3,126
edits
(_getItemCategories: Use same logic as _getItemStat for item category) |
(format item stats) |
||
(62 intermediate revisions by 4 users not shown) | |||
Line 7: | Line 7: | ||
local GameData = require('Module:GameData') | local GameData = require('Module:GameData') | ||
local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local Modifiers = require('Module:Modifiers') | |||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Num = require('Module:Number') | |||
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', | ||
Line 24: | Line 25: | ||
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', | 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', | ||
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} | 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} | ||
-- List of item IDs that should typically not be included within outputs, usually | |||
-- because they are not fully implemented despite existing within the game data | |||
p.HiddenItems = {} | |||
local function populateHiddenItems() | |||
local hiddenItems = GameData.getEntities('items', | |||
function(item) | |||
return item.name == nil or Shared.contains({'melvorTotH:Meteorite_Dust'}, item.id) | |||
end | |||
) | |||
for _, item in ipairs(hiddenItems) do | |||
table.insert(p.HiddenItems, item.id) | |||
end | |||
end | |||
populateHiddenItems() | |||
function p.getItemByID(ID) | function p.getItemByID(ID) | ||
return GameData.getEntityByID('items', ID) | |||
end | end | ||
function p.getItem(name) | function p.getItem(name) | ||
name = | name = Shared.fixPagename(name) | ||
return GameData.getEntityByName('items', name) | |||
end | end | ||
function p.getItems(checkFunc) | function p.getItems(checkFunc) | ||
return GameData.getEntities('items', | |||
function(obj) | |||
return not Shared.contains(p.HiddenItems, obj.id) and checkFunc(obj) | |||
end | |||
) | |||
end | |||
function p._canItemUseSlot(item, equipSlot) | |||
--Function to easily check if an item can fit in a given equipment slot | |||
--Ex: p._canItemUseSlot({Bronze Platebody}, 'Platebody') returns true | |||
if type(item) == 'string' then | |||
item = p.getItem(item) | |||
end | |||
return item.validSlots ~= nil and Shared.contains(item.validSlots, equipSlot) | |||
end | |||
function p._getItemEquipSlot(item) | |||
--Function to return the (non-Passive) equipment slot that an item occupies | |||
if type(item) == 'string' then | |||
item = p.getItem(item) | |||
end | |||
if item == nil or item.validSlots == nil then | |||
return 'Invalid' | |||
end | |||
for i, slot in pairs(item.validSlots) do | |||
if slot ~= 'Passive' then | |||
return slot | |||
end | |||
end | |||
end | end | ||
Line 43: | Line 86: | ||
--Special Overrides: | --Special Overrides: | ||
-- Equipment stats first | -- Equipment stats first | ||
if item.equipmentStats ~= nil and item.equipmentStats[StatName] ~= nil then | |||
result = item.equipmentStats[StatName] | result = item.equipmentStats[StatName] | ||
elseif StatName == 'attackSpeed' and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then | |||
-- Item can be equipped as a weapon but has no attack speed, so use default of 4000ms | |||
result = 4000 | |||
elseif StatName == 'isTwoHanded' then | elseif StatName == 'isTwoHanded' then | ||
if item.validSlots ~= nil and item.occupiesSlots ~= nil then | if item.validSlots ~= nil and item.occupiesSlots ~= nil then | ||
Line 56: | Line 102: | ||
local skillID = Constants.getSkillID(skillName) | local skillID = Constants.getSkillID(skillName) | ||
if skillID ~= nil then | if skillID ~= nil then | ||
for i, requirement in ipairs(item.equipRequirements) do | |||
if requirement.type == "SkillLevel" and requirement.skillID == skillID then | |||
result = requirement.level | |||
break | |||
end | |||
end | |||
end | |||
end | |||
elseif string.find(StatName, '^(.+)AbyssalLevel$') ~= nil and item.equipRequirements ~= nil then | |||
local skillName = Shared.titleCase(string.match(StatName, '^(.+)AbyssalLevel$')) | |||
if skillName ~= nil then | |||
local skillID = Constants.getSkillID(skillName) | |||
if skillID ~= nil then | |||
for i, requirement in ipairs(item.equipRequirements) do | |||
if requirement.type == 'AbyssalLevel' and requirement.skillID == skillID then | |||
result = requirement.level | |||
break | |||
end | |||
end | |||
end | end | ||
end | end | ||
Line 86: | Line 145: | ||
