User:Ricewind: Difference between revisions

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==Summoning Interval Efficiency Calculator==
==Summoning Interval Efficiency Calculator==
''Calculates the total amount of time saved (or lost) when using summoning [[Synergy|synergies]] that reduce action time interval.
''Calculates the total amount of time saved (or lost) when using summoning [[Synergy|synergies]] that reduce action time interval.''
 
"''Three tablet time save''" assumes the player isn't using any tablets, and wants to use a synergy. So it's a net increase of 3 tablets per action. "''Two tablet time save''" assumes the player is already using a tablet, and wants to add a synergy. An example of this would be the player is already using the Mole familiar while mining, and wants to add the Mole + Eagle synergy to speed up the process.
{{:Calculator:Template/Summoning Interval Efficiency
{{:Calculator:Template/Summoning Interval Efficiency
|actionTimeSaved=0.2
|actionTimeSaved=0.2

Latest revision as of 01:28, 30 June 2024

My sandbox

My second sandbox

MMG Sandbox

Level Calculator

Calculates the experience for a specific level, and the experience to the level after that.

Experience for level 120: 104,273,167. Experience for next level: 10,853,671

ETA Calculator

Calculates the time remaining towards a level goal, based on the current level/exp, the exp per action, and the time taken per action (in hundreds of seconds)

Summoning Interval Efficiency Calculator

Calculates the total amount of time saved (or lost) when using summoning synergies that reduce action time interval.

"Three tablet time save" assumes the player isn't using any tablets, and wants to use a synergy. So it's a net increase of 3 tablets per action. "Two tablet time save" assumes the player is already using a tablet, and wants to add a synergy. An example of this would be the player is already using the Mole familiar while mining, and wants to add the Mole + Eagle synergy to speed up the process.

Item Economy Calculator

Calculates an estimated input/output based on the player's item economy. Also notifies if the RoW is beneficial