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| local p = {}
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|
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| local MonsterData = mw.loadData('Module:Monsters/data')
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| local ItemData = mw.loadData('Module:Items/data')
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| local SkillData = mw.loadData('Module:Skills/data')
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| local Constants = mw.loadData('Module:Constants/data')
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|
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| local Shared = require('Module:Shared')
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| local Magic = require('Module:Magic')
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| local Areas = require('Module:CombatAreas')
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| local Icons = require('Module:Icons')
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| local Items = require('Module:Items')
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| local Shop = require('Module:Shop')
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| local Monsters = require('Module:Monsters')
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|
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| -- Implements overrides for sources which cannot be obtained from game data
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| -- Currently only overrides for dungeon sources are implemented here
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| local sourceOverrides = {
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| ['Dungeon'] = {
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| [361] = 'Volcanic Cave', -- Fire Cape
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| [941] = 'Infernal Stronghold', -- Infernal Cape
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| [950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
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| [951] = 'Fire God Dungeon' -- The First Hero and an Unknown Evil
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| }
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| }
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|
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| function p._getCreationTable(item)
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| local skill = ''
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| local specialReq = nil
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| local time = 0
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| local maxTime = nil
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| local lvl = 0
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| local xp = 0
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| local qty = nil
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| local req = nil
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| local result = ''
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|
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| local tables = {}
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| --First figure out what skill is used to make this...
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| if item.smithingLevel ~= nil then
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| skill = 'Smithing'
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| lvl = item.smithingLevel
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| xp = item.smithingXP
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| req = item.smithReq
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| qty = item.smithingQty
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| time = 2
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| if item.craftingLevel ~= nil then
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| skill = 'Crafting'
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| lvl = item.craftingLevel
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| xp = item.craftingXP
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| req = item.craftReq
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| qty = item.craftQty
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| time = 3
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| if item.runecraftingLevel ~= nil then
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| skill = 'Runecrafting'
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| lvl = item.runecraftingLevel
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| xp = item.runecraftingXP
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| req = item.runecraftReq
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| qty = item.runecraftQty
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| time = 2
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| if item.fletchingLevel ~= nil then
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| skill = 'Fletching'
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| lvl = item.fletchingLevel
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| xp = item.fletchingXP
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| req = item.fletchReq
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| qty = item.fletchQty
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| time = 2
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| if item.name == 'Arrow Shafts' then
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| --Arrow Shafts get special (weird) treatment
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| req = '1 of any [[Log]]'
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| qty = '15 - 135'
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| end
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| if item.herbloreReq ~= nil then
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| skill = 'Herblore'
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| req = item.herbloreReq
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| --Currently using 'herbloreMasteryID' as shorthand to find details, could be a better method
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| local potionID = item.herbloreMasteryID
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| local potionData = SkillData.Herblore.ItemData[potionID + 1]
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| lvl = potionData.herbloreLevel
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| xp = potionData.herbloreXP
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| time = 2
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| if item.miningID ~= nil then
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| skill = 'Mining'
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| lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].level
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| time = 3
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| xp = item.miningXP
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| --Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here
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| if item.name == 'Rune Essence' then qty = 2 else qty = 1 end
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|
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| if item.name == 'Dragonite Ore' then
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| specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
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| end
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
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| end
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| if item.type == "Logs" then
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| --Well this feels like cheating, but for as long as logs are the first items by ID it works
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| local treeData = SkillData.Woodcutting.Trees[item.id + 1]
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| skill = 'Woodcutting'
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| lvl = treeData.level
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| time = treeData.interval / 1000
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| xp = treeData.xp
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| if item.fishingLevel ~= nil then
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| skill = 'Fishing'
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| lvl = item.fishingLevel
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| xp = item.fishingXP
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| time = item.minFishingInterval/1000
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| maxTime = item.maxFishingInterval/1000
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
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| end
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| if item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" then
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| --Harvest/Herb means farming
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| --Logs might mean farming or might not. Depends on the logs
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| for i, item2 in pairs(ItemData.Items) do
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| if item2.grownItemID == item.id then
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| skill = 'Farming'
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| lvl = item2.farmingLevel
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| xp = item2.farmingXP
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| time = item2.timeToGrow
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| if item.type == 'Logs' then
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| qty = 35
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| else
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| qty = 15
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| end
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| req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| break
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| end
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| end
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| end
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| if item.type == "Food" or item.type == "Cooked Fish" then
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| --Food/Cooked Fish is Fishing, need to figure out source item
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| for i, item2 in pairs(ItemData.Items) do
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| if item2.burntItemID == item.id or item2.cookedItemID == item.id then
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| skill = 'Cooking'
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| lvl = item2.cookingLevel
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| if item2.burntItemID == item.id then
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| xp = 1
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| else
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| xp = item2.cookingXP
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| end
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| time = 3
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| req = {{id = i - 1, qty = 1}}
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| break
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| end
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| end
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| if skill ~= '' then
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| end
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| if item.summoningLevel ~= nil then
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| skill = 'Summoning'
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| lvl = item.summoningLevel
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| --Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
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| xp = (5 + 2 * math.floor(item.summoningLevel / 5))
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| local ShardCostArray = {}
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| for j, cost in Shared.skpairs(item.summoningReq[1]) do
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| if cost.id >= 0 then
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| local item = Items.getItemByID(cost.id)
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| if item.type == 'Shard' then
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| table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty}))
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| end
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| end
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| end
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| req = table.concat(ShardCostArray, ', ')
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| req = req..'<br/>\r\nand one of the following<br/>\r\n'
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| local OtherCostArray = {}
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| local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
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| for j, altCost in Shared.skpairs(item.summoningReq) do
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| local nonShardArray = {}
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| for k, cost in Shared.skpairs(altCost) do
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| if cost.id >= 0 then
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| local item = Items.getItemByID(cost.id)
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| if item.type ~= 'Shard' then
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| local sellPrice = item.sellsFor
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| if sellPrice < 20 then sellPrice = 20 end
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| table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
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| end
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| else
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| if cost.id == -4 then
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| table.insert(nonShardArray, Icons.GP(recipeGPCost))
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| elseif cost.id == -5 then
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| table.insert(nonShardArray, Icons.SC(recipeGPCost))
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| end
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| end
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| end
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| table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
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| end
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| req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
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| qty = item.summoningQty
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| time = 5
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| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
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| end
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| --A couple special exceptions for Alt Magic
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| --Not Gems or Bars though since those have their own separate thing
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| if item.name == 'Rune Essence' then
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| table.insert(tables, p.buildAltMagicTable('Just Learning'))
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| elseif item.name == 'Bones' then
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| table.insert(tables, p.buildAltMagicTable('Bone Offering'))
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| elseif item.name == 'Holy Dust' then
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| table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
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| end
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|
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| if Shared.tableCount(tables) == 0 then
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| return ""
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| else
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| return table.concat(tables, '\r\n')
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| end
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| end
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|
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| function p.buildAltMagicTable(spellName)
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| local spell = Magic.getSpell(spellName, 'AltMagic')
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| local result = '{|class="wikitable"\r\n|-'
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| result = result..'\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'})
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements'
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| result = result..'\r\n|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
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| -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
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| -- -1 means no item is needed, so hide this section
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| if spell.selectItem == 1 then
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Materials'
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| result = result..'\r\n|1 of any item'
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| end
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| --Add runes
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Runes\r\n|'
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| for i, req in pairs(spell.runesRequired) do
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| local rune = Items.getItemByID(req.id)
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| if i > 1 then result = result..', ' end
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| result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
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| end
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| if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
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| result = result.."<br/>'''OR'''<br/>"
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| for i, req in pairs(spell.runesRequiredAlt) do
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| local rune = Items.getItemByID(req.id)
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| if i > 1 then result = result..', ' end
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| result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
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| end
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| end
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|
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| --Now just need the output quantity, xp, and casting time (which is always 2)
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s'
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| result = result..'\r\n|}'
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| return result
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| end
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|
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| function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq)
