Farming: Difference between revisions

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== Seeds ==
== Seeds ==
{{Main|Reference=Seeds}}
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one.  
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one.  


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As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
If {{ItA}}[[Into the Abyss Expansion]] is owned, there is another alternative in the form of {{ItemIcon|Abyssal Compost}} which increases the harvest quantity by 50% but disables the possibility of any Seed returns. {{ItemIcon|Abyssal Compost|qty=10}} are required per Plot.


If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity.
If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity.
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=== Allotments ===
=== Allotments ===
{{Main|Reference=Seeds#Allotments}}
A passive food source, which at high mastery levels is self-sustainable.
A passive food source, which at high mastery levels is self-sustainable.
{{FarmingAllotmentTable}}
====Melvor Allotments====
 
{{FarmingAllotmentTable|slim=true}}
====Abyssal Allotments====
{{FarmingAllotmentTable|realm=Abyssal Realm|slim=true}}
=== Herbs ===
=== Herbs ===
{{Main|Reference=Seeds#Herbs}}
Needed for making potions in {{Skill|Herblore}}.
Needed for making potions in {{Skill|Herblore}}.
{{FarmingHerbTable}}
====Melvor Herbs====
 
{{FarmingHerbTable|slim=true}}
====Abyssal Herbs====
{{FarmingHerbTable|realm=Abyssal Realm|slim=true}}
=== Trees ===
=== Trees ===
{{Main|Reference=Seeds#Trees}}
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
{{FarmingTreeTable}}
====Melvor Trees====
{{FarmingTreeTable|slim=true}}
====Abyssal Trees====
{{FarmingTreeTable|realm=Abyssal Realm|slim=true}}
=== Special ===
{{Main|Reference=Seeds#Special}}
{{FarmingSpecialTable|realm=Abyssal Realm|slim=true}}


== Potion ==
== Potion ==
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