Summoning: Difference between revisions
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{{ | {{UserContentVersion|1.2.2}} | ||
{{ | {{HasSkillGuide|{{PAGENAME}}/Training}} | ||
[[ | {{Skillbox | ||
|released=11 June 2021 ([[v0.20]]) | |||
|expansion=Base game | |||
|type=Support | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time. | Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time. | ||
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Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}. | Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}. | ||
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that | '''Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.''' | ||
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows: | Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows: | ||
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|- | |- | ||
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars | |4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars | ||
|- | |||
|5||15||46||Unlocks the ability to use this familiar in synergies with Tier 4 familiars | |||
|- | |||
|6||15||61||Unlocks the ability to use this familiar in synergies with Tier 5 familiars | |||
|} | |} | ||
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The chance of discovering a mark for each action is given by the following formula: | The chance of discovering a mark for each action is given by the following formula: | ||
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times | <math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier}</math> | ||
Where: | Where: | ||
* '''Tier''' is the familiar's tier | * '''Tier''' is the familiar's tier | ||
* '''Equipped Modifier''' is either: | * '''Equipped Modifier''' is either: | ||
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill | ** 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill | ||
** | ** 2 if the familiar is equipped & discovered in a {{Icon|Combat}} skill | ||
** 1 otherwise | ** 1 otherwise | ||
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete: | * '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete: | ||
{{ActionTimeOverrideTable}} | {{ActionTimeOverrideTable}} | ||
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information. | '''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information. | ||
To convert the probability into the number of required actions with a certain confidence, you can use the formula: | |||
<math>\text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil</math> | |||
Where: | |||
* '''Mark Chance''' is the Mark Chance from above | |||
* '''Confidence Chance''' is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc. | |||
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula): | |||
{| class="wikitable" id="number_of_actions_table" | |||
|- | |||
!Skill | |||
!Summon | |||
!Tier | |||
!50% Confidence | |||
!75% Confidence | |||
!90% Confidence | |||
!95% Confidence | |||
|- | |||
| {{Skill|Smithing}} || {{ItemIcon|Salamander}} || 3 || 1305 || 2609 || 4334 || 5638 | |||
|- | |||
| {{Skill|Fletching}} || {{ItemIcon|Beaver}} || 5 || 3839 || 7678 || 12752 || 16591 | |||
|- | |||
| {{Skill|Crafting}} || {{ItemIcon|Monkey}} || 3 || 1344 || 2688 || 4465 || 5809 | |||
|- | |||
| {{Skill|Runecrafting}} || {{ItemIcon|Crow}} || 2 || 734 || 1468 || 2437 || 3171 | |||
|- | |||
| {{Skill|Herblore}} || {{ItemIcon|Bear}} || 3 || 1305 || 2609 || 4334 || 5638 | |||
|- | |||
| {{Skill|Summoning}} || {{ItemIcon|Fox}} || 5 || 1029 || 2058 || 3418 || 4446 | |||
|} | |||
===== Maximising Mark Discovery Chance ===== | ===== Maximising Mark Discovery Chance ===== | ||
The chance of acquiring marks over time for a familiar can be increased by: | The chance of acquiring marks over time for a familiar can be increased by: | ||
* Equipping tablets of that same familiar. This | * Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding {{Skill|Alt. Magic}}), and double the chance for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}} | ||
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance | * Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance | ||
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time | * Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time | ||
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==== Creating Summoning Tablets ==== | ==== Creating Summoning Tablets ==== | ||
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets | Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. | ||
The number of tablets created can be increased | The interval can be reduced by using <span style="color:green">-5%</span> with {{AgilityIcon|Forest Trail}}, <span style="color:green">-5%</span> with {{TotH}}{{AgilityIcon|Rune Crawl}}, <span style="color:green">-3%</span> with the {{TotH}}{{AgilityIcon|Elite Pillar of Expertise}}, <span style="color:green">-5%</span> from {{ConstellationIcon|Qimican}}, <span style="color:green">-15%</span> with the {{ItemIcon|Eagle}} and {{ItemIcon|Fox}} synergy, <span style="color:green">-10%</span> with the {{ItemIcon|Superior Summoning Skillcape}}, <span style="color:green">-10%</span> with the {{UpgradeIcon|Summoner's Altar}}, <span style="color:green">-2%</span> with {{TotH}}{{PetIcon|Harold}}, <span style="color:green">-3%</span> with 944 {{Skill|Cartography}} Hex Mastery, <span style="color:green">-1s</span> with the {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|Necromancer Set}} (purchased from the {{Icon|Shop}} with [[Slayer Coins]]), <span style="color:green">-0.3s</span> with {{AoD}}{{ItemIcon|Old Summoning Gloves}}, and <span style="color:green">-0.2s</span> with {{AoD}}{{ItemIcon|Ring of Summoning}}. This gives a total of <span style="color:green">58%</span> interval reduction and <span style="color:green">1.5s</span> flat interval reduction resulting in a <span style="color:green">0.6s</span> action time. | ||
The number of tablets created can be increased by <span style="color:green">+3</span> with {{AgilityIcon|Runic Trail}}, <span style="color:green">+6</span> with {{TotH}}{{AgilityIcon|Rune Crawl}}, <span style="color:green">+20</span> with {{TotH}}{{AgilityIcon|Elite Pillar of Endowment}}, up to <span style="color:green">+5</span> with [[Necromancer Potion]], <span style="color:green">+2</span> for each {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|Necromancer Set}} piece and an additional <span style="color:green">+5</span> when wearing the entire set, <span style="color:green">+15</span> with {{TotH}}{{ItemIcon|Summoning Scrolls}}, <span style="color:green">+3</span> with {{AoD}}{{ItemIcon|Old Summoning Gloves|expIcon=true}}, <span style="color:green">+10</span> with the 95% Mastery Pool Checkpoint for Summoning, <span style="color:green">+10</span> with the {{ItemIcon|Summoning Skillcape}}, and <span style="color:green">+10</span> at 99 mastery for that tablet for a total of <span style="color:green">+95</span> additional tablets per craft. | |||
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to | Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to | ||
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==== Using Familiars ==== | ==== Using Familiars ==== | ||
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which | Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will only be consumed, and provide XP, through combat, not {{Skill|Alt. Magic}}. | ||
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds): | XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds): | ||
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math> | <math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts}</math> | ||
Where <math>\text{XP Boosts}</math> is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning. | |||
For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} = | For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625</math> xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time. | ||
==Synergies== | |||
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked. | |||
The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between {{ItemIcon|Golbin Thief}} (Tier 1) and {{ItemIcon|Minotaur}} (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur. | |||
{{ | |||
{{ | While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the {{ItemIcon|Ent}} + {{ItemIcon|Mole}} Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action. | ||
For combat tablets, 2 of each tablet will be used. Nearly all combat summons are consumed when the summon attacks. One exception is the {{TotH}}{{ItemIcon|Fox}} + {{ItemIcon|Unicorn}} synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health. | |||
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action. | |||
== Summoning Marks == | == Summoning Marks == | ||
{{HasGuide|page=Pets}} | |||
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the [[#Gathering Summoning Marks|Gathering Summoning Marks]] section. | |||
{{SummoningMarkTable}} | {{SummoningMarkTable}} | ||
== Summoning Tablets == | == Summoning Tablets == | ||
=== Non-combat Summons === | |||
{{SummoningTabletTable}} | {{SummoningTabletTable}} | ||
{{SummoningTabletTable|realm=Abyssal Realm}} | |||
== | ===Combat Summons=== | ||
{{SummoningTabletTable|category=Combat}} | |||
{{ | {{SummoningTabletTable|category=Combat|realm=Abyssal Realm}} | ||
== Mastery Unlocks == | == Mastery Unlocks == | ||
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{{MasteryCheckpoints}} | {{MasteryCheckpoints}} | ||
== | == Skillcapes == | ||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
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{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them. | {{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them. | ||
{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the | {{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks. | ||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
