Module:Items/ComparisonTables: Difference between revisions
From Melvor Idle
No edit summary |
(Add abyssal level and AR support to _getEquipmentTable; Shrunk Icons to 32px; Add DLC column) |
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Line 58: | Line 58: | ||
'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', | 'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', | ||
'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', | 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', | ||
'attackLevelRequired', 'strengthLevelRequired', 'defenceLevelRequired', | 'resistance', 'attackLevelRequired', 'strengthLevelRequired', | ||
' | 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired', | ||
'attackAbyssalLevel', 'strengthAbyssalLevel','defenceAbyssalLevel', | |||
'rangedAbyssalLevel', 'magicAbyssalLevel' | |||
} | } | ||
Line 87: | Line 89: | ||
local defBonusCols = 3 | local defBonusCols = 3 | ||
local lvlReqCols = 5 | local lvlReqCols = 5 | ||
local abyssalLvlReqCols = 5 | |||
local ndx = 1 | local ndx = 1 | ||
while Shared.tableCount(statColumns) >= ndx do | while Shared.tableCount(statColumns) >= ndx do | ||
Line 94: | Line 97: | ||
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end | if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end | ||
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end | if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end | ||
if Shared.contains(colName, 'AbyssalLevel') then abyssalLvlReqCols = abyssalLvlReqCols - 1 end | |||
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end | if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end | ||
table.remove(statColumns, ndx) | table.remove(statColumns, ndx) | ||
Line 106: | Line 110: | ||
if isWeaponType then | if isWeaponType then | ||
--Weapons have extra columns here for Attack Speed and "Two Handed?" | --Weapons have extra columns here for Attack Speed and "Two Handed?" | ||
table.insert(resultPart, '\r\n!colspan=" | table.insert(resultPart, '\r\n!colspan="5"|') | ||
else | else | ||
table.insert(resultPart, '\r\n!colspan=" | table.insert(resultPart, '\r\n!colspan="3"|') | ||
end | end | ||
if attBonusCols > 0 then | if attBonusCols > 0 then | ||
Line 124: | Line 128: | ||
if Shared.contains(statColumns, 'damageReduction') then | if Shared.contains(statColumns, 'damageReduction') then | ||
table.insert(resultPart, '\r\n!colspan="1"|DR') | table.insert(resultPart, '\r\n!colspan="1"|DR') | ||
end | |||
if Shared.contains(statColumns, 'resistance') then | |||
table.insert(resultPart, '\r\n!colspan="1"|AR') | |||
end | end | ||
if lvlReqCols > 0 then | if lvlReqCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"|Lvl Req') | table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"|Lvl Req') | ||
end | |||
if abyssalLvlReqCols > 0 then | |||
table.insert(resultPart, '\r\n!colspan="'..abyssalLvlReqCols..'"|A. Lvl Req') | |||
end | end | ||
if includeModifiers and includeDescription then | if includeModifiers and includeDescription then | ||
Line 137: | Line 147: | ||
table.insert(resultPart, '\r\n!Item') | table.insert(resultPart, '\r\n!Item') | ||
table.insert(resultPart, '\r\n!Name') | table.insert(resultPart, '\r\n!Name') | ||
table.insert(resultPart, '\r\n![[DLC]]') | |||
--Weapons have Attack Speed here | --Weapons have Attack Speed here | ||
if isWeaponType then | if isWeaponType then | ||
Line 179: | Line 190: | ||
end | end | ||
if Shared.contains(statColumns, 'damageReduction') then | if Shared.contains(statColumns, 'damageReduction') then | ||
table.insert(resultPart, '\r\n!'..Icons.Icon({' | table.insert(resultPart, '\r\n!'..Icons.Icon({'Damage Reduction', notext='true'})) | ||
end | |||
if Shared.contains(statColumns, 'resistance') then | |||
table.insert(resultPart, '\r\n!'..Icons.Icon({'Abyssal Resistance', notext='true'})) | |||
end | end | ||
--Level requirements | --Level requirements | ||
Line 196: | Line 210: | ||
if Shared.contains(statColumns, 'magicLevelRequired') then | if Shared.contains(statColumns, 'magicLevelRequired') then | ||
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'})) | table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'})) | ||
end | |||
if Shared.contains(statColumns, 'attackAbyssalLevel') then | |||
table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', class='abyss-icon', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'strengthAbyssalLevel') then | |||
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', class='abyss-icon', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'defenceAbyssalLevel') then | |||
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', class='abyss-icon', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'rangedAbyssalLevel') then | |||
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', class='abyss-icon', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'magicAbyssalLevel') then | |||
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', class='abyss-icon', notext='true'})) | |||
end | end | ||
--If includeModifiers is set to 'true', add the Modifiers column | --If includeModifiers is set to 'true', add the Modifiers column | ||
Line 214: | Line 243: | ||
local atkSpeed = Items._getItemStat(item, 'attackSpeed', true) | local atkSpeed = Items._getItemStat(item, 'attackSpeed', true) | ||
table.insert(resultPart, '\r\n|-') | table.insert(resultPart, '\r\n|-') | ||
table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size= | table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=32, notext=true})) | ||
table.insert(resultPart, '\r\n|' | table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', noicon=true})) | ||
table.insert(resultPart, '\r\n|'..Icons.getDLCColumnIcon(item.id)) | |||
table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style="text-align:right;" |'..Num.round(atkSpeed / 1000, 3, 1) .. 's') | table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style="text-align:right;" |'..Num.round(atkSpeed / 1000, 3, 1) .. 's') | ||
--That's the first list out of the way, now for 2-Handed | --That's the first list out of the way, now for 2-Handed | ||
Line 223: | Line 253: | ||
local statValue = Items._getItemStat(item, statName, true) | local statValue = Items._getItemStat(item, statName, true) | ||
table.insert(resultPart, '\r\n| style="text-align:right;" class="') | table.insert(resultPart, '\r\n| style="text-align:right;" class="') | ||
if string.find(statName, '^(.+)LevelRequired$') == nil then | if string.find(statName, '^(.+)LevelRequired$') == nil or string.find(statName, '^(.+)Abyssallevel$') == nil then | ||
if statValue > 0 then | if statValue > 0 then | ||
table.insert(resultPart, 'table-positive') | table.insert(resultPart, 'table-positive') | ||
Line 231: | Line 261: | ||
end | end | ||
table.insert(resultPart, '"|'..Num.formatnum(statValue)) | table.insert(resultPart, '"|'..Num.formatnum(statValue)) | ||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | if statName == 'magicDamageBonus' or statName == 'damageReduction' or statName == 'resistance' then table.insert(resultPart, '%') end | ||
end | end | ||
--If requested, add the item Modifiers | --If requested, add the item Modifiers | ||
Line 262: | Line 292: | ||
--Building rows for armour | --Building rows for armour | ||
table.insert(resultPart, '\r\n|-') | table.insert(resultPart, '\r\n|-') | ||
table.insert(resultPart, '\r\n|'..Icons.Icon({(item.name or 'Unknown'), type='item', size= | table.insert(resultPart, '\r\n|'..Icons.Icon({(item.name or 'Unknown'), type='item', size=32, notext=true})) | ||
table.insert(resultPart, '\r\n|' | table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', noicon=true})) | ||
table.insert(resultPart, '\r\n|'..Icons.getDLCColumnIcon(item.id)) | |||
for j, statName in pairs(statColumns) do | for j, statName in pairs(statColumns) do | ||
local statValue = Items._getItemStat(item, statName, true) | local statValue = Items._getItemStat(item, statName, true) | ||
Line 273: | Line 304: | ||
end | end | ||
table.insert(resultPart, '"|'..Num.formatnum(statValue)) | table.insert(resultPart, '"|'..Num.formatnum(statValue)) | ||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | if statName == 'magicDamageBonus' or statName == 'damageReduction' or statName == 'resistance' then table.insert(resultPart, '%') end | ||
end | end | ||
--If requested, add the item Modifiers | --If requested, add the item Modifiers |
Revision as of 01:08, 13 July 2024
Documentation for this module may be created at Module:Items/ComparisonTables/doc
local p = {}
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Num = require('Module:Number')
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
local styleOverrides = {
Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', "Bob's Rake", "Knight's Defender", "Ward of Flame Platebody"},
Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'},
Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves', 'Frostspark Boots', 'Freezing Touch Body', 'Lightning Boots'},
None = {},
NotMelee = {'Frostspark Boots', 'Freezing Touch Body', 'Lightning Boots'},
NotRanged = {},
NotMagic = {'Torrential Blast Crossbow', 'Spectral Ice Sword', 'Lightning Strike 1H Sword', 'FrostSpark 1H Sword'}
}
local function getSlotID(slot)
-- If slot is a slot name, convert it to the slot ID instead
local slotID = Shared.getNamespacedID('melvorD', slot)
local slotData = GameData.getEntityByID('equipmentSlots', slotID)
-- Validate slotID
if slotData == nil then
-- slotID invalid, check if user provided a slot name
slotData = GameData.getEntityByProperty('equipmentSlots', 'emptyName', slot)
if slotData == nil then
return nil
end
slotID = slotData.id
end
return slotID
end
local function getItemDesc(item)
if item.customDescription ~= nil then
return item.customDescription
elseif item.modifiers ~= nil then
return Modifiers.getModifiersText(item.modifiers, false, false)
else
return ''
end
end
function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
if includeModifiers == nil then includeModifiers = false end
if sortByName == nil then sortByName = false end
--Getting some lists set up here that will be used later
--First, the list of columns used by both weapons & armour
local statColumns = {
'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus',
'rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus',
'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus',
'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction',
'resistance', 'attackLevelRequired', 'strengthLevelRequired',
'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired',
'attackAbyssalLevel', 'strengthAbyssalLevel','defenceAbyssalLevel',
'rangedAbyssalLevel', 'magicAbyssalLevel'
}
if Shared.tableIsEmpty(itemList) then
return Shared.printError('You must select at least one item to get stats for')
end
local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon'))
or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type)
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
local ignoreColumns = Shared.clone(statColumns)
for i, item in pairs(itemList) do
local ndx = 1
while Shared.tableCount(ignoreColumns) >= ndx do
if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
table.remove(ignoreColumns, ndx)
else
ndx = ndx + 1
end
end
end
--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
local attBonusCols = 5
local strBonusCols = 2
local defBonusCols = 3
local lvlReqCols = 5
local abyssalLvlReqCols = 5
local ndx = 1
while Shared.tableCount(statColumns) >= ndx do
local colName = statColumns[ndx]
if Shared.contains(ignoreColumns, colName) then
if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
if Shared.contains(colName, 'AbyssalLevel') then abyssalLvlReqCols = abyssalLvlReqCols - 1 end
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
table.remove(statColumns, ndx)
else
ndx = ndx + 1
end
end
--Alright, let's start the table by building the shared header
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
if isWeaponType then
--Weapons have extra columns here for Attack Speed and "Two Handed?"
table.insert(resultPart, '\r\n!colspan="5"|')
else
table.insert(resultPart, '\r\n!colspan="3"|')
end
if attBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"|Attack Bonus')
end
if strBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"|Str. Bonus')
end
if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!colspan="1"|% Dmg Bonus')
end
if defBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"|Defence Bonus')
end
if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!colspan="1"|DR')
end
if Shared.contains(statColumns, 'resistance') then
table.insert(resultPart, '\r\n!colspan="1"|AR')
end
if lvlReqCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"|Lvl Req')
end
if abyssalLvlReqCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..abyssalLvlReqCols..'"|A. Lvl Req')
end
if includeModifiers and includeDescription then
table.insert(resultPart, '\r\n!colspan="2"|')
elseif includeModifiers or includeDescription then
table.insert(resultPart, '\r\n!colspan="1"|')
end
--One header row down, one to go
table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n!Item')
table.insert(resultPart, '\r\n!Name')
table.insert(resultPart, '\r\n![[DLC]]')
--Weapons have Attack Speed here
if isWeaponType then
table.insert(resultPart, '\r\n!Attack Speed')
table.insert(resultPart, '\r\n!Two Handed?')
