Module:Prayer: Difference between revisions

From Melvor Idle
(Created the basic outline for Prayer module.)
 
(Removed functions in favour of manual tables)
 
(40 intermediate revisions by 5 users not shown)
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local p = {}
local p = {}
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local ItemSources = require('Module:Items/SourceTables')
local Num = require('Module:Number')


function p.getPrayerByID(id)
function p.getPrayerByID(id)
  local result = Shared.clone(SkillData.Prayer[id + 1])
return GameData.getEntityByID('prayers', id)
  if result ~= nil and result.id == nil then result.id = id end
  return result
end
end


function p.getPrayer(name)
function p.getPrayer(name)
  local result = nil
return GameData.getEntityByName('prayers', name)
  for i, prayer in pairs(SkillData.Prayer) do
end
    local prayName = prayer.name
 
    if prayName == name then
function p.getPrayers(checkFunc)
      result = Shared.clone(prayer)
return GameData.getEntities('prayers', checkFunc)
      result.id = i - 1
end
      break
 
    end
--Returns the expansion icon for the prayer if it has one
  end
function p.getExpansionIcon(frame)
  return result
local prayerName = frame.args ~= nil and frame.args[1] or frame
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
end
return Icons.getExpansionIcon(prayer.id)
end
end


function p.getPrayerCost(prayer)
function p.getPrayerCost(prayer)
  local costLines = {}
local costLines = {}
  if prayer.pointsPerPlayer > 0 then
if prayer.pointsPerPlayer > 0 then
    local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
  end
end
  if prayer.pointsPerEnemy > 0 then
if prayer.pointsPerEnemy > 0 then
    local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
  end
end
  if prayer.pointsPerRegen > 0 then
if prayer.pointsPerRegen > 0 then
    local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
  end
end
  return table.concat(costLines, '<br/>')
return table.concat(costLines, '<br/>')
end
end


function p.formatEffectLine(var, val)
function p._getPrayerEffect(prayer, asList)
  if var == 'prayerBonusDefence' then
if asList == nil then asList = false end
    return '+'..val..'% [[Combat#Melee Evasion Rating|Melee Evasion Rating]]'
 
  elseif var == 'prayerBonusStrength' then
local lineSep = (asList and '\n' or '<br>')
    return '+'..val..'% [[Combat#Melee Max Hit|Melee Strength]]'
local chr = (asList and '* ' or '')
  elseif var == 'prayerBonusAttack' then
local bonusLines = {}
    return '+'..val..'% [[Combat#Melee Accuracy Rating|Melee Accuracy Rating]]'
  elseif var == 'prayerBonusDefenceRanged' then
if prayer.isUnholy then
    return '+'..val..'% [[Combat#Ranged Evasion Rating|Ranged Evasion Rating]]'
table.insert(bonusLines, "For each Unholy Mark stack on the enemy:")
  elseif var == 'prayerBonusAttackRanged' then
end
    return '+'..val..'% [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]]'
  elseif var == 'prayerBonusStrengthRanged' then
if type(prayer.modifiers) == 'table' then
    return '+'..val..'% [[Combat#Ranged Max Hit|Ranged Strength]]'
local formatLine = function(text) return chr .. text end
  elseif var == 'prayerBonusDefenceMagic' then
 
    return '+'..val..'% [[Combat#Magic Evasion Rating|Ranged Evasion Rating]]'
table.insert(bonusLines, Modifiers.getModifiersText(prayer.modifiers, false, false, 10, formatLine, lineSep))
  elseif var == 'prayerBonusAttackMagic' then
end
    return '+'..val..'% [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]]'
 
  elseif var == 'prayerBonusDamageMagic' then
if type(prayer.enemyModifiers) == 'table' then
    return '+'..val..'% [[Combat#Magic Max Hit|Magic Damage]]'
local formatLine = function(text) return chr .. 'Gives the enemy: ' .. text end
  elseif var == 'prayerBonusHitpoints' then
    return val..'x Restore Rate for [[Hitpoints]]'
table.insert(bonusLines, Modifiers.getModifiersText(prayer.enemyModifiers, false, false, 10, formatLine, lineSep))
  elseif var == 'prayerBonusProtectItem' then
end
    return 'Prevents losing an item upon [[Death]]'
 
  elseif var == 'prayerBonusProtectFromMelee' then
if prayer.pointsPerPlayer > 0 then
    return '85% chance to dodge Melee attacks'
-- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values
  elseif var == 'prayerBonusProtectFromRanged' then
-- displayed to the player are multiplied by 10 in the standard game mode
    return '85% chance to dodge Ranged attacks'
local xpRatio = 1 / 30
  elseif var == 'prayerBonusProtectFromMagic' then
local val = xpRatio * prayer.pointsPerPlayer
    return '85% chance to dodge Magic attacks'
table.insert(bonusLines, chr .. "+" .. Num.round(val, 3, 3) .. " Prayer XP per damage done")
  elseif var == 'prayerBonusHitpointHeal' then
end
    return 'Heal +'..val..'% HP when HP falls below 10%'
return table.concat(bonusLines, lineSep)
  elseif var == 'prayerBonusDamageReduction' then
    return '+'..val..'% [[Damage Reduction]]'
  else
    return '+'..val..' of unknown bonus '..var..'[[Category:Unknown Prayer Bonus]]'
  end
end
end