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The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action. | The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action. | ||
{{PotionTable|Necromancer Potion}} | {{PotionTable|Necromancer Potion}} | ||
The [[Dark Ritual Potion]] can be used to decrease the item cost of Summoning Tablets in the Abyssal realm. | |||
{{PotionTable|Dark Ritual Potion}} | |||
==Skill Boosts== | ==Skill Boosts== | ||
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}} | |||
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do: | |||
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained. | |||
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period. | |||
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed. | |||
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions. | |||
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill. | |||
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page. | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Revision as of 13:15, 7 July 2024
Skill ID: melvorD:Summoning | |
Release Date: | 11 June 2021 (v0.20) |
Game Version: | |
Type: | Support |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Mechanics
Gathering Summoning Marks
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains
Attack,
Strength, or
Defence XP and the Mark of the Ent, which is discovered while
Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Level | Marks Needed to Level Up | Cumulative Marks for Level | Benefit |
---|---|---|---|
1 | 1 | 1 | Unlocks the ability to create Summoning Tablets for the familiar |
2 | 5 | 6 | Unlocks the ability to use this familiar in synergies with Tier 1 familiars |
3 | 10 | 16 | Unlocks the ability to use this familiar in synergies with Tier 2 familiars |
4 | 15 | 31 | Unlocks the ability to use this familiar in synergies with Tier 3 familiars |
5 | 15 | 46 | Unlocks the ability to use this familiar in synergies with Tier 4 familiars |
6 | 15 | 61 | Unlocks the ability to use this familiar in synergies with Tier 5 familiars |
Note that:
- Marks for all
Combat skills (including
Slayer) have a chance of being obtained on each hit rather than on kill
Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
Prayer marks can only be found when using a prayer that costs points per player attack
Magic marks can be found when doing
Alt. Magic
Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area
Mark Discovery Chance
The chance of discovering a mark for each action is given by the following formula:
[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier} }[/math]
Where:
- Tier is the familiar's tier
- Equipped Modifier is either:
- 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
- 2 if the familiar is equipped & discovered in a
Combat skill
- 1 otherwise
- Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
Note: For Firemaking the highest chance is achieved when burning the log with the highest
Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
[math]\displaystyle{ \text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil }[/math]
Where:
- Mark Chance is the Mark Chance from above
- Confidence Chance is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
Skill | Summon | Tier | 50% Confidence | 75% Confidence | 90% Confidence | 95% Confidence |
---|---|---|---|---|---|---|
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 3839 | 7678 | 12752 | 16591 | |
3 | 1344 | 2688 | 4465 | 5809 | ||
2 | 734 | 1468 | 2437 | 3171 | ||
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 1029 | 2058 | 3418 | 4446 |
Maximising Mark Discovery Chance
The chance of acquiring marks over time for a familiar can be increased by:
- Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding
Alt. Magic), and double the chance for
Combat skills as well as
Alt. Magic
- Burning the log with the highest
Mastery level for
Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
- Minimising the action time for the following resource-consuming skills:
Cooking,
Smithing,
Fletching,
Crafting,
Runecrafting, and
Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
- For
Combat in particular:
- Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
- Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval
Gaining Summoning XP
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.
Creating Summoning Tablets
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets.
The interval can be reduced by using -5% with Forest Trail, -5% with
Rune Crawl, -3% with the
Elite Pillar of Expertise, -5% from
Qimican, -15% with the
Eagle and
Fox synergy, -10% with the
Superior Summoning Skillcape, -10% with the
Summoner's Altar, -2% with
Harold, -3% with 944
Cartography Hex Mastery, -1s with the
Necromancer Set (purchased from the
Shop with Slayer Coins), -0.3s with
Old Summoning Gloves, and -0.2s with
Ring of Summoning. This gives a total of 58% interval reduction and 1.5s flat interval reduction resulting in a 0.6s action time.
The number of tablets created can be increased by +3 with Runic Trail, +6 with
Rune Crawl, +20 with
Elite Pillar of Endowment, up to +5 with Necromancer Potion, +2 for each
Necromancer Set piece and an additional +5 when wearing the entire set, +15 with
Summoning Scrolls, +3 with
Old Summoning Gloves, +10 with the 95% Mastery Pool Checkpoint for Summoning, +10 with the
Summoning Skillcape, and +10 at 99 mastery for that tablet for a total of +95 additional tablets per craft.
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]
For example, creating Pig summoning tablets (requiring
Level 25) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.
Using Familiars
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, Occultist and
Witch Summoning Tablets will only be consumed, and provide XP, through combat, not
Alt. Magic.
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts} }[/math]
Where [math]\displaystyle{ \text{XP Boosts} }[/math] is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.
For example, when cooking with Pig Summoning Tablets equipped (
Level 25 required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625 }[/math] xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.
Synergies
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between Golbin Thief (Tier 1) and
Minotaur (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.
While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the Ent +
Mole Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
For combat tablets, 2 of each tablet will be used. Nearly all combat summons are consumed when the summon attacks. One exception is the Fox +
Unicorn synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health.
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.
Summoning Marks
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the Gathering Summoning Marks section.
Summoning Tablets
Non-combat Summons
Name | DLC | Level | Tier | Creation XP | Shards | Cost of shards | |
---|---|---|---|---|---|---|---|
Ent | 1 | 1 | 5 | 6x![]() | 1,200 | ||
Mole | 5 | 1 | 7 | 6x![]() | 1,200 | ||
Octopus | 15 | 1 | 11 | 6x![]() | 1,200 | ||
Pig | 25 | 2 | 15 | 8x![]() ![]() | 4,000 | ||
Crow | 35 | 2 | 19 | 8x![]() ![]() | 4,000 | ||
Leprechaun | 45 | 2 | 23 | 8x![]() ![]() | 4,000 | ||
Monkey | 55 | 3 | 27 | 10x![]() ![]() ![]() | 8,800 | ||
Salamander | 65 | 3 | 31 | 10x![]() ![]() ![]() | 8,800 | ||
Bear | 80 | 3 | 37 | 10x![]() ![]() ![]() | 8,800 | ||
Devil | 90 | 3 | 41 | 10x![]() ![]() ![]() | 8,800 | ||
![]() | Eagle | 100 | 4 | 45 | 12x![]() ![]() ![]() | 11,200 | |
![]() | Owl | 105 | 4 | 47 | 12x![]() ![]() ![]() | 11,200 | |
![]() | Beaver | 110 | 5 | 49 | 14x![]() ![]() ![]() | 11,600 | |
![]() | Fox | 115 | 5 | 51 | 14x![]() ![]() ![]() | 11,600 |
Name | DLC | Level | Tier | Creation XP | Shards | Cost of shards | |
---|---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Golem | Error creating thumbnail: File missing | 1 | 1 | 688 | 12x Error creating thumbnail: File missing | 12,000 |
Error creating thumbnail: File missing | Abyssal Ent | Error creating thumbnail: File missing | 5 | 1 | 709 | 12x Error creating thumbnail: File missing | 12,000 |
Error creating thumbnail: File missing | Abyssal Mole | Error creating thumbnail: File missing | 10 | 1 | 936 | 12x Error creating thumbnail: File missing | 12,000 |
Error creating thumbnail: File missing | Abyssal Octopus | Error creating thumbnail: File missing | 15 | 1 | 1,215 | 12x Error creating thumbnail: File missing | 12,000 |
Error creating thumbnail: File missing | Abyssal Pig | Error creating thumbnail: File missing | 20 | 2 | 1,559 | 16x Error creating thumbnail: File missing | 16,000 |
Error creating thumbnail: File missing | Abyssal Crow | Error creating thumbnail: File missing | 25 | 2 | 2,443 | 16x Error creating thumbnail: File missing | 16,000 |
