Module:FunList: Difference between revisions

From Melvor Idle
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Revision as of 14:55, 15 July 2024

Documentation for this module may be created at Module:FunList/doc

local funlist = {}
funlist.__index = funlist

-- Constructor
function funlist.new(tbl)
    assert(type(tbl) == 'table')
    assert(tbl ~= nil)
    
    local self = setmetatable({}, funlist)
	
	-- Private fields
	local mytable = tbl

	-- Determines whether all elements of a sequence satisfy a condition.
	function funlist.all(predicate)
		assert(predicate)
		for _, v in pairs(mytable) do
			if predicate(v) == false then
				return false
			end
		end
		return true	
	end
	
	-- Determines whether any element of a sequence exists or satisfies a condition.
	function funlist.any(predicate)
		if predicate then
			for _, v in pairs(mytable) do
				if predicate(v) == true then
					return true
				end
			end
		else
			for _, _ in pairs(mytable) do
				return true
			end
		end
		return false
	end

	-- Appends a value to the end of the sequence.
	function funlist.append(item)
		assert(item)
		table.insert(mytable, item)
	end
	
	-- Determines whether a sequence contains a specified element.
	function funlist.contains(item)
		assert(item)
		for _, v in pairs(mytable) do
			if funlist.isEqual(v, item) == true then
				return true
			end
		end
		return false
	end
	
	-- Returns the number of elements in a sequence.
	function funlist.count()
		local count = 0
		for _, _ in pairs(mytable) do
			count = count + 1
		end
		return count
	end
	
    return self
end

-- Helper function to check if objects are equal.
function funlist.isEqual(obj1, obj2)
	local type1 = type(obj1)
    local type2 = type(obj2)

    if type1 ~= type2 then
        return false
    end

    if type1 == "number" or type1 == "string" or type1 == "boolean" then
        return obj1 == obj2
    elseif type1 == "table" then
        if #obj1 ~= #obj2 then
            return false
        end
        for k, v in pairs(obj1) do
            if not isEqual(v, obj2[k]) then
                return false
            end
        end
        return true
    else
        return obj1 == obj2
    end
end

return funlist