Ancient Relics: Difference between revisions

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== List of Ancient Relics ==
== List of Ancient Relics ==
===Melvor Realm===
===Melvor Realm===
{|class="wikitable sortable lighttable stickyHeader"
! colspan="2"| Skill
!Relic
!Modifiers
|-
| rowspan="7" | {{Skill|Agility|notext=true}} || rowspan="7" | [[Agility]]
|-
| 1 || +50% Agility Mastery XP for Melvor Realm only
|-
| 2 || Item cost reduction in Agility can now reach 100% <br> -10% Melvor Realm Agility Obstacle Item Costs
|-
| 3 || -10% Attack Interval
|-
| 4 || -10% Melvor Realm Agility Obstacle Build Costs
|-
| 5 || +10% chance to convert a successful hit from the Target into a miss
|-
| 6 || Remove all debuffs from Agility Obstacles
|-
| rowspan="7" | {{Skill|Archaeology|notext=true}} || rowspan="7" | [[Archaeology]]
|-
| 1 || +50% Archaeology Mastery XP
|-
| 2 || +3 levels of the Brush Tool in Archaeology <br> +3 levels of the Shovel Tool in Archaeology <br> +3 levels of the Trowel Tool in Archaeology <br> +3 levels of the Sieve Tool in Archaeology
|-
| 3 || +1 base primary resource quantity gained in Archaeology
|-
| 4 || +2 dig site map slots
|-
| 5 || +10 GP gained per Archaeology Skill Level when locating no Artefact from an excavation action
|-
| 6 || x2 Consumable Items received from Archaeology
|-
| rowspan="7" | {{Skill|Astrology|notext=true}} || rowspan="7" |  [[Astrology]]
|-
| 1 || +50% Astrology Mastery XP for Melvor Realm only
|-
| 2 || +25% Mastery XP for Melvor Realm only
|-
| 3 || 1% increased chance to locate Ancient Relics
|-
| 4 || +25% Mastery Pool XP Cap
|-
| 5 || -20% Astrology Interval
|-
| 6 || All modifiers in a completed Astrology Constellation for Melvor Realm are doubled
|-
| rowspan="7" | {{Skill|Attack|notext=true}} || rowspan="7" |  [[Attack]]
|-
| 1 || +10% of Maximum Hit added to Minimum Hit
|-
| 2 || +25% Melee Accuracy Rating
|-
| 3 || +10 Hidden Attack Level
|-
| 4 || -15% Melee Attack Interval
|-
| 5 || Gives the Enemy: -10% Damage Reduction
|-
| 6 || Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight
|-
| rowspan="7" | {{Skill|Cartography|notext=true}} || rowspan="7" |  [[Cartography]]
|-
| 1 || -25% Cartography Interval
|-
| 2 || +50% map excavation actions when upgrading in Cartography
|-
| 3 || +5 Cartography sight range
|-
| 4 || +5 Cartography survey range
|-
| 5 || -30% Cartography travel costs
|-
| 6 || -100% dig site map refinement cost
|-
| rowspan="7" | {{Skill|Cooking|notext=true}} || rowspan="7" |  [[Cooking]]
|-
| 1 || +50% Cooking Mastery XP for Melvor Realm only
|-
| 2 || +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled)
|-
| 3 || +30% Food Healing Value
|-
| 4 || +100% Global Perfect Cook chance
|-
| 5 || -25% Passive Cook Interval
|-
| 6 || +10% Lifesteal
|-
| rowspan="7" | {{Skill|Crafting|notext=true}} || rowspan="7" |  [[Crafting]]
|-
| 1 || +50% Crafting Mastery XP for Melvor Realm only
|-
| 2 || +10 base primary resource quantity gained in Crafting for Bags nodes
|-
| 3 || -25% Crafting Interval
|-
| 4 || All Mastery Tokens grant +0.1% of the maximum Mastery Pool XP for the respective Skill
|-
| 5 || +100% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled)
|-
| 6 || +90% chance for Urns produced in Crafting to be Enchanted
|-
| rowspan="7" | {{Skill|Defence|notext=true}} || rowspan="7" |  [[Defence]]
|-
| 1 || +10% Reflect Damage
|-
| 2 || +25% Global Evasion
|-
| 3 || +10% chance to convert a successful hit from the Target into a miss
|-
| 4 || +10 Hidden Defence Level
|-
| 5 || +3% Damage Reduction
|-
| 6 || Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns)
|-
| rowspan="7" | {{Skill|Farming|notext=true}} || rowspan="7" |  [[Farming]]
|-
| 1 || +50% Farming Mastery XP for Melvor Realm only
|-
| 2 || +100% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops (Bypass Gamemode Limitation)
|-
| 3 || -25% Farming Interval
|-
| 4 || -1 seed cost to plant Allotments in Farming (Cost cannot go below 1)
|-
| 5 || 10% increased chance to locate a Skill Pet
|-
| 6 || +100% base primary resource quantity gained in Farming for Melvor Realm only
|-
| rowspan="7" | {{Skill|Firemaking|notext=true}} || rowspan="7" |  [[Firemaking]]
|-
| 1 || +50% Firemaking Mastery XP for Melvor Realm only
|-
| 2 || +250% GP gained from Firemaking
|-
| 3 || +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled)
|-
| 4 || +100% chance to gain Stardust in Firemaking
|-
| 5 || 1% increased chance to locate Ancient Relics
|-
| 6 || +5% chance to apply Burn when attacking
|-
|}
{{AncientRelicsTable|abyssal=false}}
{{AncientRelicsTable|abyssal=false}}
===Abyssal Realm===
===Abyssal Realm===

