Calculator:Template/ItemEconomy/doc: Difference between revisions

From Melvor Idle
(First version)
 
m (Spaces)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
Calculator used to estimate inputs or output items given the player's item economy. It can be used to get an estimated output, provided a base amount of items, and the player's [[PreservationChance]], [[DuplicationChance]] and [[ExtraItemChance]]. (ie. Ores to Bars)
Calculator used to estimate inputs or output items given the player's item economy. It can be used to get an estimated output, provided a base amount of items, and the player's [[Preservation Chance]], [[Duplication Chance]] and [[Extra Item Chance]]. (ie. Ores to Bars)


Inversely, the estimated required inputs can be calculated if the player desires a certain amount of target items. (ie. Ores requires for a certain amount of Bars).
Inversely, the estimated required inputs can be calculated if the player desires a certain amount of target items. (ie. Ores requires for a certain amount of Bars).
Line 14: Line 14:
| Number
| Number
| The result of the calculation. Either required inputs or estimated outputs.
| The result of the calculation. Either required inputs or estimated outputs.
| True
| False
|-
|-
| <code>economyType</code>
| <code>economyType</code>
Line 21: Line 21:
* <code>Input</code> to calculate the estimated input items required.
* <code>Input</code> to calculate the estimated input items required.
* <code>Output</code> to calculate the estimated output items.
* <code>Output</code> to calculate the estimated output items.
| False
|-
| <code>inputsPerAction</code>
| Number
|
| True
|-
| <code>outputsPerAction </code>
| Number
|
| True
| True
|-
|-
| <code>preservationChance</code>
| <code>preservationChance</code>
| Number
| Number
| The player's [[PreservationChance]] ranging from 0 - 80
| The player's preservationChance ranging from 0 - 80
| False
| True
|-
|-
| <code>duplicationChance</code>
| <code>duplicationChance</code>
| Number
| Number
| The player's [[DuplicationChance]] ranging from 0 - 100
| The player's duplicationChance ranging from 0 - 100
| False
| True
|-
|-
| <code>extraItemChance</code>
| <code>extraItemChance</code>
| Number
| Number
| The player's [[ExtraItemChance]] ranging from 0 - ?
| The player's extraItemChance ranging from 0 - 100
| False
| True
|-
| <code>extraItemAmount</code>
| Number
|
| True
|-
| <code>flatExtraItems</code>
| Number
|
| True
|-
| <code>extraBaseItemChance</code>
| Number
| The player's extraBaseItemChance ranging from 0 - 100
| True
|-
| <code>extraBaseItems</code>
| Number
|
| True
|-
|-
|}
|}


==Example==
==Example==
The following calculates how many bars the player will get from smelting 1000 mithril ores.
The following calculates how many [[Spirit Rune]]s the player will receive when using up 1,000 [[Rune Essence]]. The following assumes boosts like the [[Runecrafting Skillcape]], the [[Crow]], 99 mastery and some other boosts.
<pre>
<pre>
{{:Calculator:Template/ItemEconomy
{{:Calculator:Template/ItemEconomy
|targetAmount=1000
|targetAmount = 1000
|economyType=Output
|inputsPerAction = 1
|preservationChance=75
|outputsPerAction = 16
|duplicationChance=45
|preservationChance = 51
|extraItemChance=20
|duplicationChance = 26
|extraItemChance = 10
|extraItemAmount = 1
|flatExtraItems = 7
|extraBaseItemChance = 0
|extraBaseItems = 0
}}
}}
</pre>
</pre>
Line 54: Line 89:
The following is the result:
The following is the result:
{{:Calculator:Template/ItemEconomy
{{:Calculator:Template/ItemEconomy
|targetAmount=1000
|targetAmount = 1000
|economyType=Output
|inputsPerAction = 1
|preservationChance=75
|outputsPerAction = 16
|duplicationChance=45
|preservationChance = 51
|extraItemChance=20
|duplicationChance = 26
|extraItemChance = 10
|extraItemAmount = 1
|flatExtraItems = 7
|extraBaseItemChance = 0
|extraBaseItems = 0
}}
}}

Latest revision as of 06:01, 6 July 2024

Calculator used to estimate inputs or output items given the player's item economy. It can be used to get an estimated output, provided a base amount of items, and the player's Preservation Chance, Duplication Chance and Extra Item Chance. (ie. Ores to Bars)

Inversely, the estimated required inputs can be calculated if the player desires a certain amount of target items. (ie. Ores requires for a certain amount of Bars).

Lastly, it will also notify the player if the Ring of Wealth has a positive effect on their item economy.

Arg name Arg type Description Optional
targetAmount Number The result of the calculation. Either required inputs or estimated outputs. False
economyType String The type of economy.
  • Input to calculate the estimated input items required.
  • Output to calculate the estimated output items.
False
inputsPerAction Number True
outputsPerAction Number True
preservationChance Number The player's preservationChance ranging from 0 - 80 True
duplicationChance Number The player's duplicationChance ranging from 0 - 100 True
extraItemChance Number The player's extraItemChance ranging from 0 - 100 True
extraItemAmount Number True
flatExtraItems Number True
extraBaseItemChance Number The player's extraBaseItemChance ranging from 0 - 100 True
extraBaseItems Number True

Example

The following calculates how many Spirit Runes the player will receive when using up 1,000 Rune Essence. The following assumes boosts like the Runecrafting Skillcape, the Crow, 99 mastery and some other boosts.

{{:Calculator:Template/ItemEconomy
|targetAmount = 1000
|inputsPerAction = 1
|outputsPerAction = 16
|preservationChance = 51
|duplicationChance = 26
|extraItemChance = 10
|extraItemAmount = 1
|flatExtraItems = 7
|extraBaseItemChance = 0
|extraBaseItems = 0
}}

The following is the result: