Module:Skills/Summoning: Difference between revisions
From Melvor Idle
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Line 86: | Line 86: | ||
:attr('colspan', 2) | :attr('colspan', 2) | ||
header:tag('th'):wikitext('DLC') | header:tag('th'):wikitext('DLC') | ||
header:tag('th'):wikitext(Icons. | header:tag('th'):wikitext(Icons._SkillRealmIcon(skillID, realm.id) .. '<br>Level') | ||
header:tag('th'):wikitext('Tier') | header:tag('th'):wikitext('Tier') | ||
header:tag('th'):wikitext('Creation<br>XP') | header:tag('th'):wikitext('Creation<br>XP') |
Revision as of 19:06, 6 July 2024
Documentation for this module may be created at Module:Skills/Summoning/doc
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Num = require('Module:Number')
function p.getMarkTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Summoning'
local html = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
html:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Mark')
:attr('colspan', 2)
:tag('th'):wikitext('Tier')
:tag('th'):wikitext(Icons._SkillRealmIcon(skillID, realm.id) .. '<br>Level')
:tag('th'):wikitext('DLC')
:tag('th'):wikitext('Discovered in')
local Familiars = GameData.getEntities(SkillData.Summoning.recipes,
function(obj)
return Skills.getRecipeRealm(obj) == realm.id
end
)
table.sort(Familiars, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
local rowArray = {}
for i, Fam in ipairs(Familiars) do
local level = Skills.getRecipeLevel(skillID, Fam)
local reqText = Skills.getRecipeRequirementText(SkillData.Summoning.name, Fam)
local item = Items.getItemByID(Fam.productID)
if item ~= nil then
local row = html:tag('tr')
row:tag('td'):wikitext(Icons.Icon({item.name, type='mark', notext=true}))
:attr('data-sort-value', item.name)
row:tag('td'):wikitext(Icons.Icon({item.name, 'Mark of the ' .. item.name, type='mark', noicon=true}))
row:tag('td'):wikitext(Fam.tier)
:css('text-align', 'center')
row:tag('td'):wikitext(level)
:css('text-align', 'center')
row:tag('td'):wikitext(Icons.getDLCColumnIcon(Fam.id))
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(Fam.id))
local discoveredArray = {}
for j, SkillID in ipairs(Fam.skillIDs) do
table.insert(discoveredArray, Icons.Icon({Constants.getSkillName(SkillID), type='skill'}))
end
row:tag('td'):wikitext(table.concat(discoveredArray, '<br/>'))
end
end
return tostring(html)
end
function p.getTabletTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local category = args.category
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local skillID = 'Summoning'
local html = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
local header = html:tag('tr'):addClass('headerRow-0')
header:tag('th'):wikitext('Name')
:attr('colspan', 2)
header:tag('th'):wikitext('DLC')
header:tag('th'):wikitext(Icons._SkillRealmIcon(skillID, realm.id) .. '<br>Level')
header:tag('th'):wikitext('Tier')
header:tag('th'):wikitext('Creation<br>XP')
header:tag('th'):wikitext('Shards')
header:tag('th'):wikitext('Cost of shards')
if category == 'Combat' then
header:tag('th'):wikitext(Icons.Icon({'Melee', notext=true, nolink=true}) .. ' Max Hit')
end
function isCombatFamiliar(fam)
local item = Items.getItemByID(fam.productID)
local maxHit = Items._getItemStat(item, 'summoningMaxhit')
return maxHit ~= nil
end
local Familiars = GameData.getEntities(SkillData.Summoning.recipes,
function(recipe)
return Skills.getRecipeRealm(recipe) == realm.id and
((category == 'Combat' and isCombatFamiliar(recipe)) or
(category ~= 'Combat' and not isCombatFamiliar(recipe)))
end
)
table.sort(Familiars, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
local rowArray = {}
for i, Fam in ipairs(Familiars) do
local level, isAbyssal = Skills.getRecipeLevelRealm(skillID, Fam)
local baseXP = Fam.baseAbyssalExperience or Fam.baseExperience
local reqText = Skills.getRecipeRequirementText(SkillData.Summoning.name, Fam)
local item = Items.getItemByID(Fam.productID)
if item ~= nil then
local effectDesc = Modifiers.getModifiersText(item.modifiers, false, false, 10)
local row = html:tag('tr')
row:tag('td'):wikitext(Icons.Icon({item.name, type='item', notext=true}))
:attr('data-sort-value', item.name)
row:tag('td'):wikitext('[[' .. item.name .. ']]')
row:tag('td'):wikitext(Icons.getDLCColumnIcon(Fam.id))
:css('text-align', 'center')
:attr('data-sort-value', Icons.getExpansionID(Fam.id))
row:tag('td'):wikitext(level)
:css('text-align', 'center')
row:tag('td'):wikitext(Fam.tier)
:css('text-align', 'center')
row:tag('td'):wikitext(Num.formatnum(baseXP))
:css('text-align', 'right')
:attr('data-sort-value', baseXP)
local shardCell = row:tag('td')
row:tag('td'):wikitext('0 GP')
if category == 'Combat' then
local maxHit = Items._getItemStat(item, 'summoningMaxhit') * 10
row:tag('td'):wikitext(Num.formatnum(maxHit))
:css('text-align', 'right')
:attr('data-sort-value', maxHit)
end
-- Shards required
for j, cost in ipairs(Fam.itemCosts) do
local shard = Items.getItemByID(cost.id)
if shard ~= nil then
local sub = mw.html.create('sub')
:wikitext(cost.quantity):addClass('item-qty'):done()
shardCell:node(sub)
shardCell:wikitext(Icons.Icon({shard.name, type='item', notext=true}))
end
end
end
end
return tostring(html)
end
function p._getSynergyTable(familiarIDs)
local skillID = 'Summoning'
local result = ''
result = result..'{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Familiar 1!!colspan="2"|Familiar 2!!Effect!!Requirements'
local recipesByID, famNames = {}, {}
for i, recipe in ipairs(SkillData.Summoning.recipes) do
recipesByID[recipe.id] = recipe
local item = Items.getItemByID(recipe.productID)
if item ~= nil then
famNames[recipe.id] = item.name
end
end
local synergyList = GameData.getEntities(SkillData.Summoning.synergies,
function(synergy)
for i, summonID in ipairs(synergy.summonIDs) do
if Shared.contains(familiarIDs, summonID) then
return true
end
end
return false
end)
table.sort(synergyList,
function (a, b)
local recA1, recB1 = recipesByID[a.summonIDs[1]], recipesByID[b.summonIDs[1]]
if ((recA1.abyssalLevel or 0) == (recB1.abyssalLevel or 0)) and (recA1.level == recB1.level) then
return (
(a.summonIDs[1] == b.summonIDs[1] and a.summonIDs[2] < b.summonIDs[2])
or a.summonIDs[1] < b.summonIDs[1]
)
else
return Skills.standardRecipeSort(skillID, recA1, recB1)
end
end
)
local rowArray = {}
for i, syn in ipairs(synergyList) do
local Fam1 = recipesByID[syn.summonIDs[1]]
local Fam2 = recipesByID[syn.summonIDs[2]]
if Fam1 ~= nil and Fam2 ~= nil then
local FamName1 = famNames[Fam1.id] or 'Unknown'
local FamName2 = famNames[Fam2.id] or 'Unknown'
local synDesc = syn.customDescription
if synDesc == nil then
-- Generate description from modifiers
synDesc = Modifiers.getModifiersText(syn.modifiers, false, false, 10) or ''
end
local rowText = '|-'
rowText = rowText..'\r\n|data-sort-value="'..FamName1..'"|'..Icons.Icon({FamName1, type='item', notext=true})
rowText = rowText..'||' .. Icons.getExpansionIcon(Fam1.id) .. Icons.Icon({FamName1, type='item', noicon=true})
rowText = rowText..'||data-sort-value="'..FamName2..'"|'..Icons.Icon({FamName2, type='item', notext=true})
rowText = rowText..'||' .. Icons.getExpansionIcon(Fam2.id) .. Icons.Icon({FamName2, type='item', noicon=true})
rowText = rowText..'||'..synDesc
local reqArray = {}
local reqFam = (Skills.getRecipeLevel(skillID, Fam1) > Skills.getRecipeLevel(skillID, Fam2) and Fam1) or Fam2
local reqLvl = Skills.getRecipeLevel(skillID, reqFam)
table.insert(reqArray, Skills.getRecipeRequirementText(skillID, reqFam))
table.insert(reqArray, FamName1..' Mark Level '..(Fam2.tier + 1))
table.insert(reqArray, FamName2..' Mark Level '..(Fam1.tier + 1))
rowText = rowText..'||data-sort-value="'..reqLvl..'"|'..table.concat(reqArray, '<br/>')
table.insert(rowArray, rowText)
end
end
result = result..'\r\n'..table.concat(rowArray, '\r\n')
result = result..'\r\n|}'
return result
end
function p.getSynergyTable(frame)
local args = frame.args ~= nil and frame.args or frame
local realmName = args.realm
local realm = Skills.getRealmFromName(realmName)
if realm == nil then
return Shared.printError('Failed to find a realm with name ' .. (realmName or 'nil'))
end
local familiarIDs = {}
for i, recipe in ipairs(SkillData.Summoning.recipes) do
if Skills.getRecipeRealm(recipe) == realm.id then
table.insert(familiarIDs, recipe.id)
end
end
return p._getSynergyTable(familiarIDs)
end
function p.getFamiliarSynergyTable(frame)
local famName = frame.args ~= nil and frame.args[1] or frame
local familiarID = nil
local familiarItem = Items.getItem(famName)
if familiarItem == nil then
return Shared.printError('Not a valid familiar')
else
for i, recipe in ipairs(SkillData.Summoning.recipes) do
if recipe.productID == familiarItem.id then
familiarID = recipe.id
break
end
end
if familiarID == nil then
return Shared.printError('Not a valid familiar')
else
return p._getSynergyTable({ familiarID })
end
end
end
function p._getSkillSummoningBonusTable(skill)
local rowArray = {}
local famNames = {}
-- Familiars
for i, recipe in ipairs(SkillData.Summoning.recipes) do
local item = Items.getItemByID(recipe.productID)
if item ~= nil then
famNames[recipe.id] = item.name
if item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then
local famSkills = Modifiers.getModifierSkills(item.modifiers)
if Shared.contains(famSkills, skill) then
table.insert(rowArray, {Fam1 = item.name, FamID1 = item.id, Fam2 = nil, FamID2 = nil, Descrip = Modifiers.getModifiersText(item.modifiers, false)})
end
end
end
end
-- Synergies
for i, syn in ipairs(SkillData.Summoning.synergies) do
local synSkills = Modifiers.getModifierSkills(syn.modifiers)
if Shared.contains(synSkills, skill) then
local FamName1 = famNames[syn.summonIDs[1]] or 'Unknown'
local FamName2 = famNames[syn.summonIDs[2]] or 'Unknown'
local synDesc = syn.customDescription
if synDesc == nil then
-- Generate description from modifiers
synDesc = Modifiers.getModifiersText(syn.modifiers, false) or ''
end
table.insert(rowArray, {Fam1 = FamName1, FamID1 = syn.summonIDs[1], Fam2 = FamName2, FamID2 = syn.summonIDs[2], Descrip = synDesc})
end
end
if Shared.tableIsEmpty(rowArray) then
return ''
end
local html = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
html:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Familiar 1')
:attr('colspan', 2)
:tag('th'):wikitext('Familiar 2')
:attr('colspan', 2)
:tag('th'):wikitext('DLC')
:tag('th'):wikitext('Effect')
for i, rowItem in ipairs(rowArray) do
local DLCIcon = Icons.getExpansionIcon(rowItem.FamID1)
local row = html:tag('tr')
row:tag('td'):wikitext(Icons.Icon({rowItem.Fam1, type='item', notext=true}))
:attr('data-sort-value', rowItem.Fam1)
row:tag('td'):wikitext(Icons.Icon({rowItem.Fam1, type='item', noicon=true}))
if rowItem.Fam2 ~= nil then
-- If Fam1 has no DLC, try setting it for Fam2
if DLCIcon == nil or DLCIcon == '' then
DLCIcon = Icons.getExpansionIcon(rowItem.FamID2)
end
row:tag('td'):wikitext(Icons.Icon({rowItem.Fam2, type='item', notext=true}))
:attr('data-sort-value', rowItem.Fam2)
row:tag('td'):wikitext(Icons.Icon({rowItem.Fam2, type='item', noicon=true}))
else
row:tag('td'):tag('td')
end
-- If both familiars have no DLC, default to melvor icon.
if DLCIcon == nil or DLCIcon == '' then
DLCIcon = Icons.Melvor()
end
-- As of 06/07/2024, no synergies exist that use two DLCs
row:tag('td'):wikitext(DLCIcon)
:css('text-align', 'center')
row:tag('td'):wikitext(rowItem.Descrip or ' ')
end
return tostring(html)
end
function p.getSkillSummoningBonusTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
return p._getSkillSummoningBonusTable(skillName)
end
return p