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| if qty == nil then qty = 1 end
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| local result = '{|class="wikitable"'
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| if req ~= nil then
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| result = result..'\r\n!colspan="2"|Item Creation'
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| else
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| result = result..'\r\n!colspan="2"|Item Production'
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| end
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| result = result..'\r\n|-\r\n!style="text-align: right;"|Requirements'
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| result = result..'\r\n|'..Icons._SkillReq(skill, lvl)
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| if specialReq ~= nil then result = result..'<br/>'..specialReq end
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|
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| if req ~= nil then
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| result = result..'\r\n|-\r\n!style="text-align: right;"|Materials\r\n|'
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| if type(req) == 'table' then
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| for i, mat in pairs(req) do
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| if i > 1 then result = result..'<br/>' end
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| local matItem = Items.getItemByID(mat.id)
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| if matItem == nil then
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| result = result..mat.qty..'x ?????'
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| else
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| result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty})
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| end
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| end
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| else
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| result = result..req
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| end
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| end
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity'
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| result = result..'\r\n|'..qty
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Experience'
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| result = result..'\r\n|'..Shared.formatnum(xp)..' XP'
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| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Creation Time'
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| result = result..'\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s'
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| if maxTime ~= nil then result = result..' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s' end
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| result = result..'\r\n|}'
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|
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| return result
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| end
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|
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| function p.getCreationTable(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = Items.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getCreationTable(item)
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| end
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|
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| function p._getItemSources(item, asList, addCategories)
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| local result = nil
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| local lineArray = {}
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| local categoryArray = {}
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|
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| --Alright, time to go through all the ways you can get an item...
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| --First up: Can we kill somebody and take theirs?
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| local killStr = ''
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| local dungeonStr = ''
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| local count1 = 0
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| for i, monster in Shared.skpairs(MonsterData.Monsters) do
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| local isDrop = false
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| if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, "Shard")) then
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| isDrop = true
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| elseif monster.lootTable ~= nil then
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| for j, loot in pairs(monster.lootTable) do
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| if loot[1] == item.id then
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| isDrop = true
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| break
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| end
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| end
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| if isDrop and Monsters.isDungeonOnlyMonster({args={monster.name}}) then
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| -- 2021-05-24 Additional checks for dungeon exclusive monsters: Loot is not rolled on
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| -- dungeon exclusive monsters unless they are the boss/last enemy of that dungeon
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| local rollForLoot = false
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| for k, area in pairs(Areas.getMonsterAreas(i - 1)) do
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| if not (area.type == 'dungeon') or (area.type == 'dungeon' and area.monsters[Shared.tableCount(area.monsters)] == i - 1) then
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| -- Either monster isn't dungeon exclusive, or is the boss/last enemy of a dungeon
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| rollForLoot = true
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| break
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| end
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| end
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| isDrop = rollForLoot
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| end
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| end
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| if isDrop then
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| if monster.isBoss and not Shared.contains(item.name, "Shard") then
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| local areaList = Areas.getMonsterAreas(i - 1)
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| --If this is a boss then we actually are completing dungeons for this and need to figure out which one
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| for j, dung in pairs(areaList) do
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| if string.len(dungeonStr) > 0 then
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| dungeonStr = dungeonStr..','
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| else
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| dungeonStr = 'Completing: '
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| end
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| dungeonStr = dungeonStr..Icons.Icon({dung.name, type="dungeon", notext=true})
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| end
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| else
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| count1 = count1 + 1
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| if string.len(killStr) > 0 then
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| killStr = killStr..','
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| --if count1 % 3 == 1 and count1 > 1 then killStr = killStr..'<br/>' end
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| killStr = killStr..Icons.Icon({monster.name, type="monster", notext="true"})
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| else
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| killStr = killStr..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"})
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| end
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| end
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| end
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| end
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| -- Special exceptions for Fire/Infernal Cape and first two lore books
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| if sourceOverrides['Dungeon'][item.id] ~= nil then
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| if string.len(dungeonStr) > 0 then
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| dungeonStr = dungeonStr .. ','
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| else
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| dungeonStr = 'Completing: '
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| end
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| dungeonStr = dungeonStr .. Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})
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| end
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|
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| if string.len(dungeonStr) > 0 then table.insert(lineArray, dungeonStr) end
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| if string.len(killStr) > 0 then table.insert(lineArray, killStr) end
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|
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| --Next: Can we find it in a box?