function p.getPrayerEffect(prayer, asList)
function p.getPrayerEffect(frame)
  if asList == nil then asList = false end
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
  local chr = asList and '* ' or ''
local asListTxt = frame.args ~= nil and frame.args[2] or frame[2]
  local bonusLines = {}
local asList = asListTxt ~= nil and asListTxt ~= 'false' and asListTxt ~= 'no'
  for i, var in Shared.skpairs(prayer.vars) do
local prayer = p.getPrayer(prayerName)
    local val = prayer.values[i]
if prayer == nil then
    table.insert(bonusLines, chr..p.formatEffectLine(var, val))
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
  end
end


  if prayer.pointsPerPlayer > 0 then
return p._getPrayerEffect(prayer, asList)
    local val = 0.2 * prayer.pointsPerPlayer
    table.insert(bonusLines, chr.."+"..Shared.round(val, 2, 2).." Prayer XP per damage done")
  end
 
  return table.concat(bonusLines, '\r\n')
end
end


function p._getPrayerStat(prayer, statName)
function p._getPrayerStat(prayer, statName)
  if statName == "prayerCost" then
if statName == "prayerCost" then
    return p.getPrayerCost(prayer)
return p.getPrayerCost(prayer)
  elseif statName == "prayerEffect" then
elseif statName == "prayerEffect" then
    return p.getPrayerEffect(prayer)
return p._getPrayerEffect(prayer)
  elseif statName == "prayerEffectList" then
elseif statName == "prayerEffectList" then
    return p.getPrayerEffect(prayer, true)
return p.getPrayerEffect(prayer)
  else
elseif statName == 'prayerLevel' then
    return prayer[statName]
return Skills.getRecipeRequirementText('Prayer', prayer)
  end
else
return prayer[statName]
end
end
end


function p.getPrayerStat(frame)
function p.getPrayerStat(frame)
  local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local prayer = p.getPrayer(prayerName)
local prayer = p.getPrayer(prayerName)
  if prayer == nil then
if prayer == nil then
    return "ERROR: Could not find a prayer named "..prayerName
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
  end
end
 
return p._getPrayerStat(prayer, statName)
end
 
function p._getPrayerCategories(prayer)
return '[[Category:Prayers]]'
end
 
function p.getPrayerCategories(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
end
 
return p._getPrayerCategories(prayer)
end
 
-- Returns only the regular prayers.
function p.getPrayerTable(frame)
local func = function(prayer)
return not prayer.isUnholy and not prayer.isAbyssal
end
return p.getPrayerTableFiltered(frame, func)
end
 
function p.getUnholyPrayerTable(frame)
return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isUnholy end)
end
 
function p.getAbyssalPrayerTable(frame)
return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isAbyssal end, 'Abyssal Realm')
end
 
-- Realm is defined "manually" here to define custom styling
function p.getPrayerTableFiltered(frame, prayerPredicate, realm)
local skillID = 'Prayer'
local realm = realm or 'Melvor Realm'
local html = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
 
html:tag('tr'):addClass('headerRow-0')
:tag('th'):attr('colspan', 2)
  :wikitext('Prayer')
:tag('th'):wikitext('DLC')
:tag('th'):wikitext(Icons.Icon({'Prayer', type='skill', notext=true}) .. '<br>Level')
:tag('th'):wikitext('Effects')
:tag('th'):wikitext('Point Cost')
 
local prayerList = p.getPrayers(prayerPredicate)
table.sort(prayerList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)
 
for i, prayer in ipairs(prayerList) do
local level = Skills.getRecipeLevel(skillID, prayer)
local reqText = Skills.getRecipeRequirementText(skillID, prayer)
html:tag('tr')
:tag('td'):wikitext(Icons.Icon({prayer.name, type='prayer', notext=true}))
:tag('td'):wikitext('[[' .. prayer.name .. ']]')
:tag('td'):wikitext(Icons.getDLCColumnIcon(prayer.id))
  :css('text-align', 'center')
  :attr('data-sort-value', Icons.getExpansionID(prayer.id))
:tag('td'):wikitext(level)
  :css('text-align', 'center')
:tag('td'):wikitext(p._getPrayerEffect(prayer))
:tag('td'):wikitext(p.getPrayerCost(prayer))
end


  return p._getPrayerStat(prayer, statName)
return tostring(html)
end
end


return p
return p

Latest revision as of 13:02, 8 July 2024

Documentation for this module may be created at Module:Prayer/doc

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local ItemSources = require('Module:Items/SourceTables')
local Num = require('Module:Number')

function p.getPrayerByID(id)
	return GameData.getEntityByID('prayers', id)
end

function p.getPrayer(name)
	return GameData.getEntityByName('prayers', name)
end

function p.getPrayers(checkFunc)
	return GameData.getEntities('prayers', checkFunc)
end