if result == nil and ZeroIfNil then result = 0 end | if result == nil and ZeroIfNil then result = 0 end | ||
return result | return result | ||
end | |||
function p.getItemValueByID(itemID) | |||
local item = p.getItemByID(itemID) | |||
if item == nil then | |||
return 0 | |||
end | |||
return p.getItemValue(item['name']) | |||
end | |||
function p.getItemValue(item) | |||
if type(item) == 'string' then | |||
-- Specific check if the item is GP (value of 1) | |||
if Shared.compareString('GP', item, true) | |||
or Shared.compareString('Gold Pieces', item, true) then | |||
return 1 | |||
end | |||
item = p.getItem(item) | |||
end | |||
if item then | |||
return item.sellsFor | |||
end | |||
return nil | |||
end | |||
function p.getValueText(item, minQuantity, maxQuantity) | |||
local minQ, maxQ = 1, 1 | |||
if type(minQuantity) == 'number' then | |||
minQ = minQuantity | |||
end | |||
if type(maxQuantity) == 'number' then | |||
maxQ = maxQuantity | |||
else | |||
maxQ = minQ | |||
end | |||
local amt = item.sellsFor or 0 | |||
local currID = item.sellsForCurrency or 'melvorD:GP' | |||
return Icons._Currency(currID, amt * minQ, amt * maxQ) | |||
end | |||
-- Function already exists, but without frame. | |||
-- Giving it a slightly different name since function overloading doesn't exist | |||
function p.getItemSellsFor(frame) | |||
local args = frame:getParent().args | |||
return p._getItemSellsFor(args[1], args[2], args.round) | |||
end | |||
function p._getItemSellsFor(itemName, multiplier, rounding) | |||
local itemValue = p.getItemValue(itemName) | |||
multiplier = tonumber(multiplier) or 1 | |||
rounding = tonumber(rounding) or 0 | |||
if itemValue == nil then | |||
error('No item named "' .. itemName .. '" exists in the data module') | |||
end | |||
return Num.round2(itemValue * multiplier, rounding) | |||
end | end | ||
Line 96: | Line 217: | ||
local item = p.getItem(ItemName) | local item = p.getItem(ItemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. ItemName .. '" exists in the data module') | ||
end | end | ||
local result = p._getItemStat(item, StatName, ZeroIfNil) | local result = p._getItemStat(item, StatName, ZeroIfNil) | ||
if formatNum then result = | if formatNum then result = Num.formatnum(result) end | ||
return result | return result | ||
end | end | ||
Line 110: | Line 231: | ||
skillID = nil | skillID = nil | ||
elseif string.find(skillID, ':') == nil then | elseif string.find(skillID, ':') == nil then | ||
-- Try to find a skill ID if it looks like a skill name has been passed | |||
skillID = Constants.getSkillID(skillID) | skillID = Constants.getSkillID(skillID) | ||
end | end | ||
Line 141: | Line 262: | ||
function p.hasCombatStats(item) | function p.hasCombatStats(item) | ||
-- Checks if the combat stat is a valid, non-zero combat stat | |||
-- Ensure that, only in the case where the item is a Familar AND | |||
-- the checked stat is summoningMaxhit, the result is ignored. | |||
local function isNonZeroStat(statName, statVal) | |||
if statName == 'summoningMaxhit' and (p._canItemUseSlot(item, 'Summon1') or p._canItemUseSlot(item, 'Summon2')) then | |||
return false | |||
end | |||
return statVal ~= 0 | |||
end | |||
if item.equipmentStats ~= nil then | |||
-- Ensure at least one stat has a non-zero value | -- Ensure at least one stat has a non-zero value | ||
for statName, statVal in pairs(item.equipmentStats) do | for statName, statVal in pairs(item.equipmentStats) do | ||
if statVal | if isNonZeroStat(statName, statVal) then | ||
return true | |||
end | |||
end | end | ||
end | end | ||
return false | return false | ||
end | end | ||
Line 155: | Line 287: | ||
--Function true if an item has at least one level requirement to equip | --Function true if an item has at least one level requirement to equip | ||
if item.equipRequirements ~= nil then | if item.equipRequirements ~= nil then | ||
for idx, requirement in ipairs(item.equipRequirements) do | |||
if requirement.type == 'SkillLevel' and requirement.level > 1 then | |||
return true | |||
end | |||
end | |||
end | |||
return false | |||
end | end | ||
Line 175: | Line 307: | ||
local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
Line 182: | Line 314: | ||
function p._getWeaponAttackType(item) | function p._getWeaponAttackType(item) | ||
if (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or | |||
(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then | |||
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then | if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then | ||
local iconType = item.attackType ~= 'melee' and 'skill' or nil | local iconType = item.attackType ~= 'melee' and 'skill' or nil | ||
Line 196: | Line 328: | ||
local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
return p._getWeaponAttackType(item) | return p._getWeaponAttackType(item) | ||
end | |||
local statChangeDefs = { | |||
{ | |||
stat = 'stabAttackBonus', | |||
suffix = ' ' .. Icons.Icon({'Melee', notext=true}) .. ' Stab Bonus' | |||
}, | |||
{ | |||
stat = 'slashAttackBonus', | |||
suffix = ' ' .. Icons.Icon({'Melee', notext=true}) .. ' Slash Bonus' | |||
}, | |||
{ | |||
stat = 'blockAttackBonus', | |||
suffix = ' ' .. Icons.Icon({'Melee', notext=true}) .. ' Block Bonus' | |||
}, | |||
{ | |||
stat = 'meleeStrengthBonus', | |||
suffix = ' ' .. Icons.Icon({'Strength', type='skill', notext=true}) .. ' Strength Bonus' | |||
}, | |||
{ | |||
stat = 'rangedStrengthBonus', | |||
suffix = ' ' .. Icons.Icon({'Ranged', type='skill', notext=true}) .. ' Strength Bonus' | |||
}, | |||
{ | |||
stat = 'magicStrengthBonus', | |||
suffix = '% ' .. Icons.Icon({'Magic', type='skill', notext=true}) .. ' Damage Bonus' | |||
}, | |||
{ | |||
stat = 'meleeDefenceBonus', | |||
suffix = ' ' .. Icons.Icon({'Defence', type='skill', notext=true}) .. ' Defence Bonus' }, | |||
{ | |||
stat = 'rangedDefenceBonus', | |||
suffix = ' ' .. Icons.Icon({'Ranged', type='skill', notext=true}) .. ' Defence Bonus' | |||
}, | |||
{ | |||
stat = 'magicDefenceBonus', | |||
suffix = ' ' .. Icons.Icon({'Magic', type='skill', notext=true}) .. ' Defence Bonus' | |||
}, | |||
{ | |||
stat = 'damageReduction', | |||
suffix = '% Damage Reduction' | |||
}, | |||
{ | |||
stat = 'levelRequired', | |||
suffix = ' Level Required' | |||
} | |||
} | |||
-- Produces a list of stat & modifier changes between two items of equipmednt | |||
function p.getStatChangeString(item1, item2) | |||
local changeArray = {} | |||
local equipStats = { | |||
type(item1.equipmentStats) == 'table' and item1.equipmentStats or {}, | |||
type(item2.equipmentStats) == 'table' and item2.equipmentStats or {} | |||
} | |||
for i, statDef in ipairs(statChangeDefs) do | |||
local val1, val2 = 0, 0 | |||
if statDef.stat == 'levelRequired' then | |||
-- Iterate over equipment stats for both items, determining level requirements | |||
local levelReqs = {} | |||
for itemNum, item in ipairs({item1, item2}) do | |||
levelReqs[itemNum] = {} | |||
if item.equipRequirements ~= nil then | |||
for j, req in ipairs(item.equipRequirements) do | |||
if req.type == 'SkillLevel' then | |||
levelReqs[itemNum][req.skillID] = req.level | |||
end | |||
end | |||
end | |||
end | |||
-- Iterate over all skills, checking if there are requirements for these in either skill | |||
for j, skillData in ipairs(GameData.rawData.skillData) do | |||
local skillID = skillData.skillID | |||
val1, val2 = levelReqs[1][skillID] or 0, levelReqs[2][skillID] or 0 | |||
if val1 ~= val2 then | |||
table.insert(changeArray, Num.numStrWithSign(val1 - val2) .. ' ' .. Icons.Icon({skillData.data.name, type='skill', notext=true}) .. (statDef.suffix or '')) | |||
end | |||
end | |||
else | |||
-- Equipment stats | |||
val1, val2 = equipStats[1][statDef.stat] or 0, equipStats[2][statDef.stat] or 0 | |||
if val1 ~= val2 then | |||
table.insert(changeArray, Num.numStrWithSign(val1 - val2) .. (statDef.suffix or '')) | |||
end | |||
end | |||
end | |||
-- Include differences in modifiers | |||
-- TODO Implement getModifiersDifference | |||
--local modDiff = Constants.getModifiersText(Constants.getModifiersDifference(item2.modifiers, item1.modifiers)) | |||
local modDiff = nil | |||
if modDiff ~= nil and modDiff ~= '' then | |||
table.insert(changeArray, modDiff) | |||
end | |||
return table.concat(changeArray, '<br/>') | |||
end | end | ||
Line 204: | Line 433: | ||
local resultPart = {} | local resultPart = {} | ||
--For equipment, show the slot they go in | --For equipment, show the slot they go in | ||
local isPassive = false | |||
if item.validSlots ~= nil then | if item.validSlots ~= nil then | ||
local slotLinkMap = { | local slotLinkMap = { | ||
["Helmet"] = ' | ["Helmet"] = 'Helmets', | ||
["Platebody"] = ' | ["Platebody"] = 'Platebodies', | ||
["Platelegs"] = ' | ["Platelegs"] = 'Platelegs', | ||
["Boots"] = ' | ["Boots"] = 'Boots', | ||
["Weapon"] = ' | ["Weapon"] = 'Weapons', | ||
["Shield"] = ' | ["Shield"] = 'Shields', | ||
["Amulet"] = ' | ["Amulet"] = 'Amulets', | ||
["Ring"] = ' | ["Ring"] = 'Rings', | ||
["Gloves"] = ' | ["Gloves"] = 'Gloves', | ||
["Quiver"] = ' | ["Quiver"] = 'Ammunition', | ||
["Cape"] = ' | ["Cape"] = 'Capes', | ||
["Consumable"] = 'Consumables', | |||
["Passive"] = 'Combat Passive Slot', | ["Passive"] = 'Combat Passive Slot', | ||
["Summon1"] = 'Summoning', | ["Summon1"] = 'Summoning', | ||
["Summon2"] = 'Summoning' | ["Summon2"] = 'Summoning', | ||
["Gem"] = "Gems_(Equipment)" | |||
} | } | ||
local slotText = {} | local slotText = {} | ||
Line 228: | Line 460: | ||
else | else | ||
table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]') | table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]') | ||
end | |||
if slot == 'Passive' then | |||
isPassive = true | |||
end | end | ||
end | end | ||
Line 236: | Line 472: | ||
table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''") | table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''") | ||
for i, spAttID in ipairs(item.specialAttacks) do | for i, spAttID in ipairs(item.specialAttacks) do | ||
local spAtt = GameData.getEntityByID('attacks', spAttID) | |||
if spAtt ~= nil then | |||
local spAttChance = spAtt.defaultChance | |||
if type(item.overrideSpecialChances) == 'table' and item.overrideSpecialChances[i] ~= nil then | |||
spAttChance = item.overrideSpecialChances[i] | |||
end | |||
local spAttDesc = string.gsub(spAtt.description, '<Attack> ', '') | |||
table.insert(resultPart, '\r\n* ' .. spAttChance .. '% chance for ' .. spAtt.name .. ':') | |||
table.insert(resultPart, '\r\n** ' .. spAttDesc) | |||
end | |||
end | end | ||
end | |||
-- For Summoning combat familiars, show the max hit | |||
if item.equipmentStats ~= nil and item.equipmentStats.summoningMaxhit ~= nil then | |||
table.insert(resultPart, "\r\n|-\r\n|'''Max Hit:''' " .. Num.formatnum(item.equipmentStats.summoningMaxhit * 10)) | |||
end | end | ||
--For potions, show the number of charges | --For potions, show the number of charges | ||
Line 255: | Line 499: | ||
if item.prayerPoints ~= nil then | if item.prayerPoints ~= nil then | ||
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) | table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) | ||
end | |||
if item.soulPoints ~= nil then | |||
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', 'Soul', type='item', img='Lesser Soul'}).." Points:''' "..item.soulPoints) | |||
end | |||
--For items that provide runes, show which runes are provided | |||
if item.providedRunes ~= nil then | |||
table.insert(resultPart, "\r\n|-\r\n|'''Runes Provided:''' ") | |||
local runeLines = {} | |||
local sortVal = '' | |||
for j, runePair in pairs(item.providedRunes) do | |||
local runeID = runePair.id | |||
local qty = runePair.quantity | |||
local rune = p.getItemByID(runeID) | |||
sortVal = sortVal..rune.name..qty | |||
table.insert(runeLines, Icons.Icon({rune.name, type='item', qty=qty})) | |||
end | |||
table.insert(resultPart, table.concat(runeLines, ', ')) | |||
end | end | ||
--For items with modifiers, show what those are | --For items with modifiers, show what those are | ||
if item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then | if item.modifiers ~= nil and not Shared.tableIsEmpty(item.modifiers) then | ||
table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n".. | table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n") | ||
if isPassive then | |||
table.insert(resultPart, '<span style="color:green">Passive:</span><br/>') | |||
end | |||
table.insert(resultPart, Modifiers.getModifiersText(item.modifiers, true, false, 10)) | |||
end | end | ||
return table.concat(resultPart) | return table.concat(resultPart) | ||
Line 267: | Line 532: | ||
local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
Line 275: | Line 540: | ||
function p._getItemCategories(item) | function p._getItemCategories(item) | ||
local resultPart = {} | local resultPart = {} | ||
local isEquipment = item.validSlots ~= nil or item.occupiesSlots ~= nil or item.equipmentStats ~= nil | |||
local category = p._getItemStat(item, 'category', false) | |||
if category ~= nil then | if category ~= nil and category ~= 'Skills' then | ||
table.insert(resultPart, '[[Category:'..category..']]') | |||
end | |||
if item.type ~= nil then | if item.type ~= nil then | ||