end
--Attack bonuses
if Shared.contains(statColumns, 'slashAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'stabAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'blockAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Strength bonuses
if Shared.contains(statColumns, 'meleeStrengthBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedStrengthBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Defence bonuses
if Shared.contains(statColumns, 'meleeDefenceBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedDefenceBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDefenceBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Damage Reduction', notext='true'}))
end
if Shared.contains(statColumns, 'resistance') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Abyssal Resistance', notext='true'}))
end
--Level requirements
if Shared.contains(statColumns, 'attackLevelRequired') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'strengthLevelRequired') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'defenceLevelRequired') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedLevelRequired') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicLevelRequired') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'attackAbyssalLevel') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', class='abyss-icon', notext='true'}))
end
if Shared.contains(statColumns, 'strengthAbyssalLevel') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', class='abyss-icon', notext='true'}))
end
if Shared.contains(statColumns, 'defenceAbyssalLevel') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', class='abyss-icon', notext='true'}))
end
if Shared.contains(statColumns, 'rangedAbyssalLevel') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', class='abyss-icon', notext='true'}))
end
if Shared.contains(statColumns, 'magicAbyssalLevel') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', class='abyss-icon', notext='true'}))
end
--If includeModifiers is set to 'true', add the Modifiers column
if includeModifiers then
table.insert(resultPart, '\r\n!Modifiers')
end
--If includeDescription is set to 'true', add the Description column
if includeDescription then
table.insert(resultPart, '\r\n!Description')
end
if sortByName then
table.sort(itemList, function(a, b) return a.name < b.name end)
end
for i, item in ipairs(itemList) do
if isWeaponType then
--Building rows for weapons
local atkSpeed = Items._getItemStat(item, 'attackSpeed', true)
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=32, notext=true}))
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|'..Icons.getDLCColumnIcon(item.id))
table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style="text-align:right;" |'..Num.round(atkSpeed / 1000, 3, 1) .. 's')
--That's the first list out of the way, now for 2-Handed
table.insert(resultPart, '\r\n| style="text-align: right;"|')
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n| style="text-align:right;" class="')
if string.find(statName, '^(.+)LevelRequired$') == nil or string.find(statName, '^(.+)Abyssallevel$') == nil then
if statValue > 0 then
table.insert(resultPart, 'table-positive')
elseif statValue < 0 then
table.insert(resultPart, 'table-negative')
end
end
table.insert(resultPart, '"|'..Num.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' or statName == 'resistance' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n| ')
local txtLines = {}
if item.modifiers ~= nil then
table.insert(txtLines, Modifiers.getModifiersText(item.modifiers, true, false, 10))
end
--For items with a special attack, show the details
if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then
table.insert(txtLines, "'''Special Attack:'''")
for i, spAttID in ipairs(item.specialAttacks) do
local spAtt = GameData.getEntityByID('attacks', spAttID)
local attChance = spAtt.defaultChance
if item.overrideSpecialChances ~= nil then
attChance = item.overrideSpecialChances[i]
end
table.insert(txtLines, attChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(txtLines, spAtt.description)
end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n| ' .. getItemDesc(item))
end
else
--Building rows for armour
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({(item.name or 'Unknown'), type='item', size=32, notext=true}))
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|'..Icons.getDLCColumnIcon(item.id))
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n|style="text-align:right;" class="')
if statValue > 0 then
table.insert(resultPart, 'table-positive')
elseif statValue < 0 then
table.insert(resultPart, 'table-negative')
end
table.insert(resultPart, '"|'..Num.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' or statName == 'resistance' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n| ')
local txtLines = {}
if item.modifiers ~= nil then
table.insert(txtLines, Modifiers.getModifiersText(item.modifiers, true, false, 10))
end
--For items with a special attack, show the details
if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then
table.insert(txtLines, "'''Special Attack:'''")
for i, spAttID in ipairs(item.specialAttacks) do
local spAtt = GameData.getEntityByID('attacks', spAttID)
local attChance = spAtt.defaultChance
if item.overrideSpecialChances ~= nil then
attChance = item.overrideSpecialChances[i]
end
