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{{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}} | {{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}} | ||
Strongholds are a new type of combat zone introduced in [[V1.3]] ahead of the launch of the [[Into the Abyss Expansion]]. | Strongholds are a new type of combat zone which were introduced in [[V1.3]] a few weeks ahead of the launch of the {{ItA}}[[Into the Abyss Expansion]]. | ||
Currently, | Currently, four Strongholds exist in the base game alongside four more in the {{ItA}}[[Into the Abyss Expansion]]. | ||
==Mechanics== | ==Mechanics== | ||
Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as | Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as [[Pure Damage]]. | ||
Pure Damage is a [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | Pure Damage is a monster [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | ||
Like Dungeons, Strongholds require use the [[Combat Triangle]] direction of the Stronghold's realm and the player to use the realm's damage type. | |||
The major mechanical differences between [[Dungeons]] and Strongholds are as follows: | The major mechanical differences between [[Dungeons]] and Strongholds are as follows: | ||
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==Enhancements== | ==Enhancements== | ||
Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing [[Enhancements]] based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%. | Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing one [[Enhancements|Enhancement]] based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%. | ||
Strongholds of a higher | Strongholds of a tier higher than Standard require equipping all three [[Enhancements]] earned from the directly previous tier of the same stronghold. | ||
Enhancement Requirements: | Enhancement Requirements: | ||
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|} | |} | ||
Enhancements come in three types, denoted by their shape: | Enhancements come in three basic types and one superior type, denoted by their shape: | ||
{| class="wikitable" | |||
!Shape!!Enhancement Slot!!Name Number!!Tier | |||
|- | |||
|Circle||'''L'''eft||1||Base, Augmented | |||
|- | |||
|Triangle||'''M'''iddle||2||Base, Augmented | |||
|- | |||
|Square||'''R'''ight||3||Base, Augmented | |||
|- | |||
|Hexagon||Any|| ||Superior | |||
|} | |||
Each stronghold has: | Each stronghold has: | ||
* 3 Standard Enhancements | * 3 Standard Enhancements | ||
* 3 Augmented Enhancements | * 3 Augmented Enhancements | ||
* 1 Superior Enhancement | * 1 Superior Enhancement | ||
{| class="wikitable" style=text-align:center; | {| class="wikitable" style=text-align:center; | ||
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|+ | |+ | ||
!Pet | !Pet | ||
!DLC | |||
!Acquired From | !Acquired From | ||
!Effect | !Effect | ||
|- | |- | ||
|{{PetIcon|Hades}} | |{{PetIcon|Hades}} | ||
|{{Melvor}} | |||
|{{ZoneIcon|Stronghold of the Undead}} | |{{ZoneIcon|Stronghold of the Undead}} | ||
| +2% Damage to Combat Area Monsters | | +2% Damage to Combat Area Monsters | ||
|- | |- | ||
|{{PetIcon|Caleb}} | |{{PetIcon|Caleb}} | ||
|{{Melvor}} | |||
|{{ZoneIcon|Stronghold of Magic}} | |{{ZoneIcon|Stronghold of Magic}} | ||
| +2% Damage to Slayer Tasks | | +2% Damage to Slayer Tasks | ||
|- | |- | ||
|{{PetIcon|Cindar}} | |{{PetIcon|Cindar}} | ||
|{{Melvor}} | |||
|{{ZoneIcon|Stronghold of Dragons}} | |{{ZoneIcon|Stronghold of Dragons}} | ||
| +2% Damage to Bosses | | +2% Damage to Bosses | ||
|- | |- | ||
|{{PetIcon|Maxwell}} | |{{PetIcon|Maxwell}} | ||
|{{Melvor}} | |||
|{{ZoneIcon|Stronghold of the Gods}} | |{{ZoneIcon|Stronghold of the Gods}} | ||
| +2% Damage to all Monsters | | +2% Damage to all Monsters | ||
|- | |- | ||
| | |{{PetIcon|Filbert}} | ||
|{{ItA}}{{ZoneIcon|Stronghold of Blight}} | |{{ItA}} | ||
|{{ZoneIcon|Stronghold of Blight}} | |||
| +1% Abyssal Resistance | | +1% Abyssal Resistance | ||
|- | |- | ||
| | |{{PetIcon|Kevin}} | ||
|{{ItA}}{{ZoneIcon|Stronghold of Fear}} | |{{ItA}} | ||
|{{ZoneIcon|Stronghold of Fear}} | |||
| +2% Maximum Hitpoints when using Abyssal Damage | | +2% Maximum Hitpoints when using Abyssal Damage | ||
|- | |- | ||
| | |{{PetIcon|Za'Za}} | ||
|{{ItA}}{{ZoneIcon|Stronghold of Nightmares}} | |{{ItA}} | ||
|{{ZoneIcon|Stronghold of Nightmares}} | |||
| +2% Lifesteal | | +2% Lifesteal | ||
|- | |- | ||
| | |{{PetIcon|Niel}} | ||
|{{ItA}}{{ZoneIcon|Stronghold of the Overlords}} | |{{ItA}} | ||
|{{ZoneIcon|Stronghold of the Overlords}} | |||
| -2% Attack Interval | | -2% Attack Interval | ||
|} | |} |
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