table.insert(resultPart, '[[Category:'..item.type..']]') | |||
end | |||
if isEquipment and item.tier ~= nil then | if isEquipment and item.tier ~= nil then | ||
table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') | |||
end | |||
if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then | if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then | ||
table.insert(resultPart, '[[Category:Items With Special Attacks]]') | |||
end | |||
if item.validSlots ~= nil then | if item.validSlots ~= nil then | ||
local slotRemap = { | local slotRemap = { | ||
Line 324: | Line 589: | ||
local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
Line 331: | Line 596: | ||
function p.getItemGrid(frame) | function p.getItemGrid(frame) | ||
local | --melvorF, melvorD, melvorTotH, melvorAoD | ||
table | local dlcFunc = function(item, dlc) | ||
for | local itemDLC = Shared.getLocalID(item.id) | ||
if i | if dlc == nil then | ||
return true | |||
end | |||
if dlc == 'base' then | |||
return itemDLC == 'melvorD' or itemDLC == 'melvorF' | |||
end | |||
if itemDLC == dlc then | |||
return true | |||
end | |||
return false | |||
end | |||
-- Convert list of hidden items into a key/value structure, such that | |||
-- lookups are more efficient than repeated calls to Shared.contains() | |||
local hiddenItemIDs = {} | |||
for i, itemID in ipairs(p.HiddenItems) do | |||
hiddenItemIDs[itemID] = 1 | |||
end | |||
local args = frame:getParent().args | |||
local dlc = args[1] or args.DLC or args.dlc or nil | |||
local columns = tonumber(args[2] or args.Columns or args.columns) or 17 | |||
local html = mw.html.create('table') | |||
:addClass('wikitable lighttable individual') | |||
local curRow = html:tag('tr') | |||
local i = 0 | |||
for _, v in pairs(GameData.rawData.items) do | |||
if hiddenItemIDs[v.id] == nil and dlcFunc(v, dlc) == true then | |||
if i >= columns then | |||
curRow = html:tag('tr') | |||
i = 0 | |||
end | |||
local cell = curRow:tag('td') | |||
:css('height', '48px') | |||
:css('width', '48px') | |||
:css('padding', '0px') | |||
cell:tag('div') | |||
:css('padding', '8px') | |||
:wikitext(Icons.Icon({v.name, type='item', notext=true, size='32'})) | |||
-- Mod operator is slow. We use this instead | |||
i = i + 1 | |||
end | |||
end | |||
return tostring(html) | |||
end | |||
function p.getEquipRequirementRow(req) | |||
local result = "" | |||
if (req.type == "SkillLevel" or req.type == "AbyssalLevel") then | |||
local pre = (req.type == "AbyssalLevel" and ' Abyssal') or '' | |||
local skillName = Constants.getSkillName(req.skillID) | |||
local skillIcon = Icons.Icon({skillName, type='skill', notext=true}) | |||
result = '\r\n!style="text-align:right;"| '..skillIcon..pre..' Level Required' | |||
result = result..'\r\n|style="text-align:right;"| '..req.level | |||
elseif (req.type == "DungeonCompletion" or req.type == "AbyssDepthCompletion") then | |||
local reqDefns = { | |||
["DungeonCompletion"] = { | |||
["dataKey"] = 'dungeons', | |||
["IDKey"] = 'dungeonID', | |||
["imgType"] = 'dungeon' | |||
}, | |||
["AbyssDepthCompletion"] = { | |||
["dataKey"] = 'abyssDepths', | |||
["IDKey"] = 'depthID', | |||
["imgType"] = 'combatArea' | |||
} | |||
} | |||
local reqDefn = reqDefns[req.type] | |||
if reqDefn ~= nil then | |||
local area = GameData.getEntityByID(reqDefn.dataKey, req[reqDefn.IDKey]) | |||
if area == nil then | |||
result = '\r\n!style="text-align:right;" colspan=2|' .. Shared.printError('Invalid area for requirement type "' .. req.type .. '"') | |||
else | |||
local areaIcon = Icons.Icon({area.name, type=reqDefn.imgType, notext=true}) | |||
result = '\r\n!style="text-align:right;"| '..areaIcon..' Completions' | |||
result = result..'\r\n|style="text-align:right;"| '..Num.formatnum(req.count) | |||
end | |||
end | |||
elseif req.type == "Completion" then | |||
local ns = GameData.getEntityByName('namespaces', req.namespace) | |||
if ns == nil then | |||
return '\r\n!style="text-align:right;" colspan=2|' .. Shared.printError('Invalid namespace for completion requirement "' .. req.namespace .. '"') | |||
else | else | ||
result = '\r\n!style="text-align:right;"| ' .. ns.displayName .. ' Completion' | |||
result = result .. '\r\n|style="text-align:right;"| ' .. req.percent .. '%' | |||
end | end | ||
else | |||
return '\r\n!style="text-align:right;" colspan=2|' .. Shared.printError('Invalid equip requirement type "' .. req.type .. '"') | |||
end | |||