Error creating thumbnail: File missing | Abyssal Leprechaun | Error creating thumbnail: File missing | 30 | 2 | 3,089 | 16x Error creating thumbnail: File missing | 16,000 |
Error creating thumbnail: File missing | Abyssal Monkey | Error creating thumbnail: File missing | 35 | 3 | 3,811 | 20x Error creating thumbnail: File missing | 20,000 |
Error creating thumbnail: File missing | Abyssal Salamander | Error creating thumbnail: File missing | 40 | 3 | 4,557 | 20x Error creating thumbnail: File missing | 20,000 |
Error creating thumbnail: File missing | Abyssal Bear | Error creating thumbnail: File missing | 45 | 3 | 5,089 | 20x Error creating thumbnail: File missing | 20,000 |
Error creating thumbnail: File missing | Abyssal Devil | Error creating thumbnail: File missing | 50 | 3 | 5,065 | 20x Error creating thumbnail: File missing | 20,000 |
Error creating thumbnail: File missing | Void Wisp | Error creating thumbnail: File missing | 55 | 3 | 8,021 | 24x Error creating thumbnail: File missing | 24,000 |
Combat Summons
Name | DLC | Level | Tier | Creation XP | Shards | Cost of shards | Max Hit | |
---|---|---|---|---|---|---|---|---|
Golbin Thief | 1 | 1 | 5 | 6x![]() | 1,200 | 21 | ||
Occultist | 5 | 1 | 7 | 6x![]() | 1,200 | 40 | ||
Wolf | 15 | 1 | 11 | 6x![]() | 1,200 | 59 | ||
Minotaur | 25 | 2 | 15 | 8x![]() ![]() | 4,000 | 78 | ||
Centaur | 35 | 2 | 19 | 8x![]() ![]() | 4,000 | 97 | ||
Witch | 45 | 2 | 23 | 8x![]() ![]() | 4,000 | 116 | ||
Cyclops | 55 | 3 | 27 | 10x![]() ![]() ![]() | 8,800 | 135 | ||
Yak | 65 | 3 | 31 | 10x![]() ![]() ![]() | 8,800 | 154 | ||
![]() | Tortoise | ![]() | 70 | 1 | 33 | 14x![]() ![]() | 5,200 | 160 |
Unicorn | 80 | 3 | 37 | 10x![]() ![]() ![]() | 8,800 | 173 | ||
Dragon | 90 | 3 | 41 | 10x![]() ![]() ![]() | 8,800 | 192 | ||
![]() | Lightning Spirit | 100 | 4 | 45 | 12x![]() ![]() ![]() | 11,200 | 202 | |
![]() | Siren | 105 | 4 | 47 | 12x![]() ![]() ![]() | 11,200 | 207 | |
![]() | Spider | 110 | 5 | 49 | 14x![]() ![]() ![]() | 13,600 | 212 | |
![]() | Spectre | 115 | 5 | 51 | 14x![]() ![]() ![]() | 13,600 | 217 |
Name | DLC | Level | Tier | Creation XP | Shards | Cost of shards | Max Hit | |
---|---|---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Imp | Error creating thumbnail: File missing | 1 | 1 | 688 | 12x Error creating thumbnail: File missing | 12,000 | 100 |
Error creating thumbnail: File missing | Abyssal Golbin Thief | Error creating thumbnail: File missing | 5 | 1 | 709 | 12x Error creating thumbnail: File missing | 12,000 | 200 |
Error creating thumbnail: File missing | Abyssal Occultist | Error creating thumbnail: File missing | 10 | 1 | 936 | 12x Error creating thumbnail: File missing | 12,000 | 400 |
Error creating thumbnail: File missing | Abyssal Wolf | Error creating thumbnail: File missing | 15 | 1 | 1,215 | 12x Error creating thumbnail: File missing | 12,000 | 500 |
Error creating thumbnail: File missing | Abyssal Minotaur | Error creating thumbnail: File missing | 20 | 2 | 1,559 | 16x Error creating thumbnail: File missing | 16,000 | 700 |
Error creating thumbnail: File missing | Abyssal Centaur | Error creating thumbnail: File missing | 25 | 2 | 2,443 | 16x Error creating thumbnail: File missing | 16,000 | 900 |
Error creating thumbnail: File missing | Abyssal Witch | Error creating thumbnail: File missing | 30 | 2 | 3,089 | 16x Error creating thumbnail: File missing | 16,000 | 1,100 |
Error creating thumbnail: File missing | Abyssal Cyclops | Error creating thumbnail: File missing | 35 | 3 | 3,811 | 20x Error creating thumbnail: File missing | 20,000 | 1,300 |
Error creating thumbnail: File missing | Abyssal Yak | Error creating thumbnail: File missing | 40 | 3 | 4,557 | 20x Error creating thumbnail: File missing | 20,000 | 1,500 |
