Module:Skills/Gathering: Difference between revisions

Fixed Level/XP issues with Abyssal Constellations; Added additional requirements to Abyssal Stars;
(getFishTable: Tweak formatting further)
(Fixed Level/XP issues with Abyssal Constellations; Added additional requirements to Abyssal Stars;)
(45 intermediate revisions by 4 users not shown)
Line 6: Line 6:
local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local SkillData = GameData.skillData
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Shop = require('Module:Shop')
local Skills = require('Module:Skills')
local Skills = require('Module:Skills')
local ItemSourceTables = require('Module:Items/SourceTables')
local ItemSourceTables = require('Module:Items/SourceTables')
local Num = require("Module:Number")


-- TODO Move tool tables to Module:Shop
local function lootValueText(lootValue)
function p.getToolTable(toolName, searchString, modifiers, skillID)
local returnPart = {}
local skillName = Constants.getSkillName(skillID)
for _, currencyDefn in ipairs(GameData.rawData.currencies) do
local toolArray = Shop.getPurchases(
-- Guarantee order by iterating through currency game data definition
function(purch)
local currID = currencyDefn.id
return purch.category == 'melvorD:SkillUpgrades' and string.find(purch.id, searchString) ~= nil
local val = Num.round(lootValue[currID], 2, 2)
end)
if val ~= nil then
 
table.insert(returnPart, Icons._Currency(currID, val))
if skillName == nil or Shared.tableIsEmpty(toolArray) then
end
return ''
end
if modifiers == nil then
modifiers = {}
end
end
return table.concat(returnPart, ', ')
end


local modTotal = {}
function p.getTreesTable(frame)
for i, modDef in ipairs(modifiers) do
local args = frame.args ~= nil and frame.args or frame
modTotal[modDef.name] = 0
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
end
local skillID = 'Woodcutting'


local headerRowSpan = (Shared.tableIsEmpty(toolArray) and 1) or 2
local html = mw.html.create('table')
local resultPart = {}
:addClass('wikitable sortable stickyHeader')
table.insert(resultPart, '{| class="wikitable"')
table.insert(resultPart, '\r\n!rowspan="' .. headerRowSpan .. '" colspan="2"| Name')
html:tag('tr')
table.insert(resultPart, '\r\n!rowspan="' .. headerRowSpan .. '"| ' .. Icons.Icon({skillName, type='skill', notext=true})..' Level')
:addClass("headerRow-0")
table.insert(resultPart, '\r\n!rowspan="' .. headerRowSpan .. '"| Cost')
:tag('th'):attr('colspan', 2)
for i, modDef in ipairs(modifiers) do
  :wikitext('Tree')
modTotal[modDef.name] = 0
:tag('th'):attr('colspan', 2)
table.insert(resultPart, '\r\n!colspan="2"| ' .. modDef.header)
  :wikitext('Logs')
end
:tag('th'):wikitext('Requirements')
if headerRowSpan > 1 then
:tag('th'):wikitext('[[DLC]]')
table.insert(resultPart, '\r\n|-' .. string.rep('\r\n!This ' .. toolName .. '\r\n!Total', Shared.tableCount(modifiers)))
:tag('th'):wikitext('XP')
end
:tag('th'):wikitext('Cut Time')
:tag('th'):wikitext('XP/s')
:tag('th'):wikitext('Price/s')


for i, tool in ipairs(toolArray) do
local trees = GameData.getEntities(SkillData.Woodcutting.trees,
local toolName = Shop._getPurchaseName(tool)
function(tree)
local toolCost = Shop.getCostString(tool.cost, false)
return Skills.getRecipeRealm(tree) == realm.id
local toolCostSort = Shop._getPurchaseSortValue(tool)
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="min-width:25px" data-sort-value="' .. toolName .. '"| ' .. Icons.Icon({toolName, type='upgrade', size='50', notext=true}))
table.insert(resultPart, '\r\n| ' .. toolName)
local level = 1
if tool.purchaseRequirements ~= nil and not Shared.tableIsEmpty(tool.purchaseRequirements) then
for i, purchReq in ipairs(tool.purchaseRequirements) do
if purchReq.type == 'SkillLevel' and purchReq.skillID == skillID then
level = purchReq.level
break
end
end
end
end
table.insert(resultPart, '\r\n|style="text-align:right"| '..level)
)
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. toolCostSort .. '"| ' .. toolCost)
table.sort(trees, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, tree in ipairs(trees) do
local level = Skills.getRecipeLevel(skillID, tree)
local baseXP = tree.baseAbyssalExperience or tree.baseExperience
local baseInt = tree.baseInterval
local reqText = Skills.getRecipeRequirementText(SkillData.Woodcutting.name, tree)
local log = Items.getItemByID(tree.productId)
local sellCurrency = log.sellsForCurrency or 'melvorD:GP'
local XPSec = baseXP / (baseInt / 1000)
local currSec = Num.round(log.sellsFor / (baseInt / 1000), 2, 2)


local cellStart = '\r\n|style="text-align:right"| '
html:tag('tr')
if tool.contains ~= nil and tool.contains.modifiers ~= nil then
:tag('td'):wikitext(Icons.Icon({log.name, img=tree.name, type='tree', notext=true}))
for j, modDef in ipairs(modifiers) do
          :addClass('table-img')
local modName = modDef.name
          :attr('data-sort-value', tree.name)
local modVal = tool.contains.modifiers[modName]
:tag('td'):wikitext(tree.name)
if modVal ~= nil then
:tag('td'):wikitext(Icons.Icon({log.name, type='item', notext=true}))
if type(modVal) == 'table' and type(modVal[1]) == 'table' and modVal[1].skillID ~= nil then
  :addClass('table-img')
modVal = modVal[1].value
          :attr('data-sort-value', log.name)
end
:tag('td'):wikitext('[[' .. log.name .. ']]')
modTotal[modName] = modTotal[modName] + modVal
:tag('td'):wikitext(reqText)
else
          :attr('data-sort-value', level)
modVal = 0
:tag('td'):wikitext(Icons.getDLCColumnIcon(tree.id))
end
  :attr('data-sort-value', Icons.getExpansionID(tree.id))
table.insert(resultPart, cellStart .. (modVal == 0 and '' or modDef.sign) .. modVal .. modDef.suffix)
  :css('text-align', 'center')
table.insert(resultPart, cellStart .. (modTotal[modName] == 0 and '' or modDef.sign) .. modTotal[modName] .. modDef.suffix)
:tag('td'):wikitext(Num.formatnum(baseXP))
end
  :css('text-align', 'right')
end
:tag('td'):wikitext(Shared.timeString(baseInt / 1000, true))
  :attr('data-sort-value', baseInt)
  :css('text-align', 'right')
:tag('td'):wikitext(Num.round(XPSec, 2, 2))
  :css('text-align', 'right')
:tag('td'):wikitext(Icons._Currency(sellCurrency, currSec))
  :attr('data-sort-value', currSec)
  :css('text-align', 'right')
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getAxeTable(frame)
local modifiers = {
{ name = 'decreasedSkillIntervalPercent', header = 'Cut Time Decrease', sign = '-', suffix = '%' },
{ name = 'increasedChanceToDoubleItemsSkill', header = 'Double Items Chance', sign = '+', suffix = '%' },
{ name = 'increasedBirdNestDropRate', header = Icons.Icon({'Bird Nest', 'Drop Chance', type='item', nolink=true}), sign = '+', suffix = '%' },
{ name = 'increasedChanceForAshInWoodcutting', header = Icons.Icon({'Ash', 'Drop Chance', type='item', nolink=true}), sign = '+', suffix = '%' }
}
return p.getToolTable('Axe', '_Axe$', modifiers, 'melvorD:Woodcutting')
return tostring(html)
end
end


function p.getPickaxeTable(frame)
function p.getSpecialFishingTable(frame)
local modifiers = {
local args = frame.args ~= nil and frame.args or frame
{ name = 'decreasedSkillIntervalPercent', header = 'Mining Time Decrease', sign = '-', suffix = '%' },
local realmName = args.realm
{ name = 'increasedChanceToDoubleOres', header = '2x Ore Chance', sign = '+', suffix = '%' },
local realm = Skills.getRealmFromName(realmName)
{ name = 'increasedChanceForOneExtraOre', header = '+1 Ore Chance', sign = '+', suffix = '%' },
if realm == nil then
{ name = 'increasedChanceForQualitySuperiorGem', header = 'Superior Gem Chance', sign = '+', suffix = '%' },
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
{ name = 'increasedMeteoriteOre', header = 'Increased ' .. Icons.Icon({'Meteorite Ore', type='item', notext=true}), sign = '+', suffix = '' }
}
 
return p.getToolTable('Pickaxe', '_Pickaxe$', modifiers, 'melvorD:Mining')
end
 
function p.getRodTable(frame)
local modifiers = {
{ name = 'decreasedSkillIntervalPercent', header = 'Catch Time Decrease', sign = '-', suffix = '%' },
{ name = 'increasedChanceForOneExtraFish', header = '+1 Fish Chance', sign = '+', suffix = '%' },
{ name = 'increasedChanceToFindLostChest', header = Icons.Icon({'Lost Chest', type='item', notext=true}) .. ' Chance', sign = '+', suffix = '%' },
{ name = 'increasedFishingCookedChance', header = 'Cooked Fish Chance', sign = '+', suffix = '%' }
}
 