return result | |||
end | |||
function p._getItemResistance(item) | |||
local namespace = Shared.getLocalID(item.id) | |||
if namespace == 'melvorItA' then | |||
return p._getItemStat(item, 'resistance', true), 'Abyssal Resistance' | |||
else | |||
return p._getItemStat(item, 'damageReduction', true), 'Damage Reduction' | |||
end | end | ||
end | end | ||
Line 349: | Line 712: | ||
local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
local resistance, resistanceText = p._getItemResistance(item) | |||
local damageType = p._getItemStat(item, 'damageType') == 'melvorItA:Abyssal' and 'Abyssal' or 'Normal' | |||
local ico = { | local ico = { | ||
Line 359: | Line 725: | ||
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), | ||
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), | ||
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}), | ||
["Resistance"] = Icons.Icon({resistanceText, notext=true}), | |||
["DamageType"] = Icons.Icon({(damageType .. ' Damage'), type="damage", notext=true}) | |||
} | } | ||
local reqCount = item.equipRequirements ~= nil and Shared.tableCount(item.equipRequirements) or 0 | |||
local emptyRow = '\r\n!colspan="2"|' | |||
local resultPart = {} | local resultPart = {} | ||
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats') | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats') | ||
Line 367: | Line 739: | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's') | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Damage Type') | |||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. ico['DamageType'] .. damageType) | |||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Resistance'] .. resistanceText) | |||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. resistance .. '%') | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType')) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType')) | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico[' | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, ' | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'meleeStrengthBonus', true))) | ||
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') | |||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'stabAttackBonus', true))) | |||
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Equip Requirements') | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'slashAttackBonus', true))) | ||
table.insert(resultPart, '\r\n | if reqCount > 0 then | ||
table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[1])) | |||
else | |||
table.insert(resultPart, '\r\n|colspan=2 style="text-align:right"|None') | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'blockAttackBonus', true))) | ||
table.insert(resultPart, | if reqCount > 1 then | ||
table.insert(resultPart, | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[2])) | ||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'rangedAttackBonus', true))) | ||
table.insert(resultPart, | if reqCount > 2 then | ||
table.insert(resultPart, | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[3])) | ||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'rangedStrengthBonus', true))) | ||
table.insert(resultPart, | if reqCount > 3 then | ||
table.insert(resultPart, | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[4])) | ||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'magicAttackBonus', true))) | ||
table.insert(resultPart, | if reqCount > 4 then | ||
table.insert(resultPart, | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[5])) | ||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'magicDamageBonus', true)) .. '%') | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?') | if reqCount > 5 then | ||
table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[6])) | |||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Two Handed?') | |||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')) | ||
if reqCount > 6 then | |||
table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[6])) | |||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
--Add extra rows at the end for items that have more than 3 different requirements | |||
if reqCount > 7 then | |||
for i = 8, reqCount, 1 do | |||
table.insert(resultPart,"\r\n|-") | |||
table.insert(resultPart, emptyRow) | |||
table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[i])) | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | table.insert(resultPart, '\r\n|}') | ||