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| --While we're here, check for upgrades, cooking, and growing
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| local lootStr = ''
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| local upgradeStr = ''
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| local cookStr = ''
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| local burnStr = ''
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| local growStr = ''
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| local count2 = 0
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| count1 = 0
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| for i, item2 in pairs(ItemData.Items) do
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| if item2.dropTable ~= nil then
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| for j, loot in pairs(item2.dropTable) do
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| if loot[1] == item.id then
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| count1 = count1 + 1
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| if string.len(lootStr) > 0 then
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| lootStr = lootStr..','
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| --if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
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| lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
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| else
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| lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
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| end
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| end
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| end
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| end
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| if item2.trimmedItemID == item.id then
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| count2 = count2 + 1
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| if string.len(upgradeStr) > 0 then
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| upgradeStr = upgradeStr..','
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| --if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
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| upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
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| else
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| table.insert(categoryArray, '[[Category:Upgraded Items]]')
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| upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
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| end
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| end
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| if item2.cookedItemID == item.id then
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| if string.len(cookStr) > 0 then
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| cookStr = cookStr..','..Icons.Icon({item2.name, type="item", notext="true"})
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| else
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| table.insert(categoryArray, '[[Category:Cooked Items]]')
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| cookStr = cookStr..'Cooking: '..Icons.Icon({item2.name, type="item", notext="true"})
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| end
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| end
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| if item2.burntItemID == item.id then
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| if string.len(burnStr) > 0 then
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| burnStr = burnStr..','..Icons.Icon({item2.name, type="item", notext="true"})
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| else
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| table.insert(categoryArray, '[[Category:Burnt Items]]')
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| burnStr = burnStr..'Burning: '..Icons.Icon({item2.name, type="item", notext="true"})
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| end
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| end
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| if item2.grownItemID == item.id then
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| if string.len(growStr) > 0 then
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| growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
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| else
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| table.insert(categoryArray, '[[Category:Harvestable Items]]')
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| growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
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| end
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| end
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| end
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| if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
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| if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
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| if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
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| if string.len(burnStr) > 0 then table.insert(lineArray, burnStr) end
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| if string.len(growStr) > 0 then table.insert(lineArray, growStr) end
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|
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| --Next: Can we take it from somebody else -without- killing them?
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| local thiefStr = ''
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| for i, npc in pairs(SkillData.Thieving) do
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| if npc.lootTable ~= nil then
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| for j, loot in pairs(npc.lootTable) do
| |
| if loot[1] == item.id then
| |
| if string.len(thiefStr) > 0 then
| |
| thiefStr = thiefStr..','..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| else
| |
| thiefStr = thiefStr..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end
| |
|
| |
| --If all else fails, I guess we should check if we can make it ourselves
| |
| --SmithCheck:
| |
| if item.smithingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
| |
| end
| |
|
| |
| --CraftCheck:
| |
| if item.craftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
| |
| end
| |
|
| |
| --FletchCheck:
| |
| if item.fletchingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
| |
| end
| |
|
| |
| --RunecraftCheck:
| |
| if item.runecraftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
| |
| end
| |
|
| |
| --MineCheck:
| |
| if item.miningID ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].level))
| |
| end
| |
|
| |
| --FishCheck:
| |
| if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
| |
| table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
| |
| elseif item.fishingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
| |
| end
| |
|
| |
| --HerbCheck:
| |
| if item.herbloreMasteryID ~= nil then
| |
| local potionData = SkillData.Herblore.ItemData[item.herbloreMasteryID + 1].herbloreLevel
| |
| table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
| |
| end
| |
|
| |
| --WoodcuttingCheck:
| |
| if item.type == 'Logs' then
| |
| local treeData = SkillData.Woodcutting.Trees[item.id + 1]
| |
| local lvl = treeData.level
| |
| table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
| |
| end
| |
|
| |
| --SummoningCheck:
| |
| if item.summoningLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Summoning", item.summoningLevel))
| |
| end
| |
|
| |
| --Finally there are some weird exceptions:
| |
| --Coal can be acquired via firemaking
| |
| if item.name == "Coal Ore" then
| |
| table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
| |
| end
| |
|
| |
| --Gems can be acquired from mining, fishing, and alt. magic
| |
| if item.type == 'Gem' then
| |
| table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
| |
| table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
|
| |
| --Bars and some other stuff can also be acquired via Alt. Magic
| |
| if type == 'Bar' or Shared.contains(AltMagicProducts, item.name) then
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
|
| |
| --Chapeau Noir & Bobby's Pocket are special Thieving items
| |
| if item.name == "Chapeau Noir" or item.name == "Bobby's Pocket" then
| |
| table.insert(lineArray, Icons._SkillReq("Thieving", 1))
| |
| end
| |
|
| |
| --Rhaelyx pieces are also special
| |
| if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
| |
| local rhaSkills = {
| |
| Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility'},
| |
| Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
| |
| }
| |
| local rhaSkList = {}
| |
| if item.name == 'Circlet of Rhaelyx' then
| |
| rhaSkList = rhaSkills.Circlet
| |
| elseif item.name == 'Jewel of Rhaelyx' then
| |
| rhaSkList = rhaSkills.Jewel
| |
| elseif item.name == 'Mysterious Stone' then
| |
| rhaSkList = rhaSkills.Jewel
| |
| for i, v in ipairs(rhaSkills.Circlet) do
| |
| table.insert(rhaSkList, v)
| |
| end
| |
| end
| |
|
| |
| local rhaStrPart = {}
| |
| for i, skillName in ipairs(rhaSkList) do
| |
| table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
| |
| end
| |
| local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
| |
| if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
| |
| table.insert(lineArray, rhaStr)
| |
| end
| |
|
| |
| --Tokens are from the appropriate skill
| |
| if item.isToken then
| |
| for skill, id in pairs(Constants.skill) do
| |
| if id == item.skill then
| |
| table.insert(lineArray, Icons._SkillReq(skill, 1))
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Shop items (including special items like gloves that aren't otherwise listed)
| |
| local shopSources = Shop.getItemSourceArray(item.id)
| |
| if Shared.tableCount(shopSources) > 0 then
| |
| table.insert(lineArray, Icons.Icon({'Shop'}))
| |
| end
| |
|
| |
| --Easter Eggs (manual list 'cause don't have a better way to do that)