table.insert(txtLines, attChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(txtLines, spAtt.description)
end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n| ' .. getItemDesc(item))
end
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
-- If slot is a slot name, convert it to the slot ID instead
local slotID = getSlotID(slot)
if slotID == nil then
return Shared.printError('Invalid slot ID: ' .. (slot or 'nil'))
end
local slotNS, slotLocalID = Shared.getLocalID(slotID)
local itemList = Items.getItems(function(item)
-- Exclude the debug item
if item.id == 'melvorD:DEBUG_ITEM' then
return false
end
-- Exclude Golbin raid exclusives for now, such that they don't
-- pollute various equipment tables
if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
return false
end
local isMatch = true
if style == 'Melee' then
if ((Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name)) or Shared.contains(styleOverrides.NotMelee, item.name) then isMatch = false end
elseif style == 'Ranged' then
if (Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name)) or Shared.contains(styleOverrides.NotRanged, item.name) then isMatch = false end
elseif style == 'Magic' then
if (Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name)) or Shared.contains(styleOverrides.NotMagic, item.name) then isMatch = false end
elseif style == 'None' then
if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
local sID = slotLocalID
if sID == nil or not Shared.contains(item.validSlots, sID) then isMatch = false end
if isMatch and other ~= nil then
if slot == 'Cape' then
-- TODO Would be more reliable if based on items appearing within the relevant shop categories instead
local isSkillcape = Shared.contains(item.name, 'Skillcape') or Shared.contains(item.name, 'Cape of Completion')
if other == 'Skillcapes' then
isMatch = isSkillcape
elseif other == 'No Skillcapes' then
isMatch = not isSkillcape
end
end
if slotLocalID == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
isMatch = other == item.ammoTypeRequired
elseif slotLocalID == 'Quiver' then
if other == 'Thrown' and Shared.contains({'Javelins', 'ThrowingKnives'}, item.ammoType) then
isMatch = true
else
isMatch = other == item.ammoType
end
end
end
return isMatch
end)
return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
end
function p.getCategoryTable(frame)
local style = frame.args ~= nil and frame.args[1] or frame[1]
local slot = frame.args ~= nil and frame.args[2] or frame[2]
local other = frame.args ~= nil and frame.args[3] or frame[3]
local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false
return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
end
function p.getTableForList(frame)
local pFrame = frame:getParent()
local frameArgs = pFrame.args ~= nil and pFrame.args or frame
local includeModifiers = frameArgs.includeModifiers ~= nil and string.upper(frameArgs.includeModifiers) == 'TRUE' or false
local itemList, errItems = {}, {}
local errMsg = 'Some items not found in database: '
local hasErr = false
for i, rawItemName in ipairs(frameArgs) do
local itemName = Shared.trim(rawItemName)
local item = Items.getItem(itemName)
if item == nil then
table.insert(errItems, "'" .. itemName .. "'")
else
table.insert(itemList, item)
end
end
if not Shared.tableIsEmpty(errItems) then
return Shared.printError('Some items not found in database: ' .. table.concat(errItems, ', '))
else
return p._getEquipmentTable(itemList, includeModifiers)
end
end
function p.getDoubleLootTable(frame)
local modsDL = {
["id"] = {
'melvorD:doubleItemsSkill',
'melvorD:doubleItemsChanceAgainstDamageType'
},
["alias"] = {
'increasedChanceToDoubleLootCombat',
'decreasedChanceToDoubleLootCombat',
'increasedChanceToDoubleItemsGlobal',
'decreasedChanceToDoubleItemsGlobal'
}
}
local matchCriteria = Modifiers.getMatchCriteriaFromIDs(modsDL.id, modsDL.alias)
local itemMatchedMods = {}
local itemList = Items.getItems(
function(item)
if item.modifiers ~= nil then
local matchedMods = Modifiers.getMatchingModifiers(item.modifiers, matchCriteria)
if Shared.tableIsEmpty(matchedMods.matched) then
return false
else
itemMatchedMods[item.id] = matchedMods.matched
return true
end
end
end
)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description')
for i, item in Shared.skpairs(itemList) do
local lootValue = Modifiers.getModifierValue(itemMatchedMods[item.id])
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%')
table.insert(resultPart, '||' .. getItemDesc(item))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getItemUpgradeTable(frame)
local args = frame.args ~= nil and frame.args or frame
local category, usedItemName = args[1], args.usedItem
local upgradeArray = {}
local isEquipment = false
local usedItemID = nil
if usedItemName ~= nil and usedItemName ~= '' then
local usedItem = Items.getItem(usedItemName)
if usedItem == nil then
return Shared.printError('Used item not found: ' .. usedItemName)
end
usedItemID = usedItem.id
end
local function upgradeConsumesItem(itemUpgrade, itemID)
if itemID == nil then
return true
end
for i, itemCost in ipairs(itemUpgrade.itemCosts) do
if itemCost.id == itemID then
return true
end
end
return false
end
if string.upper(category) == 'POTION' then
upgradeArray = GameData.getEntities('itemUpgrades',
function(upgrade)
return Shared.contains(upgrade.upgradedItemID, 'Potion') and upgradeConsumesItem(upgrade, usedItemID)
end
)
elseif string.upper(category) == 'OTHER' then
upgradeArray = GameData.getEntities('itemUpgrades',
function(upgrade)
if not Shared.contains(upgrade.upgradedItemID, 'Potion') and upgradeConsumesItem(upgrade, usedItemID) then
local item = Items.getItemByID(upgrade.upgradedItemID)
if item ~= nil then
return item.validSlots == nil or Shared.tableIsEmpty(item.validSlots)
end
end
return false
end
)
else
-- If category is a slot name, convert it to the slot ID instead
local slotID = getSlotID(category)
if slotID ~= nil then
local slotNS, slotLocalID = Shared.getLocalID(slotID)
category = slotLocalID
end
if category == nil then
return Shared.printError('Invalid option. Choose either an equipment slot, Potion, or Other')
end
isEquipment = true
upgradeArray = GameData.getEntities('itemUpgrades',
function(upgrade)
if upgradeConsumesItem(upgrade, usedItemID) then
local item = Items.getItemByID(upgrade.upgradedItemID)
if item ~= nil then
return item.validSlots ~= nil and Shared.contains(item.validSlots, category)
end
end
return false
end
)
end
local useStatChange = isEquipment or (string.upper(category) == 'POTION')
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
if useStatChange then table.insert(resultPart, '!!Stat Change') end
for i, upgrade in ipairs(upgradeArray) do
local item = Items.getItemByID(upgrade.upgradedItemID)
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true}))
table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '|| ' .. Common.getCostString({ items = upgrade.itemCosts, gp = upgrade.gpCost, sc = upgrade.scCost}, 'None'))
if useStatChange then
-- Generate stat change column
local statChangeString = ''
if not Shared.tableIsEmpty(upgrade.rootItemIDs) then
-- Some items (e.g. FEZ) may have multiple root items. Simply use the first one
local rootItem = Items.getItemByID(upgrade.rootItemIDs[1])
if rootItem ~= nil then
statChangeString = Items.getStatChangeString(item, rootItem)
end
end
table.insert(resultPart, '|| '..statChangeString)
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getRuneProvidingItemTable(frame)
local itemArray = Items.getItems(function(item) return item.providedRunes ~= nil end)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Item!!Runes Provided')
for i, item in pairs(itemArray) do
local PR = item.providedRunes
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
local runeLines = {}
local sortVal = ''
for j, runePair in pairs(PR) do
local runeID = runePair.id
local qty = runePair.quantity
local rune = Items.getItemByID(runeID)
sortVal = sortVal..rune.name..qty
table.insert(runeLines, Icons.Icon({rune.name, type='item', qty=qty}))
end
table.insert(resultPart, '\r\n|data-sort-value="'..sortVal..'"|'..table.concat(runeLines, '<br/>'))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p._getDRTable(slots, items)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable" style="width:90%;"')
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n! style="width:4%"|DR%')
for i, slot in pairs(slots) do
table.insert(resultPart, '\r\n! '..slot)
end
local DRTable = {}
table.sort(items, function(a, b) return a.name < b.name end)
for i, item in pairs(items) do
local DR = Items._getItemStat(item, 'damageReduction', true)
local EquipSlot = Items._getItemEquipSlot(item)
if DRTable[DR] == nil then
DRTable[DR] = {}
end
if DRTable[DR][EquipSlot] == nil then
DRTable[DR][EquipSlot] = {}
end
table.insert(DRTable[DR][EquipSlot], Icons.Icon({item.name, type='item', expicon = Icons.getExpansionIcon(item.id)}))
end
for DR, SlotTables in Shared.skpairs(DRTable) do
table.insert(resultPart, '\r\n|-\r\n|'..DR..'%')
for i, SlotName in pairs(slots) do
table.insert(resultPart, '\r\n|')
if SlotTables[SlotName] ~= nil then
table.insert(resultPart, table.concat(SlotTables[SlotName], '<br/>'))
end
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getDRTable(frame)
local style = frame.args ~= nil and frame.args[1] or frame
local SlotNames = {}
local ItemList = {}
if style == 'Other' then
SlotNames = {'Helmet', 'Platelegs', 'Gloves', 'Shield', 'Cape', 'Amulet', 'Ring'}
else
SlotNames = {'Helmet', 'Platebody', 'Platelegs', 'Boots', 'Gloves', 'Weapon', 'Shield'}
end
ItemList = Items.getItems(function(item)
local isMatch = true
if Items._getItemStat(item, 'damageReduction', true) <= 0 then
return false
end
-- Exclude Golbin raid exclusives for now, such that they don't
-- pollute various equipment tables
if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
return false
end
--Using the same checks for Melee/Ranged/Magic that the Equipment Tables use
if style == 'Melee' then
if ((Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name)) or Shared.contains(styleOverrides.NotMelee, item.name) then isMatch = false end
elseif style == 'Ranged' then
if (Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name)) or Shared.contains(styleOverrides.NotRanged, item.name) then isMatch = false end
elseif style == 'Magic' then
if (Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name)) or Shared.contains(styleOverrides.NotMagic, item.name) then isMatch = false end
else
if (Items._getItemStat(item, 'attackLevelRequired') ~= nil or Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
if isMatch and not Shared.contains(SlotNames, Items._getItemEquipSlot(item)) then
isMatch = false
end
return isMatch
end)
return p._getDRTable(SlotNames, ItemList)
end
return p