|
|
(22 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| local p = {}
| |
|
| |
|
| local MonsterData = mw.loadData('Module:Monsters/data')
| |
| local ItemData = mw.loadData('Module:Items/data')
| |
| local SkillData = mw.loadData('Module:Skills/data')
| |
|
| |
| local Constants = require('Module:Constants')
| |
| local Shared = require('Module:Shared')
| |
| local Magic = require('Module:Magic')
| |
| local Areas = require('Module:CombatAreas')
| |
| local Items = require('Module:Items')
| |
| local Icons = require('Module:Icons')
| |
| local Agility = require('Module:Skills/Agility')
| |
| local Shop = require('Module:Shop')
| |
|
| |
|
| |
| --Brute forcing some item uses to make things easier
| |
| local itemUseArray = {
| |
| Agility = {},
| |
| Attack = {},
| |
| Combat = {'Gold Emerald Ring'},
| |
| Cooking = {'Cooking Gloves', 'Crown of Rhaelyx'},
| |
| Crafting = {'Crown of Rhaelyx'},
| |
| Defence = {},
| |
| Farming = {'Compost', 'Weird Gloop', 'Bob's Rake'},
| |
| Firemaking = {'Crown of Rhaelyx'},
| |
| Fishing = {'Amulet of Fishing', 'Message in a Bottle'},
| |
| Fletching = {'Crown of Rhaelyx'},
| |
| Herblore = {'Crown of Rhaelyx'},
| |
| Hitpoints = {},
| |
| Magic = {},
| |
| Mining = {'Mining Gloves', 'Gem Gloves'},
| |
| Prayer = {},
| |
| Ranged = {},
| |
| Runecrafting = {'Crown of Rhaelyx'},
| |
| Slayer = {},
| |
| Smithing = {'Smithing Gloves', 'Crown of Rhaelyx'},
| |
| Strength = {},
| |
| Summoning = {'Crown of Rhaelyx'},
| |
| Thieving = {'Chapeau Noir', 'Thieving Gloves', 'Gloves of Silence'},
| |
| Woodcutting = {},
| |
| }
| |
| local potionUseArray = {
| |
| [0] = 'Combat',
| |
| [1] = 'Combat',
| |
| [2] = 'Combat',
| |
| [3] = 'Combat',
| |
| [4] = 'Combat',
| |
| [5] = 'Combat',
| |
| [6] = 'Combat',
| |
| [7] = 'Woodcutting',
| |
| [8] = 'Fishing',
| |
| [9] = 'Firemaking',
| |
| [10] = 'Cooking',
| |
| [11] = 'Mining',
| |
| [12] = 'Smithing',
| |
| [13] = 'Thieving',
| |
| [14] = 'Farming',
| |
| [15] = 'Fletching',
| |
| [16] = 'Crafting',
| |
| [17] = 'Runecrafting',
| |
| [18] = 'Herblore',
| |
| [19] = 'Combat',
| |
| [20] = 'Combat',
| |
| [21] = 'Combat',
| |
| [22] = 'Combat',
| |
| [23] = 'Combat',
| |
| [24] = 'Agility',
| |
| [25] = 'Summoning'
| |
| }
| |
|
| |
| function p._getItemUses(item, asList, addCategories)
| |
| local useArray = {}
| |
| local categoryArray = {}
| |
| local chr = asList and '* ' or ''
| |
| --Another fun one. This time getting all the different possible ways an item can be used
| |
|
| |
| --Before anything else, if this is a potion add it to the appropriate override section
| |
| if item.masteryID ~= nil and item.masteryID[1] == 19 then
| |
| table.insert(itemUseArray[potionUseArray[item.masteryID[2]]], item.name)
| |
| end
| |
|
| |
| --If the item has any modifiers that affect a given skill, add it to those lists
| |
| if item.modifiers ~= nil then
| |
| local skillArray = Constants.getModifierSkills(item.modifiers)
| |
| for i, skillName in Shared.skpairs(skillArray) do
| |
| table.insert(itemUseArray[skillName], item.name)
| |
| end
| |
| end
| |
|
| |
| --First things added to the list are non-skill things that are easy to check
| |
| if Items.hasCombatStats(item) or Shared.contains(itemUseArray.Combat, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Combat'}))
| |
| end
| |
|
| |
| if item.healsFor ~= nil then
| |
| table.insert(categoryArray, '[[Category:Food Items]]')
| |
| table.insert(useArray, chr..'[[Food]]')
| |
| end
| |
|
| |
| if item.dropTable ~= nil then
| |
| table.insert(categoryArray, '[[Category:Openable Items]]')
| |
| table.insert(useArray, chr..'[[Chest Drop Tables|Can Be Opened]]')
| |
| end
| |
|
| |
| -- Check if the item is an entry requirement for any Slayer area
| |