--Returns the expansion icon for the prayer if it has one
function p.getExpansionIcon(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end
	
	return Icons.getExpansionIcon(prayer.id)
end

function p.getPrayerCost(prayer)
	local costLines = {}
	if prayer.pointsPerPlayer > 0 then
		local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
		table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
	end
	if prayer.pointsPerEnemy > 0 then
		local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
		table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
	end
	if prayer.pointsPerRegen > 0 then
		local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
		table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
	end
	return table.concat(costLines, '<br/>')
end

function p._getPrayerEffect(prayer, asList)
	if asList == nil then asList = false end

	local lineSep = (asList and '\n' or '<br>')
	local chr = (asList and '* ' or '')
	local bonusLines = {}
	
	if prayer.isUnholy then
		table.insert(bonusLines, "For each Unholy Mark stack on the enemy:")
	end
	
	if type(prayer.modifiers) == 'table' then
		local formatLine = function(text) return chr .. text	end

		table.insert(bonusLines, Modifiers.getModifiersText(prayer.modifiers, false, false, 10, formatLine, lineSep))
	end

	if type(prayer.enemyModifiers) == 'table' then
		local formatLine = function(text) return chr .. 'Gives the enemy: ' .. text	end
		
		table.insert(bonusLines, Modifiers.getModifiersText(prayer.enemyModifiers, false, false, 10, formatLine, lineSep))
	end

	if prayer.pointsPerPlayer > 0 then
		-- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values
		-- displayed to the player are multiplied by 10 in the standard game mode
		local xpRatio = 1 / 30
		local val = xpRatio * prayer.pointsPerPlayer
		table.insert(bonusLines, chr .. "+" .. Num.round(val, 3, 3) .. " Prayer XP per damage done")
	end
	return table.concat(bonusLines, lineSep)
end

function p.getPrayerEffect(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
	local asListTxt = frame.args ~= nil and frame.args[2] or frame[2]
	local asList = asListTxt ~= nil and asListTxt ~= 'false' and asListTxt ~= 'no'
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end

	return p._getPrayerEffect(prayer, asList)
end

function p._getPrayerStat(prayer, statName)
	if statName == "prayerCost" then
		return p.getPrayerCost(prayer)
	elseif statName == "prayerEffect" then
		return p._getPrayerEffect(prayer)
	elseif statName == "prayerEffectList" then
		return p.getPrayerEffect(prayer)
	elseif statName == 'prayerLevel' then
		return Skills.getRecipeRequirementText('Prayer', prayer)
	else
		return prayer[statName]
	end
end

function p.getPrayerStat(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end

	return p._getPrayerStat(prayer, statName)
end

function p._getPrayerCategories(prayer)
	return '[[Category:Prayers]]'
end

function p.getPrayerCategories(frame)
	local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
	local prayer = p.getPrayer(prayerName)
	if prayer == nil then
		return Shared.printError('No prayer named "' .. prayerName .. '" exists in the data module')
	end

	return p._getPrayerCategories(prayer)
end

-- Returns only the regular prayers.
function p.getPrayerTable(frame)
	local func = function(prayer)
		return not prayer.isUnholy and not prayer.isAbyssal
	end
	
	return p.getPrayerTableFiltered(frame, func)
end

function p.getUnholyPrayerTable(frame)
	return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isUnholy end)
end

function p.getAbyssalPrayerTable(frame)
	return p.getPrayerTableFiltered(frame, function(prayer) return prayer.isAbyssal end, 'Abyssal Realm')
end

-- Realm is defined "manually" here to define custom styling
function p.getPrayerTableFiltered(frame, prayerPredicate, realm)
	local skillID = 'Prayer'
	local realm = realm or 'Melvor Realm'
	
	local html = mw.html.create('table')
		:addClass('wikitable sortable stickyHeader')

	html:tag('tr'):addClass('headerRow-0')
			:tag('th'):attr('colspan', 2)
					  :wikitext('Prayer')
			:tag('th'):wikitext('DLC')
			:tag('th'):wikitext(Icons.Icon({'Prayer', type='skill', notext=true}) .. '<br>Level')
			:tag('th'):wikitext('Effects')
			:tag('th'):wikitext('Point Cost')

	local prayerList = p.getPrayers(prayerPredicate)
	table.sort(prayerList, function(a, b) return Skills.standardRecipeSort(skillID, a, b) end)

	for i, prayer in ipairs(prayerList) do
		local level = Skills.getRecipeLevel(skillID, prayer)
		local reqText = Skills.getRecipeRequirementText(skillID, prayer)
		
		html:tag('tr')
				:tag('td'):wikitext(Icons.Icon({prayer.name, type='prayer', notext=true}))
				:tag('td'):wikitext('[[' .. prayer.name .. ']]')
				:tag('td'):wikitext(Icons.getDLCColumnIcon(prayer.id))
						  :css('text-align', 'center')
						  :attr('data-sort-value', Icons.getExpansionID(prayer.id))
				:tag('td'):wikitext(level)
						  :css('text-align', 'center')
				:tag('td'):wikitext(p._getPrayerEffect(prayer))
				:tag('td'):wikitext(p.getPrayerCost(prayer))
	end

	return tostring(html)
end

return p