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Pets: Difference between revisions

From Melvor Idle
(→‎List of all Pets: Made into manual list)
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<math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{25\;000\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math>
<math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{25\;000\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math>


Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode.
Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode. For {{Skill|Corruption}} and {{Skill|Harvesting}}, the Abyssal Level (not virtual level) of the skill is used in place of <math>\text{Virtual level of Skill}</math>.


For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.


For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task and for {{Skill|Corruption}}, an action is an attack against a corrupted enemy. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.
For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task, for {{Skill|Corruption}}, an action is an attack against a corrupted enemy and for {{PetIcon|Esmé}} an action must be performed in the Abyssal Realm. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.


There are a few exceptions to this:
There are a few exceptions to this:
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* {{PetIcon|B}} is rolled for each tick spent, with a chance of <math>\tfrac{1}{1,440}</math> per tick.
* {{PetIcon|B}} is rolled for each tick spent, with a chance of <math>\tfrac{1}{1,440}</math> per tick.
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp. The formula used is similar to the rest of the skill pets however it scales with the Player's Mastery Pool Percentage, which is explained [[Ty|here]].
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp. The formula used is similar to the rest of the skill pets however it scales with the Player's Mastery Pool Percentage, which is explained [[Ty|here]].
* For {{Skill|Corruption}} and {{Skill|Harvesting}}, the Abyssal Level (not virtual level) of the skill is used in place of <math>\text{Virtual level of Skill}</math>.


====Township Pets====
====Township Pets====
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=== Non-Combat Skill Pets ===  
=== Skilling Pets ===  


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