| |
| if Shared.contains(Items.EasterEggs, item.name) then
| |
| table.insert(lineArray, '[[Easter Eggs]]')
| |
| end
| |
|
| |
| local result = ''
| |
| if asList then
| |
| result = '* '..table.concat(lineArray, "\r\n* ")
| |
| else
| |
| result = table.concat(lineArray, "<br/>")
| |
| result = '<div style="max-width:180px;text-align:right">'..result..'</div>'
| |
| end
| |
| if addCategories then result = result..table.concat(categoryArray, '') end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemSources(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| local asList = false
| |
| local addCategories = false
| |
| if frame.args ~= nil then
| |
| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemSources(item, asList, addCategories)
| |
| end
| |
|
| |
| function p._getItemLootSourceTable(item)
| |
| local result = '{| class="wikitable sortable stickyHeader"'
| |
| result = result..'\r\n|- class="headerRow-0"'
| |
| result = result..'\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance'
| |
|
| |
| --Set up function for adding rows
| |
| local buildRow = function(source, type, minqty, qty, weight, totalWeight)
| |
| if minqty == nil then minqty = 1 end
| |
| local rowTxt = '\r\n|-'
| |
| rowTxt = rowTxt..'\r\n|style="text-align: left;"|'..source
| |
| rowTxt = rowTxt..'\r\n|style="text-align: left;"|'..type
| |
|
| |
| rowTxt = rowTxt..'\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty
| |
| if qty ~= minqty then rowTxt = rowTxt..' - '..qty end
| |
| local chance = Shared.round(weight / totalWeight * 100, 2, 2)
| |
| if weight >= totalWeight then
| |
| -- Fraction would be 1/1, so only show the percentage
| |
| chance = 100
| |
| rowTxt = rowTxt .. '\r\n|colspan="2" '
| |
| else
| |
| rowTxt = rowTxt .. '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|'
| |
| end
| |
| rowTxt = rowTxt..'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%'
| |
| return rowTxt
| |
| end
| |
| local dropRows = {}
| |
|
| |
| --Alright, time to go through a few ways to get the item
| |
| --First up: Can we kill somebody and take theirs?
| |
| for i, monster in pairs(MonsterData.Monsters) do
| |
| local minqty = 1
| |
| local qty = 1
| |
| local wt = 0
| |
| local totalWt = 0
| |
| --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
| |
| --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
| |
| if ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) and monster.bones == item.id then
| |
| qty = monster.boneQty ~= nil and monster.boneQty or 1
| |
| minqty = qty
| |
| wt = 1
| |
| totalWt = 1
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| qty = loot[3]
| |
| end
| |
| end
| |
| end
| |
| local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100
| |
|
| |
| if wt > 0 and lootChance > 0 and not Shared.contains(item.name, 'Shard') and Monsters.isDungeonOnlyMonster({args={monster.name}}) then
| |
| -- 2021-05-24 Additional checks for dungeon exclusive monsters: Loot is not rolled on
| |
| -- dungeon exclusive monsters unless they are the boss/last enemy of that dungeon
| |
| local rollForLoot = false
| |
| for k, area in pairs(Areas.getMonsterAreas(i - 1)) do
| |
| if area.type ~= 'dungeon' or (area.type == 'dungeon' and area.monsters[Shared.tableCount(area.monsters)] == i - 1) then
| |
| -- Either monster isn't dungeon exclusive, or is the boss/last enemy of a dungeon
| |
| rollForLoot = true
| |
| break
| |
| end
| |
| end
| |
| if not rollForLoot then
| |
| wt = 0
| |
| end
| |
| end
| |
| if wt > 0 and lootChance > 0 then
| |
| local sourceTxt = nil
| |
| local typeTxt = nil
| |
| --If we're dealing with a boss, this is a Dungeon row instead
| |
| if monster.isBoss and not Shared.contains(item.name, 'Shard') then
| |
| local dung = Areas.getMonsterAreas(i - 1)[1]
| |
| sourceTxt = Icons.Icon({dung.name, type='dungeon', notext=true})
| |
| typeTxt = '[[Dungeon]]'
| |
| else
| |
| sourceTxt = Icons.Icon({monster.name, type='monster'})
| |
| typeTxt = '[[Monster]]'
| |
| end
| |
| table.insert(dropRows, {source = sourceTxt, type = typeTxt, minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
| |
| end
| |
| end
| |
|
| |
| --Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
| |
| if sourceOverrides['Dungeon'][item.id] ~= nil then
| |
| local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})
| |
| table.insert(dropRows, {source=sourceTxt, type='[[Dungeon]]', minqty=1, qty=1, weight = 1, totalWeight = 1})
| |
| end
| |
|
| |
| --Next: Can we find it by rummaging around in another item?