| local isSlayerAreaReq = false
| |
| if item.isEquipment then
| |
| local slayerAreas = Areas.getAreas(function(area) return area.type == 'slayer' end)
| |
| for i, area in pairs(slayerAreas) do
| |
| if area.entryRequirements ~= nil and type(area.entryRequirements) == 'table' then
| |
| for j, req in pairs(area.entryRequirements) do
| |
| if req.type == "SlayerItem" and req.itemID == item.id then
| |
| isSlayerAreaReq = true
| |
| break
| |
| end
| |
| end
| |
| if isSlayerAreaReq then break end
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Next, upgrading, crafting, herblore, fletching, and runecrafting since we have to sift through other items for these
| |
| local canUpgrade = false
| |
| local canCraft = false
| |
| local canFletch = false
| |
| local canRunecraft = false
| |
| local canHerblore = false
| |
| local canAgile = false
| |
| local canSummon = false
| |
|
| |
| if item.trimmedItemID ~= nil then
| |
| canUpgrade = true
| |
| end
| |
|
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.itemsRequired ~= nil then
| |
| for j, req in pairs(item2.itemsRequired) do
| |
| if req[1] == item.id then
| |
| canUpgrade = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
|
| |
| if item2.craftReq ~= nil then
| |
| for j, req in pairs(item2.craftReq) do
| |
| if req.id == item.id then
| |
| canCraft = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.fletchReq ~= nil then
| |
| for j, req in pairs(item2.fletchReq) do
| |
| if req.id == item.id then
| |
| canFletch = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.runecraftReq ~= nil then
| |
| for j, req in pairs(item2.runecraftReq) do
| |
| if req.id == item.id then
| |
| canRunecraft = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
|
| |
| if item2.herbloreReq ~= nil then
| |
| for j, req in pairs(item2.herbloreReq) do
| |
| if req.id == item.id then
| |
| canHerblore = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
|
| |
| if item2.summoningReq ~= nil then
| |
| for j, reqSet in pairs(item2.summoningReq) do
| |
| for k, req in pairs(reqSet) do
| |
| if req.id == item.id then
| |
| canSummon = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Check if Agility applies here
| |
| canAgile = Shared.tableCount(Agility.getObstaclesForItem(item.id)) > 0
| |
|
| |
| --Agility
| |
| if canAgile or Shared.contains(itemUseArray.Agility, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Agility', type='skill'}))
| |
| end
| |
| --Cooking
| |
| if item.cookedItemID ~= nil or Shared.contains(itemUseArray.Cooking, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Cooking', type='skill'}))
| |
| end
| |
| --Crafting
| |
| if canCraft or Shared.contains(itemUseArray.Crafting, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Crafting', type='skill'}))
| |
| end
| |
| --Farming
| |
| if item.grownItemID ~= nil or Shared.contains(itemUseArray.Farming, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Farming', type='skill'}))
| |
| end
| |
| --Firemaking
| |
| if item.firemakingID ~= nil or Shared.contains(itemUseArray.Firemaking, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Firemaking', type='skill'}))
| |
| end
| |
| --Fishing
| |
| if Shared.contains(itemUseArray.Fishing, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Fishing', type='skill'}))
| |
| end
| |
| --Fletching
| |
| if canFletch or Shared.contains(itemUseArray.Fletching, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Fletching', type='skill'}))
| |
| end
| |
| --Herblore
| |
| if canHerblore or Shared.contains(itemUseArray.Herblore, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Herblore', type='skill'}))
| |
| end
| |
| --Mining
| |
| if Shared.contains(itemUseArray.Mining, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Mining', type='skill'}))
