3,124
edits
(_getMiningGemsTable: Remove stickyHeader class (table is short and sticky headers currently have issues within tabber containers)) |
(Fixed Level/XP issues with Abyssal Constellations; Added additional requirements to Abyssal Stars;) |
||
(30 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
local SkillData = GameData.skillData | local SkillData = GameData.skillData | ||
local Common = require('Module:Common') | local Common = require('Module:Common') | ||
local | local Modifiers = require('Module:Modifiers') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Skills = require('Module:Skills') | local Skills = require('Module:Skills') | ||
local ItemSourceTables = require('Module:Items/SourceTables') | local ItemSourceTables = require('Module:Items/SourceTables') | ||
local Num = require("Module:Number") | |||
function | local function lootValueText(lootValue) | ||
local | local returnPart = {} | ||
for _, currencyDefn in ipairs(GameData.rawData.currencies) do | |||
-- Guarantee order by iterating through currency game data definition | |||
local currID = currencyDefn.id | |||
local val = Num.round(lootValue[currID], 2, 2) | |||
if val ~= nil then | |||
table.insert(returnPart, Icons._Currency(currID, val)) | |||
local | |||
if | |||
table.insert( | |||
end | end | ||
end | end | ||
return table.concat( | return table.concat(returnPart, ', ') | ||
end | end | ||
function p.getTreesTable(frame) | function p.getTreesTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Woodcutting' | |||
local html = mw.html.create('table') | |||
:addClass('wikitable sortable stickyHeader') | |||
html:tag('tr') | |||
:addClass("headerRow-0") | |||
:tag('th'):attr('colspan', 2) | |||
:wikitext('Tree') | |||
:tag('th'):attr('colspan', 2) | |||
:wikitext('Logs') | |||
:tag('th'):wikitext('Requirements') | |||
:tag('th'):wikitext('[[DLC]]') | |||
:tag('th'):wikitext('XP') | |||
:tag('th'):wikitext('Cut Time') | |||
:tag('th'):wikitext('XP/s') | |||
:tag('th'):wikitext('Price/s') | |||
local trees = | local trees = GameData.getEntities(SkillData.Woodcutting.trees, | ||
table.sort(trees, function(a, b) return a | function(tree) | ||
return Skills.getRecipeRealm(tree) == realm.id | |||
end | |||
) | |||
table.sort(trees, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | |||
for i, tree in ipairs(trees) do | for i, tree in ipairs(trees) do | ||
local level = Skills.getRecipeLevel(skillID, tree) | |||
local baseXP = tree.baseAbyssalExperience or tree.baseExperience | |||
local baseInt = tree.baseInterval | |||
local reqText = Skills.getRecipeRequirementText(SkillData.Woodcutting.name, tree) | |||
local log = Items.getItemByID(tree.productId) | local log = Items.getItemByID(tree.productId) | ||
local sellCurrency = log.sellsForCurrency or 'melvorD:GP' | |||
local XPSec = baseXP / (baseInt / 1000) | |||
local currSec = Num.round(log.sellsFor / (baseInt / 1000), 2, 2) | |||
html:tag('tr') | |||
:tag('td'):wikitext(Icons.Icon({log.name, img=tree.name, type='tree', notext=true})) | |||
:addClass('table-img') | |||
:attr('data-sort-value', tree.name) | |||
:tag('td'):wikitext(tree.name) | |||
:tag('td'):wikitext(Icons.Icon({log.name, type='item', notext=true})) | |||
:addClass('table-img') | |||
:attr('data-sort-value', log.name) | |||
:tag('td'):wikitext('[[' .. log.name .. ']]') | |||
:tag('td'):wikitext(reqText) | |||
:attr('data-sort-value', level) | |||
:tag('td'):wikitext(Icons.getDLCColumnIcon(tree.id)) | |||
:attr('data-sort-value', Icons.getExpansionID(tree.id)) | |||
:css('text-align', 'center') | |||
:tag('td'):wikitext(Num.formatnum(baseXP)) | |||
:css('text-align', 'right') | |||
:tag('td'):wikitext(Shared.timeString(baseInt / 1000, true)) | |||
:attr('data-sort-value', baseInt) | |||
:css('text-align', 'right') | |||
:tag('td'):wikitext(Num.round(XPSec, 2, 2)) | |||
:css('text-align', 'right') | |||
:tag('td'):wikitext(Icons._Currency(sellCurrency, currSec)) | |||
:attr('data-sort-value', currSec) | |||
:css('text-align', 'right') | |||
end | end | ||
return tostring(html) | |||
return | |||
end | end | ||
function p.getSpecialFishingTable(frame) | function p.getSpecialFishingTable(frame) | ||
local totalWt, lootValue = 0, | local args = frame.args ~= nil and frame.args or frame | ||
local | local realmName = args.realm | ||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local totalWt, lootValue = 0, {} | |||
local realmSpecials = GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'realmID', realm.id) | |||
if realmSpecials == nil then | |||
return '' | |||
end | |||
local itemArray = realmSpecials.drops | |||
for i, itemDef in ipairs(itemArray) do | for i, itemDef in ipairs(itemArray) do | ||
totalWt = totalWt + itemDef.weight | totalWt = totalWt + itemDef.weight | ||
Line 68: | Line 119: | ||
table.sort(itemArray, function(a, b) return a.weight > b.weight end) | table.sort(itemArray, function(a, b) return a.weight > b.weight end) | ||
local | local html = mw.html.create('table') | ||
html:addClass('wikitable sortable stickyHeader') | |||
-- Add header row | |||
local headerRow = html:tag('tr'):addClass('headerRow-0') | |||
headerRow:tag('th'):attr('colspan', '2'):wikitext('Item') | |||
headerRow:tag('th'):wikitext('Value') | |||
headerRow:tag('th'):attr('colspan', '2'):wikitext('Chance') | |||
-- Add item rows | |||
for i, itemDef in ipairs(itemArray) do | for i, itemDef in ipairs(itemArray) do | ||
local item = Items.getItemByID(itemDef.itemID) | local item = Items.getItemByID(itemDef.itemID) | ||
if item ~= nil then | if item ~= nil then | ||
local dropChance = itemDef.weight / totalWt * 100 | local dropChance = itemDef.weight / totalWt * 100 | ||
local currID = item.sellsForCurrency or 'melvorD:GP' | |||
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places | -- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places | ||
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f' | local fmt = (dropChance < 0.10 and '%.2g') or '%.2f' | ||
local row = html:tag('tr') | |||
row:tag('td'):addClass('table-img'):wikitext(Icons.Icon({item.name, type='item', notext=true})) | |||