Line 423: | Line 835: | ||
local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
local resistance, resistanceText = p._getItemResistance(item) | |||
local ico = { | local ico = { | ||
Line 433: | Line 847: | ||
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), | ||
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), | ||
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}), | ||
["Resistance"] = Icons.Icon({resistanceText, notext=true}), | |||
} | } | ||
local reqCount = item.equipRequirements ~= nil and Shared.tableCount(item.equipRequirements) or 0 | |||
local emptyRow = '\r\n!colspan="2"|' | |||
local resultPart = {} | local resultPart = {} | ||
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats') | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats') | ||
Line 441: | Line 860: | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'meleeStrengthBonus', true))) | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'meleeDefenceBonus', true))) | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'stabAttackBonus', true))) | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico[' | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Resistance'] .. resistanceText) | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. resistance .. '%') | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'slashAttackBonus', true))) | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'rangedDefenceBonus', true))) | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'blockAttackBonus', true))) | ||
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'rangedAttackBonus', true))) | ||
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Equip Requirements') | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'rangedStrengthBonus', true))) | ||
table.insert(resultPart, | if reqCount > 0 then | ||
table.insert(resultPart, '\r\n|style="text-align:right | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[1])) | ||
else | |||
table.insert(resultPart, '\r\n|colspan=2 style="text-align:right"|None') | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.formatnum(p._getItemStat(item, 'magicAttackBonus', true))) | ||
table.insert(resultPart, | if reqCount > 1 then | ||
table.insert(resultPart, | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[2])) | ||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') | ||
table.insert(resultPart, | if reqCount > 2 then | ||
table.insert(resultPart, | table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[3])) | ||
else | |||
table.insert(resultPart, emptyRow) | |||
end | |||
--Add extra rows at the end for items that have more than 3 different requirements | |||
if reqCount > 3 then | |||
for i = 4, reqCount, 1 do | |||
table.insert(resultPart, "\r\n|-") | |||
table.insert(resultPart, emptyRow) | |||
table.insert(resultPart, p.getEquipRequirementRow(item.equipRequirements[i])) | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | table.insert(resultPart, '\r\n|}') | ||
Line 494: | Line 927: | ||
:tag('th'):wikitext('ItemName'):done() | :tag('th'):wikitext('ItemName'):done() | ||
:tag('th'):wikitext('GPValue'):done() | :tag('th'):wikitext('GPValue'):done() | ||
for i, item in ipairs(GameData.rawData.items) do | for i, item in ipairs(GameData.rawData.items) do | ||
resultTable:tag('tr') | resultTable:tag('tr') | ||
Line 502: | Line 935: | ||
end | end | ||
return tostring(resultTable) | return tostring(resultTable) | ||
end | |||
--Returns the expansion icon for the item if it has one | |||
function p.getExpansionIcon(frame) | |||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = p.getItem(itemName) | |||
if item == nil then | |||
return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | |||
end | |||
return Icons.getExpansionIcon(item.id) | |||
end | |||
function p.buildSmithableArmourNav(frame) | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"') | |||
table.insert(resultPart, '\r\n!colspan = 2 style="background-color:#275C87;color:#FFFFFF;min-width:730px;"|') | |||
table.insert(resultPart, Icons.Icon({'Smithing', type='skill', notext=true})) | |||
table.insert(resultPart, ' Smithable Armour Sets') | |||
local metalTypes = {'Bronze', 'Iron', 'Steel', 'Mithril', {'Adamant', 'Adamantite'}, {'Rune', 'Runite'}, {'Dragon', 'Dragonite'}, | |||
{'Corundum', 'Corundumite', TotH = true}, {'Augite', 'Augite', TotH = true}, {'Divine', 'Divinite', TotH = true}} | |||
local pieces = {"Helmet", "Platebody", "Platelegs", "Boots", "Shield"} | |||
for i, metal in ipairs(metalTypes) do | |||
local metalName, barName | |||
local isTotH = false | |||
if type(metal) == 'table' then | |||
metalName = metal[1] | |||
barName = metal[2]..' Bar' | |||
isTotH = metal.TotH ~= nil and metal.TotH | |||
else | |||
metalName = metal | |||
barName = metal..' Bar' | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!') | |||
if isTotH then | |||
table.insert(resultPart, Icons.TotH()) | |||
end | |||
table.insert(resultPart, Icons.Icon({barName, type="item", notext=true})) | |||
table.insert(resultPart, " "..metalName) | |||
table.insert(resultPart, "\r\n|") | |||
for j, piece in ipairs(pieces) do | |||
if j > 1 then | |||
table.insert(resultPart, ' • ') | |||
end | |||
table.insert(resultPart, '<span style="display:inline-block">') | |||
table.insert(resultPart, Icons.Icon({metalName..' '..piece, piece, type='item'})) | |||
if isTotH then | |||
table.insert(resultPart, ' '..Icons.Icon({'(I) '..metalName..' '..piece, '(I)', type='item'})) | |||
table.insert(resultPart, ' '..Icons.Icon({'(P) '..metalName..' '..piece, '(P)', type='item'})) | |||
else | |||
table.insert(resultPart, ' '..Icons.Icon({'(S) '..metalName..' '..piece, '(S)', type='item'})) | |||
table.insert(resultPart, ' '..Icons.Icon({'(G) '..metalName..' '..piece, '(G)', type='item'})) | |||
end | |||
table.insert(resultPart, '</span>') | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | |||
function p.buildCraftableArmourNav(frame) | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable mw-collapsible"') | |||
table.insert(resultPart, '\r\n!colspan = 2 style="background-color:#275C87;color:#FFFFFF;min-width:730px;"|') | |||
table.insert(resultPart, Icons.Icon({'Crafting', type='skill', notext=true})) | |||
table.insert(resultPart, ' Craftable Armour Sets') | |||
local leatherTypes = {'Leather', 'Hard Leather'} | |||
local leatherPieces = {"Cowl", "Body", "Chaps", "Gloves", "Vambraces", "Boots"} | |||
table.insert(resultPart, '\r\n|-\r\n!') | |||
table.insert(resultPart, Icons.Icon({'Leather', type='item', notext=true})) | |||
table.insert(resultPart, ' Leather') | |||
for i, material in pairs(leatherTypes) do | |||
if i > 1 then table.insert(resultPart, '\r\n|-\r\n!Hard Leather') end | |||
table.insert(resultPart, '\r\n|') | |||
for j, piece in ipairs(leatherPieces) do | |||
if j > 1 then | |||
table.insert(resultPart, ' • ') | |||
end | |||
table.insert(resultPart, Icons.Icon({material..' '..piece, piece, type='item'})) | |||
end | |||
end | |||
local materialTypes = {{'Green D-hide', 'Green Dragonhide'}, {'Blue D-hide', 'Blue Dragonhide'}, {'Red D-hide', 'Red Dragonhide'}, {'Black D-hide', 'Black Dragonhide'}, | |||
{'Elderwood', 'Elderwood Logs', TotH = true}, {'Revenant', 'Revenant Logs', TotH = true}, {'Carrion', 'Carrion Logs', TotH = true}} | |||
local pieces = {"Body", "Chaps", "Vambraces", "Shield"} | |||
for i, material in ipairs(materialTypes) do | |||
local isTotH = false | |||
local craftName = material[1] | |||
local matName = material[2] | |||
isTotH = material.TotH ~= nil and material.TotH | |||
table.insert(resultPart, '\r\n|-\r\n!') | |||
if isTotH then | |||
table.insert(resultPart, Icons.TotH()) | |||
end | |||
table.insert(resultPart, Icons.Icon({matName, type="item", notext=true})) | |||
table.insert(resultPart, " "..craftName) | |||
table.insert(resultPart, "\r\n|") | |||
for j, piece in ipairs(pieces) do | |||
if j > 1 then | |||
table.insert(resultPart, ' • ') | |||
end | |||
table.insert(resultPart, '<span style="display:inline-block">') | |||
table.insert(resultPart, Icons.Icon({craftName..' '..piece, piece, type='item'})) | |||
table.insert(resultPart, ' '..Icons.Icon({'(U) '..craftName..' '..piece, '(U)', type='item'})) | |||
table.insert(resultPart, '</span>') | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | |||
function p.getLifestealWeapons() | |||
local items = p.getItems(function(item) | |||
if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then | |||
for i, spAttID in ipairs(item.specialAttacks) do | |||
local spAtt = GameData.getEntityByID('attacks', spAttID) | |||
if spAtt ~= nil then | |||
return spAtt.lifesteal > 0 | |||
end | |||
end | |||
end | |||
return false | |||
end) | |||
for i, item in ipairs(items) do | |||
mw.log(item.name) | |||
end | |||
end | end | ||
return p | return p |