return p.getToolTable('Rod', '_Rod$', modifiers, 'melvorD:Fishing')
end
 
function p.getRecipeRequirements(skillName, recipe)
local reqText = {}
if recipe.level ~= nil then
table.insert(reqText, Icons._SkillReq(skillName, recipe.level, false))
end
end
if recipe.totalMasteryRequired ~= nil then
table.insert(reqText, Shared.formatnum(recipe.totalMasteryRequired) .. ' ' .. Icons.Icon({skillName, type='skill', notext=true}) .. ' ' .. Icons.Icon({'Mastery'}))
end
if recipe.shopItemPurchased ~= nil then
local purchReq = Shop.getPurchaseByID(recipe.shopItemPurchased)
if purchReq ~= nil then
table.insert(reqText, Shop._getPurchaseIcon({purchReq}))
end
end
return table.concat(reqText, '<br/>')
end


function p.getTreesTable(frame)
local totalWt, lootValue = 0, {}
local resultPart = {}
local realmSpecials = GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'realmID', realm.id)
table.insert(resultPart, '{| class="wikitable sortable"')
if realmSpecials == nil then
table.insert(resultPart, '\n|- class="headerRow-0"')
return ''
table.insert(resultPart, '\n!colspan="2"|Tree!!colspan="2"|Logs!!Requirements')
table.insert(resultPart, '!!XP!!Cut Time!!XP/s!!GP/s')
 
for i, tree in ipairs(SkillData.Woodcutting.trees) do
local log = Items.getItemByID(tree.productId)
table.insert(resultPart, '\n|-')
table.insert(resultPart, '\n|class="table-img" data-sort-value="'..tree.name..'"| '..Icons.Icon({log.name, img=tree.name, type='tree', notext=true, size=50}))
table.insert(resultPart, '\n|'..tree.name)
table.insert(resultPart, '\n|class="table-img" data-sort-value="'..log.name..'"| '..Icons.Icon({log.name, type='item', notext=true, size=50}))
table.insert(resultPart, '\n| '..Icons.Icon({log.name, type='item', noicon=true}))
table.insert(resultPart, '\n|data-sort-value="' .. tree.level .. '"| ' .. p.getRecipeRequirements(SkillData.Woodcutting.name, tree))
table.insert(resultPart, '\n|style="text-align:right"| '..tree.baseExperience)
table.insert(resultPart, '\n|style="text-align:right" data-sort-value="'..tree.baseInterval..'"| '..Shared.timeString(tree.baseInterval/1000, true))
local XPs = tree.baseExperience / (tree.baseInterval / 1000)
local GPs = log.sellsFor / (tree.baseInterval / 1000)
table.insert(resultPart, '\n|style="text-align:right"| '..Shared.round(XPs, 2, 2))
table.insert(resultPart, '\n|style="text-align:right" data-sort-value="'..GPs..'"| '..Icons.GP(Shared.round(GPs, 2, 2)))
end
end
 
local itemArray = realmSpecials.drops
table.insert(resultPart, '\n|}')
return table.concat(resultPart)
end
 
function p.getSpecialFishingTable(frame)
local totalWt, lootValue = 0, 0
local itemArray = GameData.getEntities(SkillData.Fishing.specialItems, function(item) return true end)
for i, itemDef in ipairs(itemArray) do
for i, itemDef in ipairs(itemArray) do
totalWt = totalWt + itemDef.weight
totalWt = totalWt + itemDef.weight
Line 175: Line 119:
table.sort(itemArray, function(a, b) return a.weight > b.weight end)
table.sort(itemArray, function(a, b) return a.weight > b.weight end)


local resultPart = {}
local html = mw.html.create('table')
table.insert(resultPart, '\r\n{|class="wikitable sortable stickyHeader"')
html:addClass('wikitable sortable stickyHeader')
table.insert(resultPart, '\r\n|- class="headerRow-0"\r\n!colspan="2"| Item\r\n!Value\r\n!colspan="2"|Chance')
 
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Item')
headerRow:tag('th'):wikitext('Value')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Chance')
 
-- Add item rows
for i, itemDef in ipairs(itemArray) do
for i, itemDef in ipairs(itemArray) do
local item = Items.getItemByID(itemDef.itemID)
local item = Items.getItemByID(itemDef.itemID)
if item ~= nil then
if item ~= nil then
local dropChance = itemDef.weight / totalWt * 100
local dropChance = itemDef.weight / totalWt * 100
local currID = item.sellsForCurrency or 'melvorD:GP'
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
table.insert(resultPart, '\r\n|-\r\n|class="table-img"| ' .. Icons.Icon({item.name, type='item', notext=true}))
local row = html:tag('tr')
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
 
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
row:tag('td'):addClass('table-img'):wikitext(Icons.Icon({item.name, type='item', notext=true}))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. itemDef.weight .. '"| ' .. Shared.fraction(itemDef.weight, totalWt))
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. string.format(fmt, dropChance) .. '%')
row:tag('td')
lootValue = lootValue + (dropChance / 100 * item.sellsFor)
:attr('data-sort-value', item.sellsFor)
:wikitext(Items.getValueText(item))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', itemDef.weight)
:wikitext(Num.fraction(itemDef.weight, totalWt))
row:tag('td')
:css('text-align', 'right')
:wikitext(string.format(fmt, dropChance) .. '%')
 
if lootValue[currID] == nil then
lootValue[currID] = 0
end
lootValue[currID] = lootValue[currID] + (dropChance / 100 * item.sellsFor)
end
end
end
end
table.insert(resultPart, '\r\n|}\r\nThe average value of a roll on the special fishing loot table is ' .. Icons.GP(Shared.round(lootValue, 2, 0)))
 
return table.concat(resultPart)
local result = tostring(html)
local averageValueText = 'The average value of a roll on the special fishing loot table is ' .. lootValueText(lootValue)
return result .. '\n' .. averageValueText
end
end


function p.getFishingJunkTable(frame)
function p.getFishingJunkTable(frame)
local resultPart = {}
local html = mw.html.create('table')
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
html:addClass('wikitable sortable stickyHeader')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
 
table.insert(resultPart, '\r\n!colspan="2"|Item!!Value')
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Item')
headerRow:tag('th'):wikitext('Value')


local itemArray = {}
local itemArray = {}
Line 211: Line 181:
table.sort(itemArray, function(a, b) return a.name < b.name end)
table.sort(itemArray, function(a, b) return a.name < b.name end)


-- Add item rows
for i, item in ipairs(itemArray) do
for i, item in ipairs(itemArray) do
table.insert(resultPart, '\r\n|-')
local row = html:tag('tr')
table.insert(resultPart, '\r\n|class="table-img"| ' .. Icons.Icon({item.name, type='item', notext=true, size=50}))
row:tag('td'):addClass('table-img')
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
:wikitext(Icons.Icon({item.name, type='item', notext=true}))
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', noicon=true}))
row:tag('td')
:attr('data-sort-value', item.sellsFor)
:wikitext(Items.getValueText(item))
end
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
return tostring(html)
end
end


function p.getMiningOresTable(frame)
function p.getMiningOresTable(frame)
local resultPart = {}
local args = frame.args ~= nil and frame.args or frame
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
local realmName = args.realm
table.insert(resultPart, '\n|- class="headerRow-0"')
local realm = Skills.getRealmFromName(realmName)
table.insert(resultPart, '\n!colspan="2"|Rock!!colspan=2|Ore!!Type!!Requirements')
if realm == nil then
table.insert(resultPart, '!!XP!!Respawn Time!!Ore Value')
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
 
end
local mineData = GameData.getEntities(SkillData.Mining.rockData, function(rock) return true end)
local skillID = 'Mining'
table.sort(mineData, function(a, b) return a.level < b.level end)
local html = mw.html.create('table')
:addClass("wikitable sortable stickyHeader")
html:tag('tr'):addClass("headerRow-0")
:tag('th'):wikitext('Rock')
  :attr('colspan', 2)
:tag('th'):wikitext('Ore')
  :attr('colspan', 2)
:tag('th'):wikitext('Type')
:tag('th'):wikitext('Requirements')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('XP')
:tag('th'):wikitext('Respawn<br>Time')
:tag('th'):wikitext('Ore Value')


local mineData = GameData.getEntities(SkillData.Mining.rockData,
function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end
)
table.sort(mineData, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
for i, oreData in ipairs(mineData) do
for i, oreData in ipairs(mineData) do
local level = Skills.getRecipeLevel(skillID, oreData)
local baseXP = oreData.baseAbyssalExperience or oreData.baseExperience
local reqText = Skills.getRecipeRequirementText(SkillData.Mining.name, oreData)
local ore = Items.getItemByID(oreData.productId)
local ore = Items.getItemByID(oreData.productId)
local respawnStyle, respawnSort, respawnText = 'class="table-na"', 0, 'N/A'
local respawnSort, respawnText = 0, 'N/A'
if oreData.hasPassiveRegen then
if oreData.hasPassiveRegen then
respawnStyle = 'style="text-align:right;'
respawnSort = oreData.baseRespawnInterval / 1000
respawnSort = oreData.baseRespawnInterval / 1000
respawnText = Shared.timeString(respawnSort, true)
respawnText = Shared.timeString(respawnSort, true)
end
local categoryName = ''
local category = GameData.getEntityByID(SkillData.Mining.categories, oreData.category)
if category ~= nil and category.name ~= nil then
categoryName = category.name
end
end
local rockName = Icons.Icon({oreData.name, type='rock', noicon=true, nolink=true})
local rockName = Icons.Icon({oreData.name, type='rock', noicon=true, nolink=true})
local qtyText = (oreData.baseQuantity > 1 and '<b>' .. oreData.baseQuantity .. 'x</b> ') or ''
local qtyText = (oreData.baseQuantity > 1 and '<b>' .. oreData.baseQuantity .. 'x</b> ') or ''
table.insert(resultPart, '\n|-\n|class="table-img" data-sort-value="' .. rockName .. '"| '..Icons.Icon({oreData.name, type='rock', size='50', notext=true, nolink=true}))
local row = html:tag('tr')
table.insert(resultPart, '\n| ' .. rockName)
row :tag('td'):wikitext(Icons.Icon({oreData.name, type='rock', notext=true, nolink=true}))
table.insert(resultPart, '\n|class="table-img" data-sort-value="' .. ore.name .. '"| '..Icons.Icon({ore.name, type='item', size='50', notext=true}))
  :addClass('table-img')
table.insert(resultPart, '\n| ' .. qtyText .. Icons.Icon({ore.name, type='item', noicon=true}))
  :attr('data-sort-value', rockName)
table.insert(resultPart, '\n| ' .. oreData.type)
:tag('td'):wikitext(rockName)
table.insert(resultPart, '\n|data-sort-value="' .. oreData.level ..'"| '..p.getRecipeRequirements(SkillData.Mining.name, oreData))
:tag('td'):wikitext(Icons.Icon({ore.name, type='item', notext=true}))
table.insert(resultPart, '\n|style="text-align:right"| '..oreData.baseExperience)
  :addClass('table-img')
table.insert(resultPart, '\n|' .. respawnStyle .. ' data-sort-value="'..respawnSort..'"| ' .. respawnText)
  :attr('data-sort-value', ore.name)
table.insert(resultPart, '\n|data-sort-value="'..ore.sellsFor..'"| '..Icons.GP(ore.sellsFor))
:tag('td'):wikitext(qtyText .. '[[' .. ore.name .. ']]')
:tag('td'):wikitext(categoryName)
:tag('td'):wikitext(reqText)
  :attr('data-sort-value', level)
:tag('td'):wikitext(Icons.getDLCColumnIcon(oreData.id))
  :attr('data-sort-value', Icons.getExpansionID(oreData.id))
  :css('text-align', 'center')
:tag('td'):wikitext(Num.formatnum(baseXP))
  :css('text-align', 'right')
local respawn =
row:tag('td'):wikitext(respawnText)
:attr('data-sort-value', respawnSort)
row:tag('td'):wikitext(Items.getValueText(ore))
:attr('data-sort-value', ore.sellsFor)
 
if respawnText == 'N/A' then
respawn:addClass('table-na')
else
respawn:css('text-align', 'right')
end
end
end


table.insert(resultPart, '\n|}')
return tostring(html)
return table.concat(resultPart)
end
end


Line 263: Line 282:
local validTypes = {
local validTypes = {
["Normal"] = 'randomGems',
["Normal"] = 'randomGems',
["Superior"] = 'randomSuperiorGems'
["Superior"] = 'randomSuperiorGems',
["Abyssal"] = 'randomAbyssalGems'
}
}
local gemDataKey = validTypes[gemType]
local gemDataKey = validTypes[gemType]
if gemDataKey == nil then
if gemDataKey == nil then
return 'ERROR: No such gem type "' .. gemType .. '"[[Category:Pages with script errors]]'
return Shared.printError('No such gem type "' .. gemType .. '"')
end
end
Line 276: Line 296:
end
end
local resultPart = {}
local html = mw.html.create('table')
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
:addClass('wikitable sortable')
table.insert(resultPart, '\n|- class="headerRow-0"')
table.insert(resultPart, '\n!colspan=2|Gem!!Gem Chance!!Gem Price')


-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Gem')
  :attr('colspan', '2')
:tag('th'):wikitext('[[DLC]]')
:tag('th'):wikitext('Gem Chance')
:tag('th'):wikitext('Gem Price')
-- Add gem rows
for i, gem in ipairs(gemData) do
for i, gem in ipairs(gemData) do
local gemItem = Items.getItemByID(gem.itemID)
local gemItem = Items.getItemByID(gem.itemID)
local gemPct = gem.weight / totalWeight * 100
local gemPct = gem.weight / totalWeight * 100
table.insert(resultPart, '\n|-\n|class="table-img"| ')
local row = html:tag('tr')
table.insert(resultPart, Icons.Icon({gemItem.name, type='item', size='50', notext=true}))
 
table.insert(resultPart, '\n| ' .. Icons.Icon({gemItem.name, type='item', noicon=true}))
row:tag('td'):addClass('table-img')
table.insert(resultPart, '\n|style="text-align:right" data-sort-value="' .. gemPct .. '" | ' .. string.format("%.1f%%", gemPct))
:wikitext(Icons.Icon({gemItem.name, type='item', notext=true}))
table.insert(resultPart, '\n|data-sort-value="' .. gemItem.sellsFor .. '"| ' .. Icons.GP(gemItem.sellsFor))
row:tag('td'):attr('data-sort-value', gemItem.name)
:wikitext('[[' .. gemItem.name ..']]')
row:tag('td'):wikitext(Icons.getDLCColumnIcon(gemItem.id))
:attr('data-sort-value', Icons.getExpansionID(gemItem.id))
:css('text-align', 'center')
row:tag('td'):css('text-align', 'right')
:attr('data-sort-value', gemPct)
:wikitext(string.format("%.1f%%", gemPct))
row:tag('td'):attr('data-sort-value', gemItem.sellsFor)
    :wikitext(Items.getValueText(gemItem))
end
end


table.insert(resultPart, '\n|}')
return tostring(html)
return table.concat(resultPart)
end
end


Line 301: Line 336:


function p.getFishTable(frame)
function p.getFishTable(frame)
local recipeList = GameData.getEntities(SkillData.Fishing.fish, function(fish) return true end)
local args = frame.args ~= nil and frame.args or frame
table.sort(recipeList, function(a, b) return a.level < b.level end)
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Fishing'
 
local recipeList = GameData.getEntities(SkillData.Fishing.fish, function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end)
table.sort(recipeList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)


-- Determine cooking levels for all fish
-- Determine cooking levels for all fish
local cookReq = {}
local cookRecipes = {}
for i, recipe in ipairs(SkillData.Cooking.recipes) do
for i, recipe in ipairs(SkillData.Cooking.recipes) do
-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish
-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish
-- but currently holds
-- but currently holds
for j, mat in ipairs(recipe.itemCosts) do
for j, mat in ipairs(recipe.itemCosts) do
if cookReq[mat.id] == nil then
if cookRecipes[mat.id] == nil then
cookReq[mat.id] = recipe.level
cookRecipes[mat.id] = recipe
end
end
end
end
end
end


local resultPart = {}
local html = mw.html.create('table')
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
html:addClass('wikitable sortable stickyHeader')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
 
table.insert(resultPart, '\r\n!Fish\r\n!Name\r\n!' .. Icons.Icon({'Fishing', type='skill', notext=true}) .. ' Level\r\n!Catch Time')
-- Add header row
table.insert(resultPart, '\r\n!XP\r\n!Value\r\n!XP/s\r\n!GP/s')
local headerRow0 = html:tag('tr'):addClass('headerRow-0')
table.insert(resultPart, '\r\n!' .. Icons.Icon({'Cooking', type='skill', notext=true}) .. ' Level')
headerRow0:tag('th'):attr('colspan', '2'):attr('rowspan', '2'):wikitext('Fish')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext(Icons.Icon({'Fishing', type='skill', notext=true}) .. '<br>Level')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('[[DLC]]')
headerRow0:tag('th'):attr('colspan', '3'):wikitext('Catch Time')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('XP')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('Value')
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('XP/s')
 
local headerRow1 = html:tag('tr'):addClass('headerRow-1')
headerRow1:tag('th'):wikitext('Min')
headerRow1:tag('th'):wikitext('Max')
headerRow1:tag('th'):wikitext('Avg')
 
-- Add fish rows
for i, recipe in ipairs(recipeList) do
for i, recipe in ipairs(recipeList) do
local fish = Items.getItemByID(recipe.productId)
local fish = Items.getItemByID(recipe.productId)
if fish ~= nil then
if fish ~= nil then
local timeMin, timeMax = recipe.baseMinInterval / 1000, recipe.baseMaxInterval / 1000
local timeAvg = (timeMin + timeMax) / 2
local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000
local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000
local timeStr = string.format("%.1fs - %.1fs", recipe.baseMinInterval / 1000, recipe.baseMaxInterval / 1000)
local level = Skills.getRecipeLevel(skillID, recipe)
local XPs = recipe.baseExperience / timeSortVal
local reqText = Skills.getRecipeRequirementText(skillID, recipe)
local GPs = fish.sellsFor / timeSortVal
local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience
local cookSortVal = cookReq[recipe.productId] or 0
local XPSec = baseXP / timeSortVal
local cookStyle = (cookReq[recipe.productId] ~= nil and 'style="text-align:right" ' or 'class="table-na" ')
local sellCurrency = fish.sellsForCurrency or 'melvorD:GP'
local cookStr = cookReq[recipe.productId] or 'N/A'
 