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', noicon=true})) | |||
row:tag('td') | |||
lootValue = lootValue + (dropChance / 100 * item.sellsFor) | :attr('data-sort-value', item.sellsFor) | ||
:wikitext(Items.getValueText(item)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:attr('data-sort-value', itemDef.weight) | |||
:wikitext(Num.fraction(itemDef.weight, totalWt)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:wikitext(string.format(fmt, dropChance) .. '%') | |||
if lootValue[currID] == nil then | |||
lootValue[currID] = 0 | |||
end | |||
lootValue[currID] = lootValue[currID] + (dropChance / 100 * item.sellsFor) | |||
end | end | ||
end | end | ||
return | local result = tostring(html) | ||
local averageValueText = 'The average value of a roll on the special fishing loot table is ' .. lootValueText(lootValue) | |||
return result .. '\n' .. averageValueText | |||
end | end | ||
function p.getFishingJunkTable(frame) | function p.getFishingJunkTable(frame) | ||
local | local html = mw.html.create('table') | ||
html:addClass('wikitable sortable stickyHeader') | |||
-- Add header row | |||
local headerRow = html:tag('tr'):addClass('headerRow-0') | |||
headerRow:tag('th'):attr('colspan', '2'):wikitext('Item') | |||
headerRow:tag('th'):wikitext('Value') | |||
local itemArray = {} | local itemArray = {} | ||
Line 104: | Line 181: | ||
table.sort(itemArray, function(a, b) return a.name < b.name end) | table.sort(itemArray, function(a, b) return a.name < b.name end) | ||
-- Add item rows | |||
for i, item in ipairs(itemArray) do | for i, item in ipairs(itemArray) do | ||
local row = html:tag('tr') | |||
row:tag('td'):addClass('table-img') | |||
:wikitext(Icons.Icon({item.name, type='item', notext=true})) | |||
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', noicon=true})) | |||
row:tag('td') | |||
:attr('data-sort-value', item.sellsFor) | |||
:wikitext(Items.getValueText(item)) | |||
end | end | ||
return | return tostring(html) | ||
end | end | ||
function p.getMiningOresTable(frame) | function p.getMiningOresTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Mining' | |||
local html = mw.html.create('table') | |||
:addClass("wikitable sortable stickyHeader") | |||
html:tag('tr'):addClass("headerRow-0") | |||
:tag('th'):wikitext('Rock') | |||
:attr('colspan', 2) | |||
:tag('th'):wikitext('Ore') | |||
:attr('colspan', 2) | |||
:tag('th'):wikitext('Type') | |||
:tag('th'):wikitext('Requirements') | |||
:tag('th'):wikitext('[[DLC]]') | |||
:tag('th'):wikitext('XP') | |||
:tag('th'):wikitext('Respawn<br>Time') | |||
:tag('th'):wikitext('Ore Value') | |||
local mineData = GameData.getEntities(SkillData.Mining.rockData, | |||
function(obj) | |||
return Skills.getRecipeRealm(obj) == realm.id | |||
end | |||
) | |||
table.sort(mineData, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | |||
for i, oreData in ipairs(mineData) do | for i, oreData in ipairs(mineData) do | ||
local level = Skills.getRecipeLevel(skillID, oreData) | |||
local baseXP = oreData.baseAbyssalExperience or oreData.baseExperience | |||
local reqText = Skills.getRecipeRequirementText(SkillData.Mining.name, oreData) | |||
local ore = Items.getItemByID(oreData.productId) | local ore = Items.getItemByID(oreData.productId) | ||
local | local respawnSort, respawnText = 0, 'N/A' | ||
if oreData.hasPassiveRegen then | if oreData.hasPassiveRegen then | ||
respawnSort = oreData.baseRespawnInterval / 1000 | respawnSort = oreData.baseRespawnInterval / 1000 | ||
respawnText = Shared.timeString(respawnSort, true) | respawnText = Shared.timeString(respawnSort, true) | ||
end | |||
local categoryName = '' | |||
local category = GameData.getEntityByID(SkillData.Mining.categories, oreData.category) | |||
if category ~= nil and category.name ~= nil then | |||
categoryName = category.name | |||
end | end | ||
local rockName = Icons.Icon({oreData.name, type='rock', noicon=true, nolink=true}) | local rockName = Icons.Icon({oreData.name, type='rock', noicon=true, nolink=true}) | ||
local qtyText = (oreData.baseQuantity > 1 and '<b>' .. oreData.baseQuantity .. 'x</b> ') or '' | local qtyText = (oreData.baseQuantity > 1 and '<b>' .. oreData.baseQuantity .. 'x</b> ') or '' | ||
local row = html:tag('tr') | |||
row :tag('td'):wikitext(Icons.Icon({oreData.name, type='rock', notext=true, nolink=true})) | |||
:addClass('table-img') | |||
:attr('data-sort-value', rockName) | |||
:tag('td'):wikitext(rockName) | |||
:tag('td'):wikitext(Icons.Icon({ore.name, type='item', notext=true})) | |||
:addClass('table-img') | |||
:attr('data-sort-value', ore.name) | |||
:tag('td'):wikitext(qtyText .. '[[' .. ore.name .. ']]') | |||
:tag('td'):wikitext(categoryName) | |||
:tag('td'):wikitext(reqText) | |||
:attr('data-sort-value', level) | |||
:tag('td'):wikitext(Icons.getDLCColumnIcon(oreData.id)) | |||
:attr('data-sort-value', Icons.getExpansionID(oreData.id)) | |||
:css('text-align', 'center') | |||
:tag('td'):wikitext(Num.formatnum(baseXP)) | |||
:css('text-align', 'right') | |||
local respawn = | |||
row:tag('td'):wikitext(respawnText) | |||
:attr('data-sort-value', respawnSort) | |||
row:tag('td'):wikitext(Items.getValueText(ore)) | |||
:attr('data-sort-value', ore.sellsFor) | |||
if respawnText == 'N/A' then | |||
respawn:addClass('table-na') | |||
else | |||
respawn:css('text-align', 'right') | |||
end | |||
end | end | ||
return tostring(html) | |||
return | |||
end | end | ||
Line 156: | Line 282: | ||
local validTypes = { | local validTypes = { | ||
["Normal"] = 'randomGems', | ["Normal"] = 'randomGems', | ||
["Superior"] = 'randomSuperiorGems' | ["Superior"] = 'randomSuperiorGems', | ||
["Abyssal"] = 'randomAbyssalGems' | |||
} | } | ||
local gemDataKey = validTypes[gemType] | local gemDataKey = validTypes[gemType] | ||
Line 169: | Line 296: | ||
end | end | ||
local | local html = mw.html.create('table') | ||
:addClass('wikitable sortable') | |||
-- Add header row | |||
local headerRow = html:tag('tr'):addClass('headerRow-0') | |||
:tag('th'):wikitext('Gem') | |||
:attr('colspan', '2') | |||
:tag('th'):wikitext('[[DLC]]') | |||
:tag('th'):wikitext('Gem Chance') | |||
:tag('th'):wikitext('Gem Price') | |||
-- Add gem rows | |||
for i, gem in ipairs(gemData) do | for i, gem in ipairs(gemData) do | ||
local gemItem = Items.getItemByID(gem.itemID) | local gemItem = Items.getItemByID(gem.itemID) | ||
local gemPct = gem.weight / totalWeight * 100 | local gemPct = gem.weight / totalWeight * 100 | ||
local row = html:tag('tr') | |||
row:tag('td'):addClass('table-img') | |||
:wikitext(Icons.Icon({gemItem.name, type='item', notext=true})) | |||
row:tag('td'):attr('data-sort-value', gemItem.name) | |||
:wikitext('[[' .. gemItem.name ..']]') | |||
row:tag('td'):wikitext(Icons.getDLCColumnIcon(gemItem.id)) | |||
:attr('data-sort-value', Icons.getExpansionID(gemItem.id)) | |||
:css('text-align', 'center') | |||
row:tag('td'):css('text-align', 'right') | |||
:attr('data-sort-value', gemPct) | |||
:wikitext(string.format("%.1f%%", gemPct)) | |||
row:tag('td'):attr('data-sort-value', gemItem.sellsFor) | |||
:wikitext(Items.getValueText(gemItem)) | |||
end | end | ||
return tostring(html) | |||
return | |||
end | end | ||
Line 194: | Line 336: | ||
function p.getFishTable(frame) | function p.getFishTable(frame) | ||
local recipeList = | local args = frame.args ~= nil and frame.args or frame | ||
table.sort(recipeList, function(a, b) return a | local realmName = args.realm | ||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Fishing' | |||
local recipeList = GameData.getEntities(SkillData.Fishing.fish, function(obj) | |||
return Skills.getRecipeRealm(obj) == realm.id | |||
end) | |||
table.sort(recipeList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | |||
-- Determine cooking levels for all fish | -- Determine cooking levels for all fish | ||
local | local cookRecipes = {} | ||
for i, recipe in ipairs(SkillData.Cooking.recipes) do | for i, recipe in ipairs(SkillData.Cooking.recipes) do | ||
-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish | -- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish | ||
-- but currently holds | -- but currently holds | ||
for j, mat in ipairs(recipe.itemCosts) do | for j, mat in ipairs(recipe.itemCosts) do | ||
if | if cookRecipes[mat.id] == nil then | ||
cookRecipes[mat.id] = recipe | |||
end | end | ||
end | end | ||
end | end | ||
local | local html = mw.html.create('table') | ||
html:addClass('wikitable sortable stickyHeader') | |||
-- Add header row | |||
local headerRow0 = html:tag('tr'):addClass('headerRow-0') | |||
headerRow0:tag('th'):attr('colspan', '2'):attr('rowspan', '2'):wikitext('Fish') | |||
headerRow0:tag('th'):attr('rowspan', '2'):wikitext(Icons.Icon({'Fishing', type='skill', notext=true}) .. '<br>Level') | |||
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('[[DLC]]') | |||
headerRow0:tag('th'):attr('colspan', '3'):wikitext('Catch Time') | |||
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('XP') | |||
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('Value') | |||
headerRow0:tag('th'):attr('rowspan', '2'):wikitext('XP/s') | |||
local headerRow1 = html:tag('tr'):addClass('headerRow-1') | |||
headerRow1:tag('th'):wikitext('Min') | |||
headerRow1:tag('th'):wikitext('Max') | |||
headerRow1:tag('th'):wikitext('Avg') | |||
-- Add fish rows | |||
for i, recipe in ipairs(recipeList) do | for i, recipe in ipairs(recipeList) do | ||
local fish = Items.getItemByID(recipe.productId) | local fish = Items.getItemByID(recipe.productId) | ||
Line 222: | Line 386: | ||
local timeAvg = (timeMin + timeMax) / 2 | local timeAvg = (timeMin + timeMax) / 2 | ||
local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000 | local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000 | ||
local | local level = Skills.getRecipeLevel(skillID, recipe) | ||
local | local reqText = Skills.getRecipeRequirementText(skillID, recipe) | ||
local | local baseXP = recipe.baseAbyssalExperience or recipe.baseExperience | ||
local | local XPSec = baseXP / timeSortVal | ||
local sellCurrency = fish.sellsForCurrency or 'melvorD:GP' | |||
local | |||
local row = html:tag('tr') | |||
row:tag('td') | |||
:addClass('table-img') | |||
:wikitext(Icons.Icon({fish.name, type='item', notext=true})) | |||
row:tag('td') | |||
:attr('data-sort-value', fish.name) | |||
:wikitext('[[' .. fish.name .. ']]') | |||
row:tag('td') | |||
:css('text-align', 'center') | |||
:attr('data-sort-value', level) | |||
:wikitext(level) | |||
row:tag('td') | |||
:css('text-align', 'center') | |||
:attr('data-sort-value', Icons.getExpansionID(fish.id)) | |||
:wikitext(Icons.getDLCColumnIcon(fish.id)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:attr('data-sort-value', timeMin) | |||
:wikitext(string.format("%.1fs", timeMin)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:attr('data-sort-value', timeMax) | |||
:wikitext(string.format("%.1fs", timeMax)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:attr('data-sort-value', timeAvg) | |||
:wikitext(string.format("%.1fs", timeAvg)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:attr('data-sort-value', baseXP) | |||
:wikitext(Num.formatnum(baseXP)) | |||
row:tag('td') | |||
:attr('data-sort-value', fish.sellsFor) | |||
:wikitext(Items.getValueText(fish)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:wikitext(Num.round(XPSec, 2, 2)) | |||
end | end | ||
end | end | ||
return | return tostring(html) | ||
end | end | ||
function p.getFishingAreasTable(frame) | function p.getFishingAreasTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Fishing' | |||
local html = mw.html.create('table') | |||
html:addClass('wikitable sortable stickyHeader') | |||
-- Add header row | |||
local headerRow = html:tag('tr'):addClass('headerRow-0') | |||
headerRow:tag('th'):wikitext('Name') | |||
headerRow:tag('th'):wikitext('Fish') | |||
headerRow:tag('th'):wikitext('[[DLC]]') | |||
headerRow:tag('th'):wikitext('Fish Chance') | |||
headerRow:tag('th'):wikitext('Junk Chance') | |||
headerRow:tag('th'):wikitext('Special Chance') | |||
for i, area in ipairs( | -- Get fishing areas | ||
local fishAreas = GameData.getEntities(SkillData.Fishing.areas, function(obj) | |||
return Skills.getRecipeRealm(obj) == realm.id | |||
end) | |||
-- Add rows for each fishing area | |||
for i, area in ipairs(fishAreas) do | |||
local row = html:tag('tr') | |||
row:tag('td') | |||
:css('text-align', 'left') | |||
:wikitext(area.name) | |||
local fishArray = {} | local fishArray = {} | ||
Line 263: | Line 476: | ||
end | end | ||
end | end | ||
row:tag('td') | |||
:wikitext(table.concat(fishArray, '<br/>')) | |||
row:tag('td') | |||
:css('text-align', 'center') | |||
:wikitext(Icons.getDLCColumnIcon(area.id)) | |||
:attr('data-sort-value', Icons.getExpansionID(area.id)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:wikitext(area.fishChance .. '%') | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:wikitext(area.junkChance .. '%') | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:wikitext(area.specialChance .. '%') | |||
end | end | ||
return tostring(html) | |||
return | |||
end | end | ||
function p.getThievingGeneralRareTable(frame) | function p.getThievingGeneralRareTable(frame) | ||
Line 278: | Line 501: | ||
end | end | ||
function p._getThievingGeneralRareTable( | function p._getThievingGeneralRareTable(npc) | ||
local | local npcRealm = nil | ||
if npc ~= nil then | |||
npcRealm = Skills.getRecipeRealm(npc) | |||
end | |||
local html = mw.html.create('table') | |||
html:addClass('wikitable sortable') | |||
-- Add header row | |||
local headerRow = html:tag('tr') | |||
headerRow:tag('th'):wikitext('Item') | |||
headerRow:tag('th'):wikitext('[[DLC]]') | |||
headerRow:tag('th'):wikitext('Qty') | |||
headerRow:tag('th'):wikitext('Price') | |||
headerRow:tag('th'):attr('colspan', '2'):wikitext('Chance') | |||
-- Add rows for each rare item | |||
for i, drop in ipairs(SkillData.Thieving.generalRareItems) do | for i, drop in ipairs(SkillData.Thieving.generalRareItems) do | ||
-- If an npcID has been passed and the item is NPC specific, only display | -- If an npcID has been passed and the item is NPC specific, only display the item if it may be obtained while pickpocketing that NPC | ||
local npcMatch = (npc == nil or drop.npcs == nil or Shared.contains(drop.npcs, npc.id)) | |||
local realmMatch = (npcRealm == nil or drop.realms == nil or Shared.contains(drop.realms, npcRealm)) | |||
if npcMatch and realmMatch then | |||
local thisItem = Items.getItemByID(drop.itemID) | local thisItem = Items.getItemByID(drop.itemID) | ||
local odds = drop.chance | local odds = drop.chance | ||
local row = html:tag('tr') | |||
row:tag('td') | |||
:attr('data-sort-value', thisItem.name) | |||
:wikitext(Icons.Icon({thisItem.name, type='item'})) | |||
row:tag('td') | |||
:wikitext(Icons.getDLCColumnIcon(thisItem.id)) | |||
:attr('data-sort-value', Icons.getExpansionID(thisItem.id)) | |||
:css('text-align', 'center') | |||
row:tag('td') | |||
:wikitext('1') | |||
row:tag('td') | |||
:attr('data-sort-value', thisItem.sellsFor) | |||
:wikitext(Items.getValueText(thisItem)) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:attr('data-sort-value', odds) | |||
:wikitext(Num.fraction(1, Num.round2(1/(odds/100), 0))) | |||
row:tag('td') | |||
:css('text-align', 'right') | |||
:attr('data-sort-value', odds) | |||
:wikitext(Num.round(odds, 4, 4) .. '%') | |||
end | end | ||
end | end | ||
return | return tostring(html) | ||
end | |||
function p._getThievingNPCCurrencyText(npc) | |||
local currTextPart = {} | |||
for _, currencyDrop in ipairs(npc.currencyDrops) do | |||
table.insert(currTextPart, Icons._Currency(currencyDrop.id, 1, currencyDrop.quantity)) | |||
end | |||
return table.concat(currTextPart, ', ') | |||
end | end | ||
Line 303: | Line 568: | ||
local sectionTxt = {} | local sectionTxt = {} | ||
--Five sections here: | --Five sections here: Currency, normal loot, area loot, rare loot, and unique item | ||
--First up, | --First up, currency: | ||
table.insert(sectionTxt, 'Successfully pickpocketing the ' .. npc.name .. ' will always give '.. p._getThievingNPCCurrencyText(npc)) | |||
--Next up, normal loot: | --Next up, normal loot: | ||
Line 315: | Line 579: | ||
local totalWt = 0 | local totalWt = 0 | ||
local lootChance = SkillData.Thieving.itemChance | local lootChance = SkillData.Thieving.itemChance | ||
local lootValue = | local lootValue = {} | ||
--First loop through to get the total weight so we have it for later | --First loop through to get the total weight so we have it for later | ||
Line 339: | Line 603: | ||
if loot.minQuantity ~= loot.maxQuantity then | if loot.minQuantity ~= loot.maxQuantity then | ||
table.insert(normalTxt, | table.insert(normalTxt, Num.formatnum(loot.minQuantity) .. ' - ' .. Num.formatnum(loot.maxQuantity)) | ||
else | else | ||
table.insert(normalTxt, | table.insert(normalTxt, Num.formatnum(loot.maxQuantity)) | ||
end | end | ||
--Adding price columns | --Adding price columns | ||
local | local sellAmount, sellCurrency = nil, nil | ||
if thisItem == nil then | if thisItem == nil then | ||
table.insert(normalTxt, '||data-sort-value="0"|???') | table.insert(normalTxt, '||data-sort-value="0"|???') | ||
else | else | ||
sellAmount = thisItem.sellsFor or 0 | |||
sellCurrency = thisItem.sellsForCurrency or 'melvorD:GP' | |||
table.insert(normalTxt, '||' .. Items.getValueText(thisItem, loot.minQuantity, loot.maxQuantity)) | |||
end | end | ||
Line 362: | Line 623: | ||
--Show fraction as long as it isn't going to be 1/1 | --Show fraction as long as it isn't going to be 1/1 | ||
table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..loot.weight..'"') | table.insert(normalTxt, '||style="text-align:right" data-sort-value="'..loot.weight..'"') | ||
table.insert(normalTxt, '|'.. | table.insert(normalTxt, '|'..Num.fraction(loot.weight * lootChance, totalWt * 100)) | ||
table.insert(normalTxt, '||') | table.insert(normalTxt, '||') | ||
else | else | ||
table.insert(normalTxt, '||colspan="2" data-sort-value="'..loot.weight..'"') | table.insert(normalTxt, '||colspan="2" data-sort-value="'..loot.weight..'"') | ||
end | end | ||
table.insert(normalTxt, 'style="text-align:right"|'.. | table.insert(normalTxt, 'style="text-align:right"|'..Num.round(dropChance, 2, 2)..'%') | ||
