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{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{ | {{UserContentVersion|1.3}} | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Why Clear Infernal Stronghold?= | =Why Clear Infernal Stronghold?= | ||
There three main reasons for completing the {{ZoneIcon|Infernal Stronghold}}: | There three main reasons for completing the {{ZoneIcon|Infernal Stronghold}}: | ||
* Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. | * Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. | ||
* Clear it 10 times to get {{ItemIcon|Infernal Core|Infernal Cores|qty=10}} to complete a township task, and to merge {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}} into {{ItemIcon|Infernal Claw}}. | * Clear it 10 times to get {{ItemIcon|Infernal Core|Infernal Cores|qty=10}} to complete a township task, and to merge {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}} into {{ItemIcon|Infernal Claw}}. | ||
* Clear it 100+ times to complete more township tasks, or earn a lot of {{GP}}. | * Clear it 100+ times to complete more township tasks, or earn a lot of {{GP}}. | ||
* Clear it 100 times to unlock the [[Stronghold of Dragons]] | |||
=Standard Guides= | =Standard Guides= | ||
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}} | }} | ||
==Ancient Build== | ==Ancient Build== | ||
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* {{Icon|Hitpoints|type=skill|HP}} 940 '''OR''' {{Icon|Hitpoints|type=skill|HP}} 920 if {{PetIcon|Leonardo}} has been obtained. | * {{Icon|Hitpoints|type=skill|HP}} 940 '''OR''' {{Icon|Hitpoints|type=skill|HP}} 920 if {{PetIcon|Leonardo}} has been obtained. | ||
* Use {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Chivalry}} for 3% DR and an increase in accuracy. | * Use {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Chivalry}} for 3% DR and an increase in accuracy. | ||
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}} | }} | ||
==Gear Options== | ==Gear Options== | ||
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Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed. | Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed. | ||
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There is flexibility on this build. For example, {{ItemIcon|Aorpheat's Signet Ring}} can be used instead of {{ItemIcon|Ring of Wealth}} to get an additional {{GP|100000}}+ per clear, but this reduces chance of doubling {{ItemIcon|Infernal Core|Infernal Cores}} e.g. from 10% down to 5% chance. | There is flexibility on this build. For example, {{ItemIcon|Aorpheat's Signet Ring}} can be used instead of {{ItemIcon|Ring of Wealth}} to get an additional {{GP|100000}}+ per clear, but this reduces chance of doubling {{ItemIcon|Infernal Core|Infernal Cores}} e.g. from 10% down to 5% chance. | ||
=Ancient Relics Guides= | =Ancient Relics Guides= | ||
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Both have an average 14 minute clear time. | Both have an average 14 minute clear time. | ||
The clear speed of {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} is roughly the same. | The clear speed of {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} is roughly the same. | ||
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}} | }} | ||
===Magic=== | ===Magic=== | ||
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This is an opportune time to use the newly obtained [[Ancient Magick]] as it almost doubles the clear speed over Normal Spells, even without getting the benefit from the guaranteed hits from {{Icon|Slicing Winds|type=spell}} at 20,000 [[Accuracy]]. | This is an opportune time to use the newly obtained [[Ancient Magick]] as it almost doubles the clear speed over Normal Spells, even without getting the benefit from the guaranteed hits from {{Icon|Slicing Winds|type=spell}} at 20,000 [[Accuracy]]. | ||
* {{ItemIcon|Air Adept Wizard Hat|Air Adept Wizard Gear}} uses roughly {{ItemIcon|Lobster|qty=690}} for a single clear. Taking roughly 11 minutes. | * {{ItemIcon|Air Adept Wizard Hat|Air Adept Wizard Gear}} uses roughly {{ItemIcon|Lobster|qty=690}} for a single clear. Taking roughly 11 minutes. | ||
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}} | }} | ||
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This setup will still require Manual Eating unless {{ItemIcon|Damage Reduction Potion IV}} is used, which enables fully Idling this Dungeon. | This setup will still require Manual Eating unless {{ItemIcon|Damage Reduction Potion IV}} is used, which enables fully Idling this Dungeon. | ||
* {{ItemIcon|Sunset Rapier}} uses roughly {{ItemIcon|Lobster|qty=310}} for a single clear. Taking roughly 9 minutes. | * {{ItemIcon|Sunset Rapier}} uses roughly {{ItemIcon|Lobster|qty=310}} for a single clear. Taking roughly 9 minutes. | ||
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}} | }} | ||
===Magic=== | ===Magic=== | ||
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}} | }} | ||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
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