| |
| end
| |
| --Prayer
| |
| if item.prayerPoints ~= nil or (Shared.contains(itemUseArray.Prayer, item.name) and not Shared.contains(itemUseArray.Combat, item.name)) then
| |
| if item.prayerPoints ~= nil then table.insert(categoryArray, '[[Category:Buriable Items]]') end
| |
| table.insert(useArray, chr..Icons.Icon({'Prayer', type='skill'}))
| |
| end
| |
| --Runecrafting
| |
| if canRunecraft or Shared.contains(itemUseArray.Runecrafting, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Runecrafting', type='skill'}))
| |
| end
| |
| --Slayer
| |
| if isSlayerAreaReq or Shared.contains(itemUseArray.Slayer, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Slayer', type='skill'}))
| |
| end
| |
| --Smithing
| |
| if item.type == 'Bar' or item.type == 'Ore' or Shared.contains(itemUseArray.Smithing, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Smithing', type='skill'}))
| |
| end
| |
| --Summoning
| |
| if canSummon or (item.type == 'Shard' and item.category == 'Summoning') or item.type == 'Familiar' or Shared.contains(itemUseArray.Summoning, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Summoning', type='skill'}))
| |
| end
| |
| --Thieving
| |
| if Shared.contains(itemUseArray.Thieving, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Thieving', type='skill'}))
| |
| end
| |
| --Woodcutting
| |
| if Shared.contains(itemUseArray.Woodcutting, item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({'Woodcutting', type='skill'}))
| |
| end
| |
|
| |
| --Other odds and ends:
| |
|
| |
| --Mastery Tokens are tied to 'Mastery'
| |
| if item.isToken and item.skill ~= nil then
| |
| table.insert(useArray, chr..Icons.Icon({'Mastery'}))
| |
| end
| |
|
| |
| --Skillcapes are tied to the appropriate skill
| |
| --Except Max Skillcape, which is tied to all skills. (And so is the Signet Ring)
| |
| --And combat skillcapes, since combat skills don't get special treatment
| |
|
| |
| local ignoreCapes = {'Ranged Skillcape', 'Attack Skillcape', 'Strength Skillcape', 'Hitpoints Skillcape', 'Defence Skillcape'}
| |
| if Shared.contains({'Max Skillcape', 'Aorpheat's Signet Ring', 'Cape of Completion'}, item.name) then
| |
| table.insert(useArray, chr..'All skills')
| |
| elseif item.name == 'Magic Skillcape' then
| |
| table.insert(useArray, chr..Icons.Icon({'Magic', type='skill'}))
| |
| table.insert(useArray, chr..Icons.Icon({'Alt. Magic', type='skill'}))
| |
| elseif Shared.contains(item.name, 'Skillcape') and not Shared.contains(ignoreCapes, item.name) then
| |
| local skillName = Shared.splitString(item.name, ' ')[1]
| |
| --Avoiding double-listing the same skill twice
| |
| if not Shared.contains(itemUseArray[skillName], item.name) then
| |
| table.insert(useArray, chr..Icons.Icon({skillName, type='skill'}))
| |
| end
| |
| end
| |
|
| |
| if Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion' then table.insert(categoryArray, '[[Category:Skillcapes]]') end
| |
|
| |
| --Special note for Charge Stone of Rhaelyx
| |
| if item.name == 'Charge Stone of Rhaelyx' then
| |
| table.insert(useArray, chr..'Powering '..Icons.Icon({'Crown of Rhaelyx', type='item'}))
| |
| end
| |
|
| |
| --Some items are needed to make shop purchases
| |
| local shopArray = Shop.getItemCostArray(item.id)
| |
| if Shared.tableCount(shopArray) > 0 then
| |
| table.insert(useArray, chr..Icons.Icon({'Shop'}))
| |
| end
| |
|
| |
| if canUpgrade then
| |
| if item.canUpgrade or (item.type == 'Armour' and item.canUpgrade == nil) then
| |
| table.insert(categoryArray, '[[Category:Upgradeable Items]]')
| |
| end
| |
| table.insert(useArray, chr..'[[Upgrading Items]]')
| |
| end
| |
|
| |
| local result = asList and table.concat(useArray,'\r\n') or table.concat(useArray, '<br/>')