--Adding to the average loot value based on price & dropchance | --Adding to the average loot value based on price & dropchance | ||
lootValue = lootValue + (dropChance * 0.01 * | if sellAmount ~= nil and sellCurrency ~= nil then | ||
if lootValue[sellCurrency] == nil then | |||
lootValue[sellCurrency] = 0 | |||
end | |||
lootValue[sellCurrency] = lootValue[sellCurrency] + (dropChance * 0.01 * sellAmount * (loot.minQuantity + loot.maxQuantity) / 2) | |||
end | |||
end | end | ||
if Shared.tableCount(npc.lootTable) > 1 then | if Shared.tableCount(npc.lootTable) > 1 then | ||
table.insert(normalTxt, '\r\n|-class="sortbottom" \r\n!colspan="3"|Total:') | table.insert(normalTxt, '\r\n|-class="sortbottom" \r\n!colspan="3"|Total:') | ||
if lootChance < 100 then | if lootChance < 100 then | ||
table.insert(normalTxt, '\r\n|style="text-align:right"|'.. | table.insert(normalTxt, '\r\n|style="text-align:right"|'..Num.fraction(lootChance, 100)..'||') | ||
else | else | ||
table.insert(normalTxt, '\r\n|colspan="2" ') | table.insert(normalTxt, '\r\n|colspan="2" ') | ||
end | end | ||
table.insert(normalTxt, 'style="text-align:right"|'.. | table.insert(normalTxt, 'style="text-align:right"|'..Num.round(lootChance, 2, 2)..'%') | ||
end | end | ||
table.insert(normalTxt, '\r\n|}') | table.insert(normalTxt, '\r\n|}') | ||
table.insert(normalTxt, '\r\nThe loot obtained from the average successful pickpocket is worth ' .. | |||
table.insert(normalTxt, '\r\n\r\nIncluding | table.insert(normalTxt, '\r\nThe loot obtained from the average successful pickpocket is worth ' .. lootValueText(lootValue) .. ' if sold.') | ||
-- Amend lootValue | |||
for _, currencyDrop in ipairs(npc.currencyDrops) do | |||
lootValue[currencyDrop.id] = lootValue[currencyDrop.id] + (1 + currencyDrop.quantity) / 2 | |||
end | |||
table.insert(normalTxt, '\r\n\r\nIncluding currency, the average successful pickpocket is worth ' .. lootValueText(lootValue) .. '.') | |||
table.insert(sectionTxt, table.concat(normalTxt)) | table.insert(sectionTxt, table.concat(normalTxt)) | ||
end | end | ||
Line 389: | Line 662: | ||
--After normal drops, add in rare drops | --After normal drops, add in rare drops | ||
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket:' | local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket:' | ||
rareTxt = rareTxt..'\r\n'..p._getThievingGeneralRareTable(npc | rareTxt = rareTxt..'\r\n'..p._getThievingGeneralRareTable(npc) | ||
table.insert(sectionTxt, rareTxt) | table.insert(sectionTxt, rareTxt) | ||
Line 406: | Line 679: | ||
local lineTxt = '' | local lineTxt = '' | ||
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | ||
lineTxt = lineTxt..'||data-sort-value="'..drop.quantity..'"| '.. | lineTxt = lineTxt..'||data-sort-value="'..drop.quantity..'"| '..Num.formatnum(drop.quantity)..'||data-sort-value="'..thisItem.sellsFor..'"|'..Items.getValueText(thisItem) | ||
lineTxt = lineTxt..'||style="text-align:right"|'.. | lineTxt = lineTxt..'||style="text-align:right"|'..Num.fraction(1, 1/(SkillData.Thieving.baseAreaUniqueChance/100)) | ||
lineTxt = lineTxt..'||'.. | lineTxt = lineTxt..'||'..Num.round(SkillData.Thieving.baseAreaUniqueChance, 2, 2)..'%' | ||
dropLines[thisItem.name] = lineTxt | dropLines[thisItem.name] = lineTxt | ||
end | end | ||
Line 446: | Line 719: | ||
end | end | ||
function p.getThievingNPCTable() | function p.getThievingNPCTable(frame) | ||
local args = frame.args or frame:getParent().args | |||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Thieving' | |||
local root = mw.html.create('table') | |||
:addClass('wikitable sortable stickyHeader') | |||
-- Header row | |||
local headerRow = root:tag('tr') | |||
:addClass('headerRow-0') | |||
:tag('th'):attr('colspan', '2'):wikitext('Name') | |||
:tag('th'):wikitext('Area') | |||
:tag('th'):wikitext(Icons.Icon({'Thieving', type='skill', notext=true}) .. '<br>Level') | |||
:tag('th'):wikitext('[[DLC]]') | |||
:tag('th'):wikitext('Experience') | |||
:tag('th'):wikitext('Max Hit') | |||
:tag('th'):wikitext('Perception') | |||
:tag('th'):wikitext('Currency') | |||
:tag('th'):wikitext('Unique Drop') | |||
local npcArray = GameData.getEntities(SkillData.Thieving.npcs, | |||
function(obj) | |||
return Skills.getRecipeRealm(obj) == realm.id | |||
end | |||
) | |||
table.sort(npcArray, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | |||
for i, npc in ipairs(npcArray) do | |||
local level = Skills.getRecipeLevel(skillID, npc) | |||
local baseXP = npc.baseAbyssalExperience or npc.baseExperience | |||
local area = Skills.getThievingNPCArea(npc) | |||
local currSortAmt = npc.currencyDrops[1].quantity | |||
local row = root:tag('tr') | |||
row:tag('td'):wikitext(Icons.Icon({npc.name, type='thieving', notext=true})) | |||
row:tag('td'):attr('data-sort-value', npc.name) | |||
:wikitext('[[' .. npc.name .. ']]') | |||
row:tag('td'):wikitext(area.name) | |||
row:tag('td'):wikitext(level) | |||
:css('text-align', 'center') | |||
row:tag('td'):wikitext(Icons.getDLCColumnIcon(npc.id)) | |||
:css('text-align', 'center') | |||
:attr('data-sort-value', Icons.getExpansionID(npc.id)) | |||
row:tag('td'):css('text-align', 'right') | |||
:wikitext(Num.formatnum(baseXP)) | |||
row:tag('td'):css('text-align', 'right') | |||
:wikitext(Num.formatnum(npc.maxHit * 10)) | |||
row:tag('td'):css('text-align', 'right') | |||
:attr('data-sort-value', npc.perception) | |||
:wikitext(Num.formatnum(npc.perception)) | |||
row:tag('td'):attr('data-sort-value', currSortAmt) | |||
:wikitext(p._getThievingNPCCurrencyText(npc)) | |||
if npc.uniqueDrop ~= nil then | |||
local uniqueDrop = Items.getItemByID(npc.uniqueDrop.id) | |||
if npc.uniqueDrop.quantity > 1 then | |||
row:tag('td'):attr('data-sort-value', uniqueDrop.name) | |||
:wikitext(Icons.Icon({uniqueDrop.name, type='item', qty=npc.uniqueDrop.quantity})) | |||
else | |||
row:tag('td'):attr('data-sort-value', uniqueDrop.name) | |||
:wikitext(Icons.Icon({uniqueDrop.name, type='item'})) | |||
end | |||
else | |||
row:tag('td'):wikitext(' ') | |||
end | |||
end | |||
return tostring(root) | |||
end | |||