table.insert(resultPart, '\r\n|-')
local row = html:tag('tr')
table.insert(resultPart, '\r\n|class="table-img"| ' .. Icons.Icon({fish.name, type='item', size='50', notext=true}))
row:tag('td')
table.insert(resultPart, '\r\n| ' .. Icons.Icon({fish.name, type='item', noicon=true}))
:addClass('table-img')
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.level)
:wikitext(Icons.Icon({fish.name, type='item', notext=true}))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. timeSortVal .. '"| ' .. timeStr)
row:tag('td')
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. recipe.baseExperience .. '"| ' .. Shared.formatnum(recipe.baseExperience))
:attr('data-sort-value', fish.name)
table.insert(resultPart, '\r\n|data-sort-value="' .. fish.sellsFor .. '"| ' .. Icons.GP(fish.sellsFor))
:wikitext('[[' .. fish.name .. ']]')
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. Shared.round(XPs, 2, 2))
row:tag('td')
table.insert(resultPart, '\r\n|data-sort-value="' .. GPs .. '"|' .. Icons.GP(Shared.round(GPs, 2, 2)))
:css('text-align', 'center')
table.insert(resultPart, '\r\n|' .. cookStyle .. 'data-sort-value="' .. cookSortVal .. '"| ' .. cookStr)
:attr('data-sort-value', level)
:wikitext(level)
row:tag('td')
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(fish.id))
:wikitext(Icons.getDLCColumnIcon(fish.id))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', timeMin)
:wikitext(string.format("%.1fs", timeMin))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', timeMax)
:wikitext(string.format("%.1fs", timeMax))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', timeAvg)
:wikitext(string.format("%.1fs", timeAvg))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', baseXP)
:wikitext(Num.formatnum(baseXP))
row:tag('td')
:attr('data-sort-value', fish.sellsFor)
:wikitext(Items.getValueText(fish))
row:tag('td')
:css('text-align', 'right')
:wikitext(Num.round(XPSec, 2, 2))
end
end
end
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
return tostring(html)
end
end


function p.getFishingAreasTable(frame)
function p.getFishingAreasTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
local args = frame.args ~= nil and frame.args or frame
result = result..'\r\n|- class="headerRow-0"'
local realmName = args.realm
result = result..'\r\n!Name\r\n!Fish\r\n!Fish Chance'
local realm = Skills.getRealmFromName(realmName)
result = result..'\r\n!Junk Chance\r\n!Special Chance'
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Fishing'
 
local html = mw.html.create('table')
html:addClass('wikitable sortable stickyHeader')
 
-- Add header row
local headerRow = html:tag('tr'):addClass('headerRow-0')
headerRow:tag('th'):wikitext('Name')
headerRow:tag('th'):wikitext('Fish')
headerRow:tag('th'):wikitext('[[DLC]]')
headerRow:tag('th'):wikitext('Fish Chance')
headerRow:tag('th'):wikitext('Junk Chance')
headerRow:tag('th'):wikitext('Special Chance')


for i, area in ipairs(SkillData.Fishing.areas) do
-- Get fishing areas
result = result..'\r\n|-'
local fishAreas = GameData.getEntities(SkillData.Fishing.areas, function(obj)
result = result..'\r\n| style ="text-align: left;" |'..area.name
return Skills.getRecipeRealm(obj) == realm.id
end)
 
-- Add rows for each fishing area
for i, area in ipairs(fishAreas) do
local row = html:tag('tr')
row:tag('td')
:css('text-align', 'left')
:wikitext(area.name)


local fishArray = {}
local fishArray = {}
Line 365: Line 476:
end
end
end
end
result = result..'\r\n|'..table.concat(fishArray, '<br/>')
row:tag('td')
 
:wikitext(table.concat(fishArray, '<br/>'))
result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%'
row:tag('td')
result = result..'\r\n| style="text-align:right"|'..area.junkChance..'%'
:css('text-align', 'center')
result = result..'\r\n| style="text-align:right"|'..area.specialChance..'%'
:wikitext(Icons.getDLCColumnIcon(area.id))
:attr('data-sort-value', Icons.getExpansionID(area.id))
row:tag('td')
:css('text-align', 'right')
:wikitext(area.fishChance .. '%')
row:tag('td')
:css('text-align', 'right')
:wikitext(area.junkChance .. '%')
row:tag('td')
:css('text-align', 'right')
:wikitext(area.specialChance .. '%')
end
end


result = result..'\r\n|}'
return tostring(html)
return result
end
end


function p.getThievingGeneralRareTable(frame)
function p.getThievingGeneralRareTable(frame)
Line 380: Line 501:
end
end


function p._getThievingGeneralRareTable(npcID)
function p._getThievingGeneralRareTable(npc)
local rareTxt = '{|class="wikitable sortable"'
local npcRealm = nil
rareTxt = rareTxt..'\r\n!Item!!Qty'
if npc ~= nil then
rareTxt = rareTxt..'!!Price!!colspan="2"|Chance'
npcRealm = Skills.getRecipeRealm(npc)
end
 
local html = mw.html.create('table')
html:addClass('wikitable sortable')
 
-- Add header row
local headerRow = html:tag('tr')
headerRow:tag('th'):wikitext('Item')
headerRow:tag('th'):wikitext('[[DLC]]')
headerRow:tag('th'):wikitext('Qty')
headerRow:tag('th'):wikitext('Price')
headerRow:tag('th'):attr('colspan', '2'):wikitext('Chance')
 
-- Add rows for each rare item
for i, drop in ipairs(SkillData.Thieving.generalRareItems) do
for i, drop in ipairs(SkillData.Thieving.generalRareItems) do
-- If an npcID has been passed and the item is NPC specific, only display
-- If an npcID has been passed and the item is NPC specific, only display the item if it may be obtained while pickpocketing that NPC
-- the item if it may be obtained while pickpocketing that NPC
local npcMatch = (npc == nil or drop.npcs == nil or Shared.contains(drop.npcs, npc.id))
if npcID == nil or drop.npcs == nil or Shared.contains(drop.npcs, npcID) then
local realmMatch = (npcRealm == nil or drop.realms == nil or Shared.contains(drop.realms, npcRealm))
 
if npcMatch and realmMatch then
local thisItem = Items.getItemByID(drop.itemID)
local thisItem = Items.getItemByID(drop.itemID)
local odds = drop.chance
local odds = drop.chance
 
rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
local row = html:tag('tr')
rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
row:tag('td')
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.fraction(1, Shared.round2(1/(odds/100), 0))
:attr('data-sort-value', thisItem.name)
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.round(odds, 4, 4)..'%'
:wikitext(Icons.Icon({thisItem.name, type='item'}))
row:tag('td')
:wikitext(Icons.getDLCColumnIcon(thisItem.id))
:attr('data-sort-value', Icons.getExpansionID(thisItem.id))
:css('text-align', 'center')
row:tag('td')
:wikitext('1')
row:tag('td')
:attr('data-sort-value', thisItem.sellsFor)
:wikitext(Items.getValueText(thisItem))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', odds)
:wikitext(Num.fraction(1, Num.round2(1/(odds/100), 0)))
row:tag('td')
:css('text-align', 'right')
:attr('data-sort-value', odds)
:wikitext(Num.round(odds, 4, 4) .. '%')
end
end
end
end
rareTxt = rareTxt..'\r\n|}'
 
return rareTxt
return tostring(html)
end
 
 
function p._getThievingNPCCurrencyText(npc)
local currTextPart = {}
for _, currencyDrop in ipairs(npc.currencyDrops) do
table.insert(currTextPart, Icons._Currency(currencyDrop.id, 1, currencyDrop.quantity))
end
return table.concat(currTextPart, ', ')
end
end


Line 405: Line 568:
local sectionTxt = {}
local sectionTxt = {}


--Five sections here: GP, normal loot, area loot, rare loot, and unique item
--Five sections here: Currency, normal loot, area loot, rare loot, and unique item
--First up, GP:
--First up, currency:
local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP)
table.insert(sectionTxt, 'Successfully pickpocketing the ' .. npc.name .. ' will always give '.. p._getThievingNPCCurrencyText(npc))
table.insert(sectionTxt, gpTxt)


--Next up, normal loot:
--Next up, normal loot:
Line 417: Line 579:
local totalWt = 0
local totalWt = 0
local lootChance = SkillData.Thieving.itemChance
local lootChance = SkillData.Thieving.itemChance
local lootValue = 0
local lootValue = {}


--First loop through to get the total weight so we have it for later
--First loop through to get the total weight so we have it for later
Line 428: Line 590:
table.insert(normalTxt, '!!Price!!colspan="2"|Chance')
table.insert(normalTxt, '!!Price!!colspan="2"|Chance')


local lootTable = GameData.getEntities(npc.lootTable, function(loot) return true end)
local lootTable = Shared.shallowClone(npc.lootTable)
--Then sort the loot table by weight
--Then sort the loot table by weight
table.sort(lootTable, function(a, b) return a.weight > b.weight end)
table.sort(lootTable, function(a, b) return a.weight > b.weight end)
Line 441: Line 603:


if loot.minQuantity ~= loot.maxQuantity then
if loot.minQuantity ~= loot.maxQuantity then
table.insert(normalTxt, Shared.formatnum(loot.minQuantity) .. ' - ' .. Shared.formatnum(loot.maxQuantity))
table.insert(normalTxt, Num.formatnum(loot.minQuantity) .. ' - ' .. Num.formatnum(loot.maxQuantity))
else
else
table.insert(normalTxt, Shared.formatnum(loot.maxQuantity))
table.insert(normalTxt, Num.formatnum(loot.maxQuantity))
end
end


--Adding price columns
--Adding price columns
local itemPrice = 0
local sellAmount, sellCurrency = nil, nil
if thisItem == nil then
if thisItem == nil then
table.insert(normalTxt, '||data-sort-value="0"|???')
table.insert(normalTxt, '||data-sort-value="0"|???')
else
else
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
sellAmount = thisItem.sellsFor or 0
if itemPrice == 0 or loot.minQuantity == loot.maxQuantity then
sellCurrency = thisItem.sellsForCurrency or 'melvorD:GP'
table.insert(normalTxt, '||'..Icons.GP(itemPrice))
table.insert(normalTxt, '||' .. Items.getValueText(thisItem, loot.minQuantity, loot.maxQuantity))
else
table.insert(normalTxt, '||'..Icons.GP(itemPrice * loot.minQuantity, itemPrice * loot.maxQuantity))
end
end
end


Line 464: Line 623:
--Show fraction as long as it isn't going to be 1/1
--Show fraction as long as it isn't going to be 1/1
table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..loot.weight..'"')
table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..loot.weight..'"')
table.insert(normalTxt, '|'..Shared.fraction(loot.weight * lootChance, totalWt * 100))
table.insert(normalTxt, '|'..Num.fraction(loot.weight * lootChance, totalWt * 100))
table.insert(normalTxt, '||')
table.insert(normalTxt, '||')
else
else
table.insert(normalTxt, '||colspan="2" data-sort-value="'..loot.weight..'"')
table.insert(normalTxt, '||colspan="2" data-sort-value="'..loot.weight..'"')
end
end
table.insert(normalTxt, 'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%')
table.insert(normalTxt, 'style="text-align:right"|'..Num.round(dropChance, 2, 2)..'%')


--Adding to the average loot value based on price & dropchance
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * (loot.minQuantity + loot.maxQuantity) / 2)
if sellAmount ~= nil and sellCurrency ~= nil then
if lootValue[sellCurrency] == nil then
lootValue[sellCurrency] = 0
end
lootValue[sellCurrency] = lootValue[sellCurrency] + (dropChance * 0.01 * sellAmount * (loot.minQuantity + loot.maxQuantity) / 2)
end
end
end
if Shared.tableCount(npc.lootTable) > 1 then
if Shared.tableCount(npc.lootTable) > 1 then
table.insert(normalTxt, '\r\n|-class="sortbottom" \r\n!colspan="3"|Total:')
table.insert(normalTxt, '\r\n|-class="sortbottom" \r\n!colspan="3"|Total:')
if lootChance < 100 then
if lootChance < 100 then
table.insert(normalTxt, '\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||')
table.insert(normalTxt, '\r\n|style="text-align:right"|'..Num.fraction(lootChance, 100)..'||')
else
else
table.insert(normalTxt, '\r\n|colspan="2" ')
table.insert(normalTxt, '\r\n|colspan="2" ')
end
end
table.insert(normalTxt, 'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%')
table.insert(normalTxt, 'style="text-align:right"|'..Num.round(lootChance, 2, 2)..'%')
end
end
table.insert(normalTxt, '\r\n|}')
table.insert(normalTxt, '\r\n|}')
table.insert(normalTxt, '\r\nThe loot obtained from the average successful pickpocket is worth ' .. Icons.GP(Shared.round(lootValue, 2, 2)) .. ' if sold.')
 
table.insert(normalTxt, '\r\n\r\nIncluding GP, the average successful pickpocket is worth ' .. Icons.GP(Shared.round(lootValue + (1 + npc.maxGP) / 2, 2, 2)) .. '.')
table.insert(normalTxt, '\r\nThe loot obtained from the average successful pickpocket is worth ' .. lootValueText(lootValue) .. ' if sold.')
 
-- Amend lootValue
for _, currencyDrop in ipairs(npc.currencyDrops) do
lootValue[currencyDrop.id] = lootValue[currencyDrop.id] + (1 + currencyDrop.quantity) / 2
end
 
table.insert(normalTxt, '\r\n\r\nIncluding currency, the average successful pickpocket is worth ' .. lootValueText(lootValue) .. '.')
table.insert(sectionTxt, table.concat(normalTxt))
table.insert(sectionTxt, table.concat(normalTxt))
end
end


--After normal drops, add in rare drops
--After normal drops, add in rare drops
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket'
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket:'
rareTxt = rareTxt..'\r\n'..p._getThievingGeneralRareTable(npc.id)
rareTxt = rareTxt..'\r\n'..p._getThievingGeneralRareTable(npc)
table.insert(sectionTxt, rareTxt)
table.insert(sectionTxt, rareTxt)


Line 508: Line 679:
local lineTxt = ''
local lineTxt = ''
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'||data-sort-value="'..drop.quantity..'"| '..Shared.formatnum(drop.quantity)..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||data-sort-value="'..drop.quantity..'"| '..Num.formatnum(drop.quantity)..'||data-sort-value="'..thisItem.sellsFor..'"|'..Items.getValueText(thisItem)
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.baseAreaUniqueChance/100))
lineTxt = lineTxt..'||style="text-align:right"|'..Num.fraction(1, 1/(SkillData.Thieving.baseAreaUniqueChance/100))
lineTxt = lineTxt..'||'..Shared.round(SkillData.Thieving.baseAreaUniqueChance, 2, 2)..'%'
lineTxt = lineTxt..'||'..Num.round(SkillData.Thieving.baseAreaUniqueChance, 2, 2)..'%'
dropLines[thisItem.name] = lineTxt
dropLines[thisItem.name] = lineTxt
end
end
Line 516: Line 687:
areaTxt = areaTxt..txt
areaTxt = areaTxt..txt
end
end
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.baseAreaUniqueChance/100))..'||'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(SkillData.Thieving.baseAreaUniqueChance, 2, 2)..'%'
areaTxt = areaTxt..'\r\n|}'
areaTxt = areaTxt..'\r\n|}'
table.insert(sectionTxt, areaTxt)
table.insert(sectionTxt, areaTxt)
Line 530: Line 698:
uniqueTxt = uniqueTxt..'\r\nThe unique drop for the '..npc.name..' is '
uniqueTxt = uniqueTxt..'\r\nThe unique drop for the '..npc.name..' is '
if npc.uniqueDrop.quantity > 1 then
if npc.uniqueDrop.quantity > 1 then
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item', qty=npc.uniqueDrop.quantity})
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item', qty=npc.uniqueDrop.quantity}) .. '.'
else
else
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'})
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'}) .. '.'
end
end
table.insert(sectionTxt, uniqueTxt)
table.insert(sectionTxt, uniqueTxt)
Line 545: Line 713:
local npc = Skills.getThievingNPC(npcName)
local npc = Skills.getThievingNPC(npcName)
if npc == nil then
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
return Shared.printError('Invalid Thieving NPC "' .. npcName .. '"')
end
end


Line 551: Line 719:
end
end


function p.getThievingNPCTable()
function p.getThievingNPCTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
    local args = frame.args or frame:getParent().args
result = result..'\r\n|- class="headerRow-0"'
    local realmName = args.realm
result = result..'\r\n!colspan="2"|Name!!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!Experience!!Max Hit!!Perception!!GP!!Unique Drop'
    local realm = Skills.getRealmFromName(realmName)
local npcArray = GameData.getEntities(SkillData.Thieving.npcs, function(npc) return true end)
   
table.sort(npcArray, function(a, b) return a.level < b.level end)
    if realm == nil then
for i, npc in ipairs(npcArray) do
        return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
result = result..'\r\n|-'
    end
result = result..'\r\n|'..Icons.Icon({npc.name, type='thieving', size='50', notext=true})
   
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})
    local skillID = 'Thieving'
    local root = mw.html.create('table')
        :addClass('wikitable sortable stickyHeader')
   
    -- Header row
    local headerRow = root:tag('tr')
        :addClass('headerRow-0')
        :tag('th'):attr('colspan', '2'):wikitext('Name')
        :tag('th'):wikitext('Area')
        :tag('th'):wikitext(Icons.Icon({'Thieving', type='skill', notext=true}) .. '<br>Level')
        :tag('th'):wikitext('[[DLC]]')
        :tag('th'):wikitext('Experience')
        :tag('th'):wikitext('Max Hit')
        :tag('th'):wikitext('Perception')
        :tag('th'):wikitext('Currency')
        :tag('th'):wikitext('Unique Drop')
   
    local npcArray = GameData.getEntities(SkillData.Thieving.npcs,
        function(obj)
            return Skills.getRecipeRealm(obj) == realm.id
        end
    )
    table.sort(npcArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
   
    for i, npc in ipairs(npcArray) do
        local level = Skills.getRecipeLevel(skillID, npc)
        local baseXP = npc.baseAbyssalExperience or npc.baseExperience
        local area = Skills.getThievingNPCArea(npc)
        local currSortAmt = npc.currencyDrops[1].quantity
       
        local row = root:tag('tr')
        row:tag('td'):wikitext(Icons.Icon({npc.name, type='thieving', notext=true}))
        row:tag('td'):attr('data-sort-value', npc.name)
            :wikitext('[[' .. npc.name .. ']]')
        row:tag('td'):wikitext(area.name)
        row:tag('td'):wikitext(level)
        :css('text-align', 'center')
        row:tag('td'):wikitext(Icons.getDLCColumnIcon(npc.id))
        :css('text-align', 'center')
        :attr('data-sort-value', Icons.getExpansionID(npc.id))
        row:tag('td'):css('text-align', 'right')
            :wikitext(Num.formatnum(baseXP))
        row:tag('td'):css('text-align', 'right')
            :wikitext(Num.formatnum(npc.maxHit * 10))
        row:tag('td'):css('text-align', 'right')
            :attr('data-sort-value', npc.perception)
            :wikitext(Num.formatnum(npc.perception))
        row:tag('td'):attr('data-sort-value', currSortAmt)
            :wikitext(p._getThievingNPCCurrencyText(npc))
       
        if npc.uniqueDrop ~= nil then
            local uniqueDrop = Items.getItemByID(npc.uniqueDrop.id)
            if npc.uniqueDrop.quantity > 1 then
                row:tag('td'):attr('data-sort-value', uniqueDrop.name)
                    :wikitext(Icons.Icon({uniqueDrop.name, type='item', qty=npc.uniqueDrop.quantity}))
            else
                row:tag('td'):attr('data-sort-value', uniqueDrop.name)
                    :wikitext(Icons.Icon({uniqueDrop.name, type='item'}))
            end
        else
            row:tag('td'):wikitext(' ')
        end
    end
   
    return tostring(root)
end


local area = Skills.getThievingNPCArea(npc)
function p.getThievingAreaTable(frame)
result = result..'||'..area.name
    local args = frame.args or frame:getParent().args
result = result..'||data-sort-value="' .. npc.level .. '"| '..Icons._SkillReq('Thieving', npc.level)
    local realmName = args.realm
result = result..'||style="text-align:right"|'..npc.baseExperience
    local realm = Skills.getRealmFromName(realmName)
result = result..'||style="text-align:right"|'..(npc.maxHit * 10)
   
result = result..'||style="text-align:right" data-sort-value="' .. npc.perception .. '| '..Shared.formatnum(npc.perception)
    if realm == nil then
result = result..'||data-sort-value="' .. npc.maxGP .. '"|'..Icons.GP(1, npc.maxGP)
        return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
if npc.uniqueDrop ~= nil then
    end
local uniqueDrop = Items.getItemByID(npc.uniqueDrop.id)
   
if npc.uniqueDrop.quantity > 1 then
    local skillID = 'Thieving'
result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item', qty = npc.uniqueDrop.quantity})
    local root = mw.html.create('table')
else
        :addClass('wikitable sortable stickyHeader')
result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item'})
   
end
    -- Header row
else
    local headerRow = root:tag('tr')
result = result..'|| '
        :addClass('headerRow-0')
end
    headerRow:tag('th'):wikitext('Area')
    headerRow:tag('th'):wikitext(Icons.Icon({'Thieving', type='skill', notext=true}) .. '<br>Level')
    headerRow:tag('th'):wikitext('NPCs')
    headerRow:tag('th'):wikitext('Unique Drops')
   
    local areas = GameData.getEntities(SkillData.Thieving.areas,
        function(obj)
            return Skills.getRecipeRealm(obj) == realm.id
        end
    )
   
    for i, area in ipairs(areas) do
        local minLevel, npcList, areaItemList = nil, {}, {}
       
        -- Build NPC list & determine minimum Thieving level
        if area.npcIDs and not Shared.tableIsEmpty(area.npcIDs) then
            for j, npcID in ipairs(area.npcIDs) do
                local npc = Skills.getThievingNPCByID(npcID)
                local level = Skills.getRecipeLevel(skillID, npc)
                if not minLevel or level < minLevel then
                    minLevel = level
                end
                table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
            end
        else
            table.insert(npcList, '')
        end
       
        -- Build area unique item list
        if area.uniqueDrops and Shared.tableCount(area.uniqueDrops) > 0 then
            for k, drop in ipairs(area.uniqueDrops) do
                local areaItem = Items.getItemByID(drop.id)
                if areaItem then
                    local iconDef = {areaItem.name, type='item'}
                    if drop.quantity > 1 then
                        iconDef.qty = drop.quantity
                    end
                    table.insert(areaItemList, Icons.Icon(iconDef))
                else
                    table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]')
                end
            end
        else
            table.insert(areaItemList, '')
        end
       
        -- Generate table row
        local row = root:tag('tr')
        row:tag('td'):wikitext(area.name)
        row:tag('td'):wikitext(minLevel)
        :css('text-align', 'center')
        row:tag('td'):wikitext(table.concat(npcList, '<br/>'))
        row:tag('td'):wikitext(table.concat(areaItemList, '<br/>'))
    end
   
    return tostring(root)
end
 
 
function p._getFarmingTable(realmID, category)
local seedList = GameData.getEntities(SkillData.Farming.recipes,
function(recipe)
return recipe.categoryID == category.id and Skills.getRecipeRealm(recipe) == realmID
end)
if Shared.tableIsEmpty(seedList) then
return ''
end
 
local skillID = 'Farming'
 
local tbl = mw.html.create()
local html = tbl:tag("table")
        :addClass("wikitable sortable stickyHeader")
    :tag('tr'):addClass("headerRow-0")
        :tag('th'):attr("colspan", 2):wikitext("Seeds")
        :tag('th'):wikitext(Icons.Icon({'Farming', type='skill', notext=true}) .. '<br>Level')
        :tag('th'):wikitext('[[DLC]]')
        :tag('th'):wikitext('XP')
        :tag('th'):wikitext('Growth Time')
        :tag('th'):wikitext('Seed Value')
 
if category.id == 'melvorD:Allotment' then
html:tag('th'):attr("colspan", 2):wikitext("Produce")
:tag('th'):wikitext('Healing')
:tag('th'):wikitext('Produce<br>Value')
else
html:tag('th'):attr("colspan", 2):wikitext("Produce")
:tag('th'):wikitext('Produce<br>Value')
end
end
result = result..'\r\n|}'
--html = html:tag('th'):wikitext('Seed Sources')


return result
table.sort(seedList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
end


function p.getThievingAreaTable(frame)
for i, seed in ipairs(seedList) do
local resultPart = {}
local seedItem = Items.getItemByID(seed.seedCost.id)
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
local productItem = Items.getItemByID(seed.productId)
table.insert(resultPart, '\r\n|- class="headerRow-0"')
if seedItem ~= nil and productItem ~= nil then
table.insert(resultPart, '\r\n!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!NPCs!!Unique Drops')
local level = Skills.getRecipeLevel(skillID, seed)
local baseXP = seed.baseAbyssalExperience or seed.baseExperience
local baseInt = seed.baseInterval
local reqText = Skills.getRecipeRequirementText(SkillData.Farming.name, seed)


for i, area in ipairs(SkillData.Thieving.areas) do
html =
local minLevel, npcList, areaItemList = nil, {}, {}
html:tag('tr')
-- Build NPC list & determine level for area, this is the minimum
:tag('td'):wikitext(Icons.Icon({seedItem.name, type='item', notext=true}))
-- Thieving level required for all NPCs within that area
:tag('td'):wikitext('[[' .. seedItem.name .. ']]')
if area.npcIDs ~= nil and not Shared.tableIsEmpty(area.npcIDs) then
:tag('td'):wikitext(level)
for j, npcID in ipairs(area.npcIDs) do
          :css('text-align', 'center')
local npc = Skills.getThievingNPCByID(npcID)
:tag('td'):wikitext(Icons.getDLCColumnIcon(seedItem.id))
if minLevel == nil or npc.level < minLevel then
  :css('text-align', 'center')
minLevel = npc.level
  :attr('data-sort-value', Icons.getExpansionID(seedItem.id))
end
:tag('td'):wikitext(Num.formatnum(baseXP))
table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
:tag('td'):attr('data-sort-value', (baseInt / 1000))
end
  :wikitext(Shared.timeString(baseInt / 1000, true))
else
:tag('td'):attr('data-sort-value', seedItem.sellsFor)
table.insert(npcList, '')
      :wikitext(Items.getValueText(seedItem))
end
:tag('td'):wikitext(Icons.Icon({productItem.name, type='item', notext=true}))
:tag('td'):wikitext('[[' .. productItem.name .. ']]')


-- Build area unique item list
if category.id == 'melvorD:Allotment' then
if area.uniqueDrops ~= nil and Shared.tableCount(area.uniqueDrops) > 0 then
html:tag('td'):wikitext(Icons.Icon({'Hitpoints', type='skill', notext=true}))
for k, drop in ipairs(area.uniqueDrops) do
  :wikitext(' ')
local areaItem = Items.getItemByID(drop.id)
  :wikitext(((productItem.healsFor or 0) * 10))
if areaItem == nil then
table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]')
else
local iconDef = {areaItem.name, type='item'}
if drop.quantity > 1 then
iconDef.qty = drop.quantity
end
table.insert(areaItemList, Icons.Icon(iconDef))
end
end
end
else
html =
table.insert(areaItemList, '')
html:tag('td'):attr('data-sort-value', productItem.sellsFor)
  :wikitext(Items.getValueText(productItem))
--:tag('td'):wikitext(ItemSourceTables._getItemSources(seedItem))
--   :css('text-align', 'left')
:done()
end
end
-- Generate table row
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|' .. area.name)
table.insert(resultPart, '\r\n|' .. Icons._SkillReq('Thieving', minLevel))
table.insert(resultPart, '\r\n|' .. table.concat(npcList, '<br/>'))
table.insert(resultPart, '\r\n|' .. table.concat(areaItemList, '<br/>'))
end
end
table.insert(resultPart, '\r\n|}')


return table.concat(resultPart)
return tostring(tbl:done())
end
end


function p._getFarmingTable(categoryName)
function p._getSlimFarmingTable(realmID, category)
local category = GameData.getEntityByName(SkillData.Farming.categories, categoryName)
if category == nil then
return 'ERROR: Invalid farming category. Please choose Allotments, Herbs, or Trees[[Category:Pages with script errors]]'
end
local seedList = GameData.getEntities(SkillData.Farming.recipes,
local seedList = GameData.getEntities(SkillData.Farming.recipes,
function(recipe)
function(recipe)
return recipe.categoryID == category.id
return recipe.categoryID == category.id and Skills.getRecipeRealm(recipe) == realmID
end)
end)
if Shared.tableIsEmpty(seedList) then
if Shared.tableIsEmpty(seedList) then
Line 650: Line 956:
end
end


local result = '{|class="wikitable sortable stickyHeader"'
local skillID = 'Farming'
result = result..'\r\n|- class="headerRow-0"'
 
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
local tbl = mw.html.create()
result = result..'!!XP!!Growth Time!!Seed Value'
local html = tbl:tag("table")
if category.id == 'melvorD:Allotment' then
        :addClass("wikitable sortable stickyHeader")
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
    :tag('tr'):addClass("headerRow-0")
elseif category.id == 'melvorD:Herb' then
    :tag('th'):wikitext(Icons.Icon({'Farming', type='skill', notext=true}) .. '<br>Level')
result = result..'!!colspan="2"|Herb!!Herb Value'
        :tag('th'):attr("colspan", 2):wikitext("Seeds")
elseif category.id == 'melvorD:Tree' then
:tag('th'):attr("colspan", 2):wikitext("Produce")
result = result..'!!colspan="2"|Logs!!Log Value'
        :tag('th'):wikitext('[[DLC]]')
end
result = result..'!!Seed Sources'


table.sort(seedList, function(a, b) return a.level < b.level end)
table.sort(seedList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)


for i, seed in ipairs(seedList) do
for i, seed in ipairs(seedList) do
Line 669: Line 973:
local productItem = Items.getItemByID(seed.productId)
local productItem = Items.getItemByID(seed.productId)
if seedItem ~= nil and productItem ~= nil then
if seedItem ~= nil and productItem ~= nil then
result = result..'\r\n|-'
local level = Skills.getRecipeLevel(skillID, seed)
result = result..'\r\n|'..Icons.Icon({seedItem.name, type='item', size='50', notext=true})..'||[['..seedItem.name..']]'
 
result = result..'||'..seed.level..'||'..Shared.formatnum(seed.baseExperience)
html =
result = result..'||data-sort-value="'..(seed.baseInterval / 1000)..'"|'..Shared.timeString(seed.baseInterval / 1000, true)
html:tag('tr')
result = result..'||data-sort-value="'..seedItem.sellsFor..'"|'..Icons.GP(seedItem.sellsFor)
:tag('td'):wikitext(level)
result = result..'||'..Icons.Icon({productItem.name, type='item', size='50', notext=true})..'||[['..productItem.name..']]'
      :css('text-align', 'center')
if category.id == 'melvorD:Allotment' then
:tag('td'):wikitext(Icons.Icon({seedItem.name, type='item', notext=true}))
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..((productItem.healsFor or 0) * 10)
:tag('td'):wikitext('[[' .. seedItem.name .. ']]')
end
:tag('td'):wikitext(Icons.Icon({productItem.name, type='item', notext=true}))
result = result..'||data-sort-value="'..productItem.sellsFor..'"|'..Icons.GP(productItem.sellsFor)
:tag('td'):wikitext('[[' .. productItem.name .. ']]')
result = result..'||'..ItemSourceTables._getItemSources(seedItem)
:tag('td'):wikitext(Icons.getDLCColumnIcon(seedItem.id))
  :css('text-align', 'center')
  :attr('data-sort-value', Icons.getExpansionID(seedItem.id))
:done()
end
end
end
end


result = result..'\r\n|}'
return tostring(tbl:done())
return result
end
end


function p.getFarmingTable(frame)
function p.getFarmingTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local slim = args.slim == 'true' or args.slim == 'True'
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local categoryName = args[1]
local category = GameData.getEntityByName(SkillData.Farming.categories, categoryName)
if category == nil then
return Shared.printError('Invalid farming category: ' .. categoryName .. '. Please choose Allotments, Herbs, Trees or Special')
end


return p._getFarmingTable(category)
if slim == true then
return p._getSlimFarmingTable(realm.id, category)
else
return p._getFarmingTable(realm.id, category)
end
end
end


function p.getFarmingFoodTable(frame)
function p.getFarmingFoodTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
local args = frame.args ~= nil and frame.args or frame
result = result..'\r\n|- class="headerRow-0"'
local realmName = args.realm
result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
local realm = Skills.getRealmFromName(realmName)
result = result..'!!Healing!!Value'
if realm == nil then
 
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
local recipes = GameData.getEntities(SkillData.Farming.recipes,
function(recipe)
local product = Items.getItemByID(recipe.productId)
return product ~= nil and product.healsFor ~= nil and product.healsFor > 0
end)
table.sort(recipes, function(a, b) return a.level < b.level end)
 
for i, recipe in ipairs(recipes) do
local product = Items.getItemByID(recipe.productId)
if product ~= nil and product.healsFor ~= nil and product.healsFor > 0 then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({product.name, type='item', notext='true', size='50'})..'||[['..product.name..']]'
result = result..'||style="text-align:right;"|'..recipe.level
result = result..'||style="text-align:right" data-sort-value="'..product.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(product.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..product.sellsFor..'"|'..Icons.GP(product.sellsFor)
end
end
end
local skillID = 'Farming'
    local root = mw.html.create('table')
        :addClass('wikitable sortable stickyHeader')
   
    -- Header row
    local headerRow = root:tag('tr')
        :addClass('headerRow-0')
    headerRow:tag('th'):attr('colspan', '2'):wikitext('Crop')
    headerRow:tag('th'):wikitext(Icons.Icon({"Farming", type="skill", notext=true}) .. '<br>Level')
    headerRow:tag('th'):wikitext('[[DLC]]')
    headerRow:tag('th'):wikitext('Healing')
    headerRow:tag('th'):wikitext('Value')
   
    local recipes = GameData.getEntities(SkillData[skillID].recipes,
        function(recipe)
        if Skills.getRecipeRealm(recipe) ~= realm.id then
        return false
        end
            local product = Items.getItemByID(recipe.productId)
            return product ~= nil and product.healsFor ~= nil and product.healsFor > 0
        end
    )
    table.sort(recipes, function (a, b) return Skills.standardRecipeSort(skillID, a, b) end)
   
    for i, recipe in ipairs(recipes) do
        local product = Items.getItemByID(recipe.productId)
        if product and product.healsFor and product.healsFor > 0 then
            local row = root:tag('tr')
            row:tag('td'):wikitext(Icons.Icon({product.name, type='item', notext='true'}))
            row:tag('td'):wikitext('[[' .. product.name .. ']]')
            row:tag('td'):css('text-align', 'center')
            :wikitext(Skills.getRecipeLevel(skillID, recipe))
            row:tag('td'):css('text-align', 'center')
                    :attr('data-sort-value', Icons.getExpansionID(product.id)) 
                :wikitext(Icons.getDLCColumnIcon(product.id))       
            row:tag('td'):css('text-align', 'right')
                :attr('data-sort-value', product.healsFor)
                :wikitext(Icons.Icon({"Hitpoints", type="skill", notext=true}) .. ' ' .. (product.healsFor * 10))
            row:tag('td'):css('text-align', 'right')
                :attr('data-sort-value', product.sellsFor)
                :wikitext(Items.getValueText(product))
        end
    end
   
    return tostring(root)
end


result = result..'\r\n|}'


return result
function p.getFarmingPlotTable(frame)
    local skillID = 'Farming'
    local areaName = frame.args ~= nil and frame.args[1] or frame
    local category = GameData.getEntityByName(SkillData.Farming.categories, areaName)
   
    if category == nil then
        return Shared.printError('Invalid farming category. Please choose Allotments, Herbs, Trees or Special')
    end
   
    local patches = GameData.getEntities(SkillData.Farming.plots,
        function(plot)
            return plot.categoryID == category.id
        end
    )
   
    table.sort(patches,
        function(a, b)
            local abyssA, abyssB = a.abyssalLevel or 0, b.abyssalLevel or 0
            if abyssA == abyssB then
                if a.level == b.level then
                    return a.id < b.id
                else
                    return a.level < b.level
                end
            else
                return abyssA < abyssB
            end
        end
    )
   
    if Shared.tableIsEmpty(patches) then
        return ''
    end
   
    local root = mw.html.create('table')
        :addClass('wikitable sortable stickyHeader')
   
    -- Header row
    local headerRow = root:tag('tr')
    headerRow:tag('th'):wikitext('Plot')
    headerRow:tag('th'):wikitext('Requirements')
    headerRow:tag('th'):wikitext('Cost')
   
    for i, patch in ipairs(patches) do
        local level = Skills.getRecipeLevel(skillID, patch)
        local reqText = Skills.getRecipeRequirementText(skillID, patch)
        local costText = Common.getCostString({ items = patch.itemCosts, currencies = patch.currencyCosts }, 'Free')
        local costVal = (patch.currencyCosts and patch.currencyCosts[1] and patch.currencyCosts[1].quantity) or 0
       
        local row = root:tag('tr')
        row:tag('td'):wikitext(i)
        row:tag('td'):css('text-align', 'right')
            :attr('data-sort-value', level)
            :wikitext(reqText)
        row:tag('td'):css('text-align', 'right')
            :attr('data-sort-value', costVal)
            :wikitext(costText)
    end
   
    return tostring(root)
end
end


function p.getFarmingPlotTable(frame)
function p._buildAstrologyConstellationTable(realmID)
local areaName = frame.args ~= nil and frame.args[1] or frame
    local modTypes = {
local category = GameData.getEntityByName(SkillData.Farming.categories, areaName)
        {
if category == nil then
            name = 'Standard',
return 'ERROR: Invalid farming category. Please choose Allotments, Herbs, or Trees[[Category:Pages with script errors]]'
            modKey = 'standardModifiers',
end
            levels = SkillData.Astrology.standardModifierLevels,
local patches = GameData.getEntities(SkillData.Farming.plots,
            inUse = false
function(plot)
        },
return plot.categoryID == category.id
        {
end)
            name = 'Unique',
if Shared.tableIsEmpty(patches) then
            modKey = 'uniqueModifiers',
return ''
            levels = SkillData.Astrology.uniqueModifierLevels,
end
            inUse = false
        },
        {
            name = 'Abyssal',
            modKey = 'abyssalModifiers',
            levels = SkillData.Astrology.abyssalModifierLevels,
            inUse = false
        },
    }


local result = '{|class="wikitable sortable stickyHeader"'
    local recipes = GameData.getEntities(SkillData.Astrology.recipes,
result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
        function(cons)
            return Skills.getRecipeRealm(cons) == realmID
        end
    )
    table.sort(recipes,
        function(a, b)
            return Skills.getRecipeLevel('Astrology', a) < Skills.getRecipeLevel('Astrology', b)
        end
    )


for i, patch in Shared.skpairs(patches) do
    -- Determine which mod types are in use
result = result..'\r\n|-\r\n|'..i
    for _, recipe in ipairs(recipes) do
result = result..'||style="text-align:right;" data-sort-value="' .. patch.level .. '"|'..patch.level
        for _, modType in ipairs(modTypes) do
local costText = (patch.gpCost > 0 and Icons.GP(patch.gpCost)) or 'Free'
            if not modType.inUse then
result = result..'||style="text-align:right;" data-sort-value="'..patch.gpCost..'"|'..costText
                local recipeMods = recipe[modType.modKey]
end
                if recipeMods ~= nil and not Shared.tableIsEmpty(recipeMods) then
                    modType.inUse = true
                end
            end
        end
    end


result = result..'\r\n|}'
    local root = mw.html.create()
return result
    local tableRoot = root:tag('table')
end
    tableRoot:addClass('wikitable stickyHeader')


function p._buildAstrologyConstellationTable()
    -- Header rows
local result = '{|class="wikitable sortable stickyHeader"'
    local headerRow1 = tableRoot:tag('tr'):addClass('headerRow-0')
result = result..'\r\n|- class="headerRow-0"'
    headerRow1:tag('th'):attr('rowspan', 2)
result = result..'\r\n!colspan="2"|Constellation!!'..Icons.Icon({"Astrology", type='skill', notext='true'})..' Level'
    :attr('colspan', 2)
result = result..'!!XP!!Skills!!Standard Modifiers!!Unique Modifiers'
    :wikitext('Constellation')
    headerRow1:tag('th'):attr('rowspan', 2)
    :wikitext(Icons.Icon({ "Astrology", type='skill', notext='true' }) .. '<br>Level')
    headerRow1:tag('th'):attr('rowspan', 2)
    :wikitext('[[DLC]]')
    headerRow1:tag('th'):attr('rowspan', 2)
    :wikitext('XP')
    headerRow1:tag('th'):attr('rowspan', 2)
    :wikitext('Skills')


for i, cons in ipairs(SkillData.Astrology.recipes) do
    local headerRow2 = tableRoot:tag('tr'):addClass('headerRow-1')
local name = cons.name
    for _, modType in ipairs(modTypes) do
result = result..'\r\n|-'
        if modType.inUse then
result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='constellation', size='50', notext=true})..'||'..name
        local spanCount = modType.name == 'Abyssal' and 3 or 2
result = result..'||'..cons.level..'||'..cons.baseExperience
            headerRow1:tag('th'):attr('colspan', spanCount):wikitext(modType.name .. ' Stars')
            headerRow2:tag('th'):wikitext(Icons.Icon({'Mastery', notext=true}) .. '<br>Level')
            if modType.name == "Abyssal" then
            headerRow2:tag('th'):wikitext('Level')
            end
            headerRow2:tag('th'):wikitext('Modifiers')
        end
    end


local skillIconArray = {}
    -- Data rows
for j, skillID in ipairs(cons.skillIDs) do
    for _, cons in ipairs(recipes) do
table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'}))
        local modData = Skills._getConstellationModifiers(cons)
end
        local name = cons.name
result = result..'||'..table.concat(skillIconArray, '<br/>')
        local skillIconArray = {}
        for _, skillID in ipairs(cons.skillIDs) do
            table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'}))
        end


--Adding a function that converts an array of connected bonuses into text [Falterfire 22/10/27]
        -- Calculate maximum rows needed
local groupedModsToText = function(allMods)
        local maxRows = 1
local outArray = {}
        for _, modTypeData in pairs(modData) do
for i, group in ipairs(allMods) do
            maxRows = math.max(maxRows, Shared.tableCount(modTypeData))
local groupTxt = table.concat(group, ' & ')
        end
table.insert(outArray, groupTxt)
end
return table.concat(outArray, '<br/>')
end


local standModsRaw = Skills._buildAstrologyModifierArray(cons, nil, true, false, false, false)
        -- Iterate through rows
local standMods = {}
        for rowIdx = 1, maxRows do
--Building the list of Standard modifiers:
            local row = tableRoot:tag('tr')
            if rowIdx == 1 then
for j, modifier in ipairs(standModsRaw) do
                row:tag('td'):attr('rowspan', maxRows)
local modMagnitude = type(modifier[2]) == 'table' and {modifier[2]} or modifier[2]
                :wikitext(Icons.Icon({name, type='constellation', size=50, notext=true}))
local groupNum = modifier.group
                :css('text-align', 'center')
if standMods[groupNum] == nil then standMods[groupNum] = {} end
                row:tag('td'):attr('rowspan', maxRows)
table.insert(standMods[groupNum], Constants._getModifierText(modifier[1], modMagnitude, false))
                :wikitext(name)
end
                row:tag('td'):attr('rowspan', maxRows)
result = result..'|| '..groupedModsToText(standMods)
                :wikitext((cons.abyssalLevel or cons.level))
                :css('text-align', 'center')
            row:tag('td'):css('text-align', 'center')
                    :attr('data-sort-value', Icons.getExpansionID(cons.id)) 
                    :attr('rowspan', maxRows)
                :wikitext(Icons.getDLCColumnIcon(cons.id))  
                row:tag('td'):attr('rowspan', maxRows)
                    :wikitext(Num.formatnum(cons.baseAbyssalExperience or cons.baseExperience))
                    :css('text-align', 'right')
                row:tag('td'):attr('rowspan', maxRows)
                :wikitext(table.concat(skillIconArray, '<br/>'))
                :css('text-wrap', 'nowrap')
            end


--Building the list of all Unique Modifiers
            -- Modifiers data
local uModsRaw = Skills._buildAstrologyModifierArray(cons, nil, false, true, false, false)
            for _, modType in ipairs(modTypes) do
local uMods = {}
                if modType.inUse then
for j, modifier in ipairs(uModsRaw) do
                    local masteryLevel = modType.levels[rowIdx]
local modMagnitude = type(modifier[2]) == 'table' and {modifier[2]} or modifier[2]
                    local rowModData = modData[modType.modKey][rowIdx]
local groupNum = modifier.group
                    local rowConsData = cons[modType.modKey][rowIdx]
if uMods[groupNum] == nil then uMods[groupNum] = {} end
                    local cell1 = row:tag('td')
table.insert(uMods[groupNum], Constants._getModifierText(modifier[1], modMagnitude, false))
                    if modType.name == "Abyssal" then
end
                    local starUnlockReq = nil
result = result..'|| '..groupedModsToText(uMods)
                    local cell2 = row:tag('td')
end
                    if rowConsData ~= nil and rowConsData.unlockRequirements ~= nil and Shared.tableCount(rowConsData.unlockRequirements) == 2 then
result = result..'\r\n|}'
                    starUnlockReq = Common.getRequirementString({cons[modType.modKey][rowIdx].unlockRequirements[2]}, nil)
                    end
                    if starUnlockReq ~= nil then
                    cell2:wikitext(starUnlockReq)
                    :css('text-align', 'right')
                    else
                    cell2:wikitext('N/A')
                    :addClass('table-na')
                    end
                    end
                    local cell3 = row:tag('td')
                    if masteryLevel ~= nil and rowModData ~= nil then
local modText = {}
                        for _, modKey in ipairs({'modifiers', 'enemyModifiers'}) do
                        local mods = rowModData[modKey]  
                        if mods ~= nil then
                        if modKey == 'enemyModifiers' then
                        table.insert(modText, 'Gives the enemy:')
                        end
                        table.insert(modText, Modifiers.getModifiersText(mods, false, false, 10))
                        end
                        end
                        cell1:wikitext(masteryLevel)
                        :css('text-align', 'right')
                        cell3:wikitext(table.concat(modText, '<br>'))
                    else
                        cell1:attr('colspan', 2)
                        :wikitext('N/A')
                        :addClass('table-na')
                    end
                end
            end
        end
    end


return result
return tostring(root)
end
end


function p.buildAstrologyConstellationTable(frame)
function p.buildAstrologyConstellationTable(frame)
return p._buildAstrologyConstellationTable()
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
 
return p._buildAstrologyConstellationTable(realm.id)
end
end


return p
return p