Revision as of 16:04, 11 July 2024

This page is up to date (v1.3.1).

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.

Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.

Melvor Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
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    Fishing
    and
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    Cooking
    are locked until
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    Impending Darkness Event
    (IDE) has been completed.
  • Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
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    Prayer
    and
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    Slayer
    ). Each choice increases the respective skill's level cap by 15 (20 for
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    Cartography
    and
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    Archaeology
    ).
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    Combat
    level caps automatically increase by 5 when defeating a Dungeon for the first time.
  • Before completing the
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    Impending Darkness Event
    , skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
  • After Impending Darkness, each completed TotH.svg Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When
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    Throne of the Herald
    is completed, every skill will have their caps set to 120.
    • Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (
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      Miolite Caves
      and
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      Infernal Stronghold
      ) before completing IDE.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
  • Ancient Relics uses the
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    Hardcore
    Combat Triangle.
  • After
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    Throne of the Herald
    has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
  • A number of requirement changes have been made:
    • Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
    • Golem Territory requires 1 completion of
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      Frozen Cove
      .
    • Into the Mist no longer requires Slayer.
    • Impending Darkness requires 1 clear of Underwater City.
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      Cooking Upgrade 1
      can be purchased for 5,000,000GP after 1 clear of
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      Bandit Base
      .

Abyssal Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
    Error creating thumbnail: File missing
    Prayer
    ). Each choice increases the respective skill's level cap by 15.
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    Combat
    level caps automatically increase by 10 when defeating an Abyss for the first time.
  • Upon completion of
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    The Final Depth
    , all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
  • Ancient Relics uses the
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    Hardcore
    Reversed Combat Triangle.

Acquiring Ancient Relics

The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.

Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in Combat Areas, Slayer Areas, Dungeons and Strongholds. Abyssal Realm combat relics can only be obtained in Abyssal Combat Areas, Abyssal Slayer Areas, The Abyss and Abyssal Strongholds.

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Prayer

relics are only rolled while using prayers and

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Slayer

relics are only rolled while on a slayer task.

Melvor Realm Relics

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Corruption

and

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Harvesting

do not have any Melvor Realm Relics.

  • 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • An action in
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      Archaeology
      is a an action that results in an Artefact. Actions that result in Bones or Nothing will not roll for relics.
  • 1/33,333 (0.003%) for
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    Farming
    . With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/66,666 (0.003%) for
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    Township
    . With no relics unlocked, the rate is 1/13,333 (0.0075%).
    • Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
  • 1/133,333 (0.00075%) for all Combat Skills. With no relics unlocked, the rate is 1/26,666 (0.00375%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
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      Hitpoints
      relic 4 is an exception with a chance of 1/200,000 (0.0005%).

Abyssal Realm Relics

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Cartography

and

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Archaeology

do not have any Abyssal Realm Relics.

  • 1/400,000 (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is 1/80,000 (0.00125%).
  • 1/33,333 (0.003%) for
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    Farming
    . With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/40 (2.5%) for
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    Township
    . With no relics unlocked, the rate is 1/8 (12.5%).
    • Township will roll for abyssal relics once for every Abyssal Wave fight.
  • 1/363,636 (0.000275%) for
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    Slayer
    and
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    Prayer
    . With no relics unlocked, the rate is 1/72,727 (0.001375%).
  • 1/500,000 (0.0002%) for
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    Hitpoints
    . With no relics unlocked, the rate is 1/100,000 (0.001%).
  • 1/266,666 (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is 1/53,333 (0.001875%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
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      Corruption
      relics are only rolled for when the enemy is corrupted.


List of Ancient Relics

Melvor Realm


Template:AncientRelicsTable

Abyssal Realm

Template:AncientRelicsTable