function p.getThievingAreaTable(frame) | |||
local args = frame.args or frame:getParent().args | |||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Thieving' | |||
local root = mw.html.create('table') | |||
:addClass('wikitable sortable stickyHeader') | |||
-- Header row | |||
local headerRow = root:tag('tr') | |||
:addClass('headerRow-0') | |||
headerRow:tag('th'):wikitext('Area') | |||
headerRow:tag('th'):wikitext(Icons.Icon({'Thieving', type='skill', notext=true}) .. '<br>Level') | |||
headerRow:tag('th'):wikitext('NPCs') | |||
headerRow:tag('th'):wikitext('Unique Drops') | |||
local areas = GameData.getEntities(SkillData.Thieving.areas, | |||
function(obj) | |||
return Skills.getRecipeRealm(obj) == realm.id | |||
end | |||
) | |||
for i, area in ipairs(areas) do | |||
local minLevel, npcList, areaItemList = nil, {}, {} | |||
-- Build NPC list & determine minimum Thieving level | |||
if area.npcIDs and not Shared.tableIsEmpty(area.npcIDs) then | |||
for j, npcID in ipairs(area.npcIDs) do | |||
local npc = Skills.getThievingNPCByID(npcID) | |||
local level = Skills.getRecipeLevel(skillID, npc) | |||
if not minLevel or level < minLevel then | |||
minLevel = level | |||
end | |||
table.insert(npcList, Icons.Icon({npc.name, type='thieving'})) | |||
end | |||
else | |||
table.insert(npcList, '') | |||
end | |||
-- Build area unique item list | |||
if area.uniqueDrops and Shared.tableCount(area.uniqueDrops) > 0 then | |||
for k, drop in ipairs(area.uniqueDrops) do | |||
local areaItem = Items.getItemByID(drop.id) | |||
if areaItem then | |||
local iconDef = {areaItem.name, type='item'} | |||
if drop.quantity > 1 then | |||
iconDef.qty = drop.quantity | |||
end | |||
table.insert(areaItemList, Icons.Icon(iconDef)) | |||
else | |||
table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]') | |||
end | |||
end | |||
else | |||
table.insert(areaItemList, '') | |||
end | |||
-- Generate table row | |||
local row = root:tag('tr') | |||
row:tag('td'):wikitext(area.name) | |||
row:tag('td'):wikitext(minLevel) | |||
:css('text-align', 'center') | |||
row:tag('td'):wikitext(table.concat(npcList, '<br/>')) | |||
row:tag('td'):wikitext(table.concat(areaItemList, '<br/>')) | |||
end | |||
return tostring(root) | |||
end | |||
function p._getFarmingTable(realmID, category) | |||
local seedList = GameData.getEntities(SkillData.Farming.recipes, | |||
function(recipe) | |||
return recipe.categoryID == category.id and Skills.getRecipeRealm(recipe) == realmID | |||
end) | |||
if Shared.tableIsEmpty(seedList) then | |||
return '' | |||
end | |||
local skillID = 'Farming' | |||
local tbl = mw.html.create() | |||
local html = tbl:tag("table") | |||
:addClass("wikitable sortable stickyHeader") | |||
:tag('tr'):addClass("headerRow-0") | |||
:tag('th'):attr("colspan", 2):wikitext("Seeds") | |||
:tag('th'):wikitext(Icons.Icon({'Farming', type='skill', notext=true}) .. '<br>Level') | |||
:tag('th'):wikitext('[[DLC]]') | |||
:tag('th'):wikitext('XP') | |||
:tag('th'):wikitext('Growth Time') | |||
:tag('th'):wikitext('Seed Value') | |||
if category.id == 'melvorD:Allotment' then | |||
html:tag('th'):attr("colspan", 2):wikitext("Produce") | |||
:tag('th'):wikitext('Healing') | |||
:tag('th'):wikitext('Produce<br>Value') | |||
else | |||
html:tag('th'):attr("colspan", 2):wikitext("Produce") | |||
:tag('th'):wikitext('Produce<br>Value') | |||
end | end | ||
--html = html:tag('th'):wikitext('Seed Sources') | |||
return | table.sort(seedList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | ||
end | |||
for i, seed in ipairs(seedList) do | |||
local seedItem = Items.getItemByID(seed.seedCost.id) | |||
local productItem = Items.getItemByID(seed.productId) | |||
if seedItem ~= nil and productItem ~= nil then | |||
local level = Skills.getRecipeLevel(skillID, seed) | |||
local baseXP = seed.baseAbyssalExperience or seed.baseExperience | |||
local baseInt = seed.baseInterval | |||
local reqText = Skills.getRecipeRequirementText(SkillData.Farming.name, seed) | |||
html = | |||
html:tag('tr') | |||
:tag('td'):wikitext(Icons.Icon({seedItem.name, type='item', notext=true})) | |||
:tag('td'):wikitext('[[' .. seedItem.name .. ']]') | |||
:tag('td'):wikitext(level) | |||
:css('text-align', 'center') | |||
:tag('td'):wikitext(Icons.getDLCColumnIcon(seedItem.id)) | |||
:css('text-align', 'center') | |||
:attr('data-sort-value', Icons.getExpansionID(seedItem.id)) | |||
:tag('td'):wikitext(Num.formatnum(baseXP)) | |||
:tag('td'):attr('data-sort-value', (baseInt / 1000)) | |||
:wikitext(Shared.timeString(baseInt / 1000, true)) | |||
:tag('td'):attr('data-sort-value', seedItem.sellsFor) | |||
:wikitext(Items.getValueText(seedItem)) | |||
:tag('td'):wikitext(Icons.Icon({productItem.name, type='item', notext=true})) | |||
:tag('td'):wikitext('[[' .. productItem.name .. ']]') | |||
if category.id == 'melvorD:Allotment' then | |||
html:tag('td'):wikitext(Icons.Icon({'Hitpoints', type='skill', notext=true})) | |||
:wikitext(' ') | |||
:wikitext(((productItem.healsFor or 0) * 10)) | |||
end | end | ||
html = | |||
html:tag('td'):attr('data-sort-value', productItem.sellsFor) | |||
:wikitext(Items.getValueText(productItem)) | |||
--:tag('td'):wikitext(ItemSourceTables._getItemSources(seedItem)) | |||
-- :css('text-align', 'left') | |||
:done() | |||
end | end | ||
end | end | ||
return | return tostring(tbl:done()) | ||
end | end | ||
function p. | function p._getSlimFarmingTable(realmID, category) | ||
local seedList = GameData.getEntities(SkillData.Farming.recipes, | local seedList = GameData.getEntities(SkillData.Farming.recipes, | ||
function(recipe) | function(recipe) | ||
return recipe.categoryID == category.id | return recipe.categoryID == category.id and Skills.getRecipeRealm(recipe) == realmID | ||
end) | end) | ||
if Shared.tableIsEmpty(seedList) then | if Shared.tableIsEmpty(seedList) then | ||
Line 545: | Line 956: | ||
end | end | ||
local | local skillID = 'Farming' | ||
local tbl = mw.html.create() | |||
local html = tbl:tag("table") | |||
:addClass("wikitable sortable stickyHeader") | |||
:tag('tr'):addClass("headerRow-0") | |||
:tag('th'):wikitext(Icons.Icon({'Farming', type='skill', notext=true}) .. '<br>Level') | |||
:tag('th'):attr("colspan", 2):wikitext("Seeds") | |||
:tag('th'):attr("colspan", 2):wikitext("Produce") | |||
:tag('th'):wikitext('[[DLC]]') | |||
table.sort(seedList, function(a, b) return a | table.sort(seedList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end) | ||
for i, seed in ipairs(seedList) do | for i, seed in ipairs(seedList) do | ||
Line 564: | Line 973: | ||
local productItem = Items.getItemByID(seed.productId) | local productItem = Items.getItemByID(seed.productId) | ||
if seedItem ~= nil and productItem ~= nil then | if seedItem ~= nil and productItem ~= nil then | ||
local level = Skills.getRecipeLevel(skillID, seed) | |||
html = | |||
html:tag('tr') | |||
:tag('td'):wikitext(level) | |||
:css('text-align', 'center') | |||
:tag('td'):wikitext(Icons.Icon({seedItem.name, type='item', notext=true})) | |||
:tag('td'):wikitext('[[' .. seedItem.name .. ']]') | |||
:tag('td'):wikitext(Icons.Icon({productItem.name, type='item', notext=true})) | |||
:tag('td'):wikitext('[[' .. productItem.name .. ']]') | |||
:tag('td'):wikitext(Icons.getDLCColumnIcon(seedItem.id)) | |||
:css('text-align', 'center') | |||
:attr('data-sort-value', Icons.getExpansionID(seedItem.id)) | |||
:done() | |||
end | end | ||
end | end | ||
return tostring(tbl:done()) | |||
return | |||
end | end | ||
function p.getFarmingTable(frame) | function p.getFarmingTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local realmName = args.realm | |||
local slim = args.slim == 'true' or args.slim == 'True' | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local categoryName = args[1] | |||
local category = GameData.getEntityByName(SkillData.Farming.categories, categoryName) | |||
if category == nil then | |||
return Shared.printError('Invalid farming category: ' .. categoryName .. '. Please choose Allotments, Herbs, Trees or Special') | |||
end | |||
return p._getFarmingTable(category) | if slim == true then | ||
return p._getSlimFarmingTable(realm.id, category) | |||
else | |||
return p._getFarmingTable(realm.id, category) | |||
end | |||
end | end | ||
function p.getFarmingFoodTable(frame) | function p.getFarmingFoodTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
local skillID = 'Farming' | |||
local root = mw.html.create('table') | |||
:addClass('wikitable sortable stickyHeader') | |||
-- Header row | |||
local headerRow = root:tag('tr') | |||
:addClass('headerRow-0') | |||
headerRow:tag('th'):attr('colspan', '2'):wikitext('Crop') | |||
headerRow:tag('th'):wikitext(Icons.Icon({"Farming", type="skill", notext=true}) .. '<br>Level') | |||
headerRow:tag('th'):wikitext('[[DLC]]') | |||
headerRow:tag('th'):wikitext('Healing') | |||
headerRow:tag('th'):wikitext('Value') | |||
local recipes = GameData.getEntities(SkillData[skillID].recipes, | |||
function(recipe) | |||
if Skills.getRecipeRealm(recipe) ~= realm.id then | |||
return false | |||
end | |||
local product = Items.getItemByID(recipe.productId) | |||
return product ~= nil and product.healsFor ~= nil and product.healsFor > 0 | |||
end | |||
) | |||
table.sort(recipes, function (a, b) return Skills.standardRecipeSort(skillID, a, b) end) | |||
for i, recipe in ipairs(recipes) do | |||
local product = Items.getItemByID(recipe.productId) | |||
if product and product.healsFor and product.healsFor > 0 then | |||
local row = root:tag('tr') | |||
row:tag('td'):wikitext(Icons.Icon({product.name, type='item', notext='true'})) | |||
row:tag('td'):wikitext('[[' .. product.name .. ']]') | |||
row:tag('td'):css('text-align', 'center') | |||
:wikitext(Skills.getRecipeLevel(skillID, recipe)) | |||
row:tag('td'):css('text-align', 'center') | |||
:attr('data-sort-value', Icons.getExpansionID(product.id)) | |||
:wikitext(Icons.getDLCColumnIcon(product.id)) | |||
row:tag('td'):css('text-align', 'right') | |||
:attr('data-sort-value', product.healsFor) | |||
:wikitext(Icons.Icon({"Hitpoints", type="skill", notext=true}) .. ' ' .. (product.healsFor * 10)) | |||
row:tag('td'):css('text-align', 'right') | |||
:attr('data-sort-value', product.sellsFor) | |||
:wikitext(Items.getValueText(product)) | |||
end | |||
end | |||
return tostring(root) | |||
end | |||
function p.getFarmingPlotTable(frame) | |||
local skillID = 'Farming' | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local category = GameData.getEntityByName(SkillData.Farming.categories, areaName) | |||
if category == nil then | |||
return Shared.printError('Invalid farming category. Please choose Allotments, Herbs, Trees or Special') | |||
end | |||
local patches = GameData.getEntities(SkillData.Farming.plots, | |||
function(plot) | |||
return plot.categoryID == category.id | |||
end | |||
) | |||
table.sort(patches, | |||
function(a, b) | |||
local abyssA, abyssB = a.abyssalLevel or 0, b.abyssalLevel or 0 | |||
if abyssA == abyssB then | |||
if a.level == b.level then | |||
return a.id < b.id | |||
else | |||
return a.level < b.level | |||
end | |||
else | |||
return abyssA < abyssB | |||
end | |||
end | |||
) | |||
if Shared.tableIsEmpty(patches) then | |||
return '' | |||
end | |||
local root = mw.html.create('table') | |||
:addClass('wikitable sortable stickyHeader') | |||
-- Header row | |||
local headerRow = root:tag('tr') | |||
headerRow:tag('th'):wikitext('Plot') | |||
headerRow:tag('th'):wikitext('Requirements') | |||
headerRow:tag('th'):wikitext('Cost') | |||
for i, patch in ipairs(patches) do | |||
local level = Skills.getRecipeLevel(skillID, patch) | |||
local reqText = Skills.getRecipeRequirementText(skillID, patch) | |||
local costText = Common.getCostString({ items = patch.itemCosts, currencies = patch.currencyCosts }, 'Free') | |||
local costVal = (patch.currencyCosts and patch.currencyCosts[1] and patch.currencyCosts[1].quantity) or 0 | |||
local row = root:tag('tr') | |||
row:tag('td'):wikitext(i) | |||
row:tag('td'):css('text-align', 'right') | |||
:attr('data-sort-value', level) | |||
:wikitext(reqText) | |||
row:tag('td'):css('text-align', 'right') | |||
:attr('data-sort-value', costVal) | |||
:wikitext(costText) | |||
end | |||
return tostring(root) | |||
end | |||
function p._buildAstrologyConstellationTable(realmID) | |||
local modTypes = { | |||
{ | |||
name = 'Standard', | |||
modKey = 'standardModifiers', | |||
levels = SkillData.Astrology.standardModifierLevels, | |||
inUse = false | |||
}, | |||
{ | |||
name = 'Unique', | |||
modKey = 'uniqueModifiers', | |||
levels = SkillData.Astrology.uniqueModifierLevels, | |||
inUse = false | |||
}, | |||
{ | |||
name = 'Abyssal', | |||
modKey = 'abyssalModifiers', | |||
levels = SkillData.Astrology.abyssalModifierLevels, | |||
inUse = false | |||
}, | |||
} | |||
local recipes = GameData.getEntities(SkillData.Astrology.recipes, | |||
end | function(cons) | ||
return Skills.getRecipeRealm(cons) == realmID | |||
end | |||
) | |||
table.sort(recipes, | |||
function(a, b) | |||
return Skills.getRecipeLevel('Astrology', a) < Skills.getRecipeLevel('Astrology', b) | |||
end | |||
) | |||
-- Determine which mod types are in use | |||
for _, recipe in ipairs(recipes) do | |||
for _, modType in ipairs(modTypes) do | |||
if not modType.inUse then | |||
local recipeMods = recipe[modType.modKey] | |||
if recipeMods ~= nil and not Shared.tableIsEmpty(recipeMods) then | |||
modType.inUse = true | |||
end | |||
end | |||
end | |||
end | |||
local root = mw.html.create() | |||
local tableRoot = root:tag('table') | |||
tableRoot:addClass('wikitable stickyHeader') | |||
-- Header rows | |||
local headerRow1 = tableRoot:tag('tr'):addClass('headerRow-0') | |||
headerRow1:tag('th'):attr('rowspan', 2) | |||
:attr('colspan', 2) | |||
:wikitext('Constellation') | |||
headerRow1:tag('th'):attr('rowspan', 2) | |||
:wikitext(Icons.Icon({ "Astrology", type='skill', notext='true' }) .. '<br>Level') | |||
headerRow1:tag('th'):attr('rowspan', 2) | |||
:wikitext('[[DLC]]') | |||
headerRow1:tag('th'):attr('rowspan', 2) | |||
:wikitext('XP') | |||
headerRow1:tag('th'):attr('rowspan', 2) | |||
:wikitext('Skills') | |||
local headerRow2 = tableRoot:tag('tr'):addClass('headerRow-1') | |||
for _, modType in ipairs(modTypes) do | |||
end | if modType.inUse then | ||
local spanCount = modType.name == 'Abyssal' and 3 or 2 | |||
headerRow1:tag('th'):attr('colspan', spanCount):wikitext(modType.name .. ' Stars') | |||
headerRow2:tag('th'):wikitext(Icons.Icon({'Mastery', notext=true}) .. '<br>Level') | |||
if modType.name == "Abyssal" then | |||
headerRow2:tag('th'):wikitext('Level') | |||
end | |||
headerRow2:tag('th'):wikitext('Modifiers') | |||
end | |||
end | |||
-- Data rows | |||
for _, cons in ipairs(recipes) do | |||
local modData = Skills._getConstellationModifiers(cons) | |||
local name = cons.name | |||
local skillIconArray = {} | |||
for _, skillID in ipairs(cons.skillIDs) do | |||
table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'})) | |||
end | |||
-- Calculate maximum rows needed | |||
local maxRows = 1 | |||
for _, modTypeData in pairs(modData) do | |||
maxRows = math.max(maxRows, Shared.tableCount(modTypeData)) | |||
end | |||
-- Iterate through rows | |||
for rowIdx = 1, maxRows do | |||
local row = tableRoot:tag('tr') | |||
if rowIdx == 1 then | |||
row:tag('td'):attr('rowspan', maxRows) | |||
:wikitext(Icons.Icon({name, type='constellation', size=50, notext=true})) | |||
:css('text-align', 'center') | |||
row:tag('td'):attr('rowspan', maxRows) | |||
:wikitext(name) | |||
row:tag('td'):attr('rowspan', maxRows) | |||
:wikitext((cons.abyssalLevel or cons.level)) | |||
:css('text-align', 'center') | |||
row:tag('td'):css('text-align', 'center') | |||
:attr('data-sort-value', Icons.getExpansionID(cons.id)) | |||
:attr('rowspan', maxRows) | |||
:wikitext(Icons.getDLCColumnIcon(cons.id)) | |||
row:tag('td'):attr('rowspan', maxRows) | |||
:wikitext(Num.formatnum(cons.baseAbyssalExperience or cons.baseExperience)) | |||
:css('text-align', 'right') | |||
row:tag('td'):attr('rowspan', maxRows) | |||
:wikitext(table.concat(skillIconArray, '<br/>')) | |||
:css('text-wrap', 'nowrap') | |||
end | |||
-- Modifiers data | |||
for _, modType in ipairs(modTypes) do | |||
if modType.inUse then | |||
local masteryLevel = modType.levels[rowIdx] | |||
local rowModData = modData[modType.modKey][rowIdx] | |||
local rowConsData = cons[modType.modKey][rowIdx] | |||
local cell1 = row:tag('td') | |||
if modType.name == "Abyssal" then | |||
local starUnlockReq = nil | |||
local cell2 = row:tag('td') | |||
if rowConsData ~= nil and rowConsData.unlockRequirements ~= nil and Shared.tableCount(rowConsData.unlockRequirements) == 2 then | |||
starUnlockReq = Common.getRequirementString({cons[modType.modKey][rowIdx].unlockRequirements[2]}, nil) | |||
end | |||
if starUnlockReq ~= nil then | |||
cell2:wikitext(starUnlockReq) | |||
:css('text-align', 'right') | |||
else | |||
cell2:wikitext('N/A') | |||
:addClass('table-na') | |||
end | |||
end | |||
local cell3 = row:tag('td') | |||
if masteryLevel ~= nil and rowModData ~= nil then | |||
local modText = {} | |||
for _, modKey in ipairs({'modifiers', 'enemyModifiers'}) do | |||
local mods = rowModData[modKey] | |||
if mods ~= nil then | |||
if modKey == 'enemyModifiers' then | |||
table.insert(modText, 'Gives the enemy:') | |||
end | |||
table.insert(modText, Modifiers.getModifiersText(mods, false, false, 10)) | |||
end | |||
end | |||
cell1:wikitext(masteryLevel) | |||
:css('text-align', 'right') | |||
cell3:wikitext(table.concat(modText, '<br>')) | |||
else | |||
cell1:attr('colspan', 2) | |||
:wikitext('N/A') | |||
:addClass('table-na') | |||
end | |||
end | |||
end | |||
end | |||
end | |||
return | return tostring(root) | ||
end | end | ||
function p.buildAstrologyConstellationTable(frame) | function p.buildAstrologyConstellationTable(frame) | ||
return p._buildAstrologyConstellationTable() | local args = frame.args ~= nil and frame.args or frame | ||
local realmName = args.realm | |||
local realm = Skills.getRealmFromName(realmName) | |||
if realm == nil then | |||
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil')) | |||
end | |||
return p._buildAstrologyConstellationTable(realm.id) | |||
end | end | ||
return p | return p |