Module:FunList: Difference between revisions
From Melvor Idle
No edit summary |
No edit summary |
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Line 61: | Line 61: | ||
assert(item) | assert(item) | ||
table.insert(self.mytable, item) | table.insert(self.mytable, item) | ||
return self | |||
end | end | ||
Line 162: | Line 164: | ||
end | end | ||
return l | return l | ||
end | |||
function funlist:prepend(item) | |||
assert(item) | |||
local newtbl = {} | |||
table.insert(newtbl, item) | |||
table.move(self.mytable, 1, #self.mytable, 2, newtbl) | |||
self.mytable = newtbl | |||
return self | |||
end | end | ||
Revision as of 16:33, 15 July 2024
Documentation for this module may be created at Module:FunList/doc
local funlist = {}
funlist.__index = funlist
-- Constructor
function funlist.new(tbl)
assert(type(tbl) == 'table')
assert(tbl ~= nil)
local self = setmetatable({}, funlist)
self.mytable = tbl
return self
end
-- Private functions.
local function getElementAtIndex(tbl, index)
assert(tonumber(index))
local ix = tonumber(index)
local i = 0
if ix >= 0 then
for _, v in pairs(tbl) do
i = i + 1
if i == ix then
return true, v
end
end
end
return false, nil
end
-- Public functions
-- Determines whether all elements of a sequence satisfy a condition.
function funlist:all(predicate)
assert(predicate)
for _, v in pairs(self.mytable) do
if predicate(v) == false then
return false
end
end
return true
end
-- Determines whether any element of a sequence exists or satisfies a condition.
function funlist:any(predicate)
if predicate then
for _, v in pairs(self.mytable) do
if predicate(v) == true then
return true
end
end
else
for _, _ in pairs(self.mytable) do
return true
end
end
return false
end
-- Appends a value to the end of the sequence.
function funlist:append(item)
assert(item)
table.insert(self.mytable, item)
return self
end
-- Determines whether a sequence contains a specified element.
function funlist:contains(item)
assert(item)
for _, v in pairs(self.mytable) do
if self:isEqual(v, item) == true then
return true
end
end
return false
end
-- Returns the number of elements in a sequence.
function funlist:count()
local count = 0
for _, _ in pairs(self.mytable) do
count = count + 1
end
return count
end
-- Returns the element at a specified index in a sequence.
function funlist:itemAt(index)
local found, item = getElementAtIndex(self.mytable, index)
if found == true then
return item
end
error('Index out of range')
end
-- Returns the element at a specified index in a sequence or a default value if the index is out of range.
function funlist:itemAtOrDefault(index, defaultItem)
local found, item = getElementAtIndex(self.mytable, index)
if found == true then
return item
end
return defaultItem
end
-- Returns the first element of a sequence.
function funlist:first()
for _, v in pairs(self.mytable) do
return v
end
error('No items in sequence.')
end
-- Returns the first element of a sequence, or a default value if no element is found.
function funlist:firstOrDefault(defaultItem)
for _, v in pairs(self.mytable) do
return v
end
return defaultItem
end
-- Returns the last element of a sequence.
function funlist:last()
if self:any() == false then
error('Sequence contains no items.')
end
local last = nil
for _, v in pairs(self.mytable) do
last = v
end
return last
end
-- Returns the last element of a sequence, or a default value if no element is found.
function funlist:lastOrDefault(defaultItem)
if self:any() == false then
return defaultItem
end
local last = nil
for _, v in pairs(self.mytable) do
last = v
end
return last
end
-- Returns the maximum value in a sequence of values.
function funlist:max()
local h = self:first()
for _, v in pairs(self.mytable) do
local num = tonumber(v)
if num == nil then error('Value is NaN') end
if v > h then h = v end
end
return h
end
-- Returns the minimum value in a sequence of values.
function funlist:min()
local l = self:first()
for _, v in pairs(self.mytable) do
local num = tonumber(v)
if num == nil then error('Value is NaN') end
if v < l then l = v end
end
return l
end
function funlist:prepend(item)
assert(item)
local newtbl = {}
table.insert(newtbl, item)
table.move(self.mytable, 1, #self.mytable, 2, newtbl)
self.mytable = newtbl
return self
end
-- Helper function to check if objects are equal.
function funlist.isEqual(obj1, obj2)
local type1 = type(obj1)
local type2 = type(obj2)
if type1 ~= type2 then
return false
end
if type1 == "number" or type1 == "string" or type1 == "boolean" then
return obj1 == obj2
elseif type1 == "table" then
if #obj1 ~= #obj2 then
return false
end
for k, v in pairs(obj1) do
if not isEqual(v, obj2[k]) then
return false
end
end
return true
else
return obj1 == obj2
end
end
return funlist