| |
| if addCategories then result = result..table.concat(categoryArray, '') end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemUses(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| local addCategories = false
| |
| local asList = true
| |
| if frame.args ~= nil then
| |
| addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
| |
| asList = frame.args.addCategories == nil or frame.args.addCategories == '' or frame.args.addCategories == 'true'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemUses(item, asList, addCategories)
| |
| end
| |
|
| |
| function p._getItemUseTable(item)
| |
| local useArray = {}
| |
| local potTierMastery = {[0] = 0, [1] = 20, [2] = 50, [3] = 90}
| |
|
| |
| --First, loop through all items to find anything that can be made or upgraded into using our source
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.itemsRequired ~= nil then
| |
| for j, req in pairs(item2.itemsRequired) do
| |
| if req[1] == item.id then
| |
| local mat = item2.itemsRequired
| |
| local xp = 'N/A'
| |
| local rowReq = 'None'
| |
| --Potions do have upgrade requirements though
| |
| if item2.potionTier ~= nil then
| |
| rowReq = Icons._MasteryReq(item2.name, potTierMastery[item2.potionTier])
| |
| end
| |
| table.insert(useArray, {item = item2, qty = 1, mats = mat, skill = 'Upgrade', req = rowReq, xp = xp, gp = item2.trimmedGPCost})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.craftReq ~= nil then
| |
| for j, req in pairs(item2.craftReq) do
| |
| if req.id == item.id then
| |
| local mat = item2.craftReq
| |
| local xp = item2.craftingXP
| |
| local rowReq = item2.craftingLevel
| |
| local qty = item2.craftQty
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Crafting', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.fletchReq ~= nil then
| |
| for j, req in pairs(item2.fletchReq) do
| |
| if req.id == item.id then
| |
| local xp = item2.fletchingXP
| |
| local rowReq = item2.fletchingLevel
| |
| --Arrow Shafts are special and have to be treated specially
| |
| local qty = item2.fletchQty
| |
| local mat = item2.fletchReq
| |
| if item2.name == 'Arrow Shafts' then
| |
| mat = {{id = item.id, qty = 1}}
| |
| qty = qty + (qty * item.id)
| |
| end
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Fletching', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.smithReq ~= nil then
| |
| for j, req in pairs(item2.smithReq) do
| |
| if req.id == item.id then
| |
| local mat = item2.smithReq
| |
| local xp = item2.smithingXP
| |
| local rowReq = item2.smithingLevel
| |
| local qty = item2.smithingQty
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Smithing', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.runecraftReq ~= nil then
| |
| for j, req in pairs(item2.runecraftReq) do
| |
| if req.id == item.id then
| |
| local mat = item2.runecraftReq
| |
| local xp = item2.runecraftingXP
| |
| local rowReq = item2.runecraftingLevel
| |
| local qty = item2.runecraftQty
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Runecrafting', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item2.herbloreReq ~= nil then
| |
| for j, req in pairs(item2.herbloreReq) do
| |
| if req.id == item.id then
| |
| local potionData = SkillData.Herblore.ItemData[item2.masteryID[2] + 1]
| |
| local mat = item2.herbloreReq
| |
| local xp = potionData.herbloreXP
| |
| --Potions do have upgrade requirements though
| |
| local rowReq = Icons._SkillReq('Herblore', potionData.herbloreLevel)
| |
| local masteryLvl = potTierMastery[item2.potionTier]
| |
| if masteryLvl > 0 then
| |
| rowReq = rowReq..'<br/>'..Icons._MasteryReq(item2.name, masteryLvl)
| |
| end
| |
| local reqVal = potionData.herbloreLevel + (masteryLvl * 0.01)
| |
| table.insert(useArray, {item = item2, qty = 1, mats = mat, skill = 'Herblore', reqVal = reqVal, req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
|
| |
| if item2.summoningReq ~= nil then
| |
| for j, reqSet in pairs(item2.summoningReq) do
| |
| for k, req in pairs(reqSet) do
| |
| if req.id == item.id then
| |
| local mat = Shared.clone(reqSet)
| |
| mat[k].qty = math.max(math.floor(1000 / math.max(item.sellsFor, 20)), 1)
| |
| local xp = 5 + 2 * math.floor(item2.summoningLevel * 0.2)
| |
| local rowReq = item2.summoningLevel
| |
| table.insert(useArray, {item = item2, qty = 25, mats = mat, skill = 'Summoning', req = rowReq, xp = xp})
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| end
| |
| if item.grownItemID ~= nil then
| |
| local item2 = Items.getItemByID(item.grownItemID)
| |
| local mat = {{id = item.id, qty = item.seedsRequired}}
| |
| local xp = item.farmingXP
| |
| local rowReq = item.farmingLevel
| |
| local qty = 5
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Farming', req = rowReq, xp = xp})
| |
| end
| |
| if item.cookedItemID ~= nil then
| |
| local item2 = Items.getItemByID(item.cookedItemID)
| |
| local mat = {{id = item.id, qty = 1}}
| |
| local xp = item.cookingXP
| |
| local rowReq = item.cookingLevel
| |
| local qty = 1
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Cooking', req = rowReq, xp = xp})
| |
| end
| |
| if item.burntItemID ~= nil then
| |
| local item2 = Items.getItemByID(item.burntItemID)
| |
| local mat = {{id = item.id, qty = 1}}
| |
| local xp = 1
| |
| local rowReq = item.cookingLevel
| |
| local qty = 1
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Cooking', req = rowReq, xp = xp})
| |
| end
| |
|
| |
| --Handle shop purchases using Module:Shop
| |
| local shopUses = Shop.getItemCostArray(item.id)
| |
| for i, purchase in Shared.skpairs(shopUses) do
| |
| local rowReq = Shop.getRequirementString(purchase.unlockRequirements)
| |
| local iconType = (purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 0) and 'item' or 'upgrade'
| |
| table.insert(useArray, {item = {name = purchase.name}, qty = 1, mats = purchase.cost.items, skill = 'Shop', req = rowReq, xp = 'N/A', gp = purchase.cost.gp, type = iconType})
| |
| end
| |
|
| |
| --Finally build the table using what we've learned
| |
| table.sort(useArray, function(a, b)
| |
| local aReqVal = a.reqVal ~= nil and a.reqVal or a.req
| |
| local bReqVal = b.reqVal ~= nil and b.reqVal or b.req
| |
| if a.skill ~= b.skill then
| |
| return a.skill < b.skill
| |
| elseif type(aReqVal) ~= type(bReqVal) then
| |
| return tostring(aReqVal) < tostring(bReqVal)
| |
| elseif aReqVal ~= bReqVal then
| |
| return aReqVal < bReqVal
| |
| else
| |
| return a.item.name < b.item.name
| |
| end end)
| |
|
| |
| local obstacles = Agility.getObstaclesForItem(item.id)
| |
|
| |
| local spellUseTable = p._getSpellUseTable(item)
| |
| local resultPart = {}
| |
| if Shared.tableCount(useArray) == 0 and Shared.tableCount(obstacles) == 0 then
| |
| if string.len(spellUseTable) > 0 then
| |
| return '==Uses==\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable
| |
| else
| |
| return ''
| |
| end
| |
| end
| |
| table.insert(resultPart, '{| class="wikitable sortable"')
| |
| table.insert(resultPart, '\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients')
| |
| for i, row in pairs(useArray) do
| |
| local qty = row.qty ~= nil and row.qty or 1
| |
| local iconType = row.type ~= nil and row.type or 'item'
| |
| table.insert(resultPart, '\r\n|-\r\n|data-sort-value="'..row.item.name..'"|')
| |
| table.insert(resultPart, Icons.Icon({row.item.name, type=iconType, notext=true, size=50})..'||')
| |
| if qty > 1 then table.insert(resultPart, "'''"..qty.."x''' ") end
| |
| table.insert(resultPart, '[['..row.item.name..']]')
| |
| if row.skill == 'Upgrade' then
| |
| table.insert(resultPart, '||data-sort-value="Upgrade"|[[Upgrading Items|Upgrade]]')
| |
| elseif row.skill == 'Shop' then
| |
| table.insert(resultPart, '||data-sort-value="Shop"|'..Icons.Icon({'Shop'}))
| |
| else
| |
| table.insert(resultPart, '||data-sort-value="'..row.skill..'"|'..Icons.Icon({row.skill, type='skill'}))
| |
| end
| |
| if type(row.req) == 'number' then
| |
| table.insert(resultPart, '|| data-sort-value="'..row.req..'"|'..Icons._SkillReq(row.skill, row.req))
| |
| elseif row.reqVal ~= nil then
| |
| table.insert(resultPart, '|| data-sort-value="'..row.reqVal..'"|'..row.req)
| |
| else
| |
| table.insert(resultPart, '||'..row.req)
| |
| end
| |
| if type(row.xp) == 'string' then
| |
| table.insert(resultPart, '||data-sort-value="0"|'..row.xp)
| |
| else
| |
| table.insert(resultPart, '||data-sort-value="'..row.xp..'"|'..row.xp..' '..Icons.Icon({row.skill, type='skill', notext=true})..' XP')
| |
| end
| |
| table.insert(resultPart, '||')
| |
| for i, mat in Shared.skpairs(row.mats) do
| |
| local matID = mat.id ~= nil and mat.id or mat[1]
| |
| local matQty = mat.qty ~= nil and mat.qty or mat[2]
| |
| local matText = ''
| |
|
| |
| if i > 1 then table.insert(resultPart, '<br/>') end
| |
| if matID >= 0 then
| |
| -- Item
| |
| local matItem = Items.getItemByID(matID)
| |
| if matItem == nil then
| |
| matText = 'ERROR: Failed to find item with ID ' .. matID .. '[[Category:Pages with Script Errors]]'
| |
| else
| |
| matText = Icons.Icon({matItem.name, type='item', qty=matQty})
| |
| end
| |
| elseif matID == -4 then
| |
| -- GP
| |
| matText = Icons.GP(SkillData.Summoning.Settings.recipeGPCost)
| |
| elseif matID == -5 then
| |
| -- Slayer Coins
| |
| matText = Icons.SC(SkillData.Summoning.Settings.recipeGPCost)
| |
| else
| |
| matText = 'ERROR: Unknown item ID: ' .. matID .. ' [[Category:Pages with Script Errors]]'
| |
| end
| |
| table.insert(resultPart, matText)
| |
| end
| |
| if row.gp ~= nil then table.insert(resultPart, '<br/>'..Icons.GP(row.gp)) end
| |
| end
| |
|
| |
| --Agility obstacles are weird and get their own section
| |
| for i, obst in Shared.skpairs(obstacles) do
| |
| table.insert(resultPart, '\r\n|-\r\n|')
| |
| table.insert(resultPart, Icons.Icon({"Agility", type="skill", size="50", notext=true}))
| |
| table.insert(resultPart, '||[[Agility#Obstacles|'..obst.name..']]')
| |
| table.insert(resultPart, '||'..Icons.Icon({"Agility", type="skill"}))
| |
|
| |
| --Adding the requirements for the Agility Obstacle
| |
| local reqArray = {}
| |
| if obst.category == nil then --nil category means this is a passive pillar
| |
| table.insert(reqArray, Icons._SkillReq('Agility', 99))
| |
| elseif obst.category > 0 then --Otherwise it's category * 10
| |
| table.insert(reqArray, Icons._SkillReq('Agility', obst.category * 10))
| |
| end
| |
| --Then the other skill levels if any are added
| |
| if obst.requirements ~= nil and obst.requirements.skillLevel ~= nil then
| |
| for j, req in Shared.skpairs(obst.requirements.skillLevel) do
| |
| table.insert(reqArray, Icons._SkillReq(Constants.getSkillName(req[1]), req[2]))
| |
| end
| |
| end
| |
| table.insert(resultPart, '||'..table.concat(reqArray, '<br/>'))
| |
|
| |
| --Just including 'N/A' for XP since it doesn't really apply for Agility Obstacles
| |
| table.insert(resultPart, '||N/A')
| |
|
| |
| --Finally the cost
| |
| local cost = obst.cost
| |
| local costArray = {}
| |
| if cost.gp ~= nil and cost.gp > 0 then
| |
| table.insert(costArray, Icons.GP(cost.gp))
| |
| end
| |
| if cost.slayerCoins ~= nil and cost.slayerCoins > 0 then
| |
| table.insert(costArray, Icons.SC(cost.slayerCoins))
| |
| end
| |
| for j, mat in Shared.skpairs(cost.items) do
| |
| local item = Items.getItemByID(mat[1])
| |
| table.insert(costArray, Icons.Icon({item.name, type="item", qty=mat[2]}))
| |
| end
| |
|
| |
| table.insert(resultPart, '||'..table.concat(costArray, '<br/>'))
| |
|
| |
| end
| |
|
| |
| table.insert(resultPart, '\r\n|}')
| |
| if string.len(spellUseTable) > 0 then
| |
| table.insert(resultPart, '\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable)
| |
| end
| |
| return '==Uses==\r\n'..table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getItemUseTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemUseTable(item)
| |
| end
| |
|
| |
| function p._getSpellUseTable(item)
| |
| local spellList = Magic.getSpellsForRune(item.id)
| |
| --Bail immediately if no spells are found
| |
| if Shared.tableCount(spellList) == 0 then
| |
| return ''
| |
| end
| |
|
| |
| local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
| |
| result = result..'!!Requirements'
| |
| result = result..'!!Type!!style="width:275px"|Description'
| |
| result = result..'!!Runes'
| |
| for i, spell in pairs(spellList) do
| |
| local rowTxt = '\r\n|-\r\n|data-sort-value="'..spell.name..'"|'
| |
| if spell.type == 'Auroras' then
| |
| rowTxt = rowTxt..Icons.Icon({spell.name, type='aurora', notext=true, size=50})
| |
| elseif spell.type == 'Curses' then
| |
| rowTxt = rowTxt..Icons.Icon({spell.name, type='curse', notext=true, size=50})
| |
| else
| |
| rowTxt = rowTxt..Icons.Icon({spell.name, type='spell', notext=true, size=50})
| |
| end
| |
| rowTxt = rowTxt..'||[['..spell.name..']]'
| |
| rowTxt = rowTxt..'||data-sort-value="'..spell.magicLevelRequired..'"|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
| |
| --Handle required items/dungeon clears
| |
| if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
| |
| local reqItem = Items.getItemByID(spell.requiredItem)
| |
| rowTxt = rowTxt..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
| |
| end
| |
| if spell.requiredDungeonCompletion ~= nil then
| |
| local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
| |
| rowTxt = rowTxt..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
| |
| end
| |
| rowTxt = rowTxt..'||data-sort-value="'..Magic.getSpellTypeIndex(spell.type)..'"|'
| |
| rowTxt = rowTxt..Magic.getSpellTypeLink(spell.type)
| |
| rowTxt = rowTxt..'||'..Magic._getSpellStat(spell, 'description')
| |
| rowTxt = rowTxt..'||style="text-align:center"|'
| |
| rowTxt = rowTxt..Magic._getSpellRunes(spell)
| |
| result = result..rowTxt
| |
| end
| |
| --Add the table end and add the table to the result string
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getSpellUseTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getSpellUseTable(item)
| |
| end
| |
|
| |
| return p
| |