Spider2' end
| |
| table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
| |
| end
| |
| end
| |
| lastMonster = monster
| |
| lastID = monsterID
| |
| count = 1
| |
| else
| |
| count = count + 1
| |
| end
| |
| --Make sure the final monster in the dungeon gets counted
| |
| if i == Shared.tableCount(area.monsters) then
| |
| local name = lastMonster.name
| |
| table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
| |
| end
| |
| end
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p.getAreaMonsterList(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| if area.type == 'dungeon' then
| |
| return p._getDungeonMonsterList(area)
| |
| else
| |
| return p._getAreaMonsterList(area)
| |
| end
| |
| end
| |
|
| |
| function p.getFoxyTable(frame)
| |
| local result = 'Monster,Min GP,Max GP,Average GP'
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| local avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
| |
| result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2]-1)..','..avgGp
| |
| end
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p._getMonsterAverageGP(monster)
| |
| local result = ''
| |
| local totalGP = 0
| |
|
| |
| if monster.bones ~= nil then
| |
| local bones = Items.getItemByID(monster.bones)
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then
| |
| totalGP = totalGP + bones.sellsFor
| |
| end
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| local avgGp = 0
| |
|
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
| |
| end
| |
|
| |
| totalGP = totalGP + avgGp
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
|
| |
| for i, row in Shared.skpairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
| local maxQty = row[3]
| |
|
| |
| local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row[2] / totalWt * lootChance)
| |
|
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
| |
| end
| |
|
| |
| totalGP = totalGP + lootValue
| |
| end
| |
|
| |
| return Shared.round(totalGP, 2, 2)
| |
| end
| |
|
| |
| function p.getMonsterAverageGP(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getMonsterAverageGP(monster)
| |
| end
| |
|
| |
| function p.getMonsterEVTable(frame)
| |
| local result = '{| class="wikitable sortable"'
| |
| result = result..'\r\n!Monster!!Combat Level!!Average GP'
| |
| for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
| |
| local monster = Shared.clone(monsterTemp)
| |
| monster.id = i - 1
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local monsterGP = p._getMonsterAverageGP(monster)
| |
| local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
| |
| result = result..'\r\n|-\r\n|[['..monster.name..']]||'..combatLevel..'||'..monsterGP
| |
| end
| |
| end
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getSlayerTierMonsterTable(frame)
| |
| -- Input validation
| |
| local tier = frame.args ~= nil and frame.args[1] or frame
| |
| local slayerTier = nil
| |
|
| |
| if tier == nil then
| |
| return "ERROR: No tier specified[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| if tonumber(tier) ~= nil then
| |
| slayerTier = Constants.getSlayerTierByID(tonumber(tier))
| |
| else
| |
| slayerTier = Constants.getSlayerTier(tier)
| |
| end
| |
|
| |
| if slayerTier == nil then
| |
| return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| -- Obtain required tier details
| |
| local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel
| |
|
| |
| -- Build list of monster IDs
| |
| -- Right now hiddenMonsterIDs is empty
| |
| local hiddenMonsterIDs = {}
| |
| local monsterIDs = {}
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
| |
| table.insert(monsterIDs, i - 1)
| |
| end
| |
| end
| |
| end
| |
|
| |
| if Shared.tableCount(monsterIDs) == 0 then
| |
| -- Somehow no monsters are in the tier, return nothing
| |
| return ''
| |
| else
| |
| return p._getMonsterTable(monsterIDs, true)
| |
| end
| |
| end
| |
|
| |
| function p.getFullMonsterTable(frame)
| |
| local monsterIDs = {}
| |
| for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
| |
| table.insert(monsterIDs, i)
| |
| end
| |
|
| |
| return p._getMonsterTable(monsterIDs, false)
| |
| end
| |
|
| |
| function p._getMonsterTable(monsterIDs, excludeDungeons)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- First header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!Drop Chance !!Coins !!Bones !!Locations')
| |
|
| |
| -- Generate row per monster
| |
| for i, monsterID in Shared.skpairs(monsterIDs) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| local atkSpeed = p._getMonsterAttackSpeed(monster)
| |
| local maxHit = p._getMonsterMaxHit(monster)
| |
| local accR = p._getMonsterAR(monster)
| |
| local evaR = {p._getMonsterER({monster, "Melee"}), p._getMonsterER({monster, "Ranged"}), p._getMonsterER({monster, "Magic"})}
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local gpRange = {0, 0}
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| gpRange = {monster.dropCoins[1], monster.dropCoins[2] - 1}
| |
| end
| |
| local gpTxt = nil
| |
| if gpRange[1] >= gpRange[2] then
| |
| gpTxt = Icons.GP(gpRange[1])
| |
| else
| |
| gpTxt = Icons.GP(gpRange[1], gpRange[2])
| |
| end
| |
| local boneTxt = 'None'
| |
| if monster.bones ~= nil then
| |
| local bones = Items.getItemByID(monster.bones)
| |
| boneTxt = Icons.Icon({bones.name, type='item', notext=true})
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |[[' .. monster.name .. ']]')
| |
| table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. monster.hitpoints .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. p._getMonsterStyleIcon({monster, nolink='true'}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootChance .. '" |' .. lootChance .. '%')
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. p._getMonsterAreas(monster, hideDungeons))
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| return p
| |