Error creating thumbnail: File missing | Abyssal Unicorn | Error creating thumbnail: File missing | 45 | 3 | 5,089 | 20x Error creating thumbnail: File missing | 20,000 | 1,700 |
Error creating thumbnail: File missing | Abyssal Dragon | Error creating thumbnail: File missing | 50 | 3 | 5,065 | 20x Error creating thumbnail: File missing | 20,000 | 1,900 |
Error creating thumbnail: File missing | Eldritch Eyeball | Error creating thumbnail: File missing | 55 | 3 | 8,021 | 24x Error creating thumbnail: File missing | 24,000 | 2,200 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +1 Shard Cost Reduction for this Summoning Tablet only. |
60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +1 Shard Cost Reduction for this Summoning Tablet only. |
99 | +10 Base Quantity for this Summoning Tablet only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,450,000 xp | +5% Summoning Mastery XP for Melvor Realm only |
25% | 3,625,000 xp | -1 Shard Cost when creating Tier 1 Familiars in Summoning -1 Shard Cost when creating Tier 2 Familiars in Summoning |
50% | 7,250,000 xp | +10% chance to preserve resources in Summoning for Melvor Realm only |
95% | 13,775,000 xp | +10 base primary resource quantity gained in Summoning for Melvor Realm only -1 Shard Cost when creating Tier 3 Familiars in Summoning |
Total Mastery Pool XP | 14,500,000 |
Skillcapes
Regular Skillcape
The Summoning Skillcape is the skillcape for the Summoning skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Summoning skill. The Summoning Skillcape offers the following benefits when worn:
+20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning
Superior Skillcape
The Superior Summoning Skillcape is the superior skillcape for the Summoning skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Summoning skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval
Pet
Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.
Mark is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
Pet | Name | DLC | Effect |
---|---|---|---|
Tim the Wolf | -1 Shard cost when creating Melvor Realm Familiars in Summoning | ||
Mark | +10% Chance to preserve Summoning Charges |
Potion
The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.
Necromancer Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 15 | +1 base primary resource quantity gained in Summoning |
![]() | II | 30 | +2 base primary resource quantity gained in Summoning |
![]() | III | 45 | +3 base primary resource quantity gained in Summoning |
![]() | IV | 60 | +5 base primary resource quantity gained in Summoning |
The Dark Ritual Potion can be used to decrease the item cost of Summoning Tablets in the Abyssal realm.
Dark Ritual Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
Error creating thumbnail: File missing Error creating thumbnail: File missing | I | 1 | +5% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only |
Error creating thumbnail: File missing Error creating thumbnail: File missing | II | 2 | +10% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only |
Error creating thumbnail: File missing Error creating thumbnail: File missing | III | 3 | +15% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only |
Error creating thumbnail: File missing Error creating thumbnail: File missing | IV | 4 | +25% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only |
Skill Boosts
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
- Increased Skill XP: Increases the amount of experience points (XP) gained.
- Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
- Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
- Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
- Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |