Strongholds: Difference between revisions

→‎Enhancements: clarity on equipment requirements for higher tiers
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{{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}}
{{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}}


Strongholds are a new type of combat zone introduced in [[V1.3]] ahead of the launch of the [[Into the Abyss]] expansion.
Strongholds are a new type of combat zone which were introduced in [[V1.3]] a few weeks ahead of the launch of the {{ItA}}[[Into the Abyss Expansion]].


Currently, 4 Strongholds exist in the base game alongside 4 more in the [[Into the Abyss|Into the Abyss Expansion]].  
Currently, four Strongholds exist in the base game alongside four more in the {{ItA}}[[Into the Abyss Expansion]].  


==Mechanics==
==Mechanics==
Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]].
Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as [[Pure Damage]].


Pure Damage is a [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.
Pure Damage is a monster [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.
 
Like Dungeons, Strongholds require use the [[Combat Triangle]] direction of the Stronghold's realm and the player to use the realm's damage type.


The major mechanical differences between [[Dungeons]] and Strongholds are as follows:
The major mechanical differences between [[Dungeons]] and Strongholds are as follows:
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==Enhancements==  
==Enhancements==  


Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing [[Enhancements]] based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.  
Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing one [[Enhancements|Enhancement]] based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.  


Strongholds of a higher tier than Standard require matching [[Enhancements]] to be equipped. Wearing enhancements of a certain tier allows entry only to the exact same tier of stronghold and NOT to lower tiers.  
Strongholds of a tier higher than Standard require equipping all three [[Enhancements]] earned from the directly previous tier of the same stronghold.


Enhancement Requirements:
Enhancement Requirements:
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|}
|}


Enhancements come in three types, denoted by their shape:
Enhancements come in three basic types and one superior type, denoted by their shape:
* Circle (1)
{| class="wikitable"
* Triangle (2)
!Shape!!Enhancement Slot!!Name Number!!Tier
* Square (3)
|-
|Circle||'''L'''eft||1||Base, Augmented
|-
|Triangle||'''M'''iddle||2||Base, Augmented
|-
|Square||'''R'''ight||3||Base, Augmented
|-
|Hexagon||Any|| ||Superior
|}


Each stronghold has:
Each stronghold has:
* 3 Standard Enhancements
* 3 Standard Enhancements
* 3 Augmented Enhancements
* 3 Augmented Enhancements
* 1 Superior Enhancement.
* 1 Superior Enhancement


{| class="wikitable" style=text-align:center;
{| class="wikitable" style=text-align:center;
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| Superior || colspan="3"; | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times)  
| Superior || colspan="3"; | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times)  
|-
|-
| rowspan="4" | {{ZoneIcon|Stronghold of Blight}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Blight}}
|-
|-
| Standard || Gives the Enemy: +10% Damage taken from Laceration || +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage || +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
| Standard || Gives the Enemy: +10% Damage taken from Laceration || +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage || +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
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| Superior || colspan="3"; | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration
| Superior || colspan="3"; | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration
|-
|-
| rowspan="4" | {{ZoneIcon|Stronghold of Fear}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Fear}}
|-
|-
| Standard || +5% chance to ignore Fear || +10% Global critical hit multiplier || +1% Abyssal Resistance
| Standard || +5% chance to ignore Fear || +10% Global critical hit multiplier || +1% Abyssal Resistance
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| Superior || colspan="3"; | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)  
| Superior || colspan="3"; | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)  
|-
|-
| rowspan="4" | {{ZoneIcon|Stronghold of Nightmares}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of Nightmares}}
|-
|-
| Standard || +10% chance to ignore Silence || +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +5 Soul Points gained per Monster kill while using Abyssal Damage
| Standard || +10% chance to ignore Silence || +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +5 Soul Points gained per Monster kill while using Abyssal Damage
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| Superior || colspan="3"; | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage  
| Superior || colspan="3"; | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage  
|-
|-
| rowspan="4" | {{ZoneIcon|Stronghold of the Overlords}}
| rowspan="4" | {{ItA}}{{ZoneIcon|Stronghold of the Overlords}}
|-
|-
| Standard || +4% of Maximum Hit added to Minimum Hit || Gives the Enemy: -2% Abyssal Resistance || -3% cost to produce Abyssal Realm Items in all Artisan Skills
| Standard || +4% of Maximum Hit added to Minimum Hit || Gives the Enemy: -2% Abyssal Resistance || -3% cost to produce Abyssal Realm Items in all Artisan Skills
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|+
|+
!Pet
!Pet
!DLC
!Acquired From
!Acquired From
!Effect
!Effect
|-
|-
|{{PetIcon|Hades}}
|{{PetIcon|Hades}}
|[[Stronghold of the Undead]]
|{{Melvor}}
|{{ZoneIcon|Stronghold of the Undead}}
| +2% Damage to Combat Area Monsters
| +2% Damage to Combat Area Monsters
|-
|-
|{{PetIcon|Caleb}}
|{{PetIcon|Caleb}}
|[[Stronghold of Magic]]
|{{Melvor}}
|{{ZoneIcon|Stronghold of Magic}}
| +2% Damage to Slayer Tasks
| +2% Damage to Slayer Tasks
|-
|-
|{{PetIcon|Cindar}}
|{{PetIcon|Cindar}}
|[[Stronghold of Dragons]]
|{{Melvor}}
|{{ZoneIcon|Stronghold of Dragons}}
| +2% Damage to Bosses
| +2% Damage to Bosses
|-
|-
|{{PetIcon|Maxwell}}
|{{PetIcon|Maxwell}}
|[[Stronghold of the Gods]]
|{{Melvor}}
|{{ZoneIcon|Stronghold of the Gods}}
| +2% Damage to all Monsters
| +2% Damage to all Monsters
|-
|{{PetIcon|Filbert}}
|{{ItA}}
|{{ZoneIcon|Stronghold of Blight}}
| +1% Abyssal Resistance
|-
|{{PetIcon|Kevin}}
|{{ItA}}
|{{ZoneIcon|Stronghold of Fear}}
| +2% Maximum Hitpoints when using Abyssal Damage
|-
|{{PetIcon|Za'Za}}
|{{ItA}}
|{{ZoneIcon|Stronghold of Nightmares}}
| +2% Lifesteal
|-
|{{PetIcon|Niel}}
|{{ItA}}
|{{ZoneIcon|Stronghold of the Overlords}}
| -2% Attack Interval
|}
|}


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|{{ZoneIcon|Stronghold of the Gods/Guide}}
|{{ZoneIcon|Stronghold of the Gods/Guide}}
|-
|-
|{{ZoneIcon|Stronghold of Blight}}
|{{ItA}}{{ZoneIcon|Stronghold of Blight}}
|{{ZoneIcon|Stronghold of Blight/Guide}}
|{{ZoneIcon|Stronghold of Blight/Guide}}
|-
|-
|{{ZoneIcon|Stronghold of Fear}}
|{{ItA}}{{ZoneIcon|Stronghold of Fear}}
|{{ZoneIcon|Stronghold of Fear/Guide}}
|{{ZoneIcon|Stronghold of Fear/Guide}}
|-
|-
|{{ZoneIcon|Stronghold of Nightmares}}
|{{ItA}}{{ZoneIcon|Stronghold of Nightmares}}
|{{ZoneIcon|Stronghold of Nightmares/Guide}}
|{{ZoneIcon|Stronghold of Nightmares/Guide}}
|-
|-
|{{ZoneIcon|Stronghold of the Overlords}}
|{{ItA}}{{ZoneIcon|Stronghold of the Overlords}}
|{{ZoneIcon|Stronghold of the Overlords/Guide}}
|{{ZoneIcon|Stronghold of the Overlords/Guide}}
|}  
|}  
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