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.dropTable ~= nil then
| |
| local qty = 1
| |
| local wt = 0
| |
| local totalWt = 0
| |
| for j, loot in pairs(item2.dropTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| if item2.dropQty ~= nil then qty = item2.dropQty[j] end
| |
| end
| |
| end
| |
|
| |
| if wt > 0 then
| |
| local sourceTxt = Icons.Icon({item2.name, type='item'})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Finally, let's try just stealing it
| |
| local thiefType = Icons.Icon({"Thieving", type='skill'})
| |
| for i, npc in pairs(SkillData.Thieving) do
| |
| local qty = 1
| |
| local wt = 0
| |
| local totalWt = 0
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| -- There is a constant 75% chance of gaining an item per successful steal attempt
| |
| local sourceTxt = Icons.Icon({npc.name, type='thieving'})
| |
| table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = 1, qty = qty, weight = wt * 75, totalWeight = totalWt * 100})
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
| |
| if item.type == 'Gem' then
| |
| local mineType = Icons.Icon({'Mining', type='skill'})
| |
| local thisGemChance = Items.GemTable[item.name].chance
| |
| local totalGemChance = 0
| |
| for i, gem in pairs(Items.GemTable) do
| |
| totalGemChance = totalGemChance + gem.chance
| |
| end
| |
| table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
| |
| local magicType = Icons.Icon({'Magic', type = 'skill'})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
| |
| end
| |
|
| |
| if item.fishingCatchWeight ~= nil then
| |
| local fishSource = '[[Fishing#Special|Special]]'
| |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
| |
| end
| |
|
| |
| if item.type == 'Junk' then
| |
| local fishSource = '[[Fishing#Junk|Junk]]'
| |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
| |
| end
| |
|
| |
| --Make sure to return nothing if there are no drop sources
| |
| if Shared.tableCount(dropRows) == 0 then return '' end
| |
|
| |
| table.sort(dropRows, function(a, b)
| |
| if a.weight / a.totalWeight == b.weight / b.totalWeight then
| |
| return a.minqty + a.qty > b.minqty + b.qty
| |
| else
| |
| return a.weight / a.totalWeight > b.weight / b.totalWeight
| |
| end
| |
| end)
| |
| for i, data in pairs(dropRows) do
| |
| result = result..buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight)
| |
| end
| |
|
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getItemLootSourceTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemLootSourceTable(item)
| |
| end
| |
|
| |
| function p._getItemUpgradeTable(item)
| |
| local result = ''
| |
| if item.itemsRequired ~= nil then
| |
| --First, get details on all the required materials
| |
| local upgradeFrom = {}
| |
| local materials = {}
| |
| for i, row in pairs(item.itemsRequired) do
| |
| local mat = Items.getItemByID(row[1])
| |
| --Check to see if the source item can trigger the upgrade
| |
| if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
| |
| table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
| |
| end
| |
| table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
| end
| |
| if item.trimmedGPCost ~= nil then
| |
| table.insert(materials, Icons.GP(item.trimmedGPCost))
| |
| end
| |
| result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]'
| |
| --[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
| |
| result = result..table.concat(upgradeFrom, '<br/>')--]]
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Materials\r\n|'
| |
| result = result..table.concat(materials, '<br/>')
| |
| result = result..'\r\n|}'
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemUpgradeTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemUpgradeTable(item)
| |
| end
| |
|
| |
| function p._getItemSuperheatTable(item)
| |
| --Manually build the Superheat Item table
| |
| local oreString = ''
| |
| local coalString = ''
| |
| for i, mat in pairs(item.smithReq) do
| |
| local thisMat = Items.getItemByID(mat.id)
| |
| if thisMat.name == 'Coal Ore' then
| |
| coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| else
| |
| if string.len(oreString) > 0 then oreString = oreString..', ' end
| |
| oreString = oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| end
| |
| end
| |
| --Set up the header
| |
| local superheatTable = '{|class="wikitable"\r\n!colspan="2"|Spell'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP'
| |
| superheatTable = superheatTable..'!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars'
| |
| superheatTable = superheatTable..'!!Ore!!Runes'
| |
| --Loop through all the variants
| |
| local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
| |
| for i, sName in pairs(spellNames) do
| |
| local spell = Magic.getSpell(sName, 'AltMagic')
| |
| local rowTxt = '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50})
| |
| rowTxt = rowTxt..'||[['..spell.name..']]||'..item.smithingLevel
| |
| rowTxt = rowTxt..'||'..spell.magicLevelRequired..'||'..spell.magicXP..'||'..spell.convertToQty
| |
| rowTxt = rowTxt..'||'..oreString
| |
| if spell.ignoreCoal ~= nil and not spell.ignoreCoal then rowTxt = rowTxt..coalString end
| |
| rowTxt = rowTxt..'||style="text-align:center"|'
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = Items.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| rowTxt = rowTxt.."<br/>'''OR'''<br/>"
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = Items.getItemByID(req.id)
| |
| if i > 1 then rowTxt = rowTxt..', ' end
| |
| rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
| |
| end
| |
| superheatTable = superheatTable..rowTxt
| |
| end
| |
| --Add the table end and add the table to the result string
| |
| superheatTable = superheatTable..'\r\n|}'
| |
| return superheatTable
| |
| end
| |
|
| |
| function p.getItemSuperheatTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemSuperheatTable(item)
| |
| end
| |
|
| |
| function p._getItemSourceTables(item)
| |
| local result = ''
| |
| local shopTable = Shop._getItemShopTable(item)
| |
| if string.len(shopTable) > 0 then
| |
| result = result..'===Shop===\r\n'..shopTable
| |
| end
| |
|
| |
| local creationTable = p._getCreationTable(item)
| |
| if string.len(creationTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| result = result..'===Creation===\r\n'..creationTable
| |
| end
| |
|
| |
| local upgradeTable = p._getItemUpgradeTable(item)
| |
| if string.len(upgradeTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| if string.len(creationTable) == 0 then result = result..'===Creation===\r\n' end
| |
| result = result..upgradeTable
| |
| end
| |
|
| |
| if item.type == 'Bar' then
| |
| result = result..'\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)
| |
| end
| |
|
| |
| local lootTable = p._getItemLootSourceTable(item)
| |
| if string.len(lootTable) > 0 then
| |
| if string.len(result) > 0 then result = result..'\r\n' end
| |
| result = result..'===Loot===\r\n'..lootTable
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemSourceTables(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemSourceTables(item)
| |
| end
| |
|
| |
| function p.getCombatPassiveSlotItems(frame)
| |
| local result = '{| class="wikitable"\r\n'
| |
| result = result..'|-\r\n'
| |
| result = result..'!colspan="2"|Item\r\n! Passive\r\n'
| |
|
| |
| local itemArray = Items.getItems(function(item) return item.isPassiveItem and true or false end)
| |
|
| |
| table.sort(itemArray, function(a, b) return a.id < b.id end)
| |
|
| |
| for i, item in Shared.skpairs(itemArray) do
| |
| result = result..'|-\r\n'
| |
| result = result..'! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! [['..item.name..']]\r\n'
| |
| result = result..'| '..item.description..'\r\n'
| |
| end
| |
|
| |
| result = result..'|}'
| |
|
| |
| return result
| |
| end
| |
|